From deaccf9a6b018c9a241b33e23501a84ed3d1a4a5 Mon Sep 17 00:00:00 2001
From: jean-claude iehl <jean-claude.iehl@liris.cnrs.fr>
Date: Tue, 12 Mar 2024 22:23:25 +0100
Subject: [PATCH] code...

---
 code/gkit.lua                  |   67 +
 code/premake4.lua              |   24 +
 code/src/color.cpp             |  122 +
 code/src/color.h               |   66 +
 code/src/files.cpp             |  124 +
 code/src/files.h               |   32 +
 code/src/gltf/brdf.h           |  214 +
 code/src/gltf/bvh.h            |  675 +++
 code/src/gltf/cgltf.cpp        |    4 +
 code/src/gltf/cgltf.h          | 6695 ++++++++++++++++++++++++++
 code/src/gltf/fresnel.cpp      |   95 +
 code/src/gltf/fresnel.h        |   33 +
 code/src/gltf/gltf.cpp         |  666 +++
 code/src/gltf/gltf.h           |  160 +
 code/src/gltf/scene.cpp        |  289 ++
 code/src/gltf/scene.h          |   67 +
 code/src/gltf/sources.h        |  166 +
 code/src/gltf/texture.h        |  148 +
 code/src/image.h               |  126 +
 code/src/image_io.cpp          |  313 ++
 code/src/image_io.h            |   41 +
 code/src/mat.cpp               |  434 ++
 code/src/mat.h                 |  126 +
 code/src/orbiter.cpp           |  152 +
 code/src/orbiter.h             |   71 +
 code/src/stb_image.h           | 7987 ++++++++++++++++++++++++++++++++
 code/src/stb_image_write.h     | 1724 +++++++
 code/src/vec.cpp               |  150 +
 code/src/vec.h                 |  232 +
 code/src/wavefront/materials.h |  167 +
 code/src/wavefront/mesh_io.cpp |  620 +++
 code/src/wavefront/mesh_io.h   |  220 +
 32 files changed, 22010 insertions(+)
 create mode 100644 code/gkit.lua
 create mode 100644 code/premake4.lua
 create mode 100644 code/src/color.cpp
 create mode 100644 code/src/color.h
 create mode 100644 code/src/files.cpp
 create mode 100644 code/src/files.h
 create mode 100644 code/src/gltf/brdf.h
 create mode 100644 code/src/gltf/bvh.h
 create mode 100644 code/src/gltf/cgltf.cpp
 create mode 100644 code/src/gltf/cgltf.h
 create mode 100644 code/src/gltf/fresnel.cpp
 create mode 100644 code/src/gltf/fresnel.h
 create mode 100644 code/src/gltf/gltf.cpp
 create mode 100644 code/src/gltf/gltf.h
 create mode 100644 code/src/gltf/scene.cpp
 create mode 100644 code/src/gltf/scene.h
 create mode 100644 code/src/gltf/sources.h
 create mode 100644 code/src/gltf/texture.h
 create mode 100644 code/src/image.h
 create mode 100644 code/src/image_io.cpp
 create mode 100644 code/src/image_io.h
 create mode 100644 code/src/mat.cpp
 create mode 100644 code/src/mat.h
 create mode 100755 code/src/orbiter.cpp
 create mode 100755 code/src/orbiter.h
 create mode 100644 code/src/stb_image.h
 create mode 100644 code/src/stb_image_write.h
 create mode 100644 code/src/vec.cpp
 create mode 100644 code/src/vec.h
 create mode 100644 code/src/wavefront/materials.h
 create mode 100644 code/src/wavefront/mesh_io.cpp
 create mode 100644 code/src/wavefront/mesh_io.h

diff --git a/code/gkit.lua b/code/gkit.lua
new file mode 100644
index 0000000..db07a3a
--- /dev/null
+++ b/code/gkit.lua
@@ -0,0 +1,67 @@
+solution "gKit3"
+    configurations { "debug", "release" }
+    
+    includedirs { ".", "src" }
+    
+    configuration "debug"
+        targetdir "bin/debug"
+        defines { "DEBUG" }
+        if _PREMAKE_VERSION >="5.0" then
+            symbols "on"
+        else
+            flags { "Symbols" }
+        end
+    
+    configuration "release"
+        targetdir "bin/release"
+--~ 		defines { "NDEBUG" }
+--~ 		defines { "GK_RELEASE" }
+        if _PREMAKE_VERSION >="5.0" then
+            optimize "speed"
+        else
+            flags { "OptimizeSpeed" }
+        end
+        
+    configuration "linux"
+        buildoptions { "-mtune=native -march=native" }
+        buildoptions { "-std=c++14" }
+        buildoptions { "-W -Wall -Wextra -Wsign-compare -Wno-unused-parameter -Wno-unused-function -Wno-unused-variable", "-pipe" }
+    
+    configuration { "linux", "debug" }
+        buildoptions { "-g"}
+        linkoptions { "-g"}
+    
+    configuration { "linux", "release" }
+        buildoptions { "-fopenmp" }
+        linkoptions { "-fopenmp" }
+        buildoptions { "-flto"}
+        linkoptions { "-flto=auto"}
+    
+if _PREMAKE_VERSION >="5.0" then
+    configuration { "windows" }
+        location "build"
+        debugdir "."
+        
+        defines { "WIN32", "_USE_MATH_DEFINES", "_CRT_SECURE_NO_WARNINGS" }
+        defines { "NOMINMAX" } -- allow std::min() and std::max() in vc++ :(((
+
+    configuration { "windows", "vs*" }
+        location "build"
+        debugdir "."
+        
+        system "Windows"
+        architecture "x64"
+        disablewarnings { "4244", "4305" }
+        flags { "MultiProcessorCompile", "NoMinimalRebuild" }
+end
+    
+    configuration "macosx"
+        frameworks= "-F /Library/Frameworks/"
+        buildoptions { "-std=c++14 -Wno-deprecated-declarations" }
+        defines { "GK_MACOS" }
+        buildoptions { frameworks }
+    
+ -- description des fichiers communs
+gkit_files = { "src/**.cpp", "src/**.h" }
+
+
diff --git a/code/premake4.lua b/code/premake4.lua
new file mode 100644
index 0000000..f734f83
--- /dev/null
+++ b/code/premake4.lua
@@ -0,0 +1,24 @@
+dofile "gkit.lua"
+
+ -- description des projets		 
+projects = {
+	"ao",
+	"path"
+}
+
+for i, name in ipairs(projects) do
+    project(name)
+        language "C++"
+        kind "ConsoleApp"
+        targetdir "bin"
+        files ( gkit_files )
+        files { "projects/sobol_matrices.cpp" }
+        files { "projects/" .. name .. ".cpp" }
+end
+
+project("errors")
+	language "C++"
+	kind "ConsoleApp"
+	targetdir "bin"
+	files ( gkit_files )
+	files { "projects/errors.cpp" }
diff --git a/code/src/color.cpp b/code/src/color.cpp
new file mode 100644
index 0000000..6fceeca
--- /dev/null
+++ b/code/src/color.cpp
@@ -0,0 +1,122 @@
+
+#include <cmath>
+#include <algorithm>
+
+#include "color.h"
+
+
+float Color::grey( ) const
+{
+    return (r+g+b) / 3;
+}
+
+float Color::max( ) const
+{
+    return std::max(r, std::max(g, std::max(b, float(0))));
+}
+
+
+Color gamma( const Color& color, const float g )
+{
+    return Color( std::pow(color.r, g), std::pow(color.g, g), std::pow(color.b, g), color.a );
+}
+
+float srgb( const float x )
+{
+    if(x < 0.00031308f) return 12.92f * x;
+    else return std::pow(1.055f * x, 1.0f / 2.4f) - 0.055f;
+}
+
+float linear( const float x )
+{
+    if(x < 0.04045f) return x / 12.92f;
+    else return std::pow((x + 0.055f) / 1.055f, 2.4f);
+}
+
+Color srgb( const Color& color )
+{
+    return Color(srgb(color.r), srgb(color.g), srgb(color.b), color.a);
+}
+
+Color linear( const Color& color )
+{
+    return Color(linear(color.r), linear(color.g), linear(color.b), color.a);
+}
+
+
+Color Black( )
+{
+    return Color(0, 0, 0);
+}
+
+Color White( )
+{
+    return Color(1, 1, 1);
+}
+
+Color Red( )
+{
+    return Color(1, 0, 0);
+}
+
+Color Green( )
+{
+    return Color(0, 1, 0);
+}
+
+Color Blue( )
+{
+    return Color(0, 0, 1);
+}
+
+Color Yellow( )
+{
+    return Color(1, 1, 0);
+}
+
+
+Color operator+ ( const Color& a, const Color& b )
+{
+    return Color(a.r + b.r, a.g + b.g, a.b + b.b, a.a + b.a);
+}
+
+Color operator- ( const Color& c )
+{
+    return Color(-c.r, -c.g, -c.b, -c.a);
+}
+
+Color operator- ( const Color& a, const Color& b )
+{
+    return a + (-b);
+}
+
+Color operator* ( const Color& a, const Color& b )
+{
+    return Color(a.r * b.r, a.g * b.g, a.b * b.b, a.a * b.a);
+}
+
+Color operator* ( const float k, const Color& c )
+{
+    return Color(c.r * k, c.g * k, c.b * k, c.a * k);
+}
+
+Color operator* ( const Color& c, const float k )
+{
+    return k * c;
+}
+
+Color operator/ ( const Color& a, const Color& b )
+{
+    return Color(a.r / b.r, a.g / b.g, a.b / b.b, a.a / b.a);
+}
+
+Color operator/ ( const float k, const Color& c )
+{
+    return Color(k / c.r, k / c.g, k / c.b, k / c.a);
+}
+
+Color operator/ ( const Color& c, const float k )
+{
+    float kk= 1 / k;
+    return kk * c;
+}
diff --git a/code/src/color.h b/code/src/color.h
new file mode 100644
index 0000000..1766148
--- /dev/null
+++ b/code/src/color.h
@@ -0,0 +1,66 @@
+
+#pragma once
+
+#include "vec.h"
+
+//! \addtogroup image
+///@{
+
+//! \file
+//! manipulation de couleurs
+
+//! representation d'une couleur (rgba) transparente ou opaque.
+struct Color
+{
+    //! constructeur par defaut.
+    Color( ) : r(0), g(0), b(0), a(1) {}
+    explicit Color( const float _r, const float _g, const float _b, const float _a= 1 ) : r(_r), g(_g), b(_b), a(_a) {}
+    explicit Color( const float _value ) : r(_value), g(_value), b(_value), a(1) {}
+    
+    //! cree une couleur avec les memes composantes que color, mais remplace sa composante alpha (color.r, color.g, color.b, alpha).
+    Color( const Color& color, const float alpha ) : r(color.r), g(color.g), b(color.b), a(alpha) {}  // remplace alpha.
+    
+    Color( const Vector& v ) : r(v.x), g(v.y), b(v.z), a(1) {}
+    
+    float grey( ) const;
+    float max( ) const;
+
+    bool zero( ) const { return r == 0 && g == 0 && b == 0; }
+    bool black( ) const { return r == 0 && g == 0 && b == 0; }
+    
+    float r, g, b, a;
+};
+
+
+//! utilitaire. transformation gamma. 
+Color gamma( const Color& color, const float g );
+//! transformation gamma : rgb lineaire vers srgb
+Color srgb( const Color& color );
+//! transformation gamma : srgb vers rgb lineaire
+Color linear( const Color& color );
+
+
+//! utilitaire. renvoie une couleur noire.
+Color Black( );
+//! utilitaire. renvoie une couleur blanche.
+Color White( );
+//! utilitaire. renvoie une couleur rouge.
+Color Red( );
+//! utilitaire. renvoie une couleur verte.
+Color Green( );
+//! utilitaire. renvoie une couleur bleue.
+Color Blue( );
+//! utilitaire. renvoie une couleur jaune.
+Color Yellow( );
+
+Color operator+ ( const Color& a, const Color& b );
+Color operator- ( const Color& a, const Color& b );
+Color operator- ( const Color& c );
+Color operator* ( const Color& a, const Color& b );
+Color operator* ( const Color& c, const float k );
+Color operator* ( const float k, const Color& c );
+Color operator/ ( const Color& a, const Color& b );
+Color operator/ ( const float k, const Color& c );
+Color operator/ ( const Color& c, const float k );
+
+///@}
diff --git a/code/src/files.cpp b/code/src/files.cpp
new file mode 100644
index 0000000..b49b367
--- /dev/null
+++ b/code/src/files.cpp
@@ -0,0 +1,124 @@
+
+#ifndef _MSC_VER
+    #include <sys/stat.h>
+#else
+    #include <sys/types.h>
+    #include <sys/stat.h>
+#endif
+
+#include <string>
+#include <algorithm>
+
+#include "files.h"
+
+
+//! verifie l'existance d'un fichier.
+bool exists( const std::string& filename )
+{
+#ifndef _MSC_VER
+    struct stat info;
+    if(stat(filename.c_str(), &info) < 0)
+        return false;
+
+    // verifie aussi que c'est bien un fichier standard
+    return S_ISREG(info.st_mode);
+
+#else
+    struct _stat64 info;
+    if(_stat64(filename.c_str(), &info) < 0)
+        return false;
+
+    // verifie aussi que c'est bien un fichier standard
+    return (info.st_mode & _S_IFREG);
+#endif
+}
+
+//! renvoie la date de la derniere modification d'un fichier
+size_t timestamp( const std::string& filename )
+{
+#ifndef _MSC_VER
+    struct stat info;
+    if(stat(filename.c_str(), &info) < 0)
+        return 0;
+
+    // verifie aussi que c'est bien un fichier standard
+    if(S_ISREG(info.st_mode))
+        return size_t(info.st_mtime);
+
+#else
+    struct _stat64 info;
+    if(_stat64(filename.c_str(), &info) < 0)
+        return 0;
+
+    // verifie aussi que c'est bien un fichier standard
+    if(info.st_mode & _S_IFREG)
+        return size_t(info.st_mtime);
+#endif
+
+    return 0;
+}
+
+
+/*! renvoie le chemin d'acces a un fichier. le chemin est toujours termine par /
+    pathname("path\to\file") == "path/to/"
+    pathname("path\to/file") == "path/to/"
+    pathname("path/to/file") == "path/to/"
+    pathname("file") == "./"
+ */
+std::string pathname( const std::string& filename )
+{
+    std::string path= filename;
+#ifndef WIN32
+    std::replace(path.begin(), path.end(), '\\', '/');   // linux, macos : remplace les \ par /.
+    size_t slash = path.find_last_of( '/' );
+    if(slash != std::string::npos)
+        return path.substr(0, slash +1); // inclus le slash
+    else
+        return "./";
+#else
+    std::replace(path.begin(), path.end(), '/', '\\');   // windows : remplace les / par \.
+    size_t slash = path.find_last_of( '\\' );
+    if(slash != std::string::npos)
+        return path.substr(0, slash +1); // inclus le slash
+    else
+        return ".\\";
+#endif
+}
+
+//! remplace tous les separateurs par / (linux) ou \ (windows)
+std::string normalize_filename( const std::string& filename )
+{
+    std::string path= filename;
+#ifndef WIN32
+    std::replace(path.begin(), path.end(), '\\', '/');   // linux, macos : remplace les \ par /.
+#else
+    std::replace(path.begin(), path.end(), '/', '\\');   // windows : remplace les / par \.
+#endif
+
+    return path;
+}
+
+
+/*! renvoie un nom de fichier relatif a un chemin.
+    relative_pathname("textures/base.png", "textures") == "base.png"
+    relative_pathname("base.png", "textures") == "base.png"
+    relative_pathname("model/textures/base.png", "model/model.obj") == "textures/base.png"
+*/
+//~ const char *relative_filename( const std::string& filename, const std::string& path )
+std::string relative_filename( const std::string& filename, const std::string& path )
+{
+    unsigned i= 0;
+    while(i< filename.length() && i < path.length() && filename[i] == path[i]) 
+        i++;
+    
+    return filename.substr(i);
+}
+
+
+std::string absolute_filename( const std::string& path, const std::string& filename )
+{
+    if(filename[0] == '.' || filename[0] == '/')
+        return normalize_filename(filename);
+    else
+        return normalize_filename(path + filename);
+}
diff --git a/code/src/files.h b/code/src/files.h
new file mode 100644
index 0000000..0a11fff
--- /dev/null
+++ b/code/src/files.h
@@ -0,0 +1,32 @@
+
+#ifndef _FILES_H
+#define _FILES_H
+
+#include <string>
+
+//! verifie l'existance d'un fichier.
+bool exists( const std::string& filename );
+
+//! renvoie la date de la derniere modification d'un fichier
+size_t timestamp( const std::string& filename );
+
+/*! renvoie le chemin d'acces a un fichier. le chemin est toujours termine par /
+    pathname("path\to\file") == "path/to/"
+    pathname("path\to/file") == "path/to/"
+    pathname("path/to/file") == "path/to/"
+    pathname("file") == "./"
+ */
+std::string pathname( const std::string& filename );
+
+//! remplace tous les separateurs par / (linux) ou \ (windows)
+std::string normalize_filename( const std::string& filename );
+
+/*! renvoie un nom de fichier relatif a un chemin.
+    relative_pathname("textures/base.png", "textures") == "base.png"
+    relative_pathname("base.png", "textures") == "base.png"
+*/
+std::string relative_filename( const std::string& filename, const std::string& path );
+
+std::string absolute_filename( const std::string& path, const std::string& filename );
+
+#endif
diff --git a/code/src/gltf/brdf.h b/code/src/gltf/brdf.h
new file mode 100644
index 0000000..39de72f
--- /dev/null
+++ b/code/src/gltf/brdf.h
@@ -0,0 +1,214 @@
+
+#pragma once
+
+#include "fresnel.h"
+
+// cf "generating a consistently oriented tangent space" 
+// http://people.compute.dtu.dk/jerf/papers/abstracts/onb.html
+// cf "Building an Orthonormal Basis, Revisited", Pixar, 2017
+// http://jcgt.org/published/0006/01/01/
+struct World
+{
+    World( ) : t(), b(), n() {}
+    World( const Vector& _n ) : n(_n) 
+    {
+        float sign= std::copysign(1.0f, n.z);
+        float a= -1.0f / (sign + n.z);
+        float d= n.x * n.y * a;
+        t= Vector(1.0f + sign * n.x * n.x * a, sign * d, -sign * n.x);
+        b= Vector(d, sign + n.y * n.y * a, -n.y);        
+    }
+    
+    // transforme le vecteur du repere local vers le repere du monde
+    Vector operator( ) ( const Vector& local )  const { return local.x * t + local.y * b + local.z * n; }
+    
+    // transforme le vecteur du repere du monde vers le repere local
+    Vector local( const Vector& global ) const { return Vector(dot(global, t), dot(global, b), dot(global, n)); }
+    
+    Vector t;
+    Vector b;
+    Vector n;
+};
+
+
+struct Brdf
+{
+    World world;
+    Color diffuse;
+    Color F0;
+    float metallic;
+    float alpha;
+    
+    Brdf( ) = default;
+    
+    // opaque
+    Brdf( const Vector& ng, const Color& _color, const float _metallic, const float _roughness ) : world(ng), 
+        diffuse( (1 - _metallic) * _color ), 
+        F0( (1 - _metallic) * Color(0.04) + _metallic * _color ), 
+        metallic(_metallic), alpha(_roughness*_roughness)
+    {}
+    
+    Color f( const Vector& l, const Vector& o ) const
+    {
+        Vector h= normalize(o + l);
+        float ndoth= std::max(float(0), dot(world.n, h));
+        
+        float ndotl= std::max(float(0), dot(world.n, l));
+        float ndoto= std::max(float(0), dot(world.n, o));
+        
+        // meme hemisphere
+        if(ndoto <= 0 || ndoth <= 0 || ndotl <= 0)
+            return Black();
+        float hdoto= dot(o, h);
+        float hdotl= dot(l, h);
+        if(hdoto <= 0 || hdotl <= 0)
+            return Black();
+        
+        float D= ggx_d( alpha, ndoth);
+        float G2= smith_g2( alpha, ndotl, ndoto);
+        Color F= schlick_fresnel( F0, hdotl );
+        
+        // brdf
+        Color fr_m= (F * D * G2) / (4 * ndoto * ndotl);
+        
+        //~ Color disney_diffuse= diffuse / float(M_PI) * (1 - std::pow(1 - ndotl, 5) / 2) * (1 - std::pow(1 - ndoto, 5) / 2);
+        Color disney_diffuse= diffuse / float(M_PI);
+        Color fr_d= (Color(1) - F) * disney_diffuse + (F * D * G2) / (4 * ndoto * ndotl);
+        Color fr= (1 - metallic) * fr_d + metallic * fr_m;
+        
+        return fr;
+    }
+
+    Vector sample( const float u1, const float u2, const float u3, const Vector& o ) const
+    {
+        float ndoto= dot(world.n, o);
+        if(ndoto <= 0)
+            return Vector();
+        
+        // evalue le fresnel dans la direction miroir pour choisir le lobe....
+        //~ float f= schlick_fresnel(F0, ndoto).max();
+        float f= 0;
+        if(u1 < f)
+        {
+            // genere une direction ~ cos theta / pi
+            float phi= float(2*M_PI) * u2;
+            //~ float cos_theta= std::sqrt(u3);
+            float cos_theta= u3;    // 1 / 2pi
+            float sin_theta= std::sqrt(1 - std::min(float(1.0), cos_theta*cos_theta));
+            return world( Vector(std::cos(phi) * sin_theta, std::sin(phi) * sin_theta, cos_theta) );
+        }
+        else
+        {
+            // genere une direction ~ D
+            //~ float walter_alpha= (float(1.2) - float(0.2)*std::sqrt(ndoto)) * alpha;
+            //~ Vector h= world( ggx_sample( walter_alpha, u2, u3 ) );
+            //~ Vector h= world( ggx_sample( alpha, u2, u3 ) ); // walter
+            
+            Vector h= world( vndf_sample( world.local(o), alpha, u2, u3 ) ); // dupuy vndf sampling
+            // construit la direction reflechie
+            return reflect(o, h); 
+        }
+    }
+    
+    float pdf( const Vector& l, const Vector& o ) const
+    {
+        float ndotl= std::max(float(0), dot(world.n, l));
+        float ndoto= std::max(float(0), dot(world.n, o));
+        if(ndoto <= 0 || ndotl <= 0)
+            return 0;
+            
+        Vector h= normalize(o + l);
+        float ndoth= std::max(float(0), dot(world.n, h));
+        float hdoto= dot(o, h);
+        float hdotl= dot(l, h);
+        if(ndoth <= 0 || hdoto <= 0 || hdotl <= 0)
+            return 0;
+            
+        //~ float f= schlick_fresnel(F0, ndoto).max();
+        float f= 0;
+        float d= 1 / float(2*M_PI); // ndotl / float(M_PI);
+        //~ float m= ggx_d(alpha, ndoth) * ndoth / hdoto / 4;   // walter weight, cf ggx_sample()
+        float m= ggx_d(alpha, ndoth) * smith_g1(alpha, ndoth) / (4 * ndoto);    // dupuy weight, cd vndf_sample()
+        
+        return (1 - f)*d + f*m;
+    }
+    
+protected:
+    float ggx_d( const float alpha, const float cos_theta ) const
+    {
+        assert(cos_theta > 0);
+        float d= alpha / (1 + cos_theta*cos_theta * (alpha*alpha - 1));
+        return d*d / float(M_PI);
+    }
+    
+    float smith_g1( const float alpha, const float cos_theta ) const
+    {
+        return 1 / (1 + ggx_lambda(alpha, cos_theta));
+    }
+    
+    float smith_g2( const float alpha, const float cos_theta, const float cos_theta_o ) const
+    {
+        return 1 / (1 + ggx_lambda(alpha, cos_theta) + ggx_lambda(alpha, cos_theta_o));
+    }
+    
+    float ggx_lambda( const float alpha, const float cos_theta ) const
+    {
+        assert(cos_theta > 0);
+        float cos2_theta= cos_theta * cos_theta;
+        float tan2_theta= std::max(float(0), 1 - cos2_theta) / cos2_theta;
+        return (std::sqrt(1 + alpha*alpha * tan2_theta) -1) / 2;
+    }
+    
+    // from "Microfacet Models for Refraction through Rough Surfaces", walter 2007
+    // cf https://www.graphics.cornell.edu/~bjw/microfacetbsdf.pdf
+    Vector ggx_sample( const float alpha, const float u1, const float u2 ) const
+    {
+        float theta= std::atan( alpha * std::sqrt(u1) / std::sqrt(1 - u1) );
+        float sin_theta= std::sin(theta);
+        float cos_theta= std::cos(theta);
+        
+        float phi= u2 * float(2*M_PI);
+        return Vector(std::cos(phi) * sin_theta, std::sin(phi) * sin_theta, cos_theta);
+    }
+    
+    // from "Sampling Visible GGX Normals with Spherical Caps", dupuy 2023
+    // cf https://arxiv.org/pdf/2306.05044.pdf
+    
+    // Sample the GGX VNDF
+    Vector vndf_sample( const Vector& wi, const float alpha, const float u1, const float u2 ) const
+    {
+        // warp to the hemisphere configuration
+        Vector wi_std = normalize(Vector(wi.x * alpha, wi.y * alpha, wi.z));
+        // sample the hemisphere
+        Vector wm_std = sample_vndf_hemisphere(wi_std, u1, u2);
+        // warp back to the ellipsoid configuration
+        Vector wm = normalize(Vector(wm_std.x * alpha, wm_std.y * alpha, wm_std.z));
+        // return final normal
+        return wm;
+    }    
+    
+    // Helper function: sample the visible hemisphere from a spherical cap
+    Vector sample_vndf_hemisphere( const Vector& wi, const float u1, const float u2 ) const
+    {
+        // sample a spherical cap in (-wi.z, 1]
+        float phi = u1 * float(2*M_PI);
+        // float z = fma((1.0f - u.y), (1.0f + wi.z), -wi.z);
+        float z = 1 - u2 - u2 * wi.z;
+        float sin_theta = std::sqrt(clamp(1 - z*z, 0, 1));
+        float x = sin_theta * std::cos(phi);
+        float y = sin_theta * std::sin(phi);
+        Vector c = Vector(x, y, z);
+        // compute halfway direction;
+        Vector h = c + wi;
+        // return without normalization as this is done later (see line 25)
+        return h;
+    }
+    
+    float clamp( const float x, const float xmin, const float xmax ) const
+    {
+        if(x < xmin) return xmin;
+        if(x > xmax) return xmax;
+        return x;
+    }
+};
+
diff --git a/code/src/gltf/bvh.h b/code/src/gltf/bvh.h
new file mode 100644
index 0000000..088a0da
--- /dev/null
+++ b/code/src/gltf/bvh.h
@@ -0,0 +1,675 @@
+
+#pragma once
+
+#include <cfloat>
+#include <climits>
+#include <chrono>
+#include <algorithm>
+
+#include "gltf.h"
+
+
+// intersection avec un triangle
+struct Hit
+{
+    float t;            //!< p(t)= o + td, position du point d'intersection sur le rayon
+    float u, v;         //!< p(u, v), position du point d'intersection sur le triangle
+    int node_id;        //!< indexation dans une scene gltf
+    int mesh_id;
+    int primitive_id;
+    int triangle_id;
+    
+    Hit( ) : t(FLT_MAX), u(), v(), node_id(-1), mesh_id(-1), primitive_id(-1), triangle_id(-1) {}
+    
+    Hit( const float _t, const float _u, const float _v, const int _node_id, const int _mesh_id, const int _primitive_id, const int _id ) : t(_t), u(_u), v(_v), 
+        node_id(_node_id), mesh_id(_mesh_id), primitive_id(_primitive_id), triangle_id(_id) {}
+    
+    operator bool ( ) const { return (triangle_id != -1); }   // renvoie vrai si l'intersection est definie / existe
+};
+
+
+// intersection avec une boite englobante
+struct BBoxHit
+{
+    float tmin, tmax;
+    
+    BBoxHit() : tmin(FLT_MAX), tmax(-FLT_MAX) {}
+    BBoxHit( const float _tmin, const float _tmax ) : tmin(_tmin), tmax(_tmax) {}
+    
+    operator bool( ) const { return tmin <= tmax; }   // renvoie vrai si l'intersection est definie / existe
+};
+
+
+// rayon 
+struct Ray
+{
+    Point o;            //!< origine
+    Vector d;           //!< direction
+    float tmax;         //!< tmax= 1 ou \inf, le rayon est un segment ou une demi droite infinie
+    
+    Ray( const Point& _o, const Point& _e ) : o(_o), d(Vector(_o, _e)), tmax(1) {} // segment, t entre 0 et 1
+    Ray( const Point& _o, const Vector& _d ) : o(_o), d(_d), tmax(FLT_MAX) {}  // demi droite, t entre 0 et \inf
+    Ray( const Point& _o, const Vector& _d, const float _tmax ) :  o(_o), d(_d), tmax(_tmax) {} // explicite
+    
+    Point operator() ( const Hit& hit ) const { assert(bool(hit)); return o + hit.t * d; }
+};
+
+
+// boite englobante
+struct BBox
+{
+    Point pmin, pmax;
+    
+    BBox( ) : pmin(), pmax() {}
+    
+    explicit BBox( const Point& p ) : pmin(p), pmax(p) {}
+    BBox( const Point& a, const Point& b ) : pmin(a), pmax(b) {}
+    
+    BBox( const BBox& box ) : pmin(box.pmin), pmax(box.pmax) {}
+    BBox( const BBox& a, const BBox& b ) : pmin(min(a.pmin, b.pmin)), pmax(max(a.pmax, b.pmax)) {}
+    
+    BBox& operator= ( const BBox& box ) { pmin= box.pmin; pmax= box.pmax; return *this; }
+    
+    BBox& insert( const Point& p ) { pmin= min(pmin, p); pmax= max(pmax, p); return *this; }
+    BBox& insert( const BBox& box ) { pmin= min(pmin, box.pmin); pmax= max(pmax, box.pmax); return *this; }
+    
+    float centroid( const int axis ) const { return (pmin(axis) + pmax(axis)) / 2; }
+    Point centroid( ) const { return (pmin + pmax) / 2; }
+    
+    BBoxHit intersect( const Ray& ray, const Vector& invd, const float htmax ) const
+    {
+        Point rmin= pmin;
+        Point rmax= pmax;
+        if(ray.d.x < 0) std::swap(rmin.x, rmax.x);
+        if(ray.d.y < 0) std::swap(rmin.y, rmax.y);
+        if(ray.d.z < 0) std::swap(rmin.z, rmax.z);
+        Vector dmin= (rmin - ray.o) * invd;
+        Vector dmax= (rmax - ray.o) * invd;
+        
+        float tmin= std::max(dmin.z, std::max(dmin.y, std::max(dmin.x, 0.f)));
+        float tmax= std::min(dmax.z, std::min(dmax.y, std::min(dmax.x, htmax)));
+        return BBoxHit(tmin, tmax);
+    }
+
+    bool empty( ) const { return (pmin.x >= pmax.x && pmin.y >= pmax.y && pmin.z >= pmax.z); }
+    
+    float area( ) const
+    {
+        if(empty()) return 0;
+        
+        Vector d(pmin, pmax);
+        return 2 * (d.x*d.y + d.x*d.z + d.y*d.z);
+    }    
+};
+
+static inline  
+BBox EmptyBox( ) { return BBox( Point(FLT_MAX, FLT_MAX, FLT_MAX), Point(-FLT_MAX, -FLT_MAX, -FLT_MAX) ); }
+
+
+
+// triangle pour le bvh, cf fonction bounds() et intersect()
+struct Triangle
+{
+    Point p;            //!< sommet a du triangle
+    Vector e1, e2;      //!< aretes ab, ac du triangle
+    int node_id;        //!< indexation dans une scene gltf
+    int mesh_id;
+    int primitive_id;
+    int triangle_id;
+    
+    Triangle() {}
+    
+    Triangle( const vec3& a, const vec3& b, const vec3& c, const int _node_id, const int _mesh_id, const int _primitive_id, const int _id ) : 
+        p(a), e1(Vector(a, b)), e2(Vector(a, c)), 
+        node_id(_node_id), mesh_id(_mesh_id), primitive_id(_primitive_id), triangle_id(_id) {}
+    
+    /* calcule l'intersection ray/triangle
+        cf "fast, minimum storage ray-triangle intersection" 
+        
+        renvoie faux s'il n'y a pas d'intersection valide (une intersection peut exister mais peut ne pas se trouver dans l'intervalle [0 tmax] du rayon.)
+        renvoie vrai + les coordonnees barycentriques (u, v) du point d'intersection + sa position le long du rayon (t).
+        convention barycentrique : p(u, v)= (1 - u - v) * a + u * b + v * c
+    */
+    Hit intersect( const Ray &ray, const float htmax ) const
+    {
+        Vector pvec= cross(ray.d, e2);
+        float det= dot(e1, pvec);
+        
+        float inv_det= 1 / det;
+        Vector tvec(p, ray.o);
+        
+        float u= dot(tvec, pvec) * inv_det;
+        if(u < 0 || u > 1) return Hit();
+        
+        Vector qvec= cross(tvec, e1);
+        float v= dot(ray.d, qvec) * inv_det;
+        if(v < 0 || u + v > 1) return Hit();
+        
+        float t= dot(e2, qvec) * inv_det;
+        if(t < 0 || t > htmax) return Hit();
+        
+        return Hit(t, u, v, node_id, mesh_id, primitive_id, triangle_id);
+    }
+    
+    BBox bounds( ) const 
+    {
+        BBox box(p);
+        return box.insert(p+e1).insert(p+e2);
+    }
+};
+
+
+// construction de l'arbre / BVH
+struct Node
+{
+    BBox bounds;
+    int left;
+    int right;
+    
+    bool internal( ) const { return right > 0; }                        // renvoie vrai si le noeud est un noeud interne
+    int internal_left( ) const { assert(internal()); return left; }     // renvoie le fils gauche du noeud interne 
+    int internal_right( ) const { assert(internal()); return right; }   // renvoie le fils droit
+    
+    bool leaf( ) const { return right < 0; }                            // renvoie vrai si le noeud est une feuille
+    int leaf_begin( ) const { assert(leaf()); return -left; }           // renvoie le premier objet de la feuille
+    int leaf_end( ) const { assert(leaf()); return -right; }            // renvoie le dernier objet
+};
+
+// creation d'un noeud interne
+static inline
+Node make_node( const BBox& bounds, const int left, const int right )
+{
+    Node node { bounds, left, right };
+    assert(node.internal());    // verifie que c'est bien un noeud...
+    return node;
+}
+
+// creation d'une feuille
+static inline
+Node make_leaf( const BBox& bounds, const int begin, const int end )
+{
+    Node node { bounds, -begin, -end };
+    assert(node.leaf());        // verifie que c'est bien une feuille...
