From b039a7805baed4050a308f5828e3a5650cb9909b Mon Sep 17 00:00:00 2001 From: Romain Guesdon <romain.guesdon@univ-lyon2.fr> Date: Mon, 13 Feb 2023 12:44:51 +0000 Subject: [PATCH] Update assets/car_origin_blender.png, assets/scene_complete.png, assets/target_examples.png, README.md, assets/.gitkeep --- README.md | 6 +++--- assets/.gitkeep | 1 + .../car_origin_blender.png | Bin scene_complete.png => assets/scene_complete.png | Bin target_examples.png => assets/target_examples.png | Bin 5 files changed, 4 insertions(+), 3 deletions(-) rename car_origin_blender.png => assets/car_origin_blender.png (100%) rename scene_complete.png => assets/scene_complete.png (100%) rename target_examples.png => assets/target_examples.png (100%) diff --git a/README.md b/README.md index d190397..56e103f 100644 --- a/README.md +++ b/README.md @@ -50,13 +50,13 @@ By default, you should place the mhx2 files in `mh_models/exports` and the assoc You can use 3D car models you got. Car models should be imported in an empty Blender file, with its location and rotation set to 0 and a real-size scale. The origin of the model should be placed on the driver since it will be used to place the driver. You can set an Empty Arrows object as the parent in Blender to achieve this goal, like below : -<img src="./car_origin_blender.png" alt= "car_origin_blender" width="200"/> +<img src="assets/car_origin_blender.png" alt= "car_origin_blender" width="200"/> Furthermore, you can add empty meshes such as cylinders or cubes to force the hand to be placed inside or outside. To do this, rename them "IN_..." or "OUT_...". We recommand placing a "OUT_" cylinder around the wheel, and a "IN_" box to delimit the inside of the car cockpit. Finally, you can put target for the wrists that will be used for the manual poses. To do this, place Empty Arrows in the desired location and rotatio, with the name "Target_R_..." or "Target_L_...", such as: -<img src="./target_examples.png" alt= "target_examples" height="200"/> +<img src="assets/target_examples.png" alt= "target_examples" height="200"/> Save each .blend file in a different folder with the required textures, and place these folders in a `car_models` folder. @@ -78,7 +78,7 @@ Then run the script in Blender script. Depending on the number of scene and pose When the script stops, you should end up with images in the output folder. You can also manipulate the last generated scene in the Layout tab, where each pose corresponds to a time stamp. -<img src="./scene_complete.png" alt= "scene_complete"/> +<img src="assets/scene_complete.png" alt= "scene_complete"/> # Generated dataset Our dataset with 200k images used in our paper can be downloaded from [here](http://dionysos.univ-lyon2.fr/~ccrispim/SyntheDrivers/synthe_drivers-dataset.zip). diff --git a/assets/.gitkeep b/assets/.gitkeep index e69de29..8b13789 100644 --- a/assets/.gitkeep +++ b/assets/.gitkeep @@ -0,0 +1 @@ + diff --git a/car_origin_blender.png b/assets/car_origin_blender.png similarity index 100% rename from car_origin_blender.png rename to assets/car_origin_blender.png diff --git a/scene_complete.png b/assets/scene_complete.png similarity index 100% rename from scene_complete.png rename to assets/scene_complete.png diff --git a/target_examples.png b/assets/target_examples.png similarity index 100% rename from target_examples.png rename to assets/target_examples.png -- GitLab