+    return node;
+}
+
+
+struct BVH
+{
+    std::vector<Node> nodes;
+    std::vector<Triangle> triangles;
+    int root;
+    
+    struct Primitive
+    {
+        BBox bounds;
+        Point centroid;
+        unsigned id;
+    };
+    std::vector<Primitive> primitives;
+    
+    int nodes_count;
+    
+    // construit un bvh pour l'ensemble de triangles
+    int build( const std::vector<Triangle>& _triangles )
+    {
+        primitives.clear();
+        triangles.clear();
+        primitives.reserve(_triangles.size());
+        triangles.reserve(_triangles.size());
+        
+        nodes.resize(_triangles.size()*2);
+        root= 0;
+        nodes_count= 2;
+        
+        for(unsigned i= 0; i < _triangles.size(); i++)
+        {
+            BBox bounds= _triangles[i].bounds();
+            primitives.push_back( { bounds, bounds.centroid(), i } );
+        }
+        
+        auto start= std::chrono::high_resolution_clock::now();
+        {
+            //~ build(root, 0, primitives.size());   // decoupe l'axe le plus long de l'englobant
+            build_bins(root, 0, primitives.size());  // binned sah
+        }
+        auto stop= std::chrono::high_resolution_clock::now();
+        int cpu= std::chrono::duration_cast<std::chrono::milliseconds>(stop - start).count();
+        printf("BVH %dms, %lu triangles\n", cpu, primitives.size());
+        
+        // re-organise les triangles
+        for(unsigned i= 0; i < primitives.size(); i++)
+            triangles.push_back(_triangles[primitives[i].id]);
+        
+        // nettoyage
+        std::vector<Primitive>().swap(primitives);
+        return root;
+    }
+    
+    Hit intersect( const Ray& ray ) const
+    {
+        Hit hit;
+        hit.t= ray.tmax;
+        Vector invd= Vector(1 / ray.d.x, 1 / ray.d.y, 1 / ray.d.z);
+        
+        intersect(root, ray, invd, hit);
+        return hit;
+    }
+    
+    bool visible( const Point& p, const Point& q ) const
+    {
+        Ray ray(p, q);
+        Vector invd= Vector(1 / ray.d.x, 1 / ray.d.y, 1 / ray.d.z);
+        return !occluded(root, ray, invd);
+    }
+        
+    bool visible( const Point& p, const Vector& v ) const
+    {
+        Ray ray(p, v);
+        Vector invd= Vector(1 / ray.d.x, 1 / ray.d.y, 1 / ray.d.z);
+        return !occluded(root, ray, invd);
+    }
+    
+    template < typename HitFilter >
+    Hit intersect( const Ray& ray, const HitFilter& isvalid ) const
+    {
+        Hit hit;
+        hit.t= ray.tmax;
+        Vector invd= Vector(1 / ray.d.x, 1 / ray.d.y, 1 / ray.d.z);
+        
+        intersect(root, isvalid, ray, invd, hit);
+        return hit;
+    }
+    
+    template < typename HitFilter >
+    bool visible( const Point& p, const Point& q, const HitFilter& isvalid ) const
+    {
+        Ray ray(p, q);
+        Vector invd= Vector(1 / ray.d.x, 1 / ray.d.y, 1 / ray.d.z);
+        return !occluded(root, isvalid, ray, invd);
+    }
+    
+protected:
+    // construction d'un noeud, decoupe l'axe le plus long de l'englobant
+    void build( const unsigned index, const int begin, const int end )
+    {
+        assert(index < nodes.size());
+        
+        BBox bounds= triangle_bounds(begin, end);
+        if(end - begin < 2)
+        {
+            // inserer une feuille et renvoyer son indice
+            nodes[index]= make_leaf(bounds, begin, end);
+            return;
+        }
+        
+        // axe le plus etire de l'englobant
+        BBox cbounds= centroid_bounds(begin, end);
+        Vector d= Vector(cbounds.pmin, cbounds.pmax);
+        int axis;
+        if(d.x > d.y && d.x > d.z)  // x plus grand que y et z ?
+            axis= 0;
+        else if(d.y > d.z)          // y plus grand que z ? (et que x implicitement)
+            axis= 1;
+        else                        // x et y ne sont pas les plus grands...
+            axis= 2;
+
+        // coupe l'englobant au milieu
+        float cut= cbounds.centroid(axis);
+        
+        // repartit les primitives
+        Primitive *pm= std::partition( primitives.data() + begin, primitives.data() + end, 
+            [axis, cut]( const Primitive& primitive ) { return primitive.centroid(axis) < cut; } );
+        int m= std::distance(primitives.data(), pm);
+        
+        // la repartition des triangles peut echouer, et tous les triangles sont dans la meme partie... 
+        // forcer quand meme un decoupage en 2 ensembles 
+        if(m == begin || m == end)
+            m= (begin + end) / 2;
+        assert(m != begin);
+        assert(m != end);
+
+    #if 1
+        if(end - begin < 32)
+        {
+            BBox bounds_left= triangle_bounds(begin, m);
+            BBox bounds_right= triangle_bounds(m, end);
+            
+            float area= bounds.area();
+            float leaf_cost= (end - begin);
+            float left_cost= bounds_left.area() * (m - begin) / area;
+            float right_cost= bounds_right.area() * (end - m) / area;
+            if(left_cost + right_cost + 1 > leaf_cost)  
+            // +8 equilibre le cout de parcours des noeuds vs le cout de parcours des feuilles (temps d'intersection rayon / triangles), 
+            /* 
+                +1 construit un arbre le plus profond possible pour essayer de separer au mieux les triangles (ie les noeuds sont rapides a parcourir)
+                ou avec +2, +4, +6, +8, etc. les noeuds sont plus long a parcourir et l'arbre devient naturellement moins profond avec plus de triangles par feuille...
+             */
+            {
+                // transforme le noeud en feuille !! construire le noeud n'est pas interressant...
+                nodes[index]= make_leaf(bounds, begin, end);
+                return;
+            }
+        }
+    #endif
+        
+        int left_index= nodes_count; 
+        int right_index= left_index+1;
+        nodes_count+= 2; 
+        
+        nodes[index]= make_node(bounds, left_index, right_index);
+        
+        // construire le fils gauche
+        // les triangles se trouvent dans [begin .. m)
+        build(left_index, begin, m);
+        
+        // on recommence pour le fils droit
+        // les triangles se trouvent dans [m .. end)
+        build(right_index, m, end);
+    }
+    
+    
+    struct Bin
+    {
+        BBox bounds;
+        int n;
+        
+        Bin( ) : bounds(EmptyBox()), n(0) {}
+    };
+    
+    // construction d'un noeud, binned sah
+    void build_bins( const unsigned index, const int begin, const int end )
+    {
+        assert(index < nodes.size());
+        
+        if(end - begin < 2)
+        {
+            // il ne reste plus q'une seule primitive, creer une feuille et renvoyer son indice
+            nodes[index]= make_leaf( triangle_bounds(begin, end), begin, end );
+            return;
+        }
+        
+        BBox cbounds= centroid_bounds(begin, end);
+        Vector d= Vector(cbounds.pmin, cbounds.pmax);
+        Vector invd= Vector(d.x ? 1 / d.x : 0, d.y ? 1 / d.y : 0, d.z ? 1 / d.z : 0);
+        
+        constexpr int bins_max= 16;
+        Bin bins[bins_max][3];
+        
+        // repartition de toutes les primitives
+        for(int i= begin; i < end; i++)
+        for(int axis= 0; axis < 3; axis++)
+        {
+            int b= (primitives[i].centroid(axis) - cbounds.pmin(axis)) * invd(axis) * bins_max;
+            if(b < 0) b= 0;
+            else if(b >= bins_max) b= bins_max -1;
+            
+            bins[b][axis].bounds.insert(primitives[i].bounds);
+            bins[b][axis].n++;
+        }
+        
+        // calcule le cout de chaque repartition
+        Bin left[3];
+        Bin primitives_left[bins_max][3];
+        for(int i= 0; i < bins_max; i++)
+        for(int axis= 0; axis < 3; axis++)
+        {
+            left[axis].bounds.insert(bins[i][axis].bounds);
+            left[axis].n+= bins[i][axis].n;
+            primitives_left[i][axis].bounds= left[axis].bounds;
+            primitives_left[i][axis].n= left[axis].n;
+        }
+        
+        Bin right[3];
+        Bin primitives_right[bins_max][3];
+        for(int i= bins_max -1; i >= 0; i--)
+        for(int axis= 0; axis < 3; axis++)
+        {
+            right[axis].bounds.insert(bins[i][axis].bounds);
+            right[axis].n+= bins[i][axis].n;
+            primitives_right[i][axis].bounds= right[axis].bounds;
+            primitives_right[i][axis].n= right[axis].n;
+        }
+        
+        // evalue le cout des fils
+        float cost_min= FLT_MAX;
+        int cost_index= -1;
+        int cost_axis= -1;
+        
+        for(int i= 0; i < bins_max -1; i++)
+        for(int axis= 0; axis < 3; axis++)
+        {
+            // n'evalue pas la partie constante du cout...
+            float cost= primitives_left[i][axis].bounds.area() * primitives_left[i][axis].n + primitives_right[i+1][axis].bounds.area() * primitives_right[i+1][axis].n;
+            
+            if(cost < cost_min)
+            {
+                cost_min=cost;
+                cost_axis= axis;
+                cost_index= i;
+            }
+        }
+        
+        int m= begin;
+        if(cost_index != -1)
+        {
+            Primitive *pm= std::partition( primitives.data() + begin, primitives.data() + end, 
+                [cost_axis, cost_index, cbounds, invd]( const Primitive &primitive ) 
+                {
+                    int b= (primitive.centroid(cost_axis) - cbounds.pmin(cost_axis)) * invd(cost_axis) * bins_max;
+                    if(b < 0) b= 0;
+                    else if(b >= bins_max) b= bins_max -1;
+                    return b <= cost_index;
+                } 
+            );
+            m= std::distance(primitives.data(), pm);
+        }
+        
+        // la repartition des triangles peut echouer, et tous les triangles sont dans la meme partie... 
+        // forcer quand meme un decoupage en 2 ensembles 
+        if(m == begin || m == end)
+            m= (begin + end) / 2;
+        assert(m != begin);
+        assert(m != end);
+        
+        // construire le noeud
+        BBox bounds= EmptyBox();            // englobant du noeud, plus rapide en calculant l'union des bins...
+        for(int i= 0; i < bins_max; i++)
+            if(bins[i][0].n)
+                bounds.insert(bins[i][0].bounds);
+        
+    #if 1
+        if(end - begin < 32)
+        {
+            const BBox& bounds_left= primitives_left[cost_index][cost_axis].bounds;
+            const BBox& bounds_right= primitives_right[cost_index+1][cost_axis].bounds;
+            
+            float invarea= 1 / bounds.area();
+            float leaf_cost= (end - begin);
+            float left_cost= bounds_left.area() * (m - begin) * invarea;
+            float right_cost= bounds_right.area() * (end - m) *invarea;
+            if(left_cost + right_cost + 1 > leaf_cost)  
+            {
+                // transforme le noeud en feuille !! construire le noeud n'est pas interressant...
+                nodes[index]= make_leaf(bounds, begin, end);
+                return;
+                /* +1 construit un arbre le plus profond possible pour essayer de separer au mieux les triangles (ie les noeuds sont rapides a parcourir)
+                    ou avec +2, +4, +6, +8, etc. les noeuds sont plus long a parcourir et l'arbre devient naturellement moins profond avec plus de triangles par feuille...
+                
+                    +8 equilibre le cout de parcours des noeuds vs le cout de parcours des feuilles (temps d'intersection rayon / triangles), 
+                 */
+            }
+        }
+    #endif
+        
+        int left_index= nodes_count; 
+        int right_index= left_index+1;
+        nodes_count+= 2; 
+        
+        nodes[index]= make_node(bounds, left_index, right_index);
+        
+        // construire le fils gauche
+        // les triangles se trouvent dans [begin .. m)
+        build_bins(left_index, begin, m);
+        
+        // on recommence pour le fils droit
+        // les triangles se trouvent dans [m .. end)
+        build_bins(right_index, m, end);
+    }
+    
+    BBox triangle_bounds( const int begin, const int end )
+    {
+        BBox bbox= primitives[begin].bounds;
+        for(int i= begin +1; i < end; i++)
+            bbox.insert(primitives[i].bounds);
+            
+        return bbox;
+    }
+    
+    BBox centroid_bounds( const int begin, const int end )
+    {
+        BBox bbox= BBox(primitives[begin].centroid);
+        for(int i= begin +1; i < end; i++)
+            bbox.insert(primitives[i].centroid);
+            
+        return bbox;
+    }
+    
+    void intersect( const int index, const Ray& ray, const Vector& invd, Hit& hit ) const
+    {
+        const Node& node= nodes[index];
+        if(node.leaf())
+        {
+            for(int i= node.leaf_begin(); i < node.leaf_end(); i++)
+                if(Hit h= triangles[i].intersect(ray, hit.t))
+                    hit= h;
+        }
+        else // if(node.internal())
+        {
+            const Node& left_node= nodes[node.left];
+            const Node& right_node= nodes[node.right];
+            
+            BBoxHit left= left_node.bounds.intersect(ray, invd, hit.t);
+            BBoxHit right= right_node.bounds.intersect(ray, invd, hit.t);
+            if(left && right)                                       // les 2 fils sont touches par le rayon...
+            {
+                if(left.tmin < right.tmin)                          // parcours de gauche a droite
+                {
+                    intersect(node.internal_left(), ray, invd, hit);
+                    intersect(node.internal_right(), ray, invd, hit);
+                }
+                else                                                // parcours de droite a gauche                                        
+                {
+                    intersect(node.internal_right(), ray, invd, hit);
+                    intersect(node.internal_left(), ray, invd, hit);
+                }
+            }
+            else if(left)                                           // uniquement le fils gauche
+                intersect(node.internal_left(), ray, invd, hit);
+            else if(right)
+                intersect(node.internal_right(), ray, invd, hit);   // uniquement le fils droit
+        }
+    }
+    
+    
+    bool occluded( const int index, const Ray& ray, const Vector& invd ) const
+    {
+        const Node& node= nodes[index];
+        if(node.bounds.intersect(ray, invd, ray.tmax))
+        {
+            if(node.leaf())
+            {
+                for(int i= node.leaf_begin(); i < node.leaf_end(); i++)
+                    if(triangles[i].intersect(ray, ray.tmax))
+                        return true;
+            }
+            else // if(node.internal())
+            {
+                if(occluded(node.internal_left(), ray, invd) || occluded(node.internal_right(), ray, invd))
+                    return true;
+            }
+        }
+        
+        return false;
+    }
+    
+    
+    template< typename HitFilter >
+    void intersect( const int index, const HitFilter& isvalid, const Ray& ray, const Vector& invd, Hit& hit ) const
+    {
+        const Node& node= nodes[index];
+        if(node.leaf())
+        {
+            for(int i= node.leaf_begin(); i < node.leaf_end(); i++)
+            {
+                Hit h= triangles[i].intersect(ray, hit.t);
+                if(h && isvalid(h))
+                    hit= h;
+            }
+        }
+        else // if(node.internal())
+        {
+            const Node& left_node= nodes[node.left];
+            const Node& right_node= nodes[node.right];
+            
+            BBoxHit left= left_node.bounds.intersect(ray, invd, hit.t);
+            BBoxHit right= right_node.bounds.intersect(ray, invd, hit.t);
+            if(left && right)                                       // les 2 fils sont touches par le rayon...
+            {
+                if(left.tmin < right.tmin)                          // parcours de gauche a droite
+                {
+                    intersect(node.internal_left(), isvalid, ray, invd, hit);
+                    intersect(node.internal_right(), isvalid, ray, invd, hit);
+                }
+                else                                                // parcours de droite a gauche                                        
+                {
+                    intersect(node.internal_right(), isvalid, ray, invd, hit);
+                    intersect(node.internal_left(), isvalid, ray, invd, hit);
+                }
+            }
+            else if(left)                                           // uniquement le fils gauche
+                intersect(node.internal_left(), isvalid, ray, invd, hit);
+            else if(right)
+                intersect(node.internal_right(), isvalid, ray, invd, hit);   // uniquement le fils droit
+        }
+    }
+    
+    template< typename HitFilter >
+    bool occluded( const int index, const HitFilter& isvalid, const Ray& ray, const Vector& invd ) const
+    {
+        const Node& node= nodes[index];
+        if(node.bounds.intersect(ray, invd, ray.tmax))
+        {
+            if(node.leaf())
+            {
+                for(int i= node.leaf_begin(); i < node.leaf_end(); i++)
+                {
+                    Hit h= triangles[i].intersect(ray, ray.tmax);
+                    if(h && isvalid(h))
+                        return true;
+                }
+            }
+            else // if(node.internal())
+            {
+                if(occluded(node.internal_left(), isvalid, ray, invd) || occluded(node.internal_right(), isvalid, ray, invd))
+                    return true;
+            }
+        }
+        
+        return false;
+    }
+};
+
+
+//!< decale un point le long de la normale, evite l'auto intersection / ombrage...
+//!< cf https://perso.univ-lyon1.fr/jean-claude.iehl/Public/educ/M1IMAGE/html/group__precision.html
+static inline
+Point offset_point( const Point& p, const Vector& pn )
+{
+    // evalue l'epsilon relatif du point d'intersection
+    float pmax= std::max(std::abs(p.x), std::max(std::abs(p.y), std::abs(p.z)));
+    float pe= pmax * FLT_EPSILON;
+    
+    // *32 pour tenir compte des autres approximations / erreurs de calculs
+    return p + 32*pe*pn;
+}
diff --git a/code/src/gltf/cgltf.cpp b/code/src/gltf/cgltf.cpp
new file mode 100644
index 0000000..bfc04aa
--- /dev/null
+++ b/code/src/gltf/cgltf.cpp
@@ -0,0 +1,4 @@
+
+#define CGLTF_IMPLEMENTATION
+#include "cgltf.h"
+
diff --git a/code/src/gltf/cgltf.h b/code/src/gltf/cgltf.h
new file mode 100644
index 0000000..f69ad77
--- /dev/null
+++ b/code/src/gltf/cgltf.h
@@ -0,0 +1,6695 @@
+/**
+ * cgltf - a single-file glTF 2.0 parser written in C99.
+ *
+ * Version: 1.12
+ *
+ * Website: https://github.com/jkuhlmann/cgltf
+ *
+ * Distributed under the MIT License, see notice at the end of this file.
+ *
+ * Building:
+ * Include this file where you need the struct and function
+ * declarations. Have exactly one source file where you define
+ * `CGLTF_IMPLEMENTATION` before including this file to get the
+ * function definitions.
+ *
+ * Reference:
+ * `cgltf_result cgltf_parse(const cgltf_options*, const void*,
+ * cgltf_size, cgltf_data**)` parses both glTF and GLB data. If
+ * this function returns `cgltf_result_success`, you have to call
+ * `cgltf_free()` on the created `cgltf_data*` variable.
+ * Note that contents of external files for buffers and images are not
+ * automatically loaded. You'll need to read these files yourself using
+ * URIs in the `cgltf_data` structure.
+ *
+ * `cgltf_options` is the struct passed to `cgltf_parse()` to control
+ * parts of the parsing process. You can use it to force the file type
+ * and provide memory allocation as well as file operation callbacks.
+ * Should be zero-initialized to trigger default behavior.
+ *
+ * `cgltf_data` is the struct allocated and filled by `cgltf_parse()`.
+ * It generally mirrors the glTF format as described by the spec (see
+ * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0).
+ *
+ * `void cgltf_free(cgltf_data*)` frees the allocated `cgltf_data`
+ * variable.
+ *
+ * `cgltf_result cgltf_load_buffers(const cgltf_options*, cgltf_data*,
+ * const char* gltf_path)` can be optionally called to open and read buffer
+ * files using the `FILE*` APIs. The `gltf_path` argument is the path to
+ * the original glTF file, which allows the parser to resolve the path to
+ * buffer files.
+ *
+ * `cgltf_result cgltf_load_buffer_base64(const cgltf_options* options,
+ * cgltf_size size, const char* base64, void** out_data)` decodes
+ * base64-encoded data content. Used internally by `cgltf_load_buffers()`.
+ * This is useful when decoding data URIs in images.
+ *
+ * `cgltf_result cgltf_parse_file(const cgltf_options* options, const
+ * char* path, cgltf_data** out_data)` can be used to open the given
+ * file using `FILE*` APIs and parse the data using `cgltf_parse()`.
+ *
+ * `cgltf_result cgltf_validate(cgltf_data*)` can be used to do additional
+ * checks to make sure the parsed glTF data is valid.
+ *
+ * `cgltf_node_transform_local` converts the translation / rotation / scale properties of a node
+ * into a mat4.
+ *
+ * `cgltf_node_transform_world` calls `cgltf_node_transform_local` on every ancestor in order
+ * to compute the root-to-node transformation.
+ *
+ * `cgltf_accessor_unpack_floats` reads in the data from an accessor, applies sparse data (if any),
+ * and converts them to floating point. Assumes that `cgltf_load_buffers` has already been called.
+ * By passing null for the output pointer, users can find out how many floats are required in the
+ * output buffer.
+ *
+ * `cgltf_accessor_num_components` is a tiny utility that tells you the dimensionality of
+ * a certain accessor type. This can be used before `cgltf_accessor_unpack_floats` to help allocate
+ * the necessary amount of memory.
+ *
+ * `cgltf_accessor_read_float` reads a certain element from a non-sparse accessor and converts it to
+ * floating point, assuming that `cgltf_load_buffers` has already been called. The passed-in element
+ * size is the number of floats in the output buffer, which should be in the range [1, 16]. Returns
+ * false if the passed-in element_size is too small, or if the accessor is sparse.
+ *
+ * `cgltf_accessor_read_uint` is similar to its floating-point counterpart, but limited to reading
+ * vector types and does not support matrix types. The passed-in element size is the number of uints
+ * in the output buffer, which should be in the range [1, 4]. Returns false if the passed-in 
+ * element_size is too small, or if the accessor is sparse.
+ *
+ * `cgltf_accessor_read_index` is similar to its floating-point counterpart, but it returns size_t
+ * and only works with single-component data types.
+ *
+ * `cgltf_result cgltf_copy_extras_json(const cgltf_data*, const cgltf_extras*,
+ * char* dest, cgltf_size* dest_size)` allows users to retrieve the "extras" data that
+ * can be attached to many glTF objects (which can be arbitrary JSON data). The
+ * `cgltf_extras` struct stores the offsets of the start and end of the extras JSON data
+ * as it appears in the complete glTF JSON data. This function copies the extras data
+ * into the provided buffer. If `dest` is NULL, the length of the data is written into
+ * `dest_size`. You can then parse this data using your own JSON parser
+ * or, if you've included the cgltf implementation using the integrated JSMN JSON parser.
+ */
+#ifndef CGLTF_H_INCLUDED__
+#define CGLTF_H_INCLUDED__
+
+#include <stddef.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef size_t cgltf_size;
+typedef float cgltf_float;
+typedef int cgltf_int;
+typedef unsigned int cgltf_uint;
+typedef int cgltf_bool;
+
+typedef enum cgltf_file_type
+{
+	cgltf_file_type_invalid,
+	cgltf_file_type_gltf,
+	cgltf_file_type_glb,
+} cgltf_file_type;
+
+typedef enum cgltf_result
+{
+	cgltf_result_success,
+	cgltf_result_data_too_short,
+	cgltf_result_unknown_format,
+	cgltf_result_invalid_json,
+	cgltf_result_invalid_gltf,
+	cgltf_result_invalid_options,
+	cgltf_result_file_not_found,
+	cgltf_result_io_error,
+	cgltf_result_out_of_memory,
+	cgltf_result_legacy_gltf,
+} cgltf_result;
+
+typedef struct cgltf_memory_options
+{
+	void* (*alloc)(void* user, cgltf_size size);
+	void (*free) (void* user, void* ptr);
+	void* user_data;
+} cgltf_memory_options;
+
+typedef struct cgltf_file_options
+{
+	cgltf_result(*read)(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, const char* path, cgltf_size* size, void** data);
+	void (*release)(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, void* data);
+	void* user_data;
+} cgltf_file_options;
+
+typedef struct cgltf_options
+{
+	cgltf_file_type type; /* invalid == auto detect */
+	cgltf_size json_token_count; /* 0 == auto */
+	cgltf_memory_options memory;
+	cgltf_file_options file;
+} cgltf_options;
+
+typedef enum cgltf_buffer_view_type
+{
+	cgltf_buffer_view_type_invalid,
+	cgltf_buffer_view_type_indices,
+	cgltf_buffer_view_type_vertices,
+} cgltf_buffer_view_type;
+
+typedef enum cgltf_attribute_type
+{
+	cgltf_attribute_type_invalid,
+	cgltf_attribute_type_position,
+	cgltf_attribute_type_normal,
+	cgltf_attribute_type_tangent,
+	cgltf_attribute_type_texcoord,
+	cgltf_attribute_type_color,
+	cgltf_attribute_type_joints,
+	cgltf_attribute_type_weights,
+} cgltf_attribute_type;
+
+typedef enum cgltf_component_type
+{
+	cgltf_component_type_invalid,
+	cgltf_component_type_r_8, /* BYTE */
+	cgltf_component_type_r_8u, /* UNSIGNED_BYTE */
+	cgltf_component_type_r_16, /* SHORT */
+	cgltf_component_type_r_16u, /* UNSIGNED_SHORT */
+	cgltf_component_type_r_32u, /* UNSIGNED_INT */
+	cgltf_component_type_r_32f, /* FLOAT */
+} cgltf_component_type;
+
+typedef enum cgltf_type
+{
+	cgltf_type_invalid,
+	cgltf_type_scalar,
+	cgltf_type_vec2,
+	cgltf_type_vec3,
+	cgltf_type_vec4,
+	cgltf_type_mat2,
+	cgltf_type_mat3,
+	cgltf_type_mat4,
+} cgltf_type;
+
+typedef enum cgltf_primitive_type
+{
+	cgltf_primitive_type_points,
+	cgltf_primitive_type_lines,
+	cgltf_primitive_type_line_loop,
+	cgltf_primitive_type_line_strip,
+	cgltf_primitive_type_triangles,
+	cgltf_primitive_type_triangle_strip,
+	cgltf_primitive_type_triangle_fan,
+} cgltf_primitive_type;
+
+typedef enum cgltf_alpha_mode
+{
+	cgltf_alpha_mode_opaque,
+	cgltf_alpha_mode_mask,
+	cgltf_alpha_mode_blend,
+} cgltf_alpha_mode;
+
+typedef enum cgltf_animation_path_type {
+	cgltf_animation_path_type_invalid,
+	cgltf_animation_path_type_translation,
+	cgltf_animation_path_type_rotation,
+	cgltf_animation_path_type_scale,
+	cgltf_animation_path_type_weights,
+} cgltf_animation_path_type;
+
+typedef enum cgltf_interpolation_type {
+	cgltf_interpolation_type_linear,
+	cgltf_interpolation_type_step,
+	cgltf_interpolation_type_cubic_spline,
+} cgltf_interpolation_type;
+
+typedef enum cgltf_camera_type {
+	cgltf_camera_type_invalid,
+	cgltf_camera_type_perspective,
+	cgltf_camera_type_orthographic,
+} cgltf_camera_type;
+
+typedef enum cgltf_light_type {
+	cgltf_light_type_invalid,
+	cgltf_light_type_directional,
+	cgltf_light_type_point,
+	cgltf_light_type_spot,
+} cgltf_light_type;
+
+typedef enum cgltf_data_free_method {
+	cgltf_data_free_method_none,
+	cgltf_data_free_method_file_release,
+	cgltf_data_free_method_memory_free,
+} cgltf_data_free_method;
+
+typedef struct cgltf_extras {
+	cgltf_size start_offset;
+	cgltf_size end_offset;
+} cgltf_extras;
+
+typedef struct cgltf_extension {
+	char* name;
+	char* data;
+} cgltf_extension;
+
+typedef struct cgltf_buffer
+{
+	char* name;
+	cgltf_size size;
+	char* uri;
+	void* data; /* loaded by cgltf_load_buffers */
+	cgltf_data_free_method data_free_method;
+	cgltf_extras extras;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+} cgltf_buffer;
+
+typedef enum cgltf_meshopt_compression_mode {
+	cgltf_meshopt_compression_mode_invalid,
+	cgltf_meshopt_compression_mode_attributes,
+	cgltf_meshopt_compression_mode_triangles,
+	cgltf_meshopt_compression_mode_indices,
+} cgltf_meshopt_compression_mode;
+
+typedef enum cgltf_meshopt_compression_filter {
+	cgltf_meshopt_compression_filter_none,
+	cgltf_meshopt_compression_filter_octahedral,
+	cgltf_meshopt_compression_filter_quaternion,
+	cgltf_meshopt_compression_filter_exponential,
+} cgltf_meshopt_compression_filter;
+
+typedef struct cgltf_meshopt_compression
+{
+	cgltf_buffer* buffer;
+	cgltf_size offset;
+	cgltf_size size;
+	cgltf_size stride;
+	cgltf_size count;
+	cgltf_meshopt_compression_mode mode;
+	cgltf_meshopt_compression_filter filter;
+} cgltf_meshopt_compression;
+
+typedef struct cgltf_buffer_view
+{
+	char *name;
+	cgltf_buffer* buffer;
+	cgltf_size offset;
+	cgltf_size size;
+	cgltf_size stride; /* 0 == automatically determined by accessor */
+	cgltf_buffer_view_type type;
+	void* data; /* overrides buffer->data if present, filled by extensions */
+	cgltf_bool has_meshopt_compression;
+	cgltf_meshopt_compression meshopt_compression;
+	cgltf_extras extras;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+} cgltf_buffer_view;
+
+typedef struct cgltf_accessor_sparse
+{
+	cgltf_size count;
+	cgltf_buffer_view* indices_buffer_view;
+	cgltf_size indices_byte_offset;
+	cgltf_component_type indices_component_type;
+	cgltf_buffer_view* values_buffer_view;
+	cgltf_size values_byte_offset;
+	cgltf_extras extras;
+	cgltf_extras indices_extras;
+	cgltf_extras values_extras;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+	cgltf_size indices_extensions_count;
+	cgltf_extension* indices_extensions;
+	cgltf_size values_extensions_count;
+	cgltf_extension* values_extensions;
+} cgltf_accessor_sparse;
+
+typedef struct cgltf_accessor
+{
+	char* name;
+	cgltf_component_type component_type;
+	cgltf_bool normalized;
+	cgltf_type type;
+	cgltf_size offset;
+	cgltf_size count;
+	cgltf_size stride;
+	cgltf_buffer_view* buffer_view;
+	cgltf_bool has_min;
+	cgltf_float min[16];
+	cgltf_bool has_max;
+	cgltf_float max[16];
+	cgltf_bool is_sparse;
+	cgltf_accessor_sparse sparse;
+	cgltf_extras extras;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+} cgltf_accessor;
+
+typedef struct cgltf_attribute
+{
+	char* name;
+	cgltf_attribute_type type;
+	cgltf_int index;
+	cgltf_accessor* data;
+} cgltf_attribute;
+
+typedef struct cgltf_image
+{
+	char* name;
+	char* uri;
+	cgltf_buffer_view* buffer_view;
+	char* mime_type;
+	cgltf_extras extras;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+} cgltf_image;
+
+typedef struct cgltf_sampler
+{
+	char* name;
+	cgltf_int mag_filter;
+	cgltf_int min_filter;
+	cgltf_int wrap_s;
+	cgltf_int wrap_t;
+	cgltf_extras extras;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+} cgltf_sampler;
+
+typedef struct cgltf_texture
+{
+	char* name;
+	cgltf_image* image;
+	cgltf_sampler* sampler;
+	cgltf_bool has_basisu;
+	cgltf_image* basisu_image;
+	cgltf_extras extras;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+} cgltf_texture;
+
+typedef struct cgltf_texture_transform
+{
+	cgltf_float offset[2];
+	cgltf_float rotation;
+	cgltf_float scale[2];
+	cgltf_bool has_texcoord;
+	cgltf_int texcoord;
+} cgltf_texture_transform;
+
+typedef struct cgltf_texture_view
+{
+	cgltf_texture* texture;
+	cgltf_int texcoord;
+	cgltf_float scale; /* equivalent to strength for occlusion_texture */
+	cgltf_bool has_transform;
+	cgltf_texture_transform transform;
+	cgltf_extras extras;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+} cgltf_texture_view;
+
+typedef struct cgltf_pbr_metallic_roughness
+{
+	cgltf_texture_view base_color_texture;
+	cgltf_texture_view metallic_roughness_texture;
+
+	cgltf_float base_color_factor[4];
+	cgltf_float metallic_factor;
+	cgltf_float roughness_factor;
+
+	cgltf_extras extras;
+} cgltf_pbr_metallic_roughness;
+
+typedef struct cgltf_pbr_specular_glossiness
+{
+	cgltf_texture_view diffuse_texture;
+	cgltf_texture_view specular_glossiness_texture;
+
+	cgltf_float diffuse_factor[4];
+	cgltf_float specular_factor[3];
+	cgltf_float glossiness_factor;
+} cgltf_pbr_specular_glossiness;
+
+typedef struct cgltf_clearcoat
+{
+	cgltf_texture_view clearcoat_texture;
+	cgltf_texture_view clearcoat_roughness_texture;
+	cgltf_texture_view clearcoat_normal_texture;
+
+	cgltf_float clearcoat_factor;
+	cgltf_float clearcoat_roughness_factor;
+} cgltf_clearcoat;
+
+typedef struct cgltf_transmission
+{
+	cgltf_texture_view transmission_texture;
+	cgltf_float transmission_factor;
+} cgltf_transmission;
+
+typedef struct cgltf_ior
+{
+	cgltf_float ior;
+} cgltf_ior;
+
+typedef struct cgltf_specular
+{
+	cgltf_texture_view specular_texture;
+	cgltf_texture_view specular_color_texture;
+	cgltf_float specular_color_factor[3];
+	cgltf_float specular_factor;
+} cgltf_specular;
+
+typedef struct cgltf_volume
+{
+	cgltf_texture_view thickness_texture;
+	cgltf_float thickness_factor;
+	cgltf_float attenuation_color[3];
+	cgltf_float attenuation_distance;
+} cgltf_volume;
+
+typedef struct cgltf_sheen
+{
+	cgltf_texture_view sheen_color_texture;
+	cgltf_float sheen_color_factor[3];
+	cgltf_texture_view sheen_roughness_texture;
+	cgltf_float sheen_roughness_factor;
+} cgltf_sheen;
+
+typedef struct cgltf_emissive_strength
+{
+	cgltf_float emissive_strength;
+} cgltf_emissive_strength;
+
+typedef struct cgltf_iridescence
+{
+	cgltf_float iridescence_factor;
+	cgltf_texture_view iridescence_texture;
+	cgltf_float iridescence_ior;
+	cgltf_float iridescence_thickness_min;
+	cgltf_float iridescence_thickness_max;
+	cgltf_texture_view iridescence_thickness_texture;
+} cgltf_iridescence;
+
+typedef struct cgltf_material
+{
+	char* name;
+	cgltf_bool has_pbr_metallic_roughness;
+	cgltf_bool has_pbr_specular_glossiness;
+	cgltf_bool has_clearcoat;
+	cgltf_bool has_transmission;
+	cgltf_bool has_volume;
+	cgltf_bool has_ior;
+	cgltf_bool has_specular;
+	cgltf_bool has_sheen;
+	cgltf_bool has_emissive_strength;
+	cgltf_bool has_iridescence;
+	cgltf_pbr_metallic_roughness pbr_metallic_roughness;
+	cgltf_pbr_specular_glossiness pbr_specular_glossiness;
+	cgltf_clearcoat clearcoat;
+	cgltf_ior ior;
+	cgltf_specular specular;
+	cgltf_sheen sheen;
+	cgltf_transmission transmission;
+	cgltf_volume volume;
+	cgltf_emissive_strength emissive_strength;
+	cgltf_iridescence iridescence;
+	cgltf_texture_view normal_texture;
+	cgltf_texture_view occlusion_texture;
+	cgltf_texture_view emissive_texture;
+	cgltf_float emissive_factor[3];
+	cgltf_alpha_mode alpha_mode;
+	cgltf_float alpha_cutoff;
+	cgltf_bool double_sided;
+	cgltf_bool unlit;
+	cgltf_extras extras;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+} cgltf_material;
+
+typedef struct cgltf_material_mapping
+{
+	cgltf_size variant;
+	cgltf_material* material;
+	cgltf_extras extras;
+} cgltf_material_mapping;
+
+typedef struct cgltf_morph_target {
+	cgltf_attribute* attributes;
+	cgltf_size attributes_count;
+} cgltf_morph_target;
+
+typedef struct cgltf_draco_mesh_compression {
+	cgltf_buffer_view* buffer_view;
+	cgltf_attribute* attributes;
+	cgltf_size attributes_count;
+} cgltf_draco_mesh_compression;
+
+typedef struct cgltf_mesh_gpu_instancing {
+	cgltf_buffer_view* buffer_view;
+	cgltf_attribute* attributes;
+	cgltf_size attributes_count;
+} cgltf_mesh_gpu_instancing;
+
+typedef struct cgltf_primitive {
+	cgltf_primitive_type type;
+	cgltf_accessor* indices;
+	cgltf_material* material;
+	cgltf_attribute* attributes;
+	cgltf_size attributes_count;
+	cgltf_morph_target* targets;
+	cgltf_size targets_count;
+	cgltf_extras extras;
+	cgltf_bool has_draco_mesh_compression;
+	cgltf_draco_mesh_compression draco_mesh_compression;
+	cgltf_material_mapping* mappings;
+	cgltf_size mappings_count;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+} cgltf_primitive;
+
+typedef struct cgltf_mesh {
+	char* name;
+	cgltf_primitive* primitives;
+	cgltf_size primitives_count;
+	cgltf_float* weights;
+	cgltf_size weights_count;
+	char** target_names;
+	cgltf_size target_names_count;
+	cgltf_extras extras;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+} cgltf_mesh;
+
+typedef struct cgltf_node cgltf_node;
+
+typedef struct cgltf_skin {
+	char* name;
+	cgltf_node** joints;
+	cgltf_size joints_count;
+	cgltf_node* skeleton;
+	cgltf_accessor* inverse_bind_matrices;
+	cgltf_extras extras;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+} cgltf_skin;
+
+typedef struct cgltf_camera_perspective {
+	cgltf_bool has_aspect_ratio;
+	cgltf_float aspect_ratio;
+	cgltf_float yfov;
+	cgltf_bool has_zfar;
+	cgltf_float zfar;
+	cgltf_float znear;
+	cgltf_extras extras;
+} cgltf_camera_perspective;
+
+typedef struct cgltf_camera_orthographic {
+	cgltf_float xmag;
+	cgltf_float ymag;
+	cgltf_float zfar;
+	cgltf_float znear;
+	cgltf_extras extras;
+} cgltf_camera_orthographic;
+
+typedef struct cgltf_camera {
+	char* name;
+	cgltf_camera_type type;
+	union {
+		cgltf_camera_perspective perspective;
+		cgltf_camera_orthographic orthographic;
+	} data;
+	cgltf_extras extras;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+} cgltf_camera;
+
+typedef struct cgltf_light {
+	char* name;
+	cgltf_float color[3];
+	cgltf_float intensity;
+	cgltf_light_type type;
+	cgltf_float range;
+	cgltf_float spot_inner_cone_angle;
+	cgltf_float spot_outer_cone_angle;
+	cgltf_extras extras;
+} cgltf_light;
+
+struct cgltf_node {
+	char* name;
+	cgltf_node* parent;
+	cgltf_node** children;
+	cgltf_size children_count;
+	cgltf_skin* skin;
+	cgltf_mesh* mesh;
+	cgltf_camera* camera;
+	cgltf_light* light;
+	cgltf_float* weights;
+	cgltf_size weights_count;
+	cgltf_bool has_translation;
+	cgltf_bool has_rotation;
+	cgltf_bool has_scale;
+	cgltf_bool has_matrix;
+	cgltf_float translation[3];
+	cgltf_float rotation[4];
+	cgltf_float scale[3];
+	cgltf_float matrix[16];
+	cgltf_extras extras;
+	cgltf_bool has_mesh_gpu_instancing;
+	cgltf_mesh_gpu_instancing mesh_gpu_instancing;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+};
+
+typedef struct cgltf_scene {
+	char* name;
+	cgltf_node** nodes;
+	cgltf_size nodes_count;
+	cgltf_extras extras;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+} cgltf_scene;
+
+typedef struct cgltf_animation_sampler {
+	cgltf_accessor* input;
+	cgltf_accessor* output;
+	cgltf_interpolation_type interpolation;
+	cgltf_extras extras;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+} cgltf_animation_sampler;
+
+typedef struct cgltf_animation_channel {
+	cgltf_animation_sampler* sampler;
+	cgltf_node* target_node;
+	cgltf_animation_path_type target_path;
+	cgltf_extras extras;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+} cgltf_animation_channel;
+
+typedef struct cgltf_animation {
+	char* name;
+	cgltf_animation_sampler* samplers;
+	cgltf_size samplers_count;
+	cgltf_animation_channel* channels;
+	cgltf_size channels_count;
+	cgltf_extras extras;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+} cgltf_animation;
+
+typedef struct cgltf_material_variant
+{
+	char* name;
+	cgltf_extras extras;
+} cgltf_material_variant;
+
+typedef struct cgltf_asset {
+	char* copyright;
+	char* generator;
+	char* version;
+	char* min_version;
+	cgltf_extras extras;
+	cgltf_size extensions_count;
+	cgltf_extension* extensions;
+} cgltf_asset;
+
+typedef struct cgltf_data
+{
+	cgltf_file_type file_type;
+	void* file_data;
+
+	cgltf_asset asset;
+
+	cgltf_mesh* meshes;
+	cgltf_size meshes_count;
+
+	cgltf_material* materials;
+	cgltf_size materials_count;
+
+	cgltf_accessor* accessors;
+	cgltf_size accessors_count;
+
+	cgltf_buffer_view* buffer_views;
+	cgltf_size buffer_views_count;
+
+	cgltf_buffer* buffers;
+	cgltf_size buffers_count;
+
+	cgltf_image* images;
+	cgltf_size images_count;
+
+	cgltf_texture* textures;
+	cgltf_size textures_count;
+
+	cgltf_sampler* samplers;
+	cgltf_size samplers_count;
+
+	cgltf_skin* skins;
+	cgltf_size skins_count;
+
+	cgltf_camera* cameras;
+	cgltf_size cameras_count;
+
+	cgltf_light* lights;
+	cgltf_size lights_count;
+
+	cgltf_node* nodes;
+	cgltf_size nodes_count;
+
+	cgltf_scene* scenes;
+	cgltf_size scenes_count;
+
+	cgltf_scene* scene;
+
+	cgltf_animation* animations;
+	cgltf_size animations_count;
+
+	cgltf_material_variant* variants;
+	cgltf_size variants_count;
+
+	cgltf_extras extras;
+
+	cgltf_size data_extensions_count;
+	cgltf_extension* data_extensions;
+
+	char** extensions_used;
+	cgltf_size extensions_used_count;
+
+	char** extensions_required;
+	cgltf_size extensions_required_count;
+
+	const char* json;
+	cgltf_size json_size;
+
+	const void* bin;
+	cgltf_size bin_size;
+
+	cgltf_memory_options memory;
+	cgltf_file_options file;
+} cgltf_data;
+
+cgltf_result cgltf_parse(
+		const cgltf_options* options,
+		const void* data,
+		cgltf_size size,
+		cgltf_data** out_data);
+
+cgltf_result cgltf_parse_file(
+		const cgltf_options* options,
+		const char* path,
+		cgltf_data** out_data);
+
+cgltf_result cgltf_load_buffers(
+		const cgltf_options* options,
+		cgltf_data* data,
+		const char* gltf_path);
+
+cgltf_result cgltf_load_buffer_base64(const cgltf_options* options, cgltf_size size, const char* base64, void** out_data);
+
+cgltf_size cgltf_decode_string(char* string);
+cgltf_size cgltf_decode_uri(char* uri);
+
+cgltf_result cgltf_validate(cgltf_data* data);
+
+void cgltf_free(cgltf_data* data);
+
+void cgltf_node_transform_local(const cgltf_node* node, cgltf_float* out_matrix);
+void cgltf_node_transform_world(const cgltf_node* node, cgltf_float* out_matrix);
+
+cgltf_bool cgltf_accessor_read_float(const cgltf_accessor* accessor, cgltf_size index, cgltf_float* out, cgltf_size element_size);
+cgltf_bool cgltf_accessor_read_uint(const cgltf_accessor* accessor, cgltf_size index, cgltf_uint* out, cgltf_size element_size);
+cgltf_size cgltf_accessor_read_index(const cgltf_accessor* accessor, cgltf_size index);
+
+cgltf_size cgltf_num_components(cgltf_type type);
+
+cgltf_size cgltf_accessor_unpack_floats(const cgltf_accessor* accessor, cgltf_float* out, cgltf_size float_count);
+
+cgltf_result cgltf_copy_extras_json(const cgltf_data* data, const cgltf_extras* extras, char* dest, cgltf_size* dest_size);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* #ifndef CGLTF_H_INCLUDED__ */
+
+/*
+ *
+ * Stop now, if you are only interested in the API.
+ * Below, you find the implementation.
+ *
+ */
+
+#if defined(__INTELLISENSE__) || defined(__JETBRAINS_IDE__)
+/* This makes MSVC/CLion intellisense work. */
+#define CGLTF_IMPLEMENTATION
+#endif
+
+#ifdef CGLTF_IMPLEMENTATION
+
+#include <stdint.h> /* For uint8_t, uint32_t */
+#include <string.h> /* For strncpy */
+#include <stdio.h>  /* For fopen */
+#include <limits.h> /* For UINT_MAX etc */
+#include <float.h>  /* For FLT_MAX */
+
+#if !defined(CGLTF_MALLOC) || !defined(CGLTF_FREE) || !defined(CGLTF_ATOI) || !defined(CGLTF_ATOF) || !defined(CGLTF_ATOLL)
+#include <stdlib.h> /* For malloc, free, atoi, atof */
+#endif
+
+/* JSMN_PARENT_LINKS is necessary to make parsing large structures linear in input size */
+#define JSMN_PARENT_LINKS
+
+/* JSMN_STRICT is necessary to reject invalid JSON documents */
+#define JSMN_STRICT
+
+/*
+ * -- jsmn.h start --
+ * Source: https://github.com/zserge/jsmn
+ * License: MIT
+ */
+typedef enum {
+	JSMN_UNDEFINED = 0,
+	JSMN_OBJECT = 1,
+	JSMN_ARRAY = 2,
+	JSMN_STRING = 3,
+	JSMN_PRIMITIVE = 4
+} jsmntype_t;
+enum jsmnerr {
+	/* Not enough tokens were provided */
+	JSMN_ERROR_NOMEM = -1,
+	/* Invalid character inside JSON string */
+	JSMN_ERROR_INVAL = -2,
+	/* The string is not a full JSON packet, more bytes expected */
+	JSMN_ERROR_PART = -3
+};
+typedef struct {
+	jsmntype_t type;
+	int start;
+	int end;
+	int size;
+#ifdef JSMN_PARENT_LINKS
+	int parent;
+#endif
+} jsmntok_t;
+typedef struct {
+	unsigned int pos; /* offset in the JSON string */
+	unsigned int toknext; /* next token to allocate */
+	int toksuper; /* superior token node, e.g parent object or array */
+} jsmn_parser;
+static void jsmn_init(jsmn_parser *parser);
+static int jsmn_parse(jsmn_parser *parser, const char *js, size_t len, jsmntok_t *tokens, size_t num_tokens);
+/*
+ * -- jsmn.h end --
+ */
+
+
+static const cgltf_size GlbHeaderSize = 12;
+static const cgltf_size GlbChunkHeaderSize = 8;
+static const uint32_t GlbVersion = 2;
+static const uint32_t GlbMagic = 0x46546C67;
+static const uint32_t GlbMagicJsonChunk = 0x4E4F534A;
+static const uint32_t GlbMagicBinChunk = 0x004E4942;
+
+#ifndef CGLTF_MALLOC
+#define CGLTF_MALLOC(size) malloc(size)
+#endif
+#ifndef CGLTF_FREE
+#define CGLTF_FREE(ptr) free(ptr)
+#endif
+#ifndef CGLTF_ATOI
+#define CGLTF_ATOI(str) atoi(str)
+#endif
+#ifndef CGLTF_ATOF
+#define CGLTF_ATOF(str) atof(str)
+#endif
+#ifndef CGLTF_ATOLL
+#define CGLTF_ATOLL(str) atoll(str)
+#endif
+#ifndef CGLTF_VALIDATE_ENABLE_ASSERTS
+#define CGLTF_VALIDATE_ENABLE_ASSERTS 0
+#endif
+
+static void* cgltf_default_alloc(void* user, cgltf_size size)
+{
+	(void)user;
+	return CGLTF_MALLOC(size);
+}
+
+static void cgltf_default_free(void* user, void* ptr)
+{
+	(void)user;
+	CGLTF_FREE(ptr);
+}
+
+static void* cgltf_calloc(cgltf_options* options, size_t element_size, cgltf_size count)
+{
+	if (SIZE_MAX / element_size < count)
+	{
+		return NULL;
+	}
+	void* result = options->memory.alloc(options->memory.user_data, element_size * count);
+	if (!result)
+	{
+		return NULL;
+	}
+	memset(result, 0, element_size * count);
+	return result;
+}
+
+static cgltf_result cgltf_default_file_read(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, const char* path, cgltf_size* size, void** data)
+{
+	(void)file_options;
+	void* (*memory_alloc)(void*, cgltf_size) = memory_options->alloc ? memory_options->alloc : &cgltf_default_alloc;
+	void (*memory_free)(void*, void*) = memory_options->free ? memory_options->free : &cgltf_default_free;
+
+	FILE* file = fopen(path, "rb");
+	if (!file)
+	{
+		return cgltf_result_file_not_found;
+	}
+
+	cgltf_size file_size = size ? *size : 0;
+
+	if (file_size == 0)
+	{
+		fseek(file, 0, SEEK_END);
+
+#ifdef _WIN32
+		__int64 length = _ftelli64(file);
+#else
+		long length = ftell(file);
+#endif
+
+		if (length < 0)
+		{
+			fclose(file);
+			return cgltf_result_io_error;
+		}
+
+		fseek(file, 0, SEEK_SET);
+		file_size = (cgltf_size)length;
+	}
+
+	char* file_data = (char*)memory_alloc(memory_options->user_data, file_size);
+	if (!file_data)
+	{
+		fclose(file);
+		return cgltf_result_out_of_memory;
+	}
+	
+	cgltf_size read_size = fread(file_data, 1, file_size, file);
+
+	fclose(file);
+
+	if (read_size != file_size)
+	{
+		memory_free(memory_options->user_data, file_data);
+		return cgltf_result_io_error;
+	}
+
+	if (size)
+	{
+		*size = file_size;
+	}
+	if (data)
+	{
+		*data = file_data;
+	}
+
+	return cgltf_result_success;
+}
+
+static void cgltf_default_file_release(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, void* data)
+{
+	(void)file_options;
+	void (*memfree)(void*, void*) = memory_options->free ? memory_options->free : &cgltf_default_free;
+	memfree(memory_options->user_data, data);
+}
+
+static cgltf_result cgltf_parse_json(cgltf_options* options, const uint8_t* json_chunk, cgltf_size size, cgltf_data** out_data);
+
+cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_size size, cgltf_data** out_data)
+{
+	if (size < GlbHeaderSize)
+	{
+		return cgltf_result_data_too_short;
+	}
+
+	if (options == NULL)
+	{
+		return cgltf_result_invalid_options;
+	}
+
+	cgltf_options fixed_options = *options;
+	if (fixed_options.memory.alloc == NULL)
+	{
+		fixed_options.memory.alloc = &cgltf_default_alloc;
+	}
+	if (fixed_options.memory.free == NULL)
+	{
+		fixed_options.memory.free = &cgltf_default_free;
+	}
+
+	uint32_t tmp;
+	// Magic
+	memcpy(&tmp, data, 4);
+	if (tmp != GlbMagic)
+	{
+		if (fixed_options.type == cgltf_file_type_invalid)
+		{
+			fixed_options.type = cgltf_file_type_gltf;
+		}
+		else if (fixed_options.type == cgltf_file_type_glb)
+		{
+			return cgltf_result_unknown_format;
+		}
+	}
+
+	if (fixed_options.type == cgltf_file_type_gltf)
+	{
+		cgltf_result json_result = cgltf_parse_json(&fixed_options, (const uint8_t*)data, size, out_data);
+		if (json_result != cgltf_result_success)
+		{
+			return json_result;
+		}
+
+		(*out_data)->file_type = cgltf_file_type_gltf;
+
+		return cgltf_result_success;
+	}
+
+	const uint8_t* ptr = (const uint8_t*)data;
+	// Version
+	memcpy(&tmp, ptr + 4, 4);
+	uint32_t version = tmp;
+	if (version != GlbVersion)
+	{
+		return version < GlbVersion ? cgltf_result_legacy_gltf : cgltf_result_unknown_format;
+	}
+
+	// Total length
+	memcpy(&tmp, ptr + 8, 4);
+	if (tmp > size)
+	{
+		return cgltf_result_data_too_short;
+	}
+
+	const uint8_t* json_chunk = ptr + GlbHeaderSize;
+
+	if (GlbHeaderSize + GlbChunkHeaderSize > size)
+	{
+		return cgltf_result_data_too_short;
+	}
+
+	// JSON chunk: length
+	uint32_t json_length;
+	memcpy(&json_length, json_chunk, 4);
+	if (GlbHeaderSize + GlbChunkHeaderSize + json_length > size)
+	{
+		return cgltf_result_data_too_short;
+	}
+
+	// JSON chunk: magic
+	memcpy(&tmp, json_chunk + 4, 4);
+	if (tmp != GlbMagicJsonChunk)
+	{
+		return cgltf_result_unknown_format;
+	}
+
+	json_chunk += GlbChunkHeaderSize;
+
+	const void* bin = 0;
+	cgltf_size bin_size = 0;
+
+	if (GlbHeaderSize + GlbChunkHeaderSize + json_length + GlbChunkHeaderSize <= size)
+	{
+		// We can read another chunk
+		const uint8_t* bin_chunk = json_chunk + json_length;
+
+		// Bin chunk: length
+		uint32_t bin_length;
+		memcpy(&bin_length, bin_chunk, 4);
+		if (GlbHeaderSize + GlbChunkHeaderSize + json_length + GlbChunkHeaderSize + bin_length > size)
+		{
+			return cgltf_result_data_too_short;
+		}
+
+		// Bin chunk: magic
+		memcpy(&tmp, bin_chunk + 4, 4);
+		if (tmp != GlbMagicBinChunk)
+		{
+			return cgltf_result_unknown_format;
+		}
+
+		bin_chunk += GlbChunkHeaderSize;
+
+		bin = bin_chunk;
+		bin_size = bin_length;
+	}
+
+	cgltf_result json_result = cgltf_parse_json(&fixed_options, json_chunk, json_length, out_data);
+	if (json_result != cgltf_result_success)
+	{
+		return json_result;
+	}
+
+	(*out_data)->file_type = cgltf_file_type_glb;
+	(*out_data)->bin = bin;
+	(*out_data)->bin_size = bin_size;
+
+	return cgltf_result_success;
+}
+
+cgltf_result cgltf_parse_file(const cgltf_options* options, const char* path, cgltf_data** out_data)
+{
+	if (options == NULL)
+	{
+		return cgltf_result_invalid_options;
+	}
+
+	cgltf_result (*file_read)(const struct cgltf_memory_options*, const struct cgltf_file_options*, const char*, cgltf_size*, void**) = options->file.read ? options->file.read : &cgltf_default_file_read;
+	void (*file_release)(const struct cgltf_memory_options*, const struct cgltf_file_options*, void* data) = options->file.release ? options->file.release : cgltf_default_file_release;
+
+	void* file_data = NULL;
+	cgltf_size file_size = 0;
+	cgltf_result result = file_read(&options->memory, &options->file, path, &file_size, &file_data);
+	if (result != cgltf_result_success)
+	{
+		return result;
+	}
+
+	result = cgltf_parse(options, file_data, file_size, out_data);
+
+	if (result != cgltf_result_success)
+	{
+		file_release(&options->memory, &options->file, file_data);
+		return result;
+	}
+
+	(*out_data)->file_data = file_data;
+
+	return cgltf_result_success;
+}
+
+static void cgltf_combine_paths(char* path, const char* base, const char* uri)
+{
+	const char* s0 = strrchr(base, '/');
+	const char* s1 = strrchr(base, '\\');
+	const char* slash = s0 ? (s1 && s1 > s0 ? s1 : s0) : s1;
+
+	if (slash)
+	{
+		size_t prefix = slash - base + 1;
+
+		strncpy(path, base, prefix);
+		strcpy(path + prefix, uri);
+	}
+	else
+	{
+		strcpy(path, uri);
+	}
+}
+
+static cgltf_result cgltf_load_buffer_file(const cgltf_options* options, cgltf_size size, const char* uri, const char* gltf_path, void** out_data)
+{
+	void* (*memory_alloc)(void*, cgltf_size) = options->memory.alloc ? options->memory.alloc : &cgltf_default_alloc;
+	void (*memory_free)(void*, void*) = options->memory.free ? options->memory.free : &cgltf_default_free;
+	cgltf_result (*file_read)(const struct cgltf_memory_options*, const struct cgltf_file_options*, const char*, cgltf_size*, void**) = options->file.read ? options->file.read : &cgltf_default_file_read;
+
+	char* path = (char*)memory_alloc(options->memory.user_data, strlen(uri) + strlen(gltf_path) + 1);
+	if (!path)
+	{
+		return cgltf_result_out_of_memory;
+	}
+
+	cgltf_combine_paths(path, gltf_path, uri);
+
+	// after combining, the tail of the resulting path is a uri; decode_uri converts it into path
+	cgltf_decode_uri(path + strlen(path) - strlen(uri));
+
+	void* file_data = NULL;
+	cgltf_result result = file_read(&options->memory, &options->file, path, &size, &file_data);
+
+	memory_free(options->memory.user_data, path);
+
+	*out_data = (result == cgltf_result_success) ? file_data : NULL;
+
+	return result;
+}
+
+cgltf_result cgltf_load_buffer_base64(const cgltf_options* options, cgltf_size size, const char* base64, void** out_data)
+{
+	void* (*memory_alloc)(void*, cgltf_size) = options->memory.alloc ? options->memory.alloc : &cgltf_default_alloc;
+	void (*memory_free)(void*, void*) = options->memory.free ? options->memory.free : &cgltf_default_free;
+
+	unsigned char* data = (unsigned char*)memory_alloc(options->memory.user_data, size);
+	if (!data)
+	{
+		return cgltf_result_out_of_memory;
+	}
+
+	unsigned int buffer = 0;
+	unsigned int buffer_bits = 0;
+
+	for (cgltf_size i = 0; i < size; ++i)
+	{
+		while (buffer_bits < 8)
+		{
+			char ch = *base64++;
+
+			int index =
+				(unsigned)(ch - 'A') < 26 ? (ch - 'A') :
+				(unsigned)(ch - 'a') < 26 ? (ch - 'a') + 26 :
+				(unsigned)(ch - '0') < 10 ? (ch - '0') + 52 :
+				ch == '+' ? 62 :
+				ch == '/' ? 63 :
+				-1;
+
+			if (index < 0)
+			{
+				memory_free(options->memory.user_data, data);
+				return cgltf_result_io_error;
+			}
+
+			buffer = (buffer << 6) | index;
+			buffer_bits += 6;
+		}
+
+		data[i] = (unsigned char)(buffer >> (buffer_bits - 8));
+		buffer_bits -= 8;
+	}
+
+	*out_data = data;
+
+	return cgltf_result_success;
+}
+
+static int cgltf_unhex(char ch)
+{
+	return
+		(unsigned)(ch - '0') < 10 ? (ch - '0') :
+		(unsigned)(ch - 'A') < 6 ? (ch - 'A') + 10 :
+		(unsigned)(ch - 'a') < 6 ? (ch - 'a') + 10 :
+		-1;
+}
+
+cgltf_size cgltf_decode_string(char* string)
+{
+	char* read = string + strcspn(string, "\\");
+	if (*read == 0)
+	{
+		return read - string;
+	}
+	char* write = string;
+	char* last = string;
+
+	for (;;)
+	{
+		// Copy characters since last escaped sequence
+		cgltf_size written = read - last;
+		memmove(write, last, written);
+		write += written;
+
+		if (*read++ == 0)
+		{
+			break;
+		}
+
+		// jsmn already checked that all escape sequences are valid
+		switch (*read++)
+		{
+		case '\"': *write++ = '\"'; break;
+		case '/':  *write++ = '/';  break;
+		case '\\': *write++ = '\\'; break;
+		case 'b':  *write++ = '\b'; break;
+		case 'f':  *write++ = '\f'; break;
+		case 'r':  *write++ = '\r'; break;
+		case 'n':  *write++ = '\n'; break;
+		case 't':  *write++ = '\t'; break;
+		case 'u':
+		{
+			// UCS-2 codepoint \uXXXX to UTF-8
+			int character = 0;
+			for (cgltf_size i = 0; i < 4; ++i)
+			{
+				character = (character << 4) + cgltf_unhex(*read++);
+			}
+
+			if (character <= 0x7F)
+			{
+				*write++ = character & 0xFF;
+			}
+			else if (character <= 0x7FF)
+			{
+				*write++ = 0xC0 | ((character >> 6) & 0xFF);
+				*write++ = 0x80 | (character & 0x3F);
+			}
+			else
+			{
+				*write++ = 0xE0 | ((character >> 12) & 0xFF);
+				*write++ = 0x80 | ((character >> 6) & 0x3F);
+				*write++ = 0x80 | (character & 0x3F);
+			}
+			break;
+		}
+		default:
+			break;
+		}
+
+		last = read;
+		read += strcspn(read, "\\");
+	}
+
+	*write = 0;
+	return write - string;
+}
+
+cgltf_size cgltf_decode_uri(char* uri)
+{
+	char* write = uri;
+	char* i = uri;
+
+	while (*i)
+	{
+		if (*i == '%')
+		{
+			int ch1 = cgltf_unhex(i[1]);
+
+			if (ch1 >= 0)
+			{
+				int ch2 = cgltf_unhex(i[2]);
+
+				if (ch2 >= 0)
+				{
+					*write++ = (char)(ch1 * 16 + ch2);
+					i += 3;
+					continue;
+				}
+			}
+		}
+
+		*write++ = *i++;
+	}
+
+	*write = 0;
+	return write - uri;
+}
+
+cgltf_result cgltf_load_buffers(const cgltf_options* options, cgltf_data* data, const char* gltf_path)
+{
+	if (options == NULL)
+	{
+		return cgltf_result_invalid_options;
+	}
+
+	if (data->buffers_count && data->buffers[0].data == NULL && data->buffers[0].uri == NULL && data->bin)
+	{
+		if (data->bin_size < data->buffers[0].size)
+		{
+			return cgltf_result_data_too_short;
+		}
+
+		data->buffers[0].data = (void*)data->bin;
+		data->buffers[0].data_free_method = cgltf_data_free_method_none;
+	}
+
+	for (cgltf_size i = 0; i < data->buffers_count; ++i)
+	{
+		if (data->buffers[i].data)
+		{
+			continue;
+		}
+
+		const char* uri = data->buffers[i].uri;
+
+		if (uri == NULL)
+		{
+			continue;
+		}
+
+		if (strncmp(uri, "data:", 5) == 0)
+		{
+			const char* comma = strchr(uri, ',');
+
+			if (comma && comma - uri >= 7 && strncmp(comma - 7, ";base64", 7) == 0)
+			{
+				cgltf_result res = cgltf_load_buffer_base64(options, data->buffers[i].size, comma + 1, &data->buffers[i].data);
+				data->buffers[i].data_free_method = cgltf_data_free_method_memory_free;
+
+				if (res != cgltf_result_success)
+				{
+					return res;
+				}
+			}
+			else
+			{
+				return cgltf_result_unknown_format;
+			}
+		}
+		else if (strstr(uri, "://") == NULL && gltf_path)
+		{
+			cgltf_result res = cgltf_load_buffer_file(options, data->buffers[i].size, uri, gltf_path, &data->buffers[i].data);
+			data->buffers[i].data_free_method = cgltf_data_free_method_file_release;
+
+			if (res != cgltf_result_success)
+			{
+				return res;
+			}
+		}
+		else
+		{
+			return cgltf_result_unknown_format;
+		}
+	}
+
+	return cgltf_result_success;
+}
+
+static cgltf_size cgltf_calc_size(cgltf_type type, cgltf_component_type component_type);
+
+static cgltf_size cgltf_calc_index_bound(cgltf_buffer_view* buffer_view, cgltf_size offset, cgltf_component_type component_type, cgltf_size count)
+{
+	char* data = (char*)buffer_view->buffer->data + offset + buffer_view->offset;
+	cgltf_size bound = 0;
+
+	switch (component_type)
+	{
+	case cgltf_component_type_r_8u:
+		for (size_t i = 0; i < count; ++i)
+		{
+			cgltf_size v = ((unsigned char*)data)[i];
+			bound = bound > v ? bound : v;
+		}
+		break;
+
+	case cgltf_component_type_r_16u:
+		for (size_t i = 0; i < count; ++i)
+		{
+			cgltf_size v = ((unsigned short*)data)[i];
+			bound = bound > v ? bound : v;
+		}
+		break;
+
+	case cgltf_component_type_r_32u:
+		for (size_t i = 0; i < count; ++i)
+		{
+			cgltf_size v = ((unsigned int*)data)[i];
+			bound = bound > v ? bound : v;
+		}
+		break;
+
+	default:
+		;
+	}
+
+	return bound;
+}
+
+#if CGLTF_VALIDATE_ENABLE_ASSERTS
+#define CGLTF_ASSERT_IF(cond, result) assert(!(cond)); if (cond) return result;
+#else
+#define CGLTF_ASSERT_IF(cond, result) if (cond) return result;
+#endif
+
+cgltf_result cgltf_validate(cgltf_data* data)
+{
+	for (cgltf_size i = 0; i < data->accessors_count; ++i)
+	{
+		cgltf_accessor* accessor = &data->accessors[i];
+
+		cgltf_size element_size = cgltf_calc_size(accessor->type, accessor->component_type);
+
+		if (accessor->buffer_view)
+		{
+			cgltf_size req_size = accessor->offset + accessor->stride * (accessor->count - 1) + element_size;
+
+			CGLTF_ASSERT_IF(accessor->buffer_view->size < req_size, cgltf_result_data_too_short);
+		}
+
+		if (accessor->is_sparse)
+		{
+			cgltf_accessor_sparse* sparse = &accessor->sparse;
+
+			cgltf_size indices_component_size = cgltf_calc_size(cgltf_type_scalar, sparse->indices_component_type);
+			cgltf_size indices_req_size = sparse->indices_byte_offset + indices_component_size * sparse->count;
+			cgltf_size values_req_size = sparse->values_byte_offset + element_size * sparse->count;
+
+			CGLTF_ASSERT_IF(sparse->indices_buffer_view->size < indices_req_size ||
+							sparse->values_buffer_view->size < values_req_size, cgltf_result_data_too_short);
+
+			CGLTF_ASSERT_IF(sparse->indices_component_type != cgltf_component_type_r_8u &&
+							sparse->indices_component_type != cgltf_component_type_r_16u &&
+							sparse->indices_component_type != cgltf_component_type_r_32u, cgltf_result_invalid_gltf);
+
+			if (sparse->indices_buffer_view->buffer->data)
+			{
+				cgltf_size index_bound = cgltf_calc_index_bound(sparse->indices_buffer_view, sparse->indices_byte_offset, sparse->indices_component_type, sparse->count);
+
+				CGLTF_ASSERT_IF(index_bound >= accessor->count, cgltf_result_data_too_short);
+			}
+		}
+	}
+
+	for (cgltf_size i = 0; i < data->buffer_views_count; ++i)
+	{
+		cgltf_size req_size = data->buffer_views[i].offset + data->buffer_views[i].size;
+
+		CGLTF_ASSERT_IF(data->buffer_views[i].buffer && data->buffer_views[i].buffer->size < req_size, cgltf_result_data_too_short);
+
+		if (data->buffer_views[i].has_meshopt_compression)
+		{
+			cgltf_meshopt_compression* mc = &data->buffer_views[i].meshopt_compression;
+
+			CGLTF_ASSERT_IF(mc->buffer == NULL || mc->buffer->size < mc->offset + mc->size, cgltf_result_data_too_short);
+
+			CGLTF_ASSERT_IF(data->buffer_views[i].stride && mc->stride != data->buffer_views[i].stride, cgltf_result_invalid_gltf);
+
+			CGLTF_ASSERT_IF(data->buffer_views[i].size != mc->stride * mc->count, cgltf_result_invalid_gltf);
+
+			CGLTF_ASSERT_IF(mc->mode == cgltf_meshopt_compression_mode_invalid, cgltf_result_invalid_gltf);
+
+			CGLTF_ASSERT_IF(mc->mode == cgltf_meshopt_compression_mode_attributes && !(mc->stride % 4 == 0 && mc->stride <= 256), cgltf_result_invalid_gltf);
+
+			CGLTF_ASSERT_IF(mc->mode == cgltf_meshopt_compression_mode_triangles && mc->count % 3 != 0, cgltf_result_invalid_gltf);
+
+			CGLTF_ASSERT_IF((mc->mode == cgltf_meshopt_compression_mode_triangles || mc->mode == cgltf_meshopt_compression_mode_indices) && mc->stride != 2 && mc->stride != 4, cgltf_result_invalid_gltf);
+
+			CGLTF_ASSERT_IF((mc->mode == cgltf_meshopt_compression_mode_triangles || mc->mode == cgltf_meshopt_compression_mode_indices) && mc->filter != cgltf_meshopt_compression_filter_none, cgltf_result_invalid_gltf);
+
+			CGLTF_ASSERT_IF(mc->filter == cgltf_meshopt_compression_filter_octahedral && mc->stride != 4 && mc->stride != 8, cgltf_result_invalid_gltf);
+
+			CGLTF_ASSERT_IF(mc->filter == cgltf_meshopt_compression_filter_quaternion && mc->stride != 8, cgltf_result_invalid_gltf);
+		}
+	}
+
+	for (cgltf_size i = 0; i < data->meshes_count; ++i)
+	{
+		if (data->meshes[i].weights)
+		{
+			CGLTF_ASSERT_IF(data->meshes[i].primitives_count && data->meshes[i].primitives[0].targets_count != data->meshes[i].weights_count, cgltf_result_invalid_gltf);
+		}
+
+		if (data->meshes[i].target_names)
+		{
+			CGLTF_ASSERT_IF(data->meshes[i].primitives_count && data->meshes[i].primitives[0].targets_count != data->meshes[i].target_names_count, cgltf_result_invalid_gltf);
+		}
+
+		for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j)
+		{
+			CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets_count != data->meshes[i].primitives[0].targets_count, cgltf_result_invalid_gltf);
+
+			if (data->meshes[i].primitives[j].attributes_count)
+			{
+				cgltf_accessor* first = data->meshes[i].primitives[j].attributes[0].data;
+
+				for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k)
+				{
+					CGLTF_ASSERT_IF(data->meshes[i].primitives[j].attributes[k].data->count != first->count, cgltf_result_invalid_gltf);
+				}
+
+				for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k)
+				{
+					for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m)
+					{
+						CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets[k].attributes[m].data->count != first->count, cgltf_result_invalid_gltf);
+					}
+				}
+
+				cgltf_accessor* indices = data->meshes[i].primitives[j].indices;
+
+				CGLTF_ASSERT_IF(indices &&
+					indices->component_type != cgltf_component_type_r_8u &&
+					indices->component_type != cgltf_component_type_r_16u &&
+					indices->component_type != cgltf_component_type_r_32u, cgltf_result_invalid_gltf);
+
+				if (indices && indices->buffer_view && indices->buffer_view->buffer->data)
+				{
+					cgltf_size index_bound = cgltf_calc_index_bound(indices->buffer_view, indices->offset, indices->component_type, indices->count);
+
+					CGLTF_ASSERT_IF(index_bound >= first->count, cgltf_result_data_too_short);
+				}
+
+				for (cgltf_size k = 0; k < data->meshes[i].primitives[j].mappings_count; ++k)
+				{
+					CGLTF_ASSERT_IF(data->meshes[i].primitives[j].mappings[k].variant >= data->variants_count, cgltf_result_invalid_gltf);
+				}
+			}
+		}
+	}
+
+	for (cgltf_size i = 0; i < data->nodes_count; ++i)
+	{
+		if (data->nodes[i].weights && data->nodes[i].mesh)
+		{
+			CGLTF_ASSERT_IF (data->nodes[i].mesh->primitives_count && data->nodes[i].mesh->primitives[0].targets_count != data->nodes[i].weights_count, cgltf_result_invalid_gltf);
+		}
+	}
+
+	for (cgltf_size i = 0; i < data->nodes_count; ++i)
+	{
+		cgltf_node* p1 = data->nodes[i].parent;
+		cgltf_node* p2 = p1 ? p1->parent : NULL;
+
+		while (p1 && p2)
+		{
+			CGLTF_ASSERT_IF(p1 == p2, cgltf_result_invalid_gltf);
+
+			p1 = p1->parent;
+			p2 = p2->parent ? p2->parent->parent : NULL;
+		}
+	}
+
+	for (cgltf_size i = 0; i < data->scenes_count; ++i)
+	{
+		for (cgltf_size j = 0; j < data->scenes[i].nodes_count; ++j)
+		{
+			CGLTF_ASSERT_IF(data->scenes[i].nodes[j]->parent, cgltf_result_invalid_gltf);
+		}
+	}
+
+	for (cgltf_size i = 0; i < data->animations_count; ++i)
+	{
+		for (cgltf_size j = 0; j < data->animations[i].channels_count; ++j)
+		{
+			cgltf_animation_channel* channel = &data->animations[i].channels[j];
+
+			if (!channel->target_node)
+			{
+				continue;
+			}
+
+			cgltf_size components = 1;
+
+			if (channel->target_path == cgltf_animation_path_type_weights)
+			{
+				CGLTF_ASSERT_IF(!channel->target_node->mesh || !channel->target_node->mesh->primitives_count, cgltf_result_invalid_gltf);
+
+				components = channel->target_node->mesh->primitives[0].targets_count;
+			}
+
+			cgltf_size values = channel->sampler->interpolation == cgltf_interpolation_type_cubic_spline ? 3 : 1;
+
+			CGLTF_ASSERT_IF(channel->sampler->input->count * components * values != channel->sampler->output->count, cgltf_result_data_too_short);
+		}
+	}
+
+	return cgltf_result_success;
+}
+
+cgltf_result cgltf_copy_extras_json(const cgltf_data* data, const cgltf_extras* extras, char* dest, cgltf_size* dest_size)
+{
+	cgltf_size json_size = extras->end_offset - extras->start_offset;
+
+	if (!dest)
+	{
+		if (dest_size)
+		{
+			*dest_size = json_size + 1;
+			return cgltf_result_success;
+		}
+		return cgltf_result_invalid_options;
+	}
+
+	if (*dest_size + 1 < json_size)
+	{
+		strncpy(dest, data->json + extras->start_offset, *dest_size - 1);
+		dest[*dest_size - 1] = 0;
+	}
+	else
+	{
+		strncpy(dest, data->json + extras->start_offset, json_size);
+		dest[json_size] = 0;
+	}
+
+	return cgltf_result_success;
+}
+
+void cgltf_free_extensions(cgltf_data* data, cgltf_extension* extensions, cgltf_size extensions_count)
+{
+	for (cgltf_size i = 0; i < extensions_count; ++i)
+	{
+		data->memory.free(data->memory.user_data, extensions[i].name);
+		data->memory.free(data->memory.user_data, extensions[i].data);
+	}
+	data->memory.free(data->memory.user_data, extensions);
+}
+
+void cgltf_free(cgltf_data* data)
+{
+	if (!data)
+	{
+		return;
+	}
+
+	void (*file_release)(const struct cgltf_memory_options*, const struct cgltf_file_options*, void* data) = data->file.release ? data->file.release : cgltf_default_file_release;
+
+	data->memory.free(data->memory.user_data, data->asset.copyright);
+	data->memory.free(data->memory.user_data, data->asset.generator);
+	data->memory.free(data->memory.user_data, data->asset.version);
+	data->memory.free(data->memory.user_data, data->asset.min_version);
+
+	cgltf_free_extensions(data, data->asset.extensions, data->asset.extensions_count);
+
+	for (cgltf_size i = 0; i < data->accessors_count; ++i)
+	{
+		data->memory.free(data->memory.user_data, data->accessors[i].name);
+
+		if(data->accessors[i].is_sparse)
+		{
+			cgltf_free_extensions(data, data->accessors[i].sparse.extensions, data->accessors[i].sparse.extensions_count);
+			cgltf_free_extensions(data, data->accessors[i].sparse.indices_extensions, data->accessors[i].sparse.indices_extensions_count);
+			cgltf_free_extensions(data, data->accessors[i].sparse.values_extensions, data->accessors[i].sparse.values_extensions_count);
+		}
+		cgltf_free_extensions(data, data->accessors[i].extensions, data->accessors[i].extensions_count);
+	}
+	data->memory.free(data->memory.user_data, data->accessors);
+
+	for (cgltf_size i = 0; i < data->buffer_views_count; ++i)
+	{
+		data->memory.free(data->memory.user_data, data->buffer_views[i].name);
+		data->memory.free(data->memory.user_data, data->buffer_views[i].data);
+
+		cgltf_free_extensions(data, data->buffer_views[i].extensions, data->buffer_views[i].extensions_count);
+	}
+	data->memory.free(data->memory.user_data, data->buffer_views);
+
+	for (cgltf_size i = 0; i < data->buffers_count; ++i)
+	{
+		data->memory.free(data->memory.user_data, data->buffers[i].name);
+
+		if (data->buffers[i].data_free_method == cgltf_data_free_method_file_release)
+		{
+			file_release(&data->memory, &data->file, data->buffers[i].data);
+		}
+		else if (data->buffers[i].data_free_method == cgltf_data_free_method_memory_free)
+		{
+			data->memory.free(data->memory.user_data, data->buffers[i].data);
+		}
+
+		data->memory.free(data->memory.user_data, data->buffers[i].uri);
+
+		cgltf_free_extensions(data, data->buffers[i].extensions, data->buffers[i].extensions_count);
+	}
+
+	data->memory.free(data->memory.user_data, data->buffers);
+
+	for (cgltf_size i = 0; i < data->meshes_count; ++i)
+	{
+		data->memory.free(data->memory.user_data, data->meshes[i].name);
+
+		for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j)
+		{
+			for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k)
+			{
+				data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].attributes[k].name);
+			}
+
+			data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].attributes);
+
+			for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k)
+			{
+				for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m)
+				{
+					data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].targets[k].attributes[m].name);
+				}
+
+				data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].targets[k].attributes);
+			}
+
+			data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].targets);
+
+			if (data->meshes[i].primitives[j].has_draco_mesh_compression)
+			{
+				for (cgltf_size k = 0; k < data->meshes[i].primitives[j].draco_mesh_compression.attributes_count; ++k)
+				{
+					data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].draco_mesh_compression.attributes[k].name);
+				}
+
+				data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].draco_mesh_compression.attributes);
+			}
+
+			data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].mappings);
+
+			cgltf_free_extensions(data, data->meshes[i].primitives[j].extensions, data->meshes[i].primitives[j].extensions_count);
+		}
+
+		data->memory.free(data->memory.user_data, data->meshes[i].primitives);
+		data->memory.free(data->memory.user_data, data->meshes[i].weights);
+
+		for (cgltf_size j = 0; j < data->meshes[i].target_names_count; ++j)
+		{
+			data->memory.free(data->memory.user_data, data->meshes[i].target_names[j]);
+		}
+
+		cgltf_free_extensions(data, data->meshes[i].extensions, data->meshes[i].extensions_count);
+
+		data->memory.free(data->memory.user_data, data->meshes[i].target_names);
+	}
+
+	data->memory.free(data->memory.user_data, data->meshes);
+
+	for (cgltf_size i = 0; i < data->materials_count; ++i)
+	{
+		data->memory.free(data->memory.user_data, data->materials[i].name);
+
+		if(data->materials[i].has_pbr_metallic_roughness)
+		{
+			cgltf_free_extensions(data, data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.extensions, data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.extensions_count);
+			cgltf_free_extensions(data, data->materials[i].pbr_metallic_roughness.base_color_texture.extensions, data->materials[i].pbr_metallic_roughness.base_color_texture.extensions_count);
+		}
+		if(data->materials[i].has_pbr_specular_glossiness)
+		{
+			cgltf_free_extensions(data, data->materials[i].pbr_specular_glossiness.diffuse_texture.extensions, data->materials[i].pbr_specular_glossiness.diffuse_texture.extensions_count);
+			cgltf_free_extensions(data, data->materials[i].pbr_specular_glossiness.specular_glossiness_texture.extensions, data->materials[i].pbr_specular_glossiness.specular_glossiness_texture.extensions_count);
+		}
+		if(data->materials[i].has_clearcoat)
+		{
+			cgltf_free_extensions(data, data->materials[i].clearcoat.clearcoat_texture.extensions, data->materials[i].clearcoat.clearcoat_texture.extensions_count);
+			cgltf_free_extensions(data, data->materials[i].clearcoat.clearcoat_roughness_texture.extensions, data->materials[i].clearcoat.clearcoat_roughness_texture.extensions_count);
+			cgltf_free_extensions(data, data->materials[i].clearcoat.clearcoat_normal_texture.extensions, data->materials[i].clearcoat.clearcoat_normal_texture.extensions_count);
+		}
+		if(data->materials[i].has_specular)
+		{
+			cgltf_free_extensions(data, data->materials[i].specular.specular_texture.extensions, data->materials[i].specular.specular_texture.extensions_count);
+			cgltf_free_extensions(data, data->materials[i].specular.specular_color_texture.extensions, data->materials[i].specular.specular_color_texture.extensions_count);
+		}
+		if(data->materials[i].has_transmission)
+		{
+			cgltf_free_extensions(data, data->materials[i].transmission.transmission_texture.extensions, data->materials[i].transmission.transmission_texture.extensions_count);
+		}
+		if (data->materials[i].has_volume)
+		{
+			cgltf_free_extensions(data, data->materials[i].volume.thickness_texture.extensions, data->materials[i].volume.thickness_texture.extensions_count);
+		}
+		if(data->materials[i].has_sheen)
+		{
+			cgltf_free_extensions(data, data->materials[i].sheen.sheen_color_texture.extensions, data->materials[i].sheen.sheen_color_texture.extensions_count);
+			cgltf_free_extensions(data, data->materials[i].sheen.sheen_roughness_texture.extensions, data->materials[i].sheen.sheen_roughness_texture.extensions_count);
+		}
+		if(data->materials[i].has_iridescence)
+		{
+			cgltf_free_extensions(data, data->materials[i].iridescence.iridescence_texture.extensions, data->materials[i].iridescence.iridescence_texture.extensions_count);
+			cgltf_free_extensions(data, data->materials[i].iridescence.iridescence_thickness_texture.extensions, data->materials[i].iridescence.iridescence_thickness_texture.extensions_count);
+		}
+
+		cgltf_free_extensions(data, data->materials[i].normal_texture.extensions, data->materials[i].normal_texture.extensions_count);
+		cgltf_free_extensions(data, data->materials[i].occlusion_texture.extensions, data->materials[i].occlusion_texture.extensions_count);
+		cgltf_free_extensions(data, data->materials[i].emissive_texture.extensions, data->materials[i].emissive_texture.extensions_count);
+
+		cgltf_free_extensions(data, data->materials[i].extensions, data->materials[i].extensions_count);
+	}
+
+	data->memory.free(data->memory.user_data, data->materials);
+
+	for (cgltf_size i = 0; i < data->images_count; ++i) 
+	{
+		data->memory.free(data->memory.user_data, data->images[i].name);
+		data->memory.free(data->memory.user_data, data->images[i].uri);
+		data->memory.free(data->memory.user_data, data->images[i].mime_type);
+
+		cgltf_free_extensions(data, data->images[i].extensions, data->images[i].extensions_count);
+	}
+
+	data->memory.free(data->memory.user_data, data->images);
+
+	for (cgltf_size i = 0; i < data->textures_count; ++i)
+	{
+		data->memory.free(data->memory.user_data, data->textures[i].name);
+		cgltf_free_extensions(data, data->textures[i].extensions, data->textures[i].extensions_count);
+	}
+
+	data->memory.free(data->memory.user_data, data->textures);
+
+	for (cgltf_size i = 0; i < data->samplers_count; ++i)
+	{
+		data->memory.free(data->memory.user_data, data->samplers[i].name);
+		cgltf_free_extensions(data, data->samplers[i].extensions, data->samplers[i].extensions_count);
+	}
+
+	data->memory.free(data->memory.user_data, data->samplers);
+
+	for (cgltf_size i = 0; i < data->skins_count; ++i)
+	{
+		data->memory.free(data->memory.user_data, data->skins[i].name);
+		data->memory.free(data->memory.user_data, data->skins[i].joints);
+
+		cgltf_free_extensions(data, data->skins[i].extensions, data->skins[i].extensions_count);
+	}
+
+	data->memory.free(data->memory.user_data, data->skins);
+
+	for (cgltf_size i = 0; i < data->cameras_count; ++i)
+	{
+		data->memory.free(data->memory.user_data, data->cameras[i].name);
+		cgltf_free_extensions(data, data->cameras[i].extensions, data->cameras[i].extensions_count);
+	}
+
+	data->memory.free(data->memory.user_data, data->cameras);
+
+	for (cgltf_size i = 0; i < data->lights_count; ++i)
+	{
+		data->memory.free(data->memory.user_data, data->lights[i].name);
+	}
+
+	data->memory.free(data->memory.user_data, data->lights);
+
+	for (cgltf_size i = 0; i < data->nodes_count; ++i)
+	{
+		data->memory.free(data->memory.user_data, data->nodes[i].name);
+		data->memory.free(data->memory.user_data, data->nodes[i].children);
+		data->memory.free(data->memory.user_data, data->nodes[i].weights);
+		cgltf_free_extensions(data, data->nodes[i].extensions, data->nodes[i].extensions_count);
+	}
+
+	data->memory.free(data->memory.user_data, data->nodes);
+
+	for (cgltf_size i = 0; i < data->scenes_count; ++i)
+	{
+		data->memory.free(data->memory.user_data, data->scenes[i].name);
+		data->memory.free(data->memory.user_data, data->scenes[i].nodes);
+
+		cgltf_free_extensions(data, data->scenes[i].extensions, data->scenes[i].extensions_count);
+	}
+
+	data->memory.free(data->memory.user_data, data->scenes);
+
+	for (cgltf_size i = 0; i < data->animations_count; ++i)
+	{
+		data->memory.free(data->memory.user_data, data->animations[i].name);
+		for (cgltf_size j = 0; j <  data->animations[i].samplers_count; ++j)
+		{
+			cgltf_free_extensions(data, data->animations[i].samplers[j].extensions, data->animations[i].samplers[j].extensions_count);
+		}
+		data->memory.free(data->memory.user_data, data->animations[i].samplers);
+
+		for (cgltf_size j = 0; j <  data->animations[i].channels_count; ++j)
+		{
+			cgltf_free_extensions(data, data->animations[i].channels[j].extensions, data->animations[i].channels[j].extensions_count);
+		}
+		data->memory.free(data->memory.user_data, data->animations[i].channels);
+
+		cgltf_free_extensions(data, data->animations[i].extensions, data->animations[i].extensions_count);
+	}
+
+	data->memory.free(data->memory.user_data, data->animations);
+
+	for (cgltf_size i = 0; i < data->variants_count; ++i)
+	{
+		data->memory.free(data->memory.user_data, data->variants[i].name);
+	}
+
+	data->memory.free(data->memory.user_data, data->variants);
+
+	cgltf_free_extensions(data, data->data_extensions, data->data_extensions_count);
+
+	for (cgltf_size i = 0; i < data->extensions_used_count; ++i)
+	{
+		data->memory.free(data->memory.user_data, data->extensions_used[i]);
+	}
+
+	data->memory.free(data->memory.user_data, data->extensions_used);
+
+	for (cgltf_size i = 0; i < data->extensions_required_count; ++i)
+	{
+		data->memory.free(data->memory.user_data, data->extensions_required[i]);
+	}
+
+	data->memory.free(data->memory.user_data, data->extensions_required);
+
+	file_release(&data->memory, &data->file, data->file_data);
+
+	data->memory.free(data->memory.user_data, data);
+}
+
+void cgltf_node_transform_local(const cgltf_node* node, cgltf_float* out_matrix)
+{
+	cgltf_float* lm = out_matrix;
+
+	if (node->has_matrix)
+	{
+		memcpy(lm, node->matrix, sizeof(float) * 16);
+	}
+	else
+	{
+		float tx = node->translation[0];
+		float ty = node->translation[1];
+		float tz = node->translation[2];
+
+		float qx = node->rotation[0];
+		float qy = node->rotation[1];
+		float qz = node->rotation[2];
+		float qw = node->rotation[3];
+
+		float sx = node->scale[0];
+		float sy = node->scale[1];
+		float sz = node->scale[2];
+
+		lm[0] = (1 - 2 * qy*qy - 2 * qz*qz) * sx;
+		lm[1] = (2 * qx*qy + 2 * qz*qw) * sx;
+		lm[2] = (2 * qx*qz - 2 * qy*qw) * sx;
+		lm[3] = 0.f;
+
+		lm[4] = (2 * qx*qy - 2 * qz*qw) * sy;
+		lm[5] = (1 - 2 * qx*qx - 2 * qz*qz) * sy;
+		lm[6] = (2 * qy*qz + 2 * qx*qw) * sy;
+		lm[7] = 0.f;
+
+		lm[8] = (2 * qx*qz + 2 * qy*qw) * sz;
+		lm[9] = (2 * qy*qz - 2 * qx*qw) * sz;
+		lm[10] = (1 - 2 * qx*qx - 2 * qy*qy) * sz;
+		lm[11] = 0.f;
+
+		lm[12] = tx;
+		lm[13] = ty;
+		lm[14] = tz;
+		lm[15] = 1.f;
+	}
+}
+
+void cgltf_node_transform_world(const cgltf_node* node, cgltf_float* out_matrix)
+{
+	cgltf_float* lm = out_matrix;
+	cgltf_node_transform_local(node, lm);
+
+	const cgltf_node* parent = node->parent;
+
+	while (parent)
+	{
+		float pm[16];
+		cgltf_node_transform_local(parent, pm);
+
+		for (int i = 0; i < 4; ++i)
+		{
+			float l0 = lm[i * 4 + 0];
+			float l1 = lm[i * 4 + 1];
+			float l2 = lm[i * 4 + 2];
+
+			float r0 = l0 * pm[0] + l1 * pm[4] + l2 * pm[8];
+			float r1 = l0 * pm[1] + l1 * pm[5] + l2 * pm[9];
+			float r2 = l0 * pm[2] + l1 * pm[6] + l2 * pm[10];
+
+			lm[i * 4 + 0] = r0;
+			lm[i * 4 + 1] = r1;
+			lm[i * 4 + 2] = r2;
+		}
+
+		lm[12] += pm[12];
+		lm[13] += pm[13];
+		lm[14] += pm[14];
+
+		parent = parent->parent;
+	}
+}
+
+static cgltf_size cgltf_component_read_index(const void* in, cgltf_component_type component_type)
+{
+	switch (component_type)
+	{
+		case cgltf_component_type_r_16:
+			return *((const int16_t*) in);
+		case cgltf_component_type_r_16u:
+			return *((const uint16_t*) in);
+		case cgltf_component_type_r_32u:
+			return *((const uint32_t*) in);
+		case cgltf_component_type_r_32f:
+			return (cgltf_size)*((const float*) in);
+		case cgltf_component_type_r_8:
+			return *((const int8_t*) in);
+		case cgltf_component_type_r_8u:
+			return *((const uint8_t*) in);
+		default:
+			return 0;
+	}
+}
+
+static cgltf_float cgltf_component_read_float(const void* in, cgltf_component_type component_type, cgltf_bool normalized)
+{
+	if (component_type == cgltf_component_type_r_32f)
+	{
+		return *((const float*) in);
+	}
+
+	if (normalized)
+	{
+		switch (component_type)
+		{
+			// note: glTF spec doesn't currently define normalized conversions for 32-bit integers
+			case cgltf_component_type_r_16:
+				return *((const int16_t*) in) / (cgltf_float)32767;
+			case cgltf_component_type_r_16u:
+				return *((const uint16_t*) in) / (cgltf_float)65535;
+			case cgltf_component_type_r_8:
+				return *((const int8_t*) in) / (cgltf_float)127;
+			case cgltf_component_type_r_8u:
+				return *((const uint8_t*) in) / (cgltf_float)255;
+			default:
+				return 0;
+		}
+	}
+
+	return (cgltf_float)cgltf_component_read_index(in, component_type);
+}
+
+static cgltf_size cgltf_component_size(cgltf_component_type component_type);
+
+static cgltf_bool cgltf_element_read_float(const uint8_t* element, cgltf_type type, cgltf_component_type component_type, cgltf_bool normalized, cgltf_float* out, cgltf_size element_size)
+{
+	cgltf_size num_components = cgltf_num_components(type);
+
+	if (element_size < num_components) {
+		return 0;
+	}
+
+	// There are three special cases for component extraction, see #data-alignment in the 2.0 spec.
+
+	cgltf_size component_size = cgltf_component_size(component_type);
+
+	if (type == cgltf_type_mat2 && component_size == 1)
+	{
+		out[0] = cgltf_component_read_float(element, component_type, normalized);
+		out[1] = cgltf_component_read_float(element + 1, component_type, normalized);
+		out[2] = cgltf_component_read_float(element + 4, component_type, normalized);
+		out[3] = cgltf_component_read_float(element + 5, component_type, normalized);
+		return 1;
+	}
+
+	if (type == cgltf_type_mat3 && component_size == 1)
+	{
+		out[0] = cgltf_component_read_float(element, component_type, normalized);
+		out[1] = cgltf_component_read_float(element + 1, component_type, normalized);
+		out[2] = cgltf_component_read_float(element + 2, component_type, normalized);
+		out[3] = cgltf_component_read_float(element + 4, component_type, normalized);
+		out[4] = cgltf_component_read_float(element + 5, component_type, normalized);
+		out[5] = cgltf_component_read_float(element + 6, component_type, normalized);
+		out[6] = cgltf_component_read_float(element + 8, component_type, normalized);
+		out[7] = cgltf_component_read_float(element + 9, component_type, normalized);
+		out[8] = cgltf_component_read_float(element + 10, component_type, normalized);
+		return 1;
+	}
+
+	if (type == cgltf_type_mat3 && component_size == 2)
+	{
+		out[0] = cgltf_component_read_float(element, component_type, normalized);
+		out[1] = cgltf_component_read_float(element + 2, component_type, normalized);
+		out[2] = cgltf_component_read_float(element + 4, component_type, normalized);
+		out[3] = cgltf_component_read_float(element + 8, component_type, normalized);
+		out[4] = cgltf_component_read_float(element + 10, component_type, normalized);
+		out[5] = cgltf_component_read_float(element + 12, component_type, normalized);
+		out[6] = cgltf_component_read_float(element + 16, component_type, normalized);
+		out[7] = cgltf_component_read_float(element + 18, component_type, normalized);
+		out[8] = cgltf_component_read_float(element + 20, component_type, normalized);
+		return 1;
+	}
+
+	for (cgltf_size i = 0; i < num_components; ++i)
+	{
+		out[i] = cgltf_component_read_float(element + component_size * i, component_type, normalized);
+	}
+	return 1;
+}
+
+const uint8_t* cgltf_buffer_view_data(const cgltf_buffer_view* view)
+{
+	if (view->data)
+		return (const uint8_t*)view->data;
+
+	if (!view->buffer->data)
+		return NULL;
+
+	const uint8_t* result = (const uint8_t*)view->buffer->data;
+	result += view->offset;
+	return result;
+}
+
+cgltf_bool cgltf_accessor_read_float(const cgltf_accessor* accessor, cgltf_size index, cgltf_float* out, cgltf_size element_size)
+{
+	if (accessor->is_sparse)
+	{
+		return 0;
+	}
+	if (accessor->buffer_view == NULL)
+	{
+		memset(out, 0, element_size * sizeof(cgltf_float));
+		return 1;
+	}
+	const uint8_t* element = cgltf_buffer_view_data(accessor->buffer_view);
+	if (element == NULL)
+	{
+		return 0;
+	}
+	element += accessor->offset + accessor->stride * index;
+	return cgltf_element_read_float(element, accessor->type, accessor->component_type, accessor->normalized, out, element_size);
+}
+
+cgltf_size cgltf_accessor_unpack_floats(const cgltf_accessor* accessor, cgltf_float* out, cgltf_size float_count)
+{
+	cgltf_size floats_per_element = cgltf_num_components(accessor->type);
+	cgltf_size available_floats = accessor->count * floats_per_element;
+	if (out == NULL)
+	{
+		return available_floats;
+	}
+
+	float_count = available_floats < float_count ? available_floats : float_count;
+	cgltf_size element_count = float_count / floats_per_element;
+
+	// First pass: convert each element in the base accessor.
+	cgltf_float* dest = out;
+	cgltf_accessor dense = *accessor;
+	dense.is_sparse = 0;
+	for (cgltf_size index = 0; index < element_count; index++, dest += floats_per_element)
+	{
+		if (!cgltf_accessor_read_float(&dense, index, dest, floats_per_element))
+		{
+			return 0;
+		}
+	}
+
+	// Second pass: write out each element in the sparse accessor.
+	if (accessor->is_sparse)
+	{
+		const cgltf_accessor_sparse* sparse = &dense.sparse;
+
+		const uint8_t* index_data = cgltf_buffer_view_data(sparse->indices_buffer_view);
+		const uint8_t* reader_head = cgltf_buffer_view_data(sparse->values_buffer_view);
+
+		if (index_data == NULL || reader_head == NULL)
+		{
+			return 0;
+		}
+
+		index_data += sparse->indices_byte_offset;
+		reader_head += sparse->values_byte_offset;
+
+		cgltf_size index_stride = cgltf_component_size(sparse->indices_component_type);
+		for (cgltf_size reader_index = 0; reader_index < sparse->count; reader_index++, index_data += index_stride)
+		{
+			size_t writer_index = cgltf_component_read_index(index_data, sparse->indices_component_type);
+			float* writer_head = out + writer_index * floats_per_element;
+
+			if (!cgltf_element_read_float(reader_head, dense.type, dense.component_type, dense.normalized, writer_head, floats_per_element))
+			{
+				return 0;
+			}
+
+			reader_head += dense.stride;
+		}
+	}
+
+	return element_count * floats_per_element;
+}
+
+static cgltf_uint cgltf_component_read_uint(const void* in, cgltf_component_type component_type)
+{
+	switch (component_type)
+	{
+		case cgltf_component_type_r_8:
+			return *((const int8_t*) in);
+
+		case cgltf_component_type_r_8u:
+			return *((const uint8_t*) in);
+
+		case cgltf_component_type_r_16:
+			return *((const int16_t*) in);
+
+		case cgltf_component_type_r_16u:
+			return *((const uint16_t*) in);
+
+		case cgltf_component_type_r_32u:
+			return *((const uint32_t*) in);
+
+		default:
+			return 0;
+	}
+}
+
+static cgltf_bool cgltf_element_read_uint(const uint8_t* element, cgltf_type type, cgltf_component_type component_type, cgltf_uint* out, cgltf_size element_size)
+{
+	cgltf_size num_components = cgltf_num_components(type);
+
+	if (element_size < num_components)
+	{
+		return 0;
+	}
+
+	// Reading integer matrices is not a valid use case
+	if (type == cgltf_type_mat2 || type == cgltf_type_mat3 || type == cgltf_type_mat4)
+	{
+		return 0;
+	}
+
+	cgltf_size component_size = cgltf_component_size(component_type);
+
+	for (cgltf_size i = 0; i < num_components; ++i)
+	{
+		out[i] = cgltf_component_read_uint(element + component_size * i, component_type);
+	}
+	return 1;
+}
+
+cgltf_bool cgltf_accessor_read_uint(const cgltf_accessor* accessor, cgltf_size index, cgltf_uint* out, cgltf_size element_size)
+{
+	if (accessor->is_sparse)
+	{
+		return 0;
+	}
+	if (accessor->buffer_view == NULL)
+	{
+		memset(out, 0, element_size * sizeof( cgltf_uint ));
+		return 1;
+	}
+	const uint8_t* element = cgltf_buffer_view_data(accessor->buffer_view);
+	if (element == NULL)
+	{
+		return 0;
+	}
+	element += accessor->offset + accessor->stride * index;
+	return cgltf_element_read_uint(element, accessor->type, accessor->component_type, out, element_size);
+}
+
+cgltf_size cgltf_accessor_read_index(const cgltf_accessor* accessor, cgltf_size index)
+{
+	if (accessor->is_sparse)
+	{
+		return 0; // This is an error case, but we can't communicate the error with existing interface.
+	}
+	if (accessor->buffer_view == NULL)
+	{
+		return 0;
+	}
+	const uint8_t* element = cgltf_buffer_view_data(accessor->buffer_view);
+	if (element == NULL)
+	{
+		return 0; // This is an error case, but we can't communicate the error with existing interface.
+	}
+	element += accessor->offset + accessor->stride * index;
+	return cgltf_component_read_index(element, accessor->component_type);
+}
+
+#define CGLTF_ERROR_JSON -1
+#define CGLTF_ERROR_NOMEM -2
+#define CGLTF_ERROR_LEGACY -3
+
+#define CGLTF_CHECK_TOKTYPE(tok_, type_) if ((tok_).type != (type_)) { return CGLTF_ERROR_JSON; }
+#define CGLTF_CHECK_TOKTYPE_RETTYPE(tok_, type_, ret_) if ((tok_).type != (type_)) { return (ret_)CGLTF_ERROR_JSON; }
+#define CGLTF_CHECK_KEY(tok_) if ((tok_).type != JSMN_STRING || (tok_).size == 0) { return CGLTF_ERROR_JSON; } /* checking size for 0 verifies that a value follows the key */
+
+#define CGLTF_PTRINDEX(type, idx) (type*)((cgltf_size)idx + 1)
+#define CGLTF_PTRFIXUP(var, data, size) if (var) { if ((cgltf_size)var > size) { return CGLTF_ERROR_JSON; } var = &data[(cgltf_size)var-1]; }
+#define CGLTF_PTRFIXUP_REQ(var, data, size) if (!var || (cgltf_size)var > size) { return CGLTF_ERROR_JSON; } var = &data[(cgltf_size)var-1];
+
+static int cgltf_json_strcmp(jsmntok_t const* tok, const uint8_t* json_chunk, const char* str)
+{
+	CGLTF_CHECK_TOKTYPE(*tok, JSMN_STRING);
+	size_t const str_len = strlen(str);
+	size_t const name_length = tok->end - tok->start;
+	return (str_len == name_length) ? strncmp((const char*)json_chunk + tok->start, str, str_len) : 128;
+}
+
+static int cgltf_json_to_int(jsmntok_t const* tok, const uint8_t* json_chunk)
+{
+	CGLTF_CHECK_TOKTYPE(*tok, JSMN_PRIMITIVE);
+	char tmp[128];
+	int size = (cgltf_size)(tok->end - tok->start) < sizeof(tmp) ? tok->end - tok->start : (int)(sizeof(tmp) - 1);
+	strncpy(tmp, (const char*)json_chunk + tok->start, size);
+	tmp[size] = 0;
+	return CGLTF_ATOI(tmp);
+}
+
+static cgltf_size cgltf_json_to_size(jsmntok_t const* tok, const uint8_t* json_chunk)
+{
+	CGLTF_CHECK_TOKTYPE_RETTYPE(*tok, JSMN_PRIMITIVE, cgltf_size);
+	char tmp[128];
+	int size = (cgltf_size)(tok->end - tok->start) < sizeof(tmp) ? tok->end - tok->start : (int)(sizeof(tmp) - 1);
+	strncpy(tmp, (const char*)json_chunk + tok->start, size);
+	tmp[size] = 0;
+	return (cgltf_size)CGLTF_ATOLL(tmp);
+}
+
+static cgltf_float cgltf_json_to_float(jsmntok_t const* tok, const uint8_t* json_chunk)
+{
+	CGLTF_CHECK_TOKTYPE(*tok, JSMN_PRIMITIVE);
+	char tmp[128];
+	int size = (cgltf_size)(tok->end - tok->start) < sizeof(tmp) ? tok->end - tok->start : (int)(sizeof(tmp) - 1);
+	strncpy(tmp, (const char*)json_chunk + tok->start, size);
+	tmp[size] = 0;
+	return (cgltf_float)CGLTF_ATOF(tmp);
+}
+
+static cgltf_bool cgltf_json_to_bool(jsmntok_t const* tok, const uint8_t* json_chunk)
+{
+	int size = tok->end - tok->start;
+	return size == 4 && memcmp(json_chunk + tok->start, "true", 4) == 0;
+}
+
+static int cgltf_skip_json(jsmntok_t const* tokens, int i)
+{
+	int end = i + 1;
+
+	while (i < end)
+	{
+		switch (tokens[i].type)
+		{
+		case JSMN_OBJECT:
+			end += tokens[i].size * 2;
+			break;
+
+		case JSMN_ARRAY:
+			end += tokens[i].size;
+			break;
+
+		case JSMN_PRIMITIVE:
+		case JSMN_STRING:
+			break;
+
+		default:
+			return -1;
+		}
+
+		i++;
+	}
+
+	return i;
+}
+
+static void cgltf_fill_float_array(float* out_array, int size, float value)
+{
+	for (int j = 0; j < size; ++j)
+	{
+		out_array[j] = value;
+	}
+}
+
+static int cgltf_parse_json_float_array(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, float* out_array, int size)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_ARRAY);
+	if (tokens[i].size != size)
+	{
+		return CGLTF_ERROR_JSON;
+	}
+	++i;
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE);
+		out_array[j] = cgltf_json_to_float(tokens + i, json_chunk);
+		++i;
+	}
+	return i;
+}
+
+static int cgltf_parse_json_string(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, char** out_string)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_STRING);
+	if (*out_string)
+	{
+		return CGLTF_ERROR_JSON;
+	}
+	int size = tokens[i].end - tokens[i].start;
+	char* result = (char*)options->memory.alloc(options->memory.user_data, size + 1);
+	if (!result)
+	{
+		return CGLTF_ERROR_NOMEM;
+	}
+	strncpy(result, (const char*)json_chunk + tokens[i].start, size);
+	result[size] = 0;
+	*out_string = result;
+	return i + 1;
+}
+
+static int cgltf_parse_json_array(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, size_t element_size, void** out_array, cgltf_size* out_size)
+{
+	(void)json_chunk;
+	if (tokens[i].type != JSMN_ARRAY)
+	{
+		return tokens[i].type == JSMN_OBJECT ? CGLTF_ERROR_LEGACY : CGLTF_ERROR_JSON;
+	}
+	if (*out_array)
+	{
+		return CGLTF_ERROR_JSON;
+	}
+	int size = tokens[i].size;
+	void* result = cgltf_calloc(options, element_size, size);
+	if (!result)
+	{
+		return CGLTF_ERROR_NOMEM;
+	}
+	*out_array = result;
+	*out_size = size;
+	return i + 1;
+}
+
+static int cgltf_parse_json_string_array(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, char*** out_array, cgltf_size* out_size)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_ARRAY);
+	i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(char*), (void**)out_array, out_size);
+	if (i < 0)
+	{
+		return i;
+	}
+
+	for (cgltf_size j = 0; j < *out_size; ++j)
+	{
+		i = cgltf_parse_json_string(options, tokens, i, json_chunk, j + (*out_array));
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+	return i;
+}
+
+static void cgltf_parse_attribute_type(const char* name, cgltf_attribute_type* out_type, int* out_index)
+{
+	const char* us = strchr(name, '_');
+	size_t len = us ? (size_t)(us - name) : strlen(name);
+
+	if (len == 8 && strncmp(name, "POSITION", 8) == 0)
+	{
+		*out_type = cgltf_attribute_type_position;
+	}
+	else if (len == 6 && strncmp(name, "NORMAL", 6) == 0)
+	{
+		*out_type = cgltf_attribute_type_normal;
+	}
+	else if (len == 7 && strncmp(name, "TANGENT", 7) == 0)
+	{
+		*out_type = cgltf_attribute_type_tangent;
+	}
+	else if (len == 8 && strncmp(name, "TEXCOORD", 8) == 0)
+	{
+		*out_type = cgltf_attribute_type_texcoord;
+	}
+	else if (len == 5 && strncmp(name, "COLOR", 5) == 0)
+	{
+		*out_type = cgltf_attribute_type_color;
+	}
+	else if (len == 6 && strncmp(name, "JOINTS", 6) == 0)
+	{
+		*out_type = cgltf_attribute_type_joints;
+	}
+	else if (len == 7 && strncmp(name, "WEIGHTS", 7) == 0)
+	{
+		*out_type = cgltf_attribute_type_weights;
+	}
+	else
+	{
+		*out_type = cgltf_attribute_type_invalid;
+	}
+
+	if (us && *out_type != cgltf_attribute_type_invalid)
+	{
+		*out_index = CGLTF_ATOI(us + 1);
+	}
+}
+
+static int cgltf_parse_json_attribute_list(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_attribute** out_attributes, cgltf_size* out_attributes_count)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	if (*out_attributes)
+	{
+		return CGLTF_ERROR_JSON;
+	}
+
+	*out_attributes_count = tokens[i].size;
+	*out_attributes = (cgltf_attribute*)cgltf_calloc(options, sizeof(cgltf_attribute), *out_attributes_count);
+	++i;
+
+	if (!*out_attributes)
+	{
+		return CGLTF_ERROR_NOMEM;
+	}
+
+	for (cgltf_size j = 0; j < *out_attributes_count; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		i = cgltf_parse_json_string(options, tokens, i, json_chunk, &(*out_attributes)[j].name);
+		if (i < 0)
+		{
+			return CGLTF_ERROR_JSON;
+		}
+
+		cgltf_parse_attribute_type((*out_attributes)[j].name, &(*out_attributes)[j].type, &(*out_attributes)[j].index);
+
+		(*out_attributes)[j].data = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk));
+		++i;
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_extras(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_extras* out_extras)
+{
+	(void)json_chunk;
+	out_extras->start_offset = tokens[i].start;
+	out_extras->end_offset = tokens[i].end;
+	i = cgltf_skip_json(tokens, i);
+	return i;
+}
+
+static int cgltf_parse_json_unprocessed_extension(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_extension* out_extension)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_STRING);
+	CGLTF_CHECK_TOKTYPE(tokens[i+1], JSMN_OBJECT);
+	if (out_extension->name)
+	{
+		return CGLTF_ERROR_JSON;
+	}
+
+	cgltf_size name_length = tokens[i].end - tokens[i].start;
+	out_extension->name = (char*)options->memory.alloc(options->memory.user_data, name_length + 1);
+	if (!out_extension->name)
+	{
+		return CGLTF_ERROR_NOMEM;
+	}
+	strncpy(out_extension->name, (const char*)json_chunk + tokens[i].start, name_length);
+	out_extension->name[name_length] = 0;
+	i++;
+
+	size_t start = tokens[i].start;
+	size_t size = tokens[i].end - start;
+	out_extension->data = (char*)options->memory.alloc(options->memory.user_data, size + 1);
+	if (!out_extension->data)
+	{
+		return CGLTF_ERROR_NOMEM;
+	}
+	strncpy(out_extension->data, (const char*)json_chunk + start, size);
+	out_extension->data[size] = '\0';
+
+	i = cgltf_skip_json(tokens, i);
+
+	return i;
+}
+
+static int cgltf_parse_json_unprocessed_extensions(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_size* out_extensions_count, cgltf_extension** out_extensions)
+{
+	++i;
+
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+	if(*out_extensions)
+	{
+		return CGLTF_ERROR_JSON;
+	}
+
+	int extensions_size = tokens[i].size;
+	*out_extensions_count = 0;
+	*out_extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size);
+
+	if (!*out_extensions)
+	{
+		return CGLTF_ERROR_NOMEM;
+	}
+
+	++i;
+
+	for (int j = 0; j < extensions_size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		cgltf_size extension_index = (*out_extensions_count)++;
+		cgltf_extension* extension = &((*out_extensions)[extension_index]);
+		i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, extension);
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+	return i;
+}
+
+static int cgltf_parse_json_draco_mesh_compression(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_draco_mesh_compression* out_draco_mesh_compression)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens + i, json_chunk, "attributes") == 0)
+		{
+			i = cgltf_parse_json_attribute_list(options, tokens, i + 1, json_chunk, &out_draco_mesh_compression->attributes, &out_draco_mesh_compression->attributes_count);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "bufferView") == 0)
+		{
+			++i;
+			out_draco_mesh_compression->buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_mesh_gpu_instancing(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_mesh_gpu_instancing* out_mesh_gpu_instancing)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens + i, json_chunk, "attributes") == 0)
+		{
+			i = cgltf_parse_json_attribute_list(options, tokens, i + 1, json_chunk, &out_mesh_gpu_instancing->attributes, &out_mesh_gpu_instancing->attributes_count);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "bufferView") == 0)
+		{
+			++i;
+			out_mesh_gpu_instancing->buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_material_mapping_data(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_material_mapping* out_mappings, cgltf_size* offset)
+{
+	(void)options;
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_ARRAY);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+		int obj_size = tokens[i].size;
+		++i;
+
+		int material = -1;
+		int variants_tok = -1;
+		cgltf_extras extras = {0, 0};
+
+		for (int k = 0; k < obj_size; ++k)
+		{
+			CGLTF_CHECK_KEY(tokens[i]);
+
+			if (cgltf_json_strcmp(tokens + i, json_chunk, "material") == 0)
+			{
+				++i;
+				material = cgltf_json_to_int(tokens + i, json_chunk);
+				++i;
+			}
+			else if (cgltf_json_strcmp(tokens + i, json_chunk, "variants") == 0)
+			{
+				variants_tok = i+1;
+				CGLTF_CHECK_TOKTYPE(tokens[variants_tok], JSMN_ARRAY);
+
+				i = cgltf_skip_json(tokens, i+1);
+			}
+			else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+			{
+				i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &extras);
+			}
+			else
+			{
+				i = cgltf_skip_json(tokens, i+1);
+			}
+
+			if (i < 0)
+			{
+				return i;
+			}
+		}
+
+		if (material < 0 || variants_tok < 0)
+		{
+			return CGLTF_ERROR_JSON;
+		}
+
+		if (out_mappings)
+		{
+			for (int k = 0; k < tokens[variants_tok].size; ++k)
+			{
+				int variant = cgltf_json_to_int(&tokens[variants_tok + 1 + k], json_chunk);
+				if (variant < 0)
+					return variant;
+
+				out_mappings[*offset].material = CGLTF_PTRINDEX(cgltf_material, material);
+				out_mappings[*offset].variant = variant;
+				out_mappings[*offset].extras = extras;
+
+				(*offset)++;
+			}
+		}
+		else
+		{
+			(*offset) += tokens[variants_tok].size;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_material_mappings(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_primitive* out_prim)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens + i, json_chunk, "mappings") == 0)
+		{
+			if (out_prim->mappings)
+			{
+				return CGLTF_ERROR_JSON;
+			}
+
+			cgltf_size mappings_offset = 0;
+			int k = cgltf_parse_json_material_mapping_data(options, tokens, i + 1, json_chunk, NULL, &mappings_offset);
+			if (k < 0)
+			{
+				return k;
+			}
+
+			out_prim->mappings_count = mappings_offset;
+			out_prim->mappings = (cgltf_material_mapping*)cgltf_calloc(options, sizeof(cgltf_material_mapping), out_prim->mappings_count);
+
+			mappings_offset = 0;
+			i = cgltf_parse_json_material_mapping_data(options, tokens, i + 1, json_chunk, out_prim->mappings, &mappings_offset);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_primitive(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_primitive* out_prim)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	out_prim->type = cgltf_primitive_type_triangles;
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "mode") == 0)
+		{
+			++i;
+			out_prim->type
+					= (cgltf_primitive_type)
+					cgltf_json_to_int(tokens+i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0)
+		{
+			++i;
+			out_prim->indices = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "material") == 0)
+		{
+			++i;
+			out_prim->material = CGLTF_PTRINDEX(cgltf_material, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "attributes") == 0)
+		{
+			i = cgltf_parse_json_attribute_list(options, tokens, i + 1, json_chunk, &out_prim->attributes, &out_prim->attributes_count);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "targets") == 0)
+		{
+			i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_morph_target), (void**)&out_prim->targets, &out_prim->targets_count);
+			if (i < 0)
+			{
+				return i;
+			}
+
+			for (cgltf_size k = 0; k < out_prim->targets_count; ++k)
+			{
+				i = cgltf_parse_json_attribute_list(options, tokens, i, json_chunk, &out_prim->targets[k].attributes, &out_prim->targets[k].attributes_count);
+				if (i < 0)
+				{
+					return i;
+				}
+			}
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_prim->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			++i;
+
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+			if(out_prim->extensions)
+			{
+				return CGLTF_ERROR_JSON;
+			}
+
+			int extensions_size = tokens[i].size;
+			out_prim->extensions_count = 0;
+			out_prim->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size);
+
+			if (!out_prim->extensions)
+			{
+				return CGLTF_ERROR_NOMEM;
+			}
+
+			++i;
+			for (int k = 0; k < extensions_size; ++k)
+			{
+				CGLTF_CHECK_KEY(tokens[i]);
+
+				if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_draco_mesh_compression") == 0)
+				{
+					out_prim->has_draco_mesh_compression = 1;
+					i = cgltf_parse_json_draco_mesh_compression(options, tokens, i + 1, json_chunk, &out_prim->draco_mesh_compression);
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_variants") == 0)
+				{
+					i = cgltf_parse_json_material_mappings(options, tokens, i + 1, json_chunk, out_prim);
+				}
+				else
+				{
+					i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_prim->extensions[out_prim->extensions_count++]));
+				}
+
+				if (i < 0)
+				{
+					return i;
+				}
+			}
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_mesh(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_mesh* out_mesh)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_mesh->name);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "primitives") == 0)
+		{
+			i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_primitive), (void**)&out_mesh->primitives, &out_mesh->primitives_count);
+			if (i < 0)
+			{
+				return i;
+			}
+
+			for (cgltf_size prim_index = 0; prim_index < out_mesh->primitives_count; ++prim_index)
+			{
+				i = cgltf_parse_json_primitive(options, tokens, i, json_chunk, &out_mesh->primitives[prim_index]);
+				if (i < 0)
+				{
+					return i;
+				}
+			}
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "weights") == 0)
+		{
+			i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_float), (void**)&out_mesh->weights, &out_mesh->weights_count);
+			if (i < 0)
+			{
+				return i;
+			}
+
+			i = cgltf_parse_json_float_array(tokens, i - 1, json_chunk, out_mesh->weights, (int)out_mesh->weights_count);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			++i;
+
+			out_mesh->extras.start_offset = tokens[i].start;
+			out_mesh->extras.end_offset = tokens[i].end;
+
+			if (tokens[i].type == JSMN_OBJECT)
+			{
+				int extras_size = tokens[i].size;
+				++i;
+
+				for (int k = 0; k < extras_size; ++k)
+				{
+					CGLTF_CHECK_KEY(tokens[i]);
+
+					if (cgltf_json_strcmp(tokens+i, json_chunk, "targetNames") == 0 && tokens[i+1].type == JSMN_ARRAY)
+					{
+						i = cgltf_parse_json_string_array(options, tokens, i + 1, json_chunk, &out_mesh->target_names, &out_mesh->target_names_count);
+					}
+					else
+					{
+						i = cgltf_skip_json(tokens, i+1);
+					}
+
+					if (i < 0)
+					{
+						return i;
+					}
+				}
+			}
+			else
+			{
+				i = cgltf_skip_json(tokens, i);
+			}
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_mesh->extensions_count, &out_mesh->extensions);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_meshes(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+	i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_mesh), (void**)&out_data->meshes, &out_data->meshes_count);
+	if (i < 0)
+	{
+		return i;
+	}
+
+	for (cgltf_size j = 0; j < out_data->meshes_count; ++j)
+	{
+		i = cgltf_parse_json_mesh(options, tokens, i, json_chunk, &out_data->meshes[j]);
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+	return i;
+}
+
+static cgltf_component_type cgltf_json_to_component_type(jsmntok_t const* tok, const uint8_t* json_chunk)
+{
+	int type = cgltf_json_to_int(tok, json_chunk);
+
+	switch (type)
+	{
+	case 5120:
+		return cgltf_component_type_r_8;
+	case 5121:
+		return cgltf_component_type_r_8u;
+	case 5122:
+		return cgltf_component_type_r_16;
+	case 5123:
+		return cgltf_component_type_r_16u;
+	case 5125:
+		return cgltf_component_type_r_32u;
+	case 5126:
+		return cgltf_component_type_r_32f;
+	default:
+		return cgltf_component_type_invalid;
+	}
+}
+
+static int cgltf_parse_json_accessor_sparse(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_accessor_sparse* out_sparse)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0)
+		{
+			++i;
+			out_sparse->count = cgltf_json_to_int(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0)
+		{
+			++i;
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+			int indices_size = tokens[i].size;
+			++i;
+
+			for (int k = 0; k < indices_size; ++k)
+			{
+				CGLTF_CHECK_KEY(tokens[i]);
+
+				if (cgltf_json_strcmp(tokens+i, json_chunk, "bufferView") == 0)
+				{
+					++i;
+					out_sparse->indices_buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk));
+					++i;
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0)
+				{
+					++i;
+					out_sparse->indices_byte_offset = cgltf_json_to_size(tokens + i, json_chunk);
+					++i;
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "componentType") == 0)
+				{
+					++i;
+					out_sparse->indices_component_type = cgltf_json_to_component_type(tokens + i, json_chunk);
+					++i;
+				}
+				else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+				{
+					i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_sparse->indices_extras);
+				}
+				else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+				{
+					i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sparse->indices_extensions_count, &out_sparse->indices_extensions);
+				}
+				else
+				{
+					i = cgltf_skip_json(tokens, i+1);
+				}
+
+				if (i < 0)
+				{
+					return i;
+				}
+			}
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "values") == 0)
+		{
+			++i;
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+			int values_size = tokens[i].size;
+			++i;
+
+			for (int k = 0; k < values_size; ++k)
+			{
+				CGLTF_CHECK_KEY(tokens[i]);
+
+				if (cgltf_json_strcmp(tokens+i, json_chunk, "bufferView") == 0)
+				{
+					++i;
+					out_sparse->values_buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk));
+					++i;
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0)
+				{
+					++i;
+					out_sparse->values_byte_offset = cgltf_json_to_size(tokens + i, json_chunk);
+					++i;
+				}
+				else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+				{
+					i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_sparse->values_extras);
+				}
+				else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+				{
+					i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sparse->values_extensions_count, &out_sparse->values_extensions);
+				}
+				else
+				{
+					i = cgltf_skip_json(tokens, i+1);
+				}
+
+				if (i < 0)
+				{
+					return i;
+				}
+			}
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_sparse->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sparse->extensions_count, &out_sparse->extensions);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_accessor(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_accessor* out_accessor)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens + i, json_chunk, "name") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_accessor->name);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "bufferView") == 0)
+		{
+			++i;
+			out_accessor->buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0)
+		{
+			++i;
+			out_accessor->offset =
+					cgltf_json_to_size(tokens+i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "componentType") == 0)
+		{
+			++i;
+			out_accessor->component_type = cgltf_json_to_component_type(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "normalized") == 0)
+		{
+			++i;
+			out_accessor->normalized = cgltf_json_to_bool(tokens+i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0)
+		{
+			++i;
+			out_accessor->count =
+					cgltf_json_to_int(tokens+i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "type") == 0)
+		{
+			++i;
+			if (cgltf_json_strcmp(tokens+i, json_chunk, "SCALAR") == 0)
+			{
+				out_accessor->type = cgltf_type_scalar;
+			}
+			else if (cgltf_json_strcmp(tokens+i, json_chunk, "VEC2") == 0)
+			{
+				out_accessor->type = cgltf_type_vec2;
+			}
+			else if (cgltf_json_strcmp(tokens+i, json_chunk, "VEC3") == 0)
+			{
+				out_accessor->type = cgltf_type_vec3;
+			}
+			else if (cgltf_json_strcmp(tokens+i, json_chunk, "VEC4") == 0)
+			{
+				out_accessor->type = cgltf_type_vec4;
+			}
+			else if (cgltf_json_strcmp(tokens+i, json_chunk, "MAT2") == 0)
+			{
+				out_accessor->type = cgltf_type_mat2;
+			}
+			else if (cgltf_json_strcmp(tokens+i, json_chunk, "MAT3") == 0)
+			{
+				out_accessor->type = cgltf_type_mat3;
+			}
+			else if (cgltf_json_strcmp(tokens+i, json_chunk, "MAT4") == 0)
+			{
+				out_accessor->type = cgltf_type_mat4;
+			}
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "min") == 0)
+		{
+			++i;
+			out_accessor->has_min = 1;
+			// note: we can't parse the precise number of elements since type may not have been computed yet
+			int min_size = tokens[i].size > 16 ? 16 : tokens[i].size;
+			i = cgltf_parse_json_float_array(tokens, i, json_chunk, out_accessor->min, min_size);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "max") == 0)
+		{
+			++i;
+			out_accessor->has_max = 1;
+			// note: we can't parse the precise number of elements since type may not have been computed yet
+			int max_size = tokens[i].size > 16 ? 16 : tokens[i].size;
+			i = cgltf_parse_json_float_array(tokens, i, json_chunk, out_accessor->max, max_size);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "sparse") == 0)
+		{
+			out_accessor->is_sparse = 1;
+			i = cgltf_parse_json_accessor_sparse(options, tokens, i + 1, json_chunk, &out_accessor->sparse);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_accessor->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_accessor->extensions_count, &out_accessor->extensions);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_texture_transform(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_texture_transform* out_texture_transform)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens + i, json_chunk, "offset") == 0)
+		{
+			i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_texture_transform->offset, 2);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "rotation") == 0)
+		{
+			++i;
+			out_texture_transform->rotation = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "scale") == 0)
+		{
+			i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_texture_transform->scale, 2);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "texCoord") == 0)
+		{
+			++i;
+			out_texture_transform->has_texcoord = 1;
+			out_texture_transform->texcoord = cgltf_json_to_int(tokens + i, json_chunk);
+			++i;
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i + 1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_texture_view(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_texture_view* out_texture_view)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	out_texture_view->scale = 1.0f;
+	cgltf_fill_float_array(out_texture_view->transform.scale, 2, 1.0f);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens + i, json_chunk, "index") == 0)
+		{
+			++i;
+			out_texture_view->texture = CGLTF_PTRINDEX(cgltf_texture, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "texCoord") == 0)
+		{
+			++i;
+			out_texture_view->texcoord = cgltf_json_to_int(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "scale") == 0) 
+		{
+			++i;
+			out_texture_view->scale = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "strength") == 0)
+		{
+			++i;
+			out_texture_view->scale = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_texture_view->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			++i;
+
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+			if(out_texture_view->extensions)
+			{
+				return CGLTF_ERROR_JSON;
+			}
+
+			int extensions_size = tokens[i].size;
+			out_texture_view->extensions_count = 0;
+			out_texture_view->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size);
+
+			if (!out_texture_view->extensions)
+			{
+				return CGLTF_ERROR_NOMEM;
+			}
+
+			++i;
+
+			for (int k = 0; k < extensions_size; ++k)
+			{
+				CGLTF_CHECK_KEY(tokens[i]);
+
+				if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_texture_transform") == 0)
+				{
+					out_texture_view->has_transform = 1;
+					i = cgltf_parse_json_texture_transform(tokens, i + 1, json_chunk, &out_texture_view->transform);
+				}
+				else
+				{
+					i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_texture_view->extensions[out_texture_view->extensions_count++]));
+				}
+
+				if (i < 0)
+				{
+					return i;
+				}
+			}
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i + 1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_pbr_metallic_roughness(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_pbr_metallic_roughness* out_pbr)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "metallicFactor") == 0)
+		{
+			++i;
+			out_pbr->metallic_factor = 
+				cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "roughnessFactor") == 0) 
+		{
+			++i;
+			out_pbr->roughness_factor =
+				cgltf_json_to_float(tokens+i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "baseColorFactor") == 0)
+		{
+			i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_pbr->base_color_factor, 4);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "baseColorTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk,
+				&out_pbr->base_color_texture);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "metallicRoughnessTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk,
+				&out_pbr->metallic_roughness_texture);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_pbr->extras);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_pbr_specular_glossiness(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_pbr_specular_glossiness* out_pbr)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "diffuseFactor") == 0)
+		{
+			i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_pbr->diffuse_factor, 4);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "specularFactor") == 0)
+		{
+			i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_pbr->specular_factor, 3);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "glossinessFactor") == 0)
+		{
+			++i;
+			out_pbr->glossiness_factor = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "diffuseTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_pbr->diffuse_texture);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "specularGlossinessTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_pbr->specular_glossiness_texture);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_clearcoat(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_clearcoat* out_clearcoat)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "clearcoatFactor") == 0)
+		{
+			++i;
+			out_clearcoat->clearcoat_factor = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "clearcoatRoughnessFactor") == 0)
+		{
+			++i;
+			out_clearcoat->clearcoat_roughness_factor = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "clearcoatTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_clearcoat->clearcoat_texture);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "clearcoatRoughnessTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_clearcoat->clearcoat_roughness_texture);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "clearcoatNormalTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_clearcoat->clearcoat_normal_texture);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_ior(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_ior* out_ior)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+	int size = tokens[i].size;
+	++i;
+
+	// Default values
+	out_ior->ior = 1.5f;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "ior") == 0)
+		{
+			++i;
+			out_ior->ior = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_specular(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_specular* out_specular)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+	int size = tokens[i].size;
+	++i;
+
+	// Default values
+	out_specular->specular_factor = 1.0f;
+	cgltf_fill_float_array(out_specular->specular_color_factor, 3, 1.0f);
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "specularFactor") == 0)
+		{
+			++i;
+			out_specular->specular_factor = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "specularColorFactor") == 0)
+		{
+			i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_specular->specular_color_factor, 3);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "specularTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_specular->specular_texture);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "specularColorTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_specular->specular_color_texture);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_transmission(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_transmission* out_transmission)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "transmissionFactor") == 0)
+		{
+			++i;
+			out_transmission->transmission_factor = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "transmissionTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_transmission->transmission_texture);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_volume(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_volume* out_volume)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens + i, json_chunk, "thicknessFactor") == 0)
+		{
+			++i;
+			out_volume->thickness_factor = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "thicknessTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_volume->thickness_texture);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "attenuationColor") == 0)
+		{
+			i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_volume->attenuation_color, 3);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "attenuationDistance") == 0)
+		{
+			++i;
+			out_volume->attenuation_distance = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i + 1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_sheen(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_sheen* out_sheen)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "sheenColorFactor") == 0)
+		{
+			i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_sheen->sheen_color_factor, 3);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "sheenColorTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_sheen->sheen_color_texture);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "sheenRoughnessFactor") == 0)
+		{
+			++i;
+			out_sheen->sheen_roughness_factor = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "sheenRoughnessTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_sheen->sheen_roughness_texture);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_emissive_strength(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_emissive_strength* out_emissive_strength)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+	int size = tokens[i].size;
+	++i;
+
+	// Default
+	out_emissive_strength->emissive_strength = 1.f;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens + i, json_chunk, "emissiveStrength") == 0)
+		{
+			++i;
+			out_emissive_strength->emissive_strength = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i + 1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_iridescence(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_iridescence* out_iridescence)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+	int size = tokens[i].size;
+	++i;
+
+	// Default
+	out_iridescence->iridescence_ior = 1.3f;
+	out_iridescence->iridescence_thickness_min = 100.f;
+	out_iridescence->iridescence_thickness_max = 400.f;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceFactor") == 0)
+		{
+			++i;
+			out_iridescence->iridescence_factor = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_iridescence->iridescence_texture);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceIor") == 0)
+		{
+			++i;
+			out_iridescence->iridescence_ior = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceThicknessMinimum") == 0)
+		{
+			++i;
+			out_iridescence->iridescence_thickness_min = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceThicknessMaximum") == 0)
+		{
+			++i;
+			out_iridescence->iridescence_thickness_max = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceThicknessTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_iridescence->iridescence_thickness_texture);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i + 1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_image(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_image* out_image)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j) 
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens + i, json_chunk, "uri") == 0) 
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_image->uri);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "bufferView") == 0)
+		{
+			++i;
+			out_image->buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "mimeType") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_image->mime_type);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "name") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_image->name);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_image->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_image->extensions_count, &out_image->extensions);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i + 1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_sampler(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_sampler* out_sampler)
+{
+	(void)options;
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	out_sampler->wrap_s = 10497;
+	out_sampler->wrap_t = 10497;
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens + i, json_chunk, "name") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_sampler->name);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "magFilter") == 0)
+		{
+			++i;
+			out_sampler->mag_filter
+				= cgltf_json_to_int(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "minFilter") == 0)
+		{
+			++i;
+			out_sampler->min_filter
+				= cgltf_json_to_int(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapS") == 0)
+		{
+			++i;
+			out_sampler->wrap_s
+				= cgltf_json_to_int(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapT") == 0) 
+		{
+			++i;
+			out_sampler->wrap_t
+				= cgltf_json_to_int(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_sampler->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sampler->extensions_count, &out_sampler->extensions);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i + 1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_texture(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_texture* out_texture)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_texture->name);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "sampler") == 0)
+		{
+			++i;
+			out_texture->sampler = CGLTF_PTRINDEX(cgltf_sampler, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "source") == 0) 
+		{
+			++i;
+			out_texture->image = CGLTF_PTRINDEX(cgltf_image, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_texture->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			++i;
+
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+			if (out_texture->extensions)
+			{
+				return CGLTF_ERROR_JSON;
+			}
+
+			int extensions_size = tokens[i].size;
+			++i;
+			out_texture->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size);
+			out_texture->extensions_count = 0;
+
+			if (!out_texture->extensions)
+			{
+				return CGLTF_ERROR_NOMEM;
+			}
+
+			for (int k = 0; k < extensions_size; ++k)
+			{
+				CGLTF_CHECK_KEY(tokens[i]);
+
+				if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_texture_basisu") == 0)
+				{
+					out_texture->has_basisu = 1;
+					++i;
+					CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+					int num_properties = tokens[i].size;
+					++i;
+
+					for (int t = 0; t < num_properties; ++t)
+					{
+						CGLTF_CHECK_KEY(tokens[i]);
+
+						if (cgltf_json_strcmp(tokens + i, json_chunk, "source") == 0)
+						{
+							++i;
+							out_texture->basisu_image = CGLTF_PTRINDEX(cgltf_image, cgltf_json_to_int(tokens + i, json_chunk));
+							++i;
+						}
+						else
+						{
+							i = cgltf_skip_json(tokens, i + 1);
+						}
+						if (i < 0)
+						{
+							return i;
+						}
+					}
+				}
+				else
+				{
+					i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_texture->extensions[out_texture->extensions_count++]));
+				}
+
+				if (i < 0)
+				{
+					return i;
+				}
+			}
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i + 1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_material(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_material* out_material)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	cgltf_fill_float_array(out_material->pbr_metallic_roughness.base_color_factor, 4, 1.0f);
+	out_material->pbr_metallic_roughness.metallic_factor = 1.0f;
+	out_material->pbr_metallic_roughness.roughness_factor = 1.0f;
+
+	cgltf_fill_float_array(out_material->pbr_specular_glossiness.diffuse_factor, 4, 1.0f);
+	cgltf_fill_float_array(out_material->pbr_specular_glossiness.specular_factor, 3, 1.0f);
+	out_material->pbr_specular_glossiness.glossiness_factor = 1.0f;
+
+	cgltf_fill_float_array(out_material->volume.attenuation_color, 3, 1.0f);
+	out_material->volume.attenuation_distance = FLT_MAX;
+
+	out_material->alpha_cutoff = 0.5f;
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_material->name);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "pbrMetallicRoughness") == 0)
+		{
+			out_material->has_pbr_metallic_roughness = 1;
+			i = cgltf_parse_json_pbr_metallic_roughness(options, tokens, i + 1, json_chunk, &out_material->pbr_metallic_roughness);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "emissiveFactor") == 0)
+		{
+			i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_material->emissive_factor, 3);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "normalTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk,
+				&out_material->normal_texture);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "occlusionTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk,
+				&out_material->occlusion_texture);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "emissiveTexture") == 0)
+		{
+			i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk,
+				&out_material->emissive_texture);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "alphaMode") == 0)
+		{
+			++i;
+			if (cgltf_json_strcmp(tokens + i, json_chunk, "OPAQUE") == 0)
+			{
+				out_material->alpha_mode = cgltf_alpha_mode_opaque;
+			}
+			else if (cgltf_json_strcmp(tokens + i, json_chunk, "MASK") == 0)
+			{
+				out_material->alpha_mode = cgltf_alpha_mode_mask;
+			}
+			else if (cgltf_json_strcmp(tokens + i, json_chunk, "BLEND") == 0)
+			{
+				out_material->alpha_mode = cgltf_alpha_mode_blend;
+			}
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "alphaCutoff") == 0)
+		{
+			++i;
+			out_material->alpha_cutoff = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "doubleSided") == 0)
+		{
+			++i;
+			out_material->double_sided =
+				cgltf_json_to_bool(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_material->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			++i;
+
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+			if(out_material->extensions)
+			{
+				return CGLTF_ERROR_JSON;
+			}
+
+			int extensions_size = tokens[i].size;
+			++i;
+			out_material->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size);
+			out_material->extensions_count= 0;
+
+			if (!out_material->extensions)
+			{
+				return CGLTF_ERROR_NOMEM;
+			}
+
+			for (int k = 0; k < extensions_size; ++k)
+			{
+				CGLTF_CHECK_KEY(tokens[i]);
+
+				if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_pbrSpecularGlossiness") == 0)
+				{
+					out_material->has_pbr_specular_glossiness = 1;
+					i = cgltf_parse_json_pbr_specular_glossiness(options, tokens, i + 1, json_chunk, &out_material->pbr_specular_glossiness);
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_unlit") == 0)
+				{
+					out_material->unlit = 1;
+					i = cgltf_skip_json(tokens, i+1);
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_clearcoat") == 0)
+				{
+					out_material->has_clearcoat = 1;
+					i = cgltf_parse_json_clearcoat(options, tokens, i + 1, json_chunk, &out_material->clearcoat);
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_ior") == 0)
+				{
+					out_material->has_ior = 1;
+					i = cgltf_parse_json_ior(tokens, i + 1, json_chunk, &out_material->ior);
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_specular") == 0)
+				{
+					out_material->has_specular = 1;
+					i = cgltf_parse_json_specular(options, tokens, i + 1, json_chunk, &out_material->specular);
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_transmission") == 0)
+				{
+					out_material->has_transmission = 1;
+					i = cgltf_parse_json_transmission(options, tokens, i + 1, json_chunk, &out_material->transmission);
+				}
+				else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_volume") == 0)
+				{
+					out_material->has_volume = 1;
+					i = cgltf_parse_json_volume(options, tokens, i + 1, json_chunk, &out_material->volume);
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_sheen") == 0)
+				{
+					out_material->has_sheen = 1;
+					i = cgltf_parse_json_sheen(options, tokens, i + 1, json_chunk, &out_material->sheen);
+				}
+				else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_emissive_strength") == 0)
+				{
+					out_material->has_emissive_strength = 1;
+					i = cgltf_parse_json_emissive_strength(tokens, i + 1, json_chunk, &out_material->emissive_strength);
+				}
+				else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_iridescence") == 0)
+				{
+					out_material->has_iridescence = 1;
+					i = cgltf_parse_json_iridescence(options, tokens, i + 1, json_chunk, &out_material->iridescence);
+				}
+				else
+				{
+					i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_material->extensions[out_material->extensions_count++]));
+				}
+
+				if (i < 0)
+				{
+					return i;
+				}
+			}
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_accessors(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+	i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_accessor), (void**)&out_data->accessors, &out_data->accessors_count);
+	if (i < 0)
+	{
+		return i;
+	}
+
+	for (cgltf_size j = 0; j < out_data->accessors_count; ++j)
+	{
+		i = cgltf_parse_json_accessor(options, tokens, i, json_chunk, &out_data->accessors[j]);
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+	return i;
+}
+
+static int cgltf_parse_json_materials(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+	i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_material), (void**)&out_data->materials, &out_data->materials_count);
+	if (i < 0)
+	{
+		return i;
+	}
+
+	for (cgltf_size j = 0; j < out_data->materials_count; ++j)
+	{
+		i = cgltf_parse_json_material(options, tokens, i, json_chunk, &out_data->materials[j]);
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+	return i;
+}
+
+static int cgltf_parse_json_images(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+	i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_image), (void**)&out_data->images, &out_data->images_count);
+	if (i < 0)
+	{
+		return i;
+	}
+
+	for (cgltf_size j = 0; j < out_data->images_count; ++j)
+	{
+		i = cgltf_parse_json_image(options, tokens, i, json_chunk, &out_data->images[j]);
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+	return i;
+}
+
+static int cgltf_parse_json_textures(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+	i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_texture), (void**)&out_data->textures, &out_data->textures_count);
+	if (i < 0)
+	{
+		return i;
+	}
+
+	for (cgltf_size j = 0; j < out_data->textures_count; ++j)
+	{
+		i = cgltf_parse_json_texture(options, tokens, i, json_chunk, &out_data->textures[j]);
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+	return i;
+}
+
+static int cgltf_parse_json_samplers(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+	i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_sampler), (void**)&out_data->samplers, &out_data->samplers_count);
+	if (i < 0)
+	{
+		return i;
+	}
+
+	for (cgltf_size j = 0; j < out_data->samplers_count; ++j)
+	{
+		i = cgltf_parse_json_sampler(options, tokens, i, json_chunk, &out_data->samplers[j]);
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+	return i;
+}
+
+static int cgltf_parse_json_meshopt_compression(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_meshopt_compression* out_meshopt_compression)
+{
+	(void)options;
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "buffer") == 0)
+		{
+			++i;
+			out_meshopt_compression->buffer = CGLTF_PTRINDEX(cgltf_buffer, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0)
+		{
+			++i;
+			out_meshopt_compression->offset = cgltf_json_to_size(tokens+i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteLength") == 0)
+		{
+			++i;
+			out_meshopt_compression->size = cgltf_json_to_size(tokens+i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteStride") == 0)
+		{
+			++i;
+			out_meshopt_compression->stride = cgltf_json_to_size(tokens+i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0)
+		{
+			++i;
+			out_meshopt_compression->count = cgltf_json_to_int(tokens+i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "mode") == 0)
+		{
+			++i;
+			if (cgltf_json_strcmp(tokens+i, json_chunk, "ATTRIBUTES") == 0)
+			{
+				out_meshopt_compression->mode = cgltf_meshopt_compression_mode_attributes;
+			}
+			else if (cgltf_json_strcmp(tokens+i, json_chunk, "TRIANGLES") == 0)
+			{
+				out_meshopt_compression->mode = cgltf_meshopt_compression_mode_triangles;
+			}
+			else if (cgltf_json_strcmp(tokens+i, json_chunk, "INDICES") == 0)
+			{
+				out_meshopt_compression->mode = cgltf_meshopt_compression_mode_indices;
+			}
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "filter") == 0)
+		{
+			++i;
+			if (cgltf_json_strcmp(tokens+i, json_chunk, "NONE") == 0)
+			{
+				out_meshopt_compression->filter = cgltf_meshopt_compression_filter_none;
+			}
+			else if (cgltf_json_strcmp(tokens+i, json_chunk, "OCTAHEDRAL") == 0)
+			{
+				out_meshopt_compression->filter = cgltf_meshopt_compression_filter_octahedral;
+			}
+			else if (cgltf_json_strcmp(tokens+i, json_chunk, "QUATERNION") == 0)
+			{
+				out_meshopt_compression->filter = cgltf_meshopt_compression_filter_quaternion;
+			}
+			else if (cgltf_json_strcmp(tokens+i, json_chunk, "EXPONENTIAL") == 0)
+			{
+				out_meshopt_compression->filter = cgltf_meshopt_compression_filter_exponential;
+			}
+			++i;
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_buffer_view(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_buffer_view* out_buffer_view)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens + i, json_chunk, "name") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_buffer_view->name);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "buffer") == 0)
+		{
+			++i;
+			out_buffer_view->buffer = CGLTF_PTRINDEX(cgltf_buffer, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0)
+		{
+			++i;
+			out_buffer_view->offset =
+					cgltf_json_to_size(tokens+i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteLength") == 0)
+		{
+			++i;
+			out_buffer_view->size =
+					cgltf_json_to_size(tokens+i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteStride") == 0)
+		{
+			++i;
+			out_buffer_view->stride =
+					cgltf_json_to_size(tokens+i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "target") == 0)
+		{
+			++i;
+			int type = cgltf_json_to_int(tokens+i, json_chunk);
+			switch (type)
+			{
+			case 34962:
+				type = cgltf_buffer_view_type_vertices;
+				break;
+			case 34963:
+				type = cgltf_buffer_view_type_indices;
+				break;
+			default:
+				type = cgltf_buffer_view_type_invalid;
+				break;
+			}
+			out_buffer_view->type = (cgltf_buffer_view_type)type;
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_buffer_view->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			++i;
+
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+			if(out_buffer_view->extensions)
+			{
+				return CGLTF_ERROR_JSON;
+			}
+
+			int extensions_size = tokens[i].size;
+			out_buffer_view->extensions_count = 0;
+			out_buffer_view->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size);
+
+			if (!out_buffer_view->extensions)
+			{
+				return CGLTF_ERROR_NOMEM;
+			}
+
+			++i;
+			for (int k = 0; k < extensions_size; ++k)
+			{
+				CGLTF_CHECK_KEY(tokens[i]);
+
+				if (cgltf_json_strcmp(tokens+i, json_chunk, "EXT_meshopt_compression") == 0)
+				{
+					out_buffer_view->has_meshopt_compression = 1;
+					i = cgltf_parse_json_meshopt_compression(options, tokens, i + 1, json_chunk, &out_buffer_view->meshopt_compression);
+				}
+				else
+				{
+					i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_buffer_view->extensions[out_buffer_view->extensions_count++]));
+				}
+
+				if (i < 0)
+				{
+					return i;
+				}
+			}
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_buffer_views(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+	i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_buffer_view), (void**)&out_data->buffer_views, &out_data->buffer_views_count);
+	if (i < 0)
+	{
+		return i;
+	}
+
+	for (cgltf_size j = 0; j < out_data->buffer_views_count; ++j)
+	{
+		i = cgltf_parse_json_buffer_view(options, tokens, i, json_chunk, &out_data->buffer_views[j]);
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+	return i;
+}
+
+static int cgltf_parse_json_buffer(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_buffer* out_buffer)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens + i, json_chunk, "name") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_buffer->name);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteLength") == 0)
+		{
+			++i;
+			out_buffer->size =
+					cgltf_json_to_size(tokens+i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "uri") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_buffer->uri);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_buffer->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_buffer->extensions_count, &out_buffer->extensions);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_buffers(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+	i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_buffer), (void**)&out_data->buffers, &out_data->buffers_count);
+	if (i < 0)
+	{
+		return i;
+	}
+
+	for (cgltf_size j = 0; j < out_data->buffers_count; ++j)
+	{
+		i = cgltf_parse_json_buffer(options, tokens, i, json_chunk, &out_data->buffers[j]);
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+	return i;
+}
+
+static int cgltf_parse_json_skin(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_skin* out_skin)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_skin->name);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "joints") == 0)
+		{
+			i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_node*), (void**)&out_skin->joints, &out_skin->joints_count);
+			if (i < 0)
+			{
+				return i;
+			}
+
+			for (cgltf_size k = 0; k < out_skin->joints_count; ++k)
+			{
+				out_skin->joints[k] = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk));
+				++i;
+			}
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "skeleton") == 0)
+		{
+			++i;
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE);
+			out_skin->skeleton = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "inverseBindMatrices") == 0)
+		{
+			++i;
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE);
+			out_skin->inverse_bind_matrices = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_skin->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_skin->extensions_count, &out_skin->extensions);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_skins(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+	i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_skin), (void**)&out_data->skins, &out_data->skins_count);
+	if (i < 0)
+	{
+		return i;
+	}
+
+	for (cgltf_size j = 0; j < out_data->skins_count; ++j)
+	{
+		i = cgltf_parse_json_skin(options, tokens, i, json_chunk, &out_data->skins[j]);
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+	return i;
+}
+
+static int cgltf_parse_json_camera(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_camera* out_camera)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_camera->name);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "type") == 0)
+		{
+			++i;
+			if (cgltf_json_strcmp(tokens + i, json_chunk, "perspective") == 0)
+			{
+				out_camera->type = cgltf_camera_type_perspective;
+			}
+			else if (cgltf_json_strcmp(tokens + i, json_chunk, "orthographic") == 0)
+			{
+				out_camera->type = cgltf_camera_type_orthographic;
+			}
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "perspective") == 0)
+		{
+			++i;
+
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+			int data_size = tokens[i].size;
+			++i;
+
+			out_camera->type = cgltf_camera_type_perspective;
+
+			for (int k = 0; k < data_size; ++k)
+			{
+				CGLTF_CHECK_KEY(tokens[i]);
+
+				if (cgltf_json_strcmp(tokens+i, json_chunk, "aspectRatio") == 0)
+				{
+					++i;
+					out_camera->data.perspective.has_aspect_ratio = 1;
+					out_camera->data.perspective.aspect_ratio = cgltf_json_to_float(tokens + i, json_chunk);
+					++i;
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "yfov") == 0)
+				{
+					++i;
+					out_camera->data.perspective.yfov = cgltf_json_to_float(tokens + i, json_chunk);
+					++i;
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "zfar") == 0)
+				{
+					++i;
+					out_camera->data.perspective.has_zfar = 1;
+					out_camera->data.perspective.zfar = cgltf_json_to_float(tokens + i, json_chunk);
+					++i;
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "znear") == 0)
+				{
+					++i;
+					out_camera->data.perspective.znear = cgltf_json_to_float(tokens + i, json_chunk);
+					++i;
+				}
+				else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+				{
+					i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_camera->data.perspective.extras);
+				}
+				else
+				{
+					i = cgltf_skip_json(tokens, i+1);
+				}
+
+				if (i < 0)
+				{
+					return i;
+				}
+			}
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "orthographic") == 0)
+		{
+			++i;
+
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+			int data_size = tokens[i].size;
+			++i;
+
+			out_camera->type = cgltf_camera_type_orthographic;
+
+			for (int k = 0; k < data_size; ++k)
+			{
+				CGLTF_CHECK_KEY(tokens[i]);
+
+				if (cgltf_json_strcmp(tokens+i, json_chunk, "xmag") == 0)
+				{
+					++i;
+					out_camera->data.orthographic.xmag = cgltf_json_to_float(tokens + i, json_chunk);
+					++i;
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "ymag") == 0)
+				{
+					++i;
+					out_camera->data.orthographic.ymag = cgltf_json_to_float(tokens + i, json_chunk);
+					++i;
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "zfar") == 0)
+				{
+					++i;
+					out_camera->data.orthographic.zfar = cgltf_json_to_float(tokens + i, json_chunk);
+					++i;
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "znear") == 0)
+				{
+					++i;
+					out_camera->data.orthographic.znear = cgltf_json_to_float(tokens + i, json_chunk);
+					++i;
+				}
+				else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+				{
+					i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_camera->data.orthographic.extras);
+				}
+				else
+				{
+					i = cgltf_skip_json(tokens, i+1);
+				}
+
+				if (i < 0)
+				{
+					return i;
+				}
+			}
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_camera->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_camera->extensions_count, &out_camera->extensions);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_cameras(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+	i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_camera), (void**)&out_data->cameras, &out_data->cameras_count);
+	if (i < 0)
+	{
+		return i;
+	}
+
+	for (cgltf_size j = 0; j < out_data->cameras_count; ++j)
+	{
+		i = cgltf_parse_json_camera(options, tokens, i, json_chunk, &out_data->cameras[j]);
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+	return i;
+}
+
+static int cgltf_parse_json_light(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_light* out_light)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	out_light->color[0] = 1.f;
+	out_light->color[1] = 1.f;
+	out_light->color[2] = 1.f;
+	out_light->intensity = 1.f;
+
+	out_light->spot_inner_cone_angle = 0.f;
+	out_light->spot_outer_cone_angle = 3.1415926535f / 4.0f;
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_light->name);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "color") == 0)
+		{
+			i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_light->color, 3);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "intensity") == 0)
+		{
+			++i;
+			out_light->intensity = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "type") == 0)
+		{
+			++i;
+			if (cgltf_json_strcmp(tokens + i, json_chunk, "directional") == 0)
+			{
+				out_light->type = cgltf_light_type_directional;
+			}
+			else if (cgltf_json_strcmp(tokens + i, json_chunk, "point") == 0)
+			{
+				out_light->type = cgltf_light_type_point;
+			}
+			else if (cgltf_json_strcmp(tokens + i, json_chunk, "spot") == 0)
+			{
+				out_light->type = cgltf_light_type_spot;
+			}
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "range") == 0)
+		{
+			++i;
+			out_light->range = cgltf_json_to_float(tokens + i, json_chunk);
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "spot") == 0)
+		{
+			++i;
+
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+			int data_size = tokens[i].size;
+			++i;
+
+			for (int k = 0; k < data_size; ++k)
+			{
+				CGLTF_CHECK_KEY(tokens[i]);
+
+				if (cgltf_json_strcmp(tokens+i, json_chunk, "innerConeAngle") == 0)
+				{
+					++i;
+					out_light->spot_inner_cone_angle = cgltf_json_to_float(tokens + i, json_chunk);
+					++i;
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "outerConeAngle") == 0)
+				{
+					++i;
+					out_light->spot_outer_cone_angle = cgltf_json_to_float(tokens + i, json_chunk);
+					++i;
+				}
+				else
+				{
+					i = cgltf_skip_json(tokens, i+1);
+				}
+
+				if (i < 0)
+				{
+					return i;
+				}
+			}
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_light->extras);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_lights(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+	i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_light), (void**)&out_data->lights, &out_data->lights_count);
+	if (i < 0)
+	{
+		return i;
+	}
+
+	for (cgltf_size j = 0; j < out_data->lights_count; ++j)
+	{
+		i = cgltf_parse_json_light(options, tokens, i, json_chunk, &out_data->lights[j]);
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+	return i;
+}
+
+static int cgltf_parse_json_node(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_node* out_node)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	out_node->rotation[3] = 1.0f;
+	out_node->scale[0] = 1.0f;
+	out_node->scale[1] = 1.0f;
+	out_node->scale[2] = 1.0f;
+	out_node->matrix[0] = 1.0f;
+	out_node->matrix[5] = 1.0f;
+	out_node->matrix[10] = 1.0f;
+	out_node->matrix[15] = 1.0f;
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_node->name);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "children") == 0)
+		{
+			i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_node*), (void**)&out_node->children, &out_node->children_count);
+			if (i < 0)
+			{
+				return i;
+			}
+
+			for (cgltf_size k = 0; k < out_node->children_count; ++k)
+			{
+				out_node->children[k] = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk));
+				++i;
+			}
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "mesh") == 0)
+		{
+			++i;
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE);
+			out_node->mesh = CGLTF_PTRINDEX(cgltf_mesh, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "skin") == 0)
+		{
+			++i;
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE);
+			out_node->skin = CGLTF_PTRINDEX(cgltf_skin, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "camera") == 0)
+		{
+			++i;
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE);
+			out_node->camera = CGLTF_PTRINDEX(cgltf_camera, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "translation") == 0)
+		{
+			out_node->has_translation = 1;
+			i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_node->translation, 3);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "rotation") == 0)
+		{
+			out_node->has_rotation = 1;
+			i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_node->rotation, 4);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "scale") == 0)
+		{
+			out_node->has_scale = 1;
+			i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_node->scale, 3);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "matrix") == 0)
+		{
+			out_node->has_matrix = 1;
+			i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_node->matrix, 16);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "weights") == 0)
+		{
+			i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_float), (void**)&out_node->weights, &out_node->weights_count);
+			if (i < 0)
+			{
+				return i;
+			}
+
+			i = cgltf_parse_json_float_array(tokens, i - 1, json_chunk, out_node->weights, (int)out_node->weights_count);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_node->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			++i;
+
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+			if(out_node->extensions)
+			{
+				return CGLTF_ERROR_JSON;
+			}
+
+			int extensions_size = tokens[i].size;
+			out_node->extensions_count= 0;
+			out_node->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size);
+
+			if (!out_node->extensions)
+			{
+				return CGLTF_ERROR_NOMEM;
+			}
+
+			++i;
+
+			for (int k = 0; k < extensions_size; ++k)
+			{
+				CGLTF_CHECK_KEY(tokens[i]);
+
+				if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_lights_punctual") == 0)
+				{
+					++i;
+
+					CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+					int data_size = tokens[i].size;
+					++i;
+
+					for (int m = 0; m < data_size; ++m)
+					{
+						CGLTF_CHECK_KEY(tokens[i]);
+
+						if (cgltf_json_strcmp(tokens + i, json_chunk, "light") == 0)
+						{
+							++i;
+							CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE);
+							out_node->light = CGLTF_PTRINDEX(cgltf_light, cgltf_json_to_int(tokens + i, json_chunk));
+							++i;
+						}
+						else
+						{
+							i = cgltf_skip_json(tokens, i + 1);
+						}
+
+						if (i < 0)
+						{
+							return i;
+						}
+					}
+				}
+				else if (cgltf_json_strcmp(tokens + i, json_chunk, "EXT_mesh_gpu_instancing") == 0)
+				{
+					out_node->has_mesh_gpu_instancing = 1;
+					i = cgltf_parse_json_mesh_gpu_instancing(options, tokens, i + 1, json_chunk, &out_node->mesh_gpu_instancing);
+				}
+				else
+				{
+					i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_node->extensions[out_node->extensions_count++]));
+				}
+
+				if (i < 0)
+				{
+					return i;
+				}
+			}
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_nodes(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+	i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_node), (void**)&out_data->nodes, &out_data->nodes_count);
+	if (i < 0)
+	{
+		return i;
+	}
+
+	for (cgltf_size j = 0; j < out_data->nodes_count; ++j)
+	{
+		i = cgltf_parse_json_node(options, tokens, i, json_chunk, &out_data->nodes[j]);
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+	return i;
+}
+
+static int cgltf_parse_json_scene(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_scene* out_scene)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_scene->name);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "nodes") == 0)
+		{
+			i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_node*), (void**)&out_scene->nodes, &out_scene->nodes_count);
+			if (i < 0)
+			{
+				return i;
+			}
+
+			for (cgltf_size k = 0; k < out_scene->nodes_count; ++k)
+			{
+				out_scene->nodes[k] = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk));
+				++i;
+			}
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_scene->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_scene->extensions_count, &out_scene->extensions);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_scenes(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+	i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_scene), (void**)&out_data->scenes, &out_data->scenes_count);
+	if (i < 0)
+	{
+		return i;
+	}
+
+	for (cgltf_size j = 0; j < out_data->scenes_count; ++j)
+	{
+		i = cgltf_parse_json_scene(options, tokens, i, json_chunk, &out_data->scenes[j]);
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+	return i;
+}
+
+static int cgltf_parse_json_animation_sampler(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_animation_sampler* out_sampler)
+{
+	(void)options;
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "input") == 0)
+		{
+			++i;
+			out_sampler->input = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "output") == 0)
+		{
+			++i;
+			out_sampler->output = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "interpolation") == 0)
+		{
+			++i;
+			if (cgltf_json_strcmp(tokens + i, json_chunk, "LINEAR") == 0)
+			{
+				out_sampler->interpolation = cgltf_interpolation_type_linear;
+			}
+			else if (cgltf_json_strcmp(tokens + i, json_chunk, "STEP") == 0)
+			{
+				out_sampler->interpolation = cgltf_interpolation_type_step;
+			}
+			else if (cgltf_json_strcmp(tokens + i, json_chunk, "CUBICSPLINE") == 0)
+			{
+				out_sampler->interpolation = cgltf_interpolation_type_cubic_spline;
+			}
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_sampler->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sampler->extensions_count, &out_sampler->extensions);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_animation_channel(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_animation_channel* out_channel)
+{
+	(void)options;
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "sampler") == 0)
+		{
+			++i;
+			out_channel->sampler = CGLTF_PTRINDEX(cgltf_animation_sampler, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "target") == 0)
+		{
+			++i;
+
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+			int target_size = tokens[i].size;
+			++i;
+
+			for (int k = 0; k < target_size; ++k)
+			{
+				CGLTF_CHECK_KEY(tokens[i]);
+
+				if (cgltf_json_strcmp(tokens+i, json_chunk, "node") == 0)
+				{
+					++i;
+					out_channel->target_node = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk));
+					++i;
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "path") == 0)
+				{
+					++i;
+					if (cgltf_json_strcmp(tokens+i, json_chunk, "translation") == 0)
+					{
+						out_channel->target_path = cgltf_animation_path_type_translation;
+					}
+					else if (cgltf_json_strcmp(tokens+i, json_chunk, "rotation") == 0)
+					{
+						out_channel->target_path = cgltf_animation_path_type_rotation;
+					}
+					else if (cgltf_json_strcmp(tokens+i, json_chunk, "scale") == 0)
+					{
+						out_channel->target_path = cgltf_animation_path_type_scale;
+					}
+					else if (cgltf_json_strcmp(tokens+i, json_chunk, "weights") == 0)
+					{
+						out_channel->target_path = cgltf_animation_path_type_weights;
+					}
+					++i;
+				}
+				else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+				{
+					i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_channel->extras);
+				}
+				else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+				{
+					i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_channel->extensions_count, &out_channel->extensions);
+				}
+				else
+				{
+					i = cgltf_skip_json(tokens, i+1);
+				}
+
+				if (i < 0)
+				{
+					return i;
+				}
+			}
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_animation(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_animation* out_animation)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_animation->name);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "samplers") == 0)
+		{
+			i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_animation_sampler), (void**)&out_animation->samplers, &out_animation->samplers_count);
+			if (i < 0)
+			{
+				return i;
+			}
+
+			for (cgltf_size k = 0; k < out_animation->samplers_count; ++k)
+			{
+				i = cgltf_parse_json_animation_sampler(options, tokens, i, json_chunk, &out_animation->samplers[k]);
+				if (i < 0)
+				{
+					return i;
+				}
+			}
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "channels") == 0)
+		{
+			i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_animation_channel), (void**)&out_animation->channels, &out_animation->channels_count);
+			if (i < 0)
+			{
+				return i;
+			}
+
+			for (cgltf_size k = 0; k < out_animation->channels_count; ++k)
+			{
+				i = cgltf_parse_json_animation_channel(options, tokens, i, json_chunk, &out_animation->channels[k]);
+				if (i < 0)
+				{
+					return i;
+				}
+			}
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_animation->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_animation->extensions_count, &out_animation->extensions);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_animations(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+	i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_animation), (void**)&out_data->animations, &out_data->animations_count);
+	if (i < 0)
+	{
+		return i;
+	}
+
+	for (cgltf_size j = 0; j < out_data->animations_count; ++j)
+	{
+		i = cgltf_parse_json_animation(options, tokens, i, json_chunk, &out_data->animations[j]);
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+	return i;
+}
+
+static int cgltf_parse_json_variant(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_material_variant* out_variant)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_variant->name);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_variant->extras);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+static int cgltf_parse_json_variants(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+	i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_material_variant), (void**)&out_data->variants, &out_data->variants_count);
+	if (i < 0)
+	{
+		return i;
+	}
+
+	for (cgltf_size j = 0; j < out_data->variants_count; ++j)
+	{
+		i = cgltf_parse_json_variant(options, tokens, i, json_chunk, &out_data->variants[j]);
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+	return i;
+}
+
+static int cgltf_parse_json_asset(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_asset* out_asset)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens+i, json_chunk, "copyright") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_asset->copyright);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "generator") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_asset->generator);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "version") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_asset->version);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "minVersion") == 0)
+		{
+			i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_asset->min_version);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_asset->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_asset->extensions_count, &out_asset->extensions);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i+1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	if (out_asset->version && CGLTF_ATOF(out_asset->version) < 2)
+	{
+		return CGLTF_ERROR_LEGACY;
+	}
+
+	return i;
+}
+
+cgltf_size cgltf_num_components(cgltf_type type) {
+	switch (type)
+	{
+	case cgltf_type_vec2:
+		return 2;
+	case cgltf_type_vec3:
+		return 3;
+	case cgltf_type_vec4:
+		return 4;
+	case cgltf_type_mat2:
+		return 4;
+	case cgltf_type_mat3:
+		return 9;
+	case cgltf_type_mat4:
+		return 16;
+	case cgltf_type_invalid:
+	case cgltf_type_scalar:
+	default:
+		return 1;
+	}
+}
+
+static cgltf_size cgltf_component_size(cgltf_component_type component_type) {
+	switch (component_type)
+	{
+	case cgltf_component_type_r_8:
+	case cgltf_component_type_r_8u:
+		return 1;
+	case cgltf_component_type_r_16:
+	case cgltf_component_type_r_16u:
+		return 2;
+	case cgltf_component_type_r_32u:
+	case cgltf_component_type_r_32f:
+		return 4;
+	case cgltf_component_type_invalid:
+	default:
+		return 0;
+	}
+}
+
+static cgltf_size cgltf_calc_size(cgltf_type type, cgltf_component_type component_type)
+{
+	cgltf_size component_size = cgltf_component_size(component_type);
+	if (type == cgltf_type_mat2 && component_size == 1)
+	{
+		return 8 * component_size;
+	}
+	else if (type == cgltf_type_mat3 && (component_size == 1 || component_size == 2))
+	{
+		return 12 * component_size;
+	}
+	return component_size * cgltf_num_components(type);
+}
+
+static int cgltf_fixup_pointers(cgltf_data* out_data);
+
+static int cgltf_parse_json_root(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data)
+{
+	CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+	int size = tokens[i].size;
+	++i;
+
+	for (int j = 0; j < size; ++j)
+	{
+		CGLTF_CHECK_KEY(tokens[i]);
+
+		if (cgltf_json_strcmp(tokens + i, json_chunk, "asset") == 0)
+		{
+			i = cgltf_parse_json_asset(options, tokens, i + 1, json_chunk, &out_data->asset);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "meshes") == 0)
+		{
+			i = cgltf_parse_json_meshes(options, tokens, i + 1, json_chunk, out_data);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "accessors") == 0)
+		{
+			i = cgltf_parse_json_accessors(options, tokens, i + 1, json_chunk, out_data);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "bufferViews") == 0)
+		{
+			i = cgltf_parse_json_buffer_views(options, tokens, i + 1, json_chunk, out_data);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "buffers") == 0)
+		{
+			i = cgltf_parse_json_buffers(options, tokens, i + 1, json_chunk, out_data);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "materials") == 0)
+		{
+			i = cgltf_parse_json_materials(options, tokens, i + 1, json_chunk, out_data);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "images") == 0)
+		{
+			i = cgltf_parse_json_images(options, tokens, i + 1, json_chunk, out_data);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "textures") == 0)
+		{
+			i = cgltf_parse_json_textures(options, tokens, i + 1, json_chunk, out_data);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "samplers") == 0)
+		{
+			i = cgltf_parse_json_samplers(options, tokens, i + 1, json_chunk, out_data);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "skins") == 0)
+		{
+			i = cgltf_parse_json_skins(options, tokens, i + 1, json_chunk, out_data);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "cameras") == 0)
+		{
+			i = cgltf_parse_json_cameras(options, tokens, i + 1, json_chunk, out_data);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "nodes") == 0)
+		{
+			i = cgltf_parse_json_nodes(options, tokens, i + 1, json_chunk, out_data);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "scenes") == 0)
+		{
+			i = cgltf_parse_json_scenes(options, tokens, i + 1, json_chunk, out_data);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "scene") == 0)
+		{
+			++i;
+			out_data->scene = CGLTF_PTRINDEX(cgltf_scene, cgltf_json_to_int(tokens + i, json_chunk));
+			++i;
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "animations") == 0)
+		{
+			i = cgltf_parse_json_animations(options, tokens, i + 1, json_chunk, out_data);
+		}
+		else if (cgltf_json_strcmp(tokens+i, json_chunk, "extras") == 0)
+		{
+			i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_data->extras);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0)
+		{
+			++i;
+
+			CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+			if(out_data->data_extensions)
+			{
+				return CGLTF_ERROR_JSON;
+			}
+
+			int extensions_size = tokens[i].size;
+			out_data->data_extensions_count = 0;
+			out_data->data_extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size);
+
+			if (!out_data->data_extensions)
+			{
+				return CGLTF_ERROR_NOMEM;
+			}
+
+			++i;
+
+			for (int k = 0; k < extensions_size; ++k)
+			{
+				CGLTF_CHECK_KEY(tokens[i]);
+
+				if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_lights_punctual") == 0)
+				{
+					++i;
+
+					CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+					int data_size = tokens[i].size;
+					++i;
+
+					for (int m = 0; m < data_size; ++m)
+					{
+						CGLTF_CHECK_KEY(tokens[i]);
+
+						if (cgltf_json_strcmp(tokens + i, json_chunk, "lights") == 0)
+						{
+							i = cgltf_parse_json_lights(options, tokens, i + 1, json_chunk, out_data);
+						}
+						else
+						{
+							i = cgltf_skip_json(tokens, i + 1);
+						}
+
+						if (i < 0)
+						{
+							return i;
+						}
+					}
+				}
+				else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_variants") == 0)
+				{
+					++i;
+
+					CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
+
+					int data_size = tokens[i].size;
+					++i;
+
+					for (int m = 0; m < data_size; ++m)
+					{
+						CGLTF_CHECK_KEY(tokens[i]);
+
+						if (cgltf_json_strcmp(tokens + i, json_chunk, "variants") == 0)
+						{
+							i = cgltf_parse_json_variants(options, tokens, i + 1, json_chunk, out_data);
+						}
+						else
+						{
+							i = cgltf_skip_json(tokens, i + 1);
+						}
+
+						if (i < 0)
+						{
+							return i;
+						}
+					}
+				}
+				else
+				{
+					i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_data->data_extensions[out_data->data_extensions_count++]));
+				}
+
+				if (i < 0)
+				{
+					return i;
+				}
+			}
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensionsUsed") == 0)
+		{
+			i = cgltf_parse_json_string_array(options, tokens, i + 1, json_chunk, &out_data->extensions_used, &out_data->extensions_used_count);
+		}
+		else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensionsRequired") == 0)
+		{
+			i = cgltf_parse_json_string_array(options, tokens, i + 1, json_chunk, &out_data->extensions_required, &out_data->extensions_required_count);
+		}
+		else
+		{
+			i = cgltf_skip_json(tokens, i + 1);
+		}
+
+		if (i < 0)
+		{
+			return i;
+		}
+	}
+
+	return i;
+}
+
+cgltf_result cgltf_parse_json(cgltf_options* options, const uint8_t* json_chunk, cgltf_size size, cgltf_data** out_data)
+{
+	jsmn_parser parser = { 0, 0, 0 };
+
+	if (options->json_token_count == 0)
+	{
+		int token_count = jsmn_parse(&parser, (const char*)json_chunk, size, NULL, 0);
+
+		if (token_count <= 0)
+		{
+			return cgltf_result_invalid_json;
+		}
+
+		options->json_token_count = token_count;
+	}
+
+	jsmntok_t* tokens = (jsmntok_t*)options->memory.alloc(options->memory.user_data, sizeof(jsmntok_t) * (options->json_token_count + 1));
+
+	if (!tokens)
+	{
+		return cgltf_result_out_of_memory;
+	}
+
+	jsmn_init(&parser);
+
+	int token_count = jsmn_parse(&parser, (const char*)json_chunk, size, tokens, options->json_token_count);
+
+	if (token_count <= 0)
+	{
+		options->memory.free(options->memory.user_data, tokens);
+		return cgltf_result_invalid_json;
+	}
+
+	// this makes sure that we always have an UNDEFINED token at the end of the stream
+	// for invalid JSON inputs this makes sure we don't perform out of bound reads of token data
+	tokens[token_count].type = JSMN_UNDEFINED;
+
+	cgltf_data* data = (cgltf_data*)options->memory.alloc(options->memory.user_data, sizeof(cgltf_data));
+
+	if (!data)
+	{
+		options->memory.free(options->memory.user_data, tokens);
+		return cgltf_result_out_of_memory;
+	}
+
+	memset(data, 0, sizeof(cgltf_data));
+	data->memory = options->memory;
+	data->file = options->file;
+
+	int i = cgltf_parse_json_root(options, tokens, 0, json_chunk, data);
+
+	options->memory.free(options->memory.user_data, tokens);
+
+	if (i < 0)
+	{
+		cgltf_free(data);
+
+		switch (i)
+		{
+		case CGLTF_ERROR_NOMEM: return cgltf_result_out_of_memory;
+		case CGLTF_ERROR_LEGACY: return cgltf_result_legacy_gltf;
+		default: return cgltf_result_invalid_gltf;
+		}
+	}
+
+	if (cgltf_fixup_pointers(data) < 0)
+	{
+		cgltf_free(data);
+		return cgltf_result_invalid_gltf;
+	}
+
+	data->json = (const char*)json_chunk;
+	data->json_size = size;
+
+	*out_data = data;
+
+	return cgltf_result_success;
+}
+
+static int cgltf_fixup_pointers(cgltf_data* data)
+{
+	for (cgltf_size i = 0; i < data->meshes_count; ++i)
+	{
+		for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j)
+		{
+			CGLTF_PTRFIXUP(data->meshes[i].primitives[j].indices, data->accessors, data->accessors_count);
+			CGLTF_PTRFIXUP(data->meshes[i].primitives[j].material, data->materials, data->materials_count);
+
+			for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k)
+			{
+				CGLTF_PTRFIXUP_REQ(data->meshes[i].primitives[j].attributes[k].data, data->accessors, data->accessors_count);
+			}
+
+			for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k)
+			{
+				for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m)
+				{
+					CGLTF_PTRFIXUP_REQ(data->meshes[i].primitives[j].targets[k].attributes[m].data, data->accessors, data->accessors_count);
+				}
+			}
+
+			if (data->meshes[i].primitives[j].has_draco_mesh_compression)
+			{
+				CGLTF_PTRFIXUP_REQ(data->meshes[i].primitives[j].draco_mesh_compression.buffer_view, data->buffer_views, data->buffer_views_count);
+				for (cgltf_size m = 0; m < data->meshes[i].primitives[j].draco_mesh_compression.attributes_count; ++m)
+				{
+					CGLTF_PTRFIXUP_REQ(data->meshes[i].primitives[j].draco_mesh_compression.attributes[m].data, data->accessors, data->accessors_count);
+				}
+			}
+
+			for (cgltf_size k = 0; k < data->meshes[i].primitives[j].mappings_count; ++k)
+			{
+				CGLTF_PTRFIXUP_REQ(data->meshes[i].primitives[j].mappings[k].material, data->materials, data->materials_count);
+			}
+		}
+	}
+
+	for (cgltf_size i = 0; i < data->accessors_count; ++i)
+	{
+		CGLTF_PTRFIXUP(data->accessors[i].buffer_view, data->buffer_views, data->buffer_views_count);
+
+		if (data->accessors[i].is_sparse)
+		{
+			CGLTF_PTRFIXUP_REQ(data->accessors[i].sparse.indices_buffer_view, data->buffer_views, data->buffer_views_count);
+			CGLTF_PTRFIXUP_REQ(data->accessors[i].sparse.values_buffer_view, data->buffer_views, data->buffer_views_count);
+		}
+
+		if (data->accessors[i].buffer_view)
+		{
+			data->accessors[i].stride = data->accessors[i].buffer_view->stride;
+		}
+
+		if (data->accessors[i].stride == 0)
+		{
+			data->accessors[i].stride = cgltf_calc_size(data->accessors[i].type, data->accessors[i].component_type);
+		}
+	}
+
+	for (cgltf_size i = 0; i < data->textures_count; ++i)
+	{
+		CGLTF_PTRFIXUP(data->textures[i].image, data->images, data->images_count);
+		CGLTF_PTRFIXUP(data->textures[i].basisu_image, data->images, data->images_count);
+		CGLTF_PTRFIXUP(data->textures[i].sampler, data->samplers, data->samplers_count);
+	}
+
+	for (cgltf_size i = 0; i < data->images_count; ++i)
+	{
+		CGLTF_PTRFIXUP(data->images[i].buffer_view, data->buffer_views, data->buffer_views_count);
+	}
+
+	for (cgltf_size i = 0; i < data->materials_count; ++i)
+	{
+		CGLTF_PTRFIXUP(data->materials[i].normal_texture.texture, data->textures, data->textures_count);
+		CGLTF_PTRFIXUP(data->materials[i].emissive_texture.texture, data->textures, data->textures_count);
+		CGLTF_PTRFIXUP(data->materials[i].occlusion_texture.texture, data->textures, data->textures_count);
+
+		CGLTF_PTRFIXUP(data->materials[i].pbr_metallic_roughness.base_color_texture.texture, data->textures, data->textures_count);
+		CGLTF_PTRFIXUP(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture, data->textures, data->textures_count);
+
+		CGLTF_PTRFIXUP(data->materials[i].pbr_specular_glossiness.diffuse_texture.texture, data->textures, data->textures_count);
+		CGLTF_PTRFIXUP(data->materials[i].pbr_specular_glossiness.specular_glossiness_texture.texture, data->textures, data->textures_count);
+
+		CGLTF_PTRFIXUP(data->materials[i].clearcoat.clearcoat_texture.texture, data->textures, data->textures_count);
+		CGLTF_PTRFIXUP(data->materials[i].clearcoat.clearcoat_roughness_texture.texture, data->textures, data->textures_count);
+		CGLTF_PTRFIXUP(data->materials[i].clearcoat.clearcoat_normal_texture.texture, data->textures, data->textures_count);
+
+		CGLTF_PTRFIXUP(data->materials[i].specular.specular_texture.texture, data->textures, data->textures_count);
+		CGLTF_PTRFIXUP(data->materials[i].specular.specular_color_texture.texture, data->textures, data->textures_count);
+
+		CGLTF_PTRFIXUP(data->materials[i].transmission.transmission_texture.texture, data->textures, data->textures_count);
+
+		CGLTF_PTRFIXUP(data->materials[i].volume.thickness_texture.texture, data->textures, data->textures_count);
+
+		CGLTF_PTRFIXUP(data->materials[i].sheen.sheen_color_texture.texture, data->textures, data->textures_count);
+		CGLTF_PTRFIXUP(data->materials[i].sheen.sheen_roughness_texture.texture, data->textures, data->textures_count);
+
+		CGLTF_PTRFIXUP(data->materials[i].iridescence.iridescence_texture.texture, data->textures, data->textures_count);
+		CGLTF_PTRFIXUP(data->materials[i].iridescence.iridescence_thickness_texture.texture, data->textures, data->textures_count);
+	}
+
+	for (cgltf_size i = 0; i < data->buffer_views_count; ++i)
+	{
+		CGLTF_PTRFIXUP_REQ(data->buffer_views[i].buffer, data->buffers, data->buffers_count);
+
+		if (data->buffer_views[i].has_meshopt_compression)
+		{
+			CGLTF_PTRFIXUP_REQ(data->buffer_views[i].meshopt_compression.buffer, data->buffers, data->buffers_count);
+		}
+	}
+
+	for (cgltf_size i = 0; i < data->skins_count; ++i)
+	{
+		for (cgltf_size j = 0; j < data->skins[i].joints_count; ++j)
+		{
+			CGLTF_PTRFIXUP_REQ(data->skins[i].joints[j], data->nodes, data->nodes_count);
+		}
+
+		CGLTF_PTRFIXUP(data->skins[i].skeleton, data->nodes, data->nodes_count);
+		CGLTF_PTRFIXUP(data->skins[i].inverse_bind_matrices, data->accessors, data->accessors_count);
+	}
+
+	for (cgltf_size i = 0; i < data->nodes_count; ++i)
+	{
+		for (cgltf_size j = 0; j < data->nodes[i].children_count; ++j)
+		{
+			CGLTF_PTRFIXUP_REQ(data->nodes[i].children[j], data->nodes, data->nodes_count);
+
+			if (data->nodes[i].children[j]->parent)
+			{
+				return CGLTF_ERROR_JSON;
+			}
+
+			data->nodes[i].children[j]->parent = &data->nodes[i];
+		}
+
+		CGLTF_PTRFIXUP(data->nodes[i].mesh, data->meshes, data->meshes_count);
+		CGLTF_PTRFIXUP(data->nodes[i].skin, data->skins, data->skins_count);
+		CGLTF_PTRFIXUP(data->nodes[i].camera, data->cameras, data->cameras_count);
+		CGLTF_PTRFIXUP(data->nodes[i].light, data->lights, data->lights_count);
+
+		if (data->nodes[i].has_mesh_gpu_instancing)
+		{
+			CGLTF_PTRFIXUP_REQ(data->nodes[i].mesh_gpu_instancing.buffer_view, data->buffer_views, data->buffer_views_count);
+			for (cgltf_size m = 0; m < data->nodes[i].mesh_gpu_instancing.attributes_count; ++m)
+			{
+				CGLTF_PTRFIXUP_REQ(data->nodes[i].mesh_gpu_instancing.attributes[m].data, data->accessors, data->accessors_count);
+			}
+		}
+	}
+
+	for (cgltf_size i = 0; i < data->scenes_count; ++i)
+	{
+		for (cgltf_size j = 0; j < data->scenes[i].nodes_count; ++j)
+		{
+			CGLTF_PTRFIXUP_REQ(data->scenes[i].nodes[j], data->nodes, data->nodes_count);
+
+			if (data->scenes[i].nodes[j]->parent)
+			{
+				return CGLTF_ERROR_JSON;
+			}
+		}
+	}
+
+	CGLTF_PTRFIXUP(data->scene, data->scenes, data->scenes_count);
+
+	for (cgltf_size i = 0; i < data->animations_count; ++i)
+	{
+		for (cgltf_size j = 0; j < data->animations[i].samplers_count; ++j)
+		{
+			CGLTF_PTRFIXUP_REQ(data->animations[i].samplers[j].input, data->accessors, data->accessors_count);
+			CGLTF_PTRFIXUP_REQ(data->animations[i].samplers[j].output, data->accessors, data->accessors_count);
+		}
+
+		for (cgltf_size j = 0; j < data->animations[i].channels_count; ++j)
+		{
+			CGLTF_PTRFIXUP_REQ(data->animations[i].channels[j].sampler, data->animations[i].samplers, data->animations[i].samplers_count);
+			CGLTF_PTRFIXUP(data->animations[i].channels[j].target_node, data->nodes, data->nodes_count);
+		}
+	}
+
+	return 0;
+}
+
+/*
+ * -- jsmn.c start --
+ * Source: https://github.com/zserge/jsmn
+ * License: MIT
+ *
+ * Copyright (c) 2010 Serge A. Zaitsev
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+/**
+ * Allocates a fresh unused token from the token pull.
+ */
+static jsmntok_t *jsmn_alloc_token(jsmn_parser *parser,
+				   jsmntok_t *tokens, size_t num_tokens) {
+	jsmntok_t *tok;
+	if (parser->toknext >= num_tokens) {
+		return NULL;
+	}
+	tok = &tokens[parser->toknext++];
+	tok->start = tok->end = -1;
+	tok->size = 0;
+#ifdef JSMN_PARENT_LINKS
+	tok->parent = -1;
+#endif
+	return tok;
+}
+
+/**
+ * Fills token type and boundaries.
+ */
+static void jsmn_fill_token(jsmntok_t *token, jsmntype_t type,
+				int start, int end) {
+	token->type = type;
+	token->start = start;
+	token->end = end;
+	token->size = 0;
+}
+
+/**
+ * Fills next available token with JSON primitive.
+ */
+static int jsmn_parse_primitive(jsmn_parser *parser, const char *js,
+				size_t len, jsmntok_t *tokens, size_t num_tokens) {
+	jsmntok_t *token;
+	int start;
+
+	start = parser->pos;
+
+	for (; parser->pos < len && js[parser->pos] != '\0'; parser->pos++) {
+		switch (js[parser->pos]) {
+#ifndef JSMN_STRICT
+		/* In strict mode primitive must be followed by "," or "}" or "]" */
+		case ':':
+#endif
+		case '\t' : case '\r' : case '\n' : case ' ' :
+		case ','  : case ']'  : case '}' :
+			goto found;
+		}
+		if (js[parser->pos] < 32 || js[parser->pos] >= 127) {
+			parser->pos = start;
+			return JSMN_ERROR_INVAL;
+		}
+	}
+#ifdef JSMN_STRICT
+	/* In strict mode primitive must be followed by a comma/object/array */
+	parser->pos = start;
+	return JSMN_ERROR_PART;
+#endif
+
+found:
+	if (tokens == NULL) {
+		parser->pos--;
+		return 0;
+	}
+	token = jsmn_alloc_token(parser, tokens, num_tokens);
+	if (token == NULL) {
+		parser->pos = start;
+		return JSMN_ERROR_NOMEM;
+	}
+	jsmn_fill_token(token, JSMN_PRIMITIVE, start, parser->pos);
+#ifdef JSMN_PARENT_LINKS
+	token->parent = parser->toksuper;
+#endif
+	parser->pos--;
+	return 0;
+}
+
+/**
+ * Fills next token with JSON string.
+ */
+static int jsmn_parse_string(jsmn_parser *parser, const char *js,
+				 size_t len, jsmntok_t *tokens, size_t num_tokens) {
+	jsmntok_t *token;
+
+	int start = parser->pos;
+
+	parser->pos++;
+
+	/* Skip starting quote */
+	for (; parser->pos < len && js[parser->pos] != '\0'; parser->pos++) {
+		char c = js[parser->pos];
+
+		/* Quote: end of string */
+		if (c == '\"') {
+			if (tokens == NULL) {
+				return 0;
+			}
+			token = jsmn_alloc_token(parser, tokens, num_tokens);
+			if (token == NULL) {
+				parser->pos = start;
+				return JSMN_ERROR_NOMEM;
+			}
+			jsmn_fill_token(token, JSMN_STRING, start+1, parser->pos);
+#ifdef JSMN_PARENT_LINKS
+			token->parent = parser->toksuper;
+#endif
+			return 0;
+		}
+
+		/* Backslash: Quoted symbol expected */
+		if (c == '\\' && parser->pos + 1 < len) {
+			int i;
+			parser->pos++;
+			switch (js[parser->pos]) {
+			/* Allowed escaped symbols */
+			case '\"': case '/' : case '\\' : case 'b' :
+			case 'f' : case 'r' : case 'n'  : case 't' :
+				break;
+				/* Allows escaped symbol \uXXXX */
+			case 'u':
+				parser->pos++;
+				for(i = 0; i < 4 && parser->pos < len && js[parser->pos] != '\0'; i++) {
+					/* If it isn't a hex character we have an error */
+					if(!((js[parser->pos] >= 48 && js[parser->pos] <= 57) || /* 0-9 */
+						 (js[parser->pos] >= 65 && js[parser->pos] <= 70) || /* A-F */
+						 (js[parser->pos] >= 97 && js[parser->pos] <= 102))) { /* a-f */
+						parser->pos = start;
+						return JSMN_ERROR_INVAL;
+					}
+					parser->pos++;
+				}
+				parser->pos--;
+				break;
+				/* Unexpected symbol */
+			default:
+				parser->pos = start;
+				return JSMN_ERROR_INVAL;
+			}
+		}
+	}
+	parser->pos = start;
+	return JSMN_ERROR_PART;
+}
+
+/**
+ * Parse JSON string and fill tokens.
+ */
+static int jsmn_parse(jsmn_parser *parser, const char *js, size_t len,
+		   jsmntok_t *tokens, size_t num_tokens) {
+	int r;
+	int i;
+	jsmntok_t *token;
+	int count = parser->toknext;
+
+	for (; parser->pos < len && js[parser->pos] != '\0'; parser->pos++) {
+		char c;
+		jsmntype_t type;
+
+		c = js[parser->pos];
+		switch (c) {
+		case '{': case '[':
+			count++;
+			if (tokens == NULL) {
+				break;
+			}
+			token = jsmn_alloc_token(parser, tokens, num_tokens);
+			if (token == NULL)
+				return JSMN_ERROR_NOMEM;
+			if (parser->toksuper != -1) {
+				tokens[parser->toksuper].size++;
+#ifdef JSMN_PARENT_LINKS
+				token->parent = parser->toksuper;
+#endif
+			}
+			token->type = (c == '{' ? JSMN_OBJECT : JSMN_ARRAY);
+			token->start = parser->pos;
+			parser->toksuper = parser->toknext - 1;
+			break;
+		case '}': case ']':
+			if (tokens == NULL)
+				break;
+			type = (c == '}' ? JSMN_OBJECT : JSMN_ARRAY);
+#ifdef JSMN_PARENT_LINKS
+			if (parser->toknext < 1) {
+				return JSMN_ERROR_INVAL;
+			}
+			token = &tokens[parser->toknext - 1];
+			for (;;) {
+				if (token->start != -1 && token->end == -1) {
+					if (token->type != type) {
+						return JSMN_ERROR_INVAL;
+					}
+					token->end = parser->pos + 1;
+					parser->toksuper = token->parent;
+					break;
+				}
+				if (token->parent == -1) {
+					if(token->type != type || parser->toksuper == -1) {
+						return JSMN_ERROR_INVAL;
+					}
+					break;
+				}
+				token = &tokens[token->parent];
+			}
+#else
+			for (i = parser->toknext - 1; i >= 0; i--) {
+				token = &tokens[i];
+				if (token->start != -1 && token->end == -1) {
+					if (token->type != type) {
+						return JSMN_ERROR_INVAL;
+					}
+					parser->toksuper = -1;
+					token->end = parser->pos + 1;
+					break;
+				}
+			}
+			/* Error if unmatched closing bracket */
+			if (i == -1) return JSMN_ERROR_INVAL;
+			for (; i >= 0; i--) {
+				token = &tokens[i];
+				if (token->start != -1 && token->end == -1) {
+					parser->toksuper = i;
+					break;
+				}
+			}
+#endif
+			break;
+		case '\"':
+			r = jsmn_parse_string(parser, js, len, tokens, num_tokens);
+			if (r < 0) return r;
+			count++;
+			if (parser->toksuper != -1 && tokens != NULL)
+				tokens[parser->toksuper].size++;
+			break;
+		case '\t' : case '\r' : case '\n' : case ' ':
+			break;
+		case ':':
+			parser->toksuper = parser->toknext - 1;
+			break;
+		case ',':
+			if (tokens != NULL && parser->toksuper != -1 &&
+					tokens[parser->toksuper].type != JSMN_ARRAY &&
+					tokens[parser->toksuper].type != JSMN_OBJECT) {
+#ifdef JSMN_PARENT_LINKS
+				parser->toksuper = tokens[parser->toksuper].parent;
+#else
+				for (i = parser->toknext - 1; i >= 0; i--) {
+					if (tokens[i].type == JSMN_ARRAY || tokens[i].type == JSMN_OBJECT) {
+						if (tokens[i].start != -1 && tokens[i].end == -1) {
+							parser->toksuper = i;
+							break;
+						}
+					}
+				}
+#endif
+			}
+			break;
+#ifdef JSMN_STRICT
+			/* In strict mode primitives are: numbers and booleans */
+		case '-': case '0': case '1' : case '2': case '3' : case '4':
+		case '5': case '6': case '7' : case '8': case '9':
+		case 't': case 'f': case 'n' :
+			/* And they must not be keys of the object */
+			if (tokens != NULL && parser->toksuper != -1) {
+				jsmntok_t *t = &tokens[parser->toksuper];
+				if (t->type == JSMN_OBJECT ||
+						(t->type == JSMN_STRING && t->size != 0)) {
+					return JSMN_ERROR_INVAL;
+				}
+			}
+#else
+			/* In non-strict mode every unquoted value is a primitive */
+		default:
+#endif
+			r = jsmn_parse_primitive(parser, js, len, tokens, num_tokens);
+			if (r < 0) return r;
+			count++;
+			if (parser->toksuper != -1 && tokens != NULL)
+				tokens[parser->toksuper].size++;
+			break;
+
+#ifdef JSMN_STRICT
+			/* Unexpected char in strict mode */
+		default:
+			return JSMN_ERROR_INVAL;
+#endif
+		}
+	}
+
+	if (tokens != NULL) {
+		for (i = parser->toknext - 1; i >= 0; i--) {
+			/* Unmatched opened object or array */
+			if (tokens[i].start != -1 && tokens[i].end == -1) {
+				return JSMN_ERROR_PART;
+			}
+		}
+	}
+
+	return count;
+}
+
+/**
+ * Creates a new parser based over a given  buffer with an array of tokens
+ * available.
+ */
+static void jsmn_init(jsmn_parser *parser) {
+	parser->pos = 0;
+	parser->toknext = 0;
+	parser->toksuper = -1;
+}
+/*
+ * -- jsmn.c end --
+ */
+
+#endif /* #ifdef CGLTF_IMPLEMENTATION */
+
+/* cgltf is distributed under MIT license:
+ *
+ * Copyright (c) 2018-2021 Johannes Kuhlmann
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
diff --git a/code/src/gltf/fresnel.cpp b/code/src/gltf/fresnel.cpp
new file mode 100644
index 0000000..8528387
--- /dev/null
+++ b/code/src/gltf/fresnel.cpp
@@ -0,0 +1,95 @@
+
+#include <cassert>
+#include <cmath>
+
+#include "fresnel.h"
+
+
+Vector reflect( const Vector& w, const Vector& n )
+{
+    return 2*dot(w, n) * n - w;
+}
+
+bool can_refract( const float ni, const float nt, const Vector& w, const Vector& n ) 
+{
+    float cos_theta= dot(n, w);
+    // cf http://www.pbr-book.org/3ed-2018/Reflection_Models/Specular_Reflection_and_Transmission.html
+    float sin2_theta= std::max(float(0), 1 - cos_theta*cos_theta);
+    float inv_eta= ni / nt;
+    float sin2_theta_t= inv_eta*inv_eta * sin2_theta;
+    return sin2_theta_t < 1;
+}
+
+Vector refract( const float ni, const float nt, const Vector& w, const Vector& n )
+{
+    float cos_theta= dot(n, w);
+    // cf http://www.pbr-book.org/3ed-2018/Reflection_Models/Specular_Reflection_and_Transmission.html
+    float sin2_theta= std::max(float(0), 1 - cos_theta*cos_theta);
+    float inv_eta= ni / nt;
+    float sin2_theta_t= inv_eta*inv_eta * sin2_theta;
+    assert(sin2_theta_t <= 1);
+    float cos_theta_t= std::sqrt(std::max(float(0), 1 - sin2_theta_t));
+    return -inv_eta * w + (inv_eta * cos_theta - cos_theta_t) * n;
+}
+
+
+static 
+float sqr( const float x ) { return x*x; }
+
+float fresnel( const float ni, const float nt, const Vector& w, const Vector& n )
+{
+    float eta= nt / ni;
+    float c= std::abs(dot(n, w));
+    float g= eta*eta + c*c -1;
+    if(g < 0)
+        return 1; // reflexion totale
+    
+    g= std::sqrt(g);
+    return sqr( g-c ) / sqr( g+c ) / 2 * ( 1 + sqr( c*(g+c) -1 ) / sqr( c*(g-c)+1 ) );
+}
+
+Color schlick_fresnel( const Color& F0, const float cos_theta )
+{
+    return F0 + (Color(1) - F0) * std::pow(std::max(float(0), 1 - cos_theta), float(5));
+}
+
+Color schlick_fresnel( const float ni, const float nt, const Vector& w, const Vector& n )
+{
+    // dot(n, reflect)
+    float cos_theta= dot(n, w);
+
+    if(ni > nt)
+    {
+        // re-evalue l'approximation lorsque ni > nt...
+        float sin2_theta= std::max(float(0), 1 - cos_theta*cos_theta);
+        float inv_eta= ni / nt;
+        float sin2_theta_t= inv_eta*inv_eta * sin2_theta;
+        if(sin2_theta_t > 1)
+        // reflexion totale...
+        return White();
+        
+        // dot(n, refract)
+        cos_theta= std::sqrt(std::max(float(0), 1 - sin2_theta_t));
+    }
+
+    return schlick_fresnel( Color(schlick_f0(ni, nt)), cos_theta);
+}
+
+float schlick_f0( const float ior )
+{
+    float f= (ior -1) / (ior +1);
+    return f*f;
+}
+
+float schlick_f0( const float ni, const float nt )
+{
+    float f= (nt - ni) / (nt + ni);
+    return f*f;
+}
+
+float schlick_ior( const float f0 )
+{
+    float f= std::sqrt(f0);
+    return (1 + f ) / (1 - f);
+}
+
diff --git a/code/src/gltf/fresnel.h b/code/src/gltf/fresnel.h
new file mode 100644
index 0000000..2236760
--- /dev/null
+++ b/code/src/gltf/fresnel.h
@@ -0,0 +1,33 @@
+
+#pragma once
+
+#include "vec.h"
+#include "color.h"
+
+//!< renvoie la direction miroir de w, par rapport a n.
+Vector reflect( const Vector& w, const Vector& n );
+
+//!< verifie qu'une refraction est possible.
+bool can_refract( const float ni, const float nt, const Vector& w, const Vector& n );
+
+//!< renvoie la direction refractee de w, par rapport a n.
+Vector refract( const float ni, const float nt, const Vector& w, const Vector& n );
+
+//!< renvoie le coefficient de reflexion de fresnel.
+float fresnel( const float ni, const float nt, const Vector& w, const Vector& n );
+
+//!< renvoie l'approximation du coefficient de fresnel. reflexion.
+Color schlick_fresnel( const Color& F0, const float cos_theta );
+
+//!< renvoie l'approximation du coefficient de fresnel. reflexion et refraction.
+Color schlick_fresnel( const float ni, const float nt, const Vector& w, const Vector& n );
+
+//!< renvoie F0, coeff de Fresnel a incidence normale.
+float schlick_f0( const float ior );
+
+//!< renvoie F0, coeff de Fresnel a incidence normale.
+float schlick_f0( const float ni, const float nt );
+
+//!< renvoie estime un coefficient de refraction a partir de F0.
+float schlick_ior( const float f0 );
+
diff --git a/code/src/gltf/gltf.cpp b/code/src/gltf/gltf.cpp
new file mode 100644
index 0000000..2df6fd2
--- /dev/null
+++ b/code/src/gltf/gltf.cpp
@@ -0,0 +1,666 @@
+
+#include <cstdio>
+#include <cstring>
+#include <cfloat>
+
+#include "files.h"
+#include "image.h"
+#include "image_io.h"
+#include "stb_image.h"
+
+#include "cgltf.h"
+#include "gltf.h"
+
+
+static
+std::vector<GLTFCamera> read_cameras( cgltf_data *data )
+{
+    std::vector<GLTFCamera> cameras;
+    for(unsigned i= 0; i < data->nodes_count; i++)
+    {
+        cgltf_node *node= &data->nodes[i];
+        if(node->camera == nullptr)
+            continue;
+        
+        cgltf_camera_perspective *perspective= &node->camera->data.perspective;
+        
+        Transform projection= Perspective(degrees(perspective->yfov), perspective->aspect_ratio, perspective->znear, perspective->zfar);
+        
+        float model_matrix[16];
+        cgltf_node_transform_world(node, model_matrix); // transformation globale
+        
+        Transform model;
+        model.column_major(model_matrix);               // gltf organise les 16 floats par colonne...
+        Transform view= Inverse(model);                 // view= inverse(model)
+        
+        Point position= model( Point(0, 0, 0) );
+        Vector direction= model( Vector(0, 0, -1) );
+        //~ printf("cameras[%d] position %f %f %f, direction %f %f %f\n", int(std::distance(data->cameras, node->camera)),
+            //~ position.x, position.y, position.z, direction.x, direction.y, direction.z);
+            
+        //~ if(perspective->has_aspect_ratio)
+            //~ printf("  aspect ratio %f\n", perspective->aspect_ratio);
+        //~ printf("  yfov %f\n", degrees(perspective->yfov));
+        //~ printf("  znear %f", perspective->znear);
+        //~ if(perspective->has_zfar)
+            //~ printf(", zfar %f", perspective->zfar);
+        //~ printf("\n");
+        
+        
+        cameras.push_back( { degrees(perspective->yfov), perspective->aspect_ratio, perspective->znear, perspective->zfar, view, projection } );
+    }
+    
+    return cameras;
+}
+
+std::vector<GLTFCamera> read_gltf_cameras( const char *filename )
+{
+    printf("loading glTF camera '%s'...\n", filename);
+    
+    cgltf_options options= { };
+    cgltf_data *data= nullptr;
+    cgltf_result code= cgltf_parse_file(&options, filename, &data);
+    if(code != cgltf_result_success)
+    {
+        printf("[error] loading glTF mesh '%s'...\n", filename);
+        return {};
+    }
+    
+    if(cgltf_validate(data) != cgltf_result_success)
+    {
+        printf("[error] invalid glTF mesh '%s'...\n", filename);
+        return {};
+    }
+    
+    if(data->cameras_count == 0)
+    {
+        printf("[warning] no camera...\n");
+        return {};
+    }
+    
+    std::vector<GLTFCamera> cameras= read_cameras(data);
+    cgltf_free(data);
+    return cameras;
+}
+
+
+static
+std::vector<GLTFLight> read_lights( cgltf_data *data )
+{
+    std::vector<GLTFLight> lights;
+    // retrouve les transformations associees aux sources
+    for(unsigned i= 0; i < data->nodes_count; i++)
+    {
+        cgltf_node *node= &data->nodes[i];
+        if(node->light == nullptr)
+            continue;
+        
+        // proprietes de la source 
+        int light_id= int(std::distance(data->lights, node->light));
+        
+        cgltf_light *light= node->light;
+        Color emission= Color(light->color[0], light->color[1], light->color[2]) * light->intensity;
+        printf("lights[%d]: emission %f %f %f\n", light_id, emission.r, emission.g, emission.b);
+        
+        // position de la source
+        float model_matrix[16];
+        cgltf_node_transform_world(node, model_matrix); // transformation globale
+        
+        Transform model;
+        model.column_major(model_matrix);       // gltf organise les 16 floats par colonne...
+        Point position;
+        Vector direction;
+        
+        if(light->type == cgltf_light_type_directional)
+        {
+            printf("  direction %f %f %f\n", direction.x, direction.y, direction.z);
+            direction= model( Vector(0, 0, 1) );
+        }
+        if(light->type == cgltf_light_type_point)
+        {
+            printf("  position %f %f %f\n", position.x, position.y, position.z);
+            position= model( Point(0, 0, 0) );
+        }
+        
+        lights.push_back( { position, direction, emission } );
+    }
+    
+    return lights;
+}
+
+std::vector<GLTFLight> read_gltf_lights( const char *filename )
+{
+    printf("loading glTF lights '%s'...\n", filename);
+    
+    cgltf_options options= { };
+    cgltf_data *data= nullptr;
+    cgltf_result code= cgltf_parse_file(&options, filename, &data);
+    if(code != cgltf_result_success)
+    {
+        printf("[error] loading glTF mesh '%s'...\n", filename);
+        return {};
+    }
+    
+    if(cgltf_validate(data) != cgltf_result_success)
+    {
+        printf("[error] invalid glTF mesh '%s'...\n", filename);
+        return {};
+    }
+    
+    if(data->lights_count == 0)
+    {
+        printf("[warning] no lights...\n");
+        return {};
+    }
+    
+    std::vector<GLTFLight> lights= read_lights(data);
+    cgltf_free(data);
+    return lights;
+}
+
+
+static
+std::vector<GLTFMaterial> read_materials( cgltf_data *data )
+{
+    std::vector<GLTFMaterial> materials;
+    for(unsigned i= 0; i < data->materials_count; i++)
+    {
+        cgltf_material *material= &data->materials[i];
+        //~ printf("materials[%u] '%s'\n", i, material->name);
+        
+        GLTFMaterial m= { };
+        m.color= Color(0.8, 0.8, 0.8, 1);
+        m.emission= Color(0);
+        m.metallic= 0;
+        m.roughness= 1;
+        m.transmission= 0;
+        m.ior= 0;
+        m.specular= 0;
+        m.specular_color= Black();
+        m.thickness= 0;
+        m.attenuation_distance= 0;
+        m.attenuation_color= Black();
+        m.color_texture= -1;
+        m.metallic_roughness_texture= -1;
+        m.occlusion_texture= -1;
+        m.normal_texture= -1;
+        m.emission_texture= -1;
+        m.transmission_texture= -1;
+        m.specular_texture= -1;
+        m.specular_color_texture= -1;
+        m.thickness_texture= -1;
+        
+        if(material->has_pbr_metallic_roughness)
+        {
+            cgltf_pbr_metallic_roughness *pbr= &material->pbr_metallic_roughness;
+            
+            m.color= Color(pbr->base_color_factor[0], pbr->base_color_factor[1], pbr->base_color_factor[2], pbr->base_color_factor[3]);
+            if(pbr->base_color_texture.texture && pbr->base_color_texture.texture->image)
+                m.color_texture= int(std::distance(data->images, pbr->base_color_texture.texture->image));
+            
+            m.metallic= pbr->metallic_factor;
+            m.roughness= pbr->roughness_factor;
+            if(pbr->metallic_roughness_texture.texture && pbr->metallic_roughness_texture.texture->image)
+                m.metallic_roughness_texture= int(std::distance(data->images, pbr->metallic_roughness_texture.texture->image));
+                
+            //~ printf("  pbr metallic roughness\n");
+            //~ printf("    base color %f %f %f, texture %d\n", m.color.r, m.color.g, m.color.b, m.color_texture);
+            //~ printf("    metallic %f, roughness %f, texture %d\n", m.metallic, m.roughness, m.metallic_roughness_texture);
+        }
+        //~ if(material->has_clearcoat)
+            //~ printf("  clearcoat\n");
+        //~ if(material->has_sheen)
+            //~ printf("  sheen\n");
+        
+        if(material->normal_texture.texture && material->normal_texture.texture->image)
+        {
+            //~ printf("  normal texture %d\n", int(std::distance(data->images, material->normal_texture.texture->image)));
+            m.normal_texture= int(std::distance(data->images, material->normal_texture.texture->image));
+        }
+        
+        m.emission= Color(material->emissive_factor[0], material->emissive_factor[1], material->emissive_factor[2]);
+        if(material->has_emissive_strength)
+            m.emission= m.emission * material->emissive_strength.emissive_strength;
+        
+        if(material->emissive_texture.texture && material->emissive_texture.texture->image)
+        {
+            //~ printf("  emissive color %f %f %f\n", material->emissive_factor[0], material->emissive_factor[1], material->emissive_factor[2]);
+            //~ printf("    texture %d\n", int(std::distance(data->images, material->emissive_texture.texture->image)));
+            m.emission_texture= int(std::distance(data->images, material->emissive_texture.texture->image));
+        }
+        
+        if(material->has_ior)
+        {
+            m.ior= material->ior.ior;
+            if(m.ior == float(1.5))
+                m.ior= 0;       // valeur par defaut
+            
+            //~ if(m.ior)
+                //~ printf("    ior %f\n", m.ior);
+        }
+        
+        if(material->has_specular)
+        {
+            m.specular= material->specular.specular_factor;
+            if(material->specular.specular_texture.texture && material->specular.specular_texture.texture->image)
+                m.specular_texture= std::distance(data->images, material->specular.specular_texture.texture->image);
+            
+            m.specular_color= Color(material->specular.specular_color_factor[0], material->specular.specular_color_factor[1], material->specular.specular_color_factor[2]);
+            if(material->specular.specular_color_texture.texture && material->specular.specular_color_texture.texture->image)
+                m.specular_color_texture= std::distance(data->images, material->specular.specular_color_texture.texture->image);
+            
+            if(m.specular_color.r*m.specular +m.specular_color.g*m.specular +m.specular_color.b*m.specular == 0)
+            {
+                // parametres incoherents... valeur par defaut / desactive ce comportement
+                m.specular= 0;
+                m.specular_color= Black();
+            }
+            
+            //~ if(m.specular)
+                //~ printf("    specular %f color %f %f %f, texture %d\n", m.specular, m.specular_color.r, m.specular_color.g, m.specular_color.b, m.specular_texture);
+        }
+        
+        if(material->has_transmission)
+        {
+            m.transmission= material->transmission.transmission_factor;
+            if(material->transmission.transmission_texture.texture && material->transmission.transmission_texture.texture->image)
+                m.transmission_texture= std::distance(data->images, material->transmission.transmission_texture.texture->image);
+            
+            if(m.transmission)
+                printf("    transmission %f, texture %d\n", m.transmission, m.transmission_texture);
+        }
+        
+        if(material->has_volume)
+        {
+            m.thickness= material->volume.thickness_factor;
+            if(material->volume.thickness_texture.texture && material->volume.thickness_texture.texture->image)
+                m.thickness_texture= std::distance(data->images, material->volume.thickness_texture.texture->image);
+            
+            m.attenuation_distance= material->volume.attenuation_distance;
+            m.attenuation_color= Color(material->volume.attenuation_color[0], material->volume.attenuation_color[1], material->volume.attenuation_color[2]);
+            //~ printf("    volume thickness %f, texture %d\n",m.thickness, m.thickness_texture);
+            //~ printf("    volume attenation distance %f, color %f %f %f\n", m.attenuation_distance, m.attenuation_color.r, m.attenuation_color.g, m.attenuation_color.b);
+        }
+        
+        materials.push_back(m);
+    }
+    
+    return materials;
+}
+
+std::vector<GLTFMaterial> read_gltf_materials( const char *filename )
+{
+    printf("loading glTF materials '%s'...\n", filename);
+    
+    cgltf_options options= { };
+    cgltf_data *data= nullptr;
+    cgltf_result code= cgltf_parse_file(&options, filename, &data);
+    if(code != cgltf_result_success)
+    {
+        printf("[error] loading glTF mesh '%s'...\n", filename);
+        return {};
+    }
+    
+    if(cgltf_validate(data) != cgltf_result_success)
+    {
+        printf("[error] invalid glTF mesh '%s'...\n", filename);
+        return {};
+    }
+    
+    if(data->materials_count ==0)
+    {
+        printf("[warning] no materials...\n");
+        return {};
+    }
+    
+    std::vector<GLTFMaterial> materials= read_materials(data);
+    cgltf_free(data);
+    return materials;
+}
+
+
+std::vector<Image> read_gltf_images( const char *filename, const int width_max, const int height_max )
+{
+    printf("loading glTF images '%s'...\n", filename);
+    
+    cgltf_options options= { };
+    cgltf_data *data= nullptr;
+    cgltf_result code= cgltf_parse_file(&options, filename, &data);
+    if(code != cgltf_result_success)
+    {
+        printf("[error] loading glTF mesh '%s'...\n", filename);
+        return {};
+    }
+    
+    if(cgltf_validate(data) != cgltf_result_success)
+    {
+        printf("[error] invalid glTF mesh '%s'...\n", filename);
+        return {};
+    }
+    
+    if(data->images_count == 0)
+        return {};
+    
+    // detecte s'il faut charger aussi les buffers... textures internes / .glb
+    for(unsigned i= 0; i < data->images_count; i++)
+        if(!data->images[i].uri)
+        {
+            code= cgltf_load_buffers(&options, data, filename);
+            if(code != cgltf_result_success)
+            {
+                printf("[error] loading glTF internal images...\n");
+                cgltf_free(data);
+                return {};
+            }
+            
+            break;
+        }
+    
+    // marque les textures a convertir srgb -> rgb
+    std::vector<int> convert(data->images_count, 0);
+    for(unsigned i= 0; i < data->materials_count; i++)
+    {
+        cgltf_material *material= &data->materials[i];
+        if(material->has_pbr_metallic_roughness)
+        {
+            cgltf_pbr_metallic_roughness *pbr= &material->pbr_metallic_roughness;
+            
+            if(pbr->base_color_texture.texture && pbr->base_color_texture.texture->image)
+            {
+                int texture_id= int(std::distance(data->images, pbr->base_color_texture.texture->image));
+                convert[texture_id]= 1;
+            }
+            // les autres textures ne sont pas des couleurs...
+        }
+    }
+    
+    // charge toutes les images en parallele
+    std::vector<Image> images(data->images_count);
+    
+#pragma omp parallel for schedule(dynamic, 1)
+    for(unsigned i= 0; i < data->images_count; i++)
+    {
+        if(data->images[i].uri)
+        {
+            // charge le fichier
+            //~ printf("  [%u] %s\n", i, data->images[i].uri);
+            std::string image_filename= pathname(filename) + std::string(data->images[i].uri);
+            
+            stbi_ldr_to_hdr_scale(1.0);
+            stbi_ldr_to_hdr_gamma(1.0);
+            if(convert[i])
+                stbi_ldr_to_hdr_gamma(2.2);
+            
+            int width, height, channels;
+            float *tmp= stbi_loadf(image_filename.c_str(), &width, &height, &channels, 4);
+            assert(tmp);
+            
+            // \todo : remplacer le vector d'image par un pointeur et virer la copie...
+            // ou en profiter pour utiliser les conversion srgb -> rgb plus precises que gamma(2.2)...
+            images[i]= Image(width, height);
+            {
+                Image& image= images[i];
+                for(unsigned p= 0, offset= 0; p < image.size(); p++, offset+= 4)
+                {
+                    Color pixel= Color( 
+                        tmp[offset], 
+                        tmp[offset + 1],
+                        tmp[offset + 2],
+                        tmp[offset + 3]);
+                    image(p)= pixel;
+                }
+            }
+            
+            stbi_image_free(tmp);
+        }
+        else if(data->images[i].buffer_view)
+        {
+            // extraire l'image du glb...
+            cgltf_buffer_view *view= data->images[i].buffer_view;
+            assert(view->buffer->data);
+            //~ printf("  [%u] %s offset %lu\n", i, data->images[i].name, view->offset);
+            //~ printf("  [%u] %s\n", i, data->images[i].name);
+            
+            stbi_ldr_to_hdr_scale(1.0);
+            stbi_ldr_to_hdr_gamma(1.0);
+            if(convert[i])
+                stbi_ldr_to_hdr_gamma(2.2);
+            
+            int width, height, channels;
+            float *tmp= stbi_loadf_from_memory((const unsigned char *) view->buffer->data + view->offset, view->size, &width, &height, &channels, 4);
+            assert(tmp);
+          
+            //~ printf("  images[%u] '%s' %dx%dx%d...\n", i, data->images[i].name, width, height, channels);
+            // \todo : remplacer le vector d'image par un pointeur et virer la copie...
+            images[i]= Image(width, height);
+            {
+                Image& image= images[i];
+                for(unsigned p= 0, offset= 0; p < image.size(); p++, offset+= 4)
+                {
+                    Color pixel= Color( 
+                        tmp[offset], 
+                        tmp[offset + 1],
+                        tmp[offset + 2],
+                        tmp[offset + 3]);
+                    image(p)= pixel;
+                }
+            }
+            
+            stbi_image_free(tmp);
+        }
+        
+        // reduit la taille des textures, si necessaire...
+        if(width_max && height_max)
+        {
+            while(images[i].width() > width_max * 2 && images[i].height() > height_max * 2)
+                images[i]= downscale(images[i]);
+        }
+    }
+    
+    cgltf_free(data);
+    return images;
+}
+
+
+GLTFScene read_gltf_scene( const char *filename )
+{
+    printf("loading glTF scene '%s'...\n", filename);
+    
+    cgltf_options options= { };
+    cgltf_data *data= nullptr;
+    cgltf_result code= cgltf_parse_file(&options, filename, &data);
+    if(code != cgltf_result_success)
+    {
+        printf("[error] loading glTF mesh '%s'...\n", filename);
+        return { };
+    }
+    
+    if(cgltf_validate(data) != cgltf_result_success)
+    {
+        printf("[error] invalid glTF mesh '%s'...\n", filename);
+        return { };
+    }
+    
+    code= cgltf_load_buffers(&options, data, filename);
+    if(code != cgltf_result_success)
+    {
+        printf("[error] loading glTF buffers...\n");
+        return { };
+    }
+    
+    //
+    GLTFScene scene;
+    
+// etape 1 : construire les meshs et les groupes de triangles / primitives
+    int primitives_index= 0;
+    std::vector<float> buffer;
+    
+    // parcourir tous les meshs de la scene
+    for(unsigned mesh_id= 0; mesh_id < data->meshes_count; mesh_id++)
+    {
+        GLTFMesh m= { };
+        m.pmin= Point(FLT_MAX, FLT_MAX, FLT_MAX);
+        m.pmax= Point(-FLT_MAX, -FLT_MAX, -FLT_MAX);
+        
+        cgltf_mesh *mesh= &data->meshes[mesh_id];
+        // parcourir les groupes de triangles du mesh...
+        for(unsigned primitive_id= 0; primitive_id < mesh->primitives_count; primitive_id++)
+        {
+            cgltf_primitive *primitives= &mesh->primitives[primitive_id];
+            assert(primitives->type == cgltf_primitive_type_triangles);
+            
+            GLTFPrimitives p= { };
+            
+            // matiere associee au groupe de triangles
+            p.material_index= -1;
+            if(primitives->material)
+                p.material_index= std::distance(data->materials, primitives->material);
+            
+            // indices
+            if(primitives->indices)
+            {
+                for(unsigned i= 0; i < primitives->indices->count; i++)
+                    p.indices.push_back(cgltf_accessor_read_index(primitives->indices, i));
+                assert(p.indices.size() % 3 == 0);
+            }
+            
+            // attributs
+            for(unsigned attribute_id= 0; attribute_id < primitives->attributes_count; attribute_id++)
+            {
+                cgltf_attribute *attribute= &primitives->attributes[attribute_id];
+                
+                if(attribute->type == cgltf_attribute_type_position)
+                {
+                    assert(attribute->data->type == cgltf_type_vec3);
+                    
+                    buffer.resize(cgltf_accessor_unpack_floats(attribute->data, nullptr, 0));
+                    cgltf_accessor_unpack_floats(attribute->data, buffer.data(), buffer.size());
+                    
+                    // transforme les positions des sommets
+                    for(unsigned i= 0; i+2 < buffer.size(); i+= 3)
+                        p.positions.push_back( vec3(buffer[i], buffer[i+1], buffer[i+2]) );
+                    
+                #if 1
+                    // englobant des primitives
+                    assert(attribute->data->has_min);
+                    assert(attribute->data->has_max);
+                    p.pmin= Point(attribute->data->min[0], attribute->data->min[1], attribute->data->min[2]);
+                    p.pmax= Point(attribute->data->max[0], attribute->data->max[1], attribute->data->max[2]);
+                #else
+                    p.pmin= p.positions[0];
+                    p.pmax= p.positions[0];
+                    for(unsigned i= 1; i < p.positions.size(); i++)
+                    {
+                        p.pmin= min(p.pmin, p.positions[i]);
+                        p.pmax= max(p.pmax, p.positions[i]);
+                    }
+                #endif
+                    
+                    // englobant du mesh
+                    m.pmin= min(m.pmin, p.pmin);
+                    m.pmax= max(m.pmax, p.pmax);
+                }
+                
+                if(attribute->type == cgltf_attribute_type_normal)
+                {
+                    assert(attribute->data->type == cgltf_type_vec3);
+                    
+                    buffer.resize(cgltf_accessor_unpack_floats(attribute->data, nullptr, 0));
+                    cgltf_accessor_unpack_floats(attribute->data, buffer.data(), buffer.size());
+                    
+                    // transforme les normales des sommets
+                    for(unsigned i= 0; i+2 < buffer.size(); i+= 3)
+                        p.normals.push_back( vec3(buffer[i], buffer[i+1], buffer[i+2]) );
+                }
+                
+                if(attribute->type == cgltf_attribute_type_texcoord)
+                {
+                    assert(attribute->data->type == cgltf_type_vec2);
+                    
+                    buffer.resize(cgltf_accessor_unpack_floats(attribute->data, nullptr, 0));
+                    cgltf_accessor_unpack_floats(attribute->data, buffer.data(), buffer.size());
+                    
+                    for(unsigned i= 0; i+1 < buffer.size(); i+= 2)
+                        p.texcoords.push_back( vec2(buffer[i], buffer[i+1]) );
+                }
+            }
+            
+            p.primitives_index= primitives_index++;
+            m.primitives.push_back(p);
+        }
+        
+        scene.meshes.push_back(m);
+    }
+    
+// etape 2 : parcourir les noeuds, retrouver les transforms pour placer les meshes
+    for(unsigned node_id= 0; node_id < data->nodes_count; node_id++)
+    {
+        cgltf_node *node= &data->nodes[node_id];
+        if(node->mesh== nullptr)
+            // pas de mesh associe, rien a dessiner
+            continue;
+        
+        // recuperer la transformation pour placer le mesh dans la scene
+        float model_matrix[16];
+        cgltf_node_transform_world(node, model_matrix);
+        
+        Transform model;
+        model.column_major(model_matrix);       // gltf organise les 16 floats par colonne...
+        Transform normal= model.normal();       // transformation pour les normales
+        
+        int mesh_index= std::distance(data->meshes, node->mesh);
+        scene.nodes.push_back( {model, normal, mesh_index} );
+    }
+    
+// etape 3 : recuperer les autres infos...
+    scene.materials= read_materials(data);
+    scene.lights= read_lights(data);
+    scene.cameras= read_cameras(data);
+    
+// etape : nettoyage...
+    cgltf_free(data);
+    
+    return scene;
+}
+
+std::vector<GLTFInstances> GLTFScene::instances( ) const
+{
+    std::vector<GLTFInstances> instances(meshes.size());
+    for(unsigned i= 0; i < meshes.size(); i++)
+        instances[i].mesh_index= i;
+    
+    for(unsigned i= 0; i < nodes.size(); i++)
+    {
+        int index= nodes[i].mesh_index;
+        assert(index < int(instances.size()));
+        instances[index].transforms.push_back( nodes[i].model );
+    }
+    
+    return instances;
+}
+
+
+void GLTFScene::bounds( Point& pmin, Point& pmax ) const
+{
+    pmin= Point(FLT_MAX, FLT_MAX, FLT_MAX);
+    pmax= Point(-FLT_MAX, -FLT_MAX, -FLT_MAX);
+    
+    for(unsigned node_id= 0; node_id < nodes.size(); node_id++)
+    {
+        const GLTFNode& node= nodes[node_id];
+        const GLTFMesh& mesh= meshes[node.mesh_index];
+        
+        // transforme la bbox du mesh dans le repere la scene
+        for(int i= 0; i < 8; i++)
+        {
+            Point p= mesh.pmin;
+            if(i & 1) p.x= mesh.pmax.x;
+            if(i & 2) p.y= mesh.pmax.y;
+            if(i & 4) p.z= mesh.pmax.z;
+            
+            p= node.model(p);
+            pmin= min(pmin, p);
+            pmax= max(pmax, p);
+        }
+    }
+}
diff --git a/code/src/gltf/gltf.h b/code/src/gltf/gltf.h
new file mode 100644
index 0000000..12f4eee
--- /dev/null
+++ b/code/src/gltf/gltf.h
@@ -0,0 +1,160 @@
+
+//! \file gltf.h scene glTF.
+
+#pragma once
+
+#include <vector>
+
+#include "vec.h"
+#include "mat.h"
+#include "color.h"
+#include "image.h"
+
+
+//! description d'une camera.
+struct GLTFCamera
+{
+    float fov;
+    float aspect;
+    float znear;
+    float zfar;
+    
+    Transform view;
+    Transform projection;
+};
+
+//! charge un fichier .gltf renvoie les cameras.
+std::vector<GLTFCamera> read_gltf_cameras( const char *filename );
+
+//! description d'une source de lumiere.
+struct GLTFLight
+{
+    Point position;
+    Vector direction;
+    Color emission;
+    
+    // \todo transform et les autres parametres...
+};
+
+//! charge un fichier .gltf et renvoie les sources de lumiere ponctuelles.
+std::vector<GLTFLight> read_gltf_lights( const char *filename );
+
+/*! description d'une matiere PBR / Principled BRDF. 
+
+    cf specification glTF / implementation : https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#appendix-b-brdf-implementation
+    
+    utilise les extensions / parametres supplementaires :\n
+        - KHR_materials_ior : https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_ior
+        - KHR_materials_specular : https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_specular
+        - KHR_materials_transmission : https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_transmission
+        
+        - KHR_materials_clearcoat : https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_clearcoat
+ */
+
+struct GLTFMaterial
+{
+    Color color;                    //!< base color.
+    Color emission;                 //!< emission pour les sources de lumieres ou pas (= noir).
+    float metallic;                 //!< metallic / dielectrique.
+    float roughness;                //!< rugosite de la micro surface.
+    float transmission;             //!< transmission, transparent ou pas (= 0)
+    float ior;                      //!< indice de refraction des dielectriques ou pas (= 0)
+    float specular;                 //!< modification de la reflexion speculaire des dielectriques ou pas (= 0)
+    Color specular_color;           //!< modification de la reflexion speculaire des dielectriques ou pas (= 0)
+    float thickness;                //!< epaisseur des surfaces transparentes
+    float attenuation_distance;     //!< 
+    Color attenuation_color;        //!< 
+    // \todo coating
+    
+    int color_texture;              //!< indice de la texture ou -1. cf read_gltf_images() pour charger les textures dans le bon ordre...
+    int metallic_roughness_texture; //!< indice de la texture ou -1. les valeurs RGB representent les parametres du modele : B= metallic, G= roughness, et R= ambient occlusion.
+    int emission_texture;           //!< indice de la texture ou -1.
+    int occlusion_texture;          //!< indice de la texture ou -1.    // \todo probablement pas necessaire, cf canal rouge de metallic_roughness_texture
+    int normal_texture;             //!< indice de la texture ou -1.
+    int transmission_texture;       //!< indice de la texture ou -1.
+    int specular_texture;           //!< indice de la texture ou -1.
+    int specular_color_texture;     //!< indice de la texture ou -1.
+    int thickness_texture;
+    
+    GLTFMaterial( ) :
+        color(White()), emission(), metallic(), roughness(0.8), transmission(), ior(), specular(), specular_color(), thickness(), attenuation_distance(), attenuation_color(), 
+        color_texture(-1), metallic_roughness_texture(-1), emission_texture(-1), occlusion_texture(-1), normal_texture(-1),
+        transmission_texture(-1), specular_texture(-1), specular_color_texture(-1), thickness_texture(-1)
+    {}
+};
+
+//! charge un fichier .gltf et renvoie les matieres.
+std::vector<GLTFMaterial> read_gltf_materials( const char *filename );
+
+//! charge un fichier .gltf et charge les images referencees par les matieres.
+std::vector<Image> read_gltf_images( const char *filename, const int width= 0, const int height= 0 );
+
+
+//! groupe de triangles d'un maillage. chaque groupe est associe a une matiere.
+struct GLTFPrimitives
+{
+    int primitives_mode;    //!< triangles.
+    int primitives_index;   //!< indice unique.
+    int material_index;     //!< indice de la matiere des primitives.
+    
+    Point pmin, pmax;        //!< points extremes de l'englobant dans le repere objet
+    
+    // buffers...
+    std::vector<unsigned> indices;
+    std::vector<vec3> positions;
+    std::vector<vec2> texcoords;
+    std::vector<vec3> normals;
+};
+
+//! description d'un maillage.
+struct GLTFMesh
+{
+    std::vector<GLTFPrimitives> primitives; //!< groupes de triangles associes a une matiere.
+    Point pmin, pmax;        //!< points extremes de l'englobant dans le repere objet
+};
+
+//! instances d'un maillage.
+struct GLTFInstances
+{
+    std::vector<Transform> transforms;      //!< transformation model de chaque instance
+    int mesh_index;                         //!< indice du maillage instancie.
+};
+
+//! position et orientation d'un maillage dans la scene.
+struct GLTFNode
+{
+    Transform model;                        //!< transformation model pour les positions des sommets.
+    Transform normal;                        //!< transformation model pour les normales des sommets.
+    int mesh_index;                         //!< indice du maillage.
+};
+
+
+/*! representation d'une scene statique glTF.
+
+    resume du format glTF : https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/README.md
+    
+    specification complete : https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html
+    
+    parser gltf : https://github.com/jkuhlmann/cgltf
+    
+    une scene est un ensemble de maillages places et orientes dans un repere.
+    un GLTFNode permet de dessiner un maillage GLTFMesh a sa place.
+    un maillage est un ensemble de groupes de triangles / primitives. cf GLTFPrimitives.
+    un groupe de primitives est associe a une matiere. cf GLTFMaterial.
+ */
+struct GLTFScene
+{
+    std::vector<GLTFMesh> meshes;           //!< ensemble de maillages.
+    std::vector<GLTFNode> nodes;            //!< noeuds / position et orientation des maillages dans la scene.
+    
+    std::vector<GLTFMaterial> materials;    //!< matieres.
+    std::vector<GLTFLight> lights;          //!< lumieres.
+    std::vector<GLTFCamera> cameras;        //!< cameras.
+    
+    void bounds( Point& pmin, Point& pmax) const;   //!< calcule les points extremes de la scene, utile pour regler un orbiter.
+    std::vector<GLTFInstances> instances( ) const;  //!< regroupe les instances de chaque maillage.
+};
+
+//! charge un fichier .gltf et construit une scene statique, sans animation.
+GLTFScene read_gltf_scene( const char *filename );
+
diff --git a/code/src/gltf/scene.cpp b/code/src/gltf/scene.cpp
new file mode 100644
index 0000000..f82c2ae
--- /dev/null
+++ b/code/src/gltf/scene.cpp
@@ -0,0 +1,289 @@
+
+#include "gltf/scene.h"
+
+
+Scene read_scene( const char *filename )
+{
+    Scene scene;
+    scene.gltf= read_gltf_scene(filename);
+    
+    // camera
+    if(scene.gltf.cameras.empty())
+        return {};  // pas de camera, pas d'image
+    scene.camera= scene.gltf.cameras[0];
+
+    // extrait les triangles 
+    if(scene.gltf.nodes.empty())
+        return {};  // pas de triangles, pas d'image
+    
+    std::vector<Triangle> triangles;
+    std::vector<Source> sources;
+    for(unsigned node_id= 0; node_id < scene.gltf.nodes.size(); node_id++)
+    {
+        const GLTFNode& node= scene.gltf.nodes[node_id];
+        
+        const Transform& model= node.model;
+        int mesh_id= node.mesh_index;
+        
+        const GLTFMesh& mesh= scene.gltf.meshes[mesh_id];
+        for(unsigned primitive_id= 0; primitive_id < mesh.primitives.size(); primitive_id++)
+        {
+            const GLTFPrimitives& primitives= mesh.primitives[primitive_id];
+            
+            int material_id= primitives.material_index;
+            assert(material_id != -1);
+            const GLTFMaterial& material= scene.gltf.materials[material_id];
+            bool emissive= (material.emission.max() > 0);
+            
+            for(unsigned i= 0; i +2 < primitives.indices.size(); i+= 3)
+            {
+                // indice des sommets
+                int a= primitives.indices[i];
+                int b= primitives.indices[i+1];
+                int c= primitives.indices[i+2];
+                
+                // transforme les sommets dans le repere de la scene
+                Point pa= model( Point(primitives.positions[a]) );
+                Point pb= model( Point(primitives.positions[b]) );
+                Point pc= model( Point(primitives.positions[c]) );
+                
+                // verifie que le triangle n'est pas degenere
+                float area= length( cross( Vector(pa, pb), Vector(pa, pc) ) );
+                if(area > 0)
+                {
+                    triangles.push_back( Triangle(pa, pb, pc, node_id, mesh_id, primitive_id, i/3) );
+                    
+                    // construit aussi les sources / triangles emissifs
+                    if(emissive)
+                        sources.push_back( Source(pa, pb, pc, material.emission) );
+                }
+            }
+        }
+    }
+    assert(triangles.size());
+    
+    // et construit le bvh
+    scene.bvh.build(triangles);
+    // et la cdf des sources
+    scene.sources.build(sources);
+    
+    return scene;
+}
+
+
+int read_textures( const char *filename, Scene& scene, const int width, const int height )
+{
+    std::vector<Image> images= read_gltf_images(filename, width, height);
+    
+    scene.textures.resize(images.size());
+    
+#pragma omp parallel for schedule(dynamic, 1)
+    for(unsigned i=0; i < images.size(); i++)
+    {
+        scene.textures[i]= Texture(images[i]);
+        images[i]= Image();  // nettoyage...
+    }
+    
+    // filtrage des textures
+    scene.image_width= width;
+    scene.image_height= height;
+    scene.pixel_cone_angle= std::atan( std::tan(radians(scene.camera.fov)) / scene.image_height );
+    scene.view= scene.camera.view;  // transformation dans le repere camera pour evaluer la distance / lod
+    
+    printf("%d textures...\n", int(scene.textures.size()));
+    return int(scene.textures.size());
+}
+
+const GLTFMaterial& Scene::material( const Hit& hit ) const 
+{
+    assert(bool(hit));
+    const GLTFMesh& mesh= gltf.meshes[hit.mesh_id];
+    const GLTFPrimitives& primitives= mesh.primitives[hit.primitive_id];
+    
+    int id= primitives.material_index;
+    assert(id != -1);
+    return gltf.materials[id];
+}
+
+float Scene::triangle_area( const Hit& hit ) const
+{
+    assert(bool(hit));
+    const GLTFNode& node= gltf.nodes[hit.node_id];
+    const GLTFMesh& mesh= gltf.meshes[hit.mesh_id];
+    const GLTFPrimitives& primitives= mesh.primitives[hit.primitive_id];
+    
+    // indice des sommets
+    int first= 3*hit.triangle_id;
+    int a= primitives.indices[first];
+    int b= primitives.indices[first+1];
+    int c= primitives.indices[first+2];
+    
+    // positions des sommets
+    assert(primitives.positions.size());
+    Point pa= node.model( Point(primitives.positions[a]) );
+    Point pb= node.model( Point(primitives.positions[b]) );
+    Point pc= node.model( Point(primitives.positions[c]) );
+    Vector ng= cross( Vector(pa, pb), Vector(pa, pc) );
+    return length(ng) / 2;
+}
+
+
+Brdf Scene::brdf( const Hit& hit, const Vector& n ) const
+{
+    assert(bool(hit));
+    
+    const GLTFMaterial& m= material(hit);
+    //~ Color color= White();
+    Color color= m.color;
+    float roughness= m.roughness;
+    float metallic= m.metallic;
+    //~ float roughness= 1;
+    //~ float metallic= 1;
+    
+    // ajuste les parametres en fonction des textures...
+    if(m.color_texture != -1 || m.metallic_roughness_texture != -1)
+    {
+        vec3 uv_lod= texcoords_lod(hit);
+        if(m.color_texture != -1)
+            color= color * textures[m.color_texture].sample(uv_lod.x, uv_lod.y, uv_lod.z);
+        
+        if(m.metallic_roughness_texture != -1)
+        {
+            Color pixel= textures[m.metallic_roughness_texture].sample(uv_lod.x, uv_lod.y, uv_lod.z);
+            metallic= metallic * pixel.b;
+            roughness= roughness * pixel.g;
+        }
+    }
+    
+    return Brdf(n, color, metallic, roughness);
+}
+
+
+// renvoie la normale interpolee au point d'intersection
+Point Scene::position( const Hit& hit ) const 
+{
+    assert(bool(hit));
+    const GLTFNode& node= gltf.nodes[hit.node_id];
+    const GLTFMesh& mesh= gltf.meshes[hit.mesh_id];
+    const GLTFPrimitives& primitives= mesh.primitives[hit.primitive_id];
+    
+    // indice des sommets
+    int first= 3*hit.triangle_id;
+    int a= primitives.indices[first];
+    int b= primitives.indices[first+1];
+    int c= primitives.indices[first+2];
+    
+    // positions des sommets
+    assert(primitives.positions.size());
+    Point pa= primitives.positions[a];
+    Point pb= primitives.positions[b];
+    Point pc= primitives.positions[c];
+    
+    // interpole au point d'intersection
+    Point p= (1 - hit.u - hit.v) * pa + hit.u * pb + hit.v * pc;
+    
+    // transforme dans le repere de la scene
+    return node.model(p);
+}
+
+// renvoie les coordonnees de texture interpolee au point d'intersection
+vec2 Scene::texcoords( const Hit& hit ) const
+{
+    assert(bool(hit));
+    const GLTFMesh& mesh= gltf.meshes[hit.mesh_id];
+    const GLTFPrimitives& primitives= mesh.primitives[hit.primitive_id];
+    
+    // indice des sommets
+    int first= 3*hit.triangle_id;
+    int a= primitives.indices[first];
+    int b= primitives.indices[first+1];
+    int c= primitives.indices[first+2];
+
+    // texcoords des sommets
+    assert(primitives.texcoords.size());
+    vec2 ta= primitives.texcoords[a];
+    vec2 tb= primitives.texcoords[b];
+    vec2 tc= primitives.texcoords[c];
+    
+    // interpole au point d'intersection
+    float tx= (1 - hit.u - hit.v) * ta.x + hit.u * tb.x + hit.v * tc.x;
+    float ty= (1 - hit.u - hit.v) * ta.y + hit.u * tb.y + hit.v * tc.y;
+    return vec2(tx, ty);
+}
+
+
+// renvoie les coordonnees de texture interpolee au point d'intersection + lod
+vec3 Scene::texcoords_lod( const Hit& hit ) const
+{
+    assert(bool(hit));
+    const GLTFNode& node= gltf.nodes[hit.node_id];    
+    const GLTFMesh& mesh= gltf.meshes[hit.mesh_id];
+    const GLTFPrimitives& primitives= mesh.primitives[hit.primitive_id];
+    
+    // indice des sommets
+    int first= 3*hit.triangle_id;
+    int a= primitives.indices[first];
+    int b= primitives.indices[first+1];
+    int c= primitives.indices[first+2];
+
+    // texcoords
+    assert(primitives.texcoords.size());
+    vec2 ta= primitives.texcoords[a];
+    vec2 tb= primitives.texcoords[b];
+    vec2 tc= primitives.texcoords[c];
+    
+    float tx= (1 - hit.u - hit.v) * ta.x + hit.u * tb.x + hit.v * tc.x;
+    float ty= (1 - hit.u - hit.v) * ta.y + hit.u * tb.y + hit.v * tc.y;
+    
+    // positions 
+    assert(primitives.positions.size());
+    Point pa= Point(primitives.positions[a]);
+    Point pb= Point(primitives.positions[b]);
+    Point pc= Point(primitives.positions[c]);
+    Point p= (1 - hit.u - hit.v) * pa + hit.u * pb + hit.v * pc;
+    
+    Transform mv= view * node.model;
+    Vector d= Vector( mv(p) );
+    
+    // estime le filtrage des textures
+    //   "Texture Level of Detail Strategies for Real-Time Ray Tracing", ray tracing gems 1, chapitre 20
+    //   https://media.contentapi.ea.com/content/dam/ea/seed/presentations/2019-ray-tracing-gems-chapter-20-akenine-moller-et-al.pdf
+    float texarea= length( cross( Vector(Point(ta, 0), Point(tb, 0)), Vector(Point(ta, 0), Point(tc, 0)) ));
+    float area= length( cross( Vector(pa, pb), Vector(pa, pc) ) );
+    float lod= std::log2( std::sqrt(texarea/area) * pixel_cone_angle * length(d) );
+    // todo stocker area dans les triangles du bvh ??
+    
+    return vec3(tx, ty, lod);
+    //~ return vec3(tx, ty, 0);
+}
+
+
+// renvoie la normale interpolee au point d'intersection
+Vector Scene::normal( const Hit& hit ) const 
+{
+    assert(bool(hit));
+    const GLTFNode& node= gltf.nodes[hit.node_id];
+    const GLTFMesh& mesh= gltf.meshes[hit.mesh_id];
+    const GLTFPrimitives& primitives= mesh.primitives[hit.primitive_id];
+    
+    // indice des sommets
+    int first= 3*hit.triangle_id;
+    int a= primitives.indices[first];
+    int b= primitives.indices[first+1];
+    int c= primitives.indices[first+2];
+    
+    // normales des sommets
+    assert(primitives.normals.size());
+    Vector na= primitives.normals[a];
+    Vector nb= primitives.normals[b];
+    Vector nc= primitives.normals[c];
+    
+    // interpole la normale au point d'intersection
+    Vector n= (1 - hit.u - hit.v) * na + hit.u * nb + hit.v * nc;
+    
+    // transforme la normale dans le repere de la scene
+    return normalize( node.normal(n) );
+}
+
+//~ Source& Scene::source( const Hit& hit );   // todo
+
diff --git a/code/src/gltf/scene.h b/code/src/gltf/scene.h
new file mode 100644
index 0000000..c2c6f42
--- /dev/null
+++ b/code/src/gltf/scene.h
@@ -0,0 +1,67 @@
+
+#pragma once
+
+#include <cassert>
+#include <random>
+
+#include "vec.h"
+#include "mat.h"
+#include "gltf/gltf.h"
+#include "gltf/bvh.h"
+#include "gltf/brdf.h"
+#include "gltf/sources.h"
+#include "gltf/texture.h"
+
+
+struct Scene
+{
+    GLTFScene gltf;
+    GLTFCamera camera;
+    
+    BVH bvh;
+    Sources sources;
+    
+    // textures
+    std::vector<Texture> textures;
+    
+    // filtrage
+    Transform view;
+    int image_width, image_height;
+    float pixel_cone_angle;
+    
+    // renvoie la matiere du point d'intersection
+    const GLTFMaterial& material( const Hit& hit ) const;
+    float triangle_area( const Hit& hit ) const;
+    
+    // renvoie la brdf du point d'intersection
+    Brdf brdf( const Hit& hit, const Vector& n ) const;
+    
+    // renvoie les coordonnees de texture interpolee au point d'intersection + lod
+    vec3 texcoords_lod( const Hit& hit ) const;
+    
+    // renvoie la normale interpolee au point d'intersection
+    Vector normal( const Hit& hit ) const;
+    
+    // renvoie les coordonnees de texture interpolees au point d'intersection
+    vec2 texcoords( const Hit& hit ) const;
+    
+    // renvoie le point d'intersection interpole sur le triangle.
+    Point position( const Hit& hit ) const;
+    
+    // renvoie le point d'intersection interpole sur le rayon.
+    Point position( const Hit& hit, const Ray& ray ) const { return ray(hit); }
+    
+    //~ Source& source( const Hit& hit );   // todo
+    
+    bool visible( const Point& p, const Point& q ) const { return bvh.visible(p, q); }
+    bool visible( const Point& p, const Vector& d ) const { return bvh.visible(p, d); }
+    Hit intersect( const Ray& ray ) const { return bvh.intersect(ray); }
+    
+    // anyhit filter, cf alpha_filter
+    template< typename Filter > bool visible( const Point& p, const Vector& d, const Filter& filter ) const { return bvh.visible(p, d, filter); }
+    template< typename Filter > Hit intersect( const Ray& ray, const Filter& filter ) const { return bvh.intersect(ray, filter); }
+};
+
+
+Scene read_scene( const char *filename );
+int read_textures( const char *filename, Scene& scene, const int width, const int height );
diff --git a/code/src/gltf/sources.h b/code/src/gltf/sources.h
new file mode 100644
index 0000000..7777ae2
--- /dev/null
+++ b/code/src/gltf/sources.h
@@ -0,0 +1,166 @@
+
+#pragma once
+
+#include <unordered_map>
+#include <vector>
+
+#include "vec.h"
+#include "color.h"
+
+
+// triangle abc + emission
+struct Source
+{
+    Point a, b, c;
+    Color emission;
+    Vector n;   // normale
+    float area; // aire
+    
+    Source( ) : a(), b(), c(), emission(), n(), area() {}
+    
+    Source( const Point& _a, const Point& _b, const Point& _c, const Color& _color ) : a(_a), b(_b), c(_c), emission(_color)
+    {
+       // normale geometrique du triangle abc, produit vectoriel des aretes ab et ac
+        Vector ng= cross(Vector(a, b), Vector(a, c));
+        n= normalize(ng);
+        area= length(ng) / 2;
+        
+        assert(area * emission.max() > 0);
+    }
+    
+    Point sample( const float u1, const float u2 ) const
+    {
+    #if 0
+        // cf GI compendium eq 18, https://people.cs.kuleuven.be/~philip.dutre/GI/TotalCompendium.pdf
+        // ou PBRT http://www.pbr-book.org/3ed-2018/Monte_Carlo_Integration/2D_Sampling_with_Multidimensional_Transformations.html#SamplingaTriangle
+        float r1= std::sqrt(u1);
+        float alpha= 1 - r1;
+        float beta= (1 - u2) * r1;
+        float gamma= u2 * r1;
+        
+        return alpha*a + beta*b + gamma*c;
+    #else
+        
+        // "A Low-Distortion Map Between Triangle and Square"
+        // cf https://pharr.org/matt/blog/2019/03/13/triangle-sampling-1.5.html
+        // cf https://drive.google.com/file/d/1J-183vt4BrN9wmqItECIjjLIKwm29qSg/view
+        float b0= u1 / 2;
+        float b1= u2 / 2;
+        float offset= b1 - b0;
+        if(offset > 0)
+            b1= b1 + offset;
+        else
+            b0= b0 - offset;
+        float b2= 1 - b0 - b1;
+        
+        return b0*a + b1*b + b2*c;
+    #endif
+    }
+    
+    float pdf( const Point& p ) const
+    {
+        // todo : devrait renvoyer 0 pour les points a l'exterieur du triangle...
+        return 1 / area;
+    }
+};
+
+
+// ensemble de sources
+struct Sources
+{
+    std::vector<Source> sources;
+    std::vector<float> cdf;
+    float area;         // aire totale des sources
+    
+    void build( const std::vector<Source>& triangles )
+    {
+        area= 0;
+        sources.clear();
+        for(unsigned id= 0; id < triangles.size(); id++)
+        {
+            if(triangles[id].area > 0)
+            {
+                area= area + triangles[id].area;
+                
+                sources.push_back( triangles[id] );
+                cdf.push_back( area );
+            }
+        }
+        
+        printf("%d emissive triangles...\n", int(sources.size()));
+    }
+    
+    int count( ) const { return int(sources.size()); }
+    const Source& operator() ( const int id ) const { assert(id >= 0); assert(id < int(sources.size())); return sources[id]; }
+    
+    const Source& sample( const float& u1 ) const
+    {
+        float r= u1 * area;
+        
+        // recherche dichotomique
+        int begin= 0;
+        int end= int(cdf.size()) -1;
+        while(begin < end)
+        {
+            int m= (begin + end) / 2;
+            if(cdf[m] < r)
+               begin= m+1;
+            else
+               end= m;
+        }
+        assert(begin >= 0 && begin < int(cdf.size()));
+        
+        return sources[begin];
+    }
+    
+    const Source& sample_reuse( float& u1 ) const
+    {
+        float r= u1 * area;
+        
+        // recherche dichotomique
+        int begin= 0;
+        int end= int(cdf.size()) -1;
+        while(begin < end)
+        {
+            int m= (begin + end) / 2;
+            if(cdf[m] < r)
+               begin= m+1;
+            else
+               end= m;
+        }
+        assert(begin >= 0 && begin < int(cdf.size()));
+        
+        #if 0
+        {
+            // check
+            int i;
+            for(i= 0; i < int(cdf.size()); i++)
+                if(r <= cdf[i])
+                    break;
+            
+            if(i < int(cdf.size()) && begin != i)
+            {
+                #pragma omp critical
+                {
+                    printf("i %u %f < %f < %f\n", i, (i-1 >= 0) ? cdf[i-1] : 0, r, cdf[i]);
+                    printf("b %u %f < %f < %f\n", begin, (begin-1 >= 0) ? cdf[begin-1] : 0, r, cdf[begin]);
+                    exit(1);
+                }
+            }
+        }
+        #endif
+        
+        // renormalise u1
+        if(begin > 0)
+            u1= (r - cdf[begin-1]) / (cdf[begin] - cdf[begin-1]);
+        else
+            u1= r / cdf[begin];
+        
+        return sources[begin];
+    }
+    
+    float pdf( const Source& s ) const
+    {
+        return s.area / area;
+    }
+};
diff --git a/code/src/gltf/texture.h b/code/src/gltf/texture.h
new file mode 100644
index 0000000..d300d98
--- /dev/null
+++ b/code/src/gltf/texture.h
@@ -0,0 +1,148 @@
+
+#pragma once
+
+#include <vector>
+
+#include "image.h"
+#include "image_io.h"
+
+
+struct Texture
+{
+    std::vector<Image> mips;
+    bool opaque;
+    
+    Texture( ) : mips(), opaque(true) {}
+    
+    Texture( const Image& mip0 ) : mips(), opaque(true)
+    {
+        assert(mip0.size());
+        mips.push_back(mip0);
+        
+        // verifie l'opacite de la texture...
+        for(unsigned i= 0; i < mip0.size(); i++)
+            if(mip0(i).a < float(0.5))
+            {
+                opaque= false;
+                break;
+            }
+        
+        Image mip= mip0;
+        while(mip.width() / 2 > 1 || mip.height() / 2 > 1)
+        {
+            mip= downscale(mip);
+            mips.push_back(mip);
+        }
+    }
+    
+    Color sample( const float u, const float v ) const
+    {
+        return sample_repeat(u, v, 0);
+    }
+    
+    Color sample( const float u, const float v, const float lod ) const
+    {
+        return sample_repeat(u, v, lod);        // par defaut
+    }   
+    
+    // adressage des textures lorsque les coordonnees ne sont pas entre 0 et 1
+    // https://registry.khronos.org/OpenGL/specs/gl/glspec46.core.pdf#subsection.8.14.2
+    int clamp( const int x, const int size ) const
+    {
+        if(x < 0) return 0;
+        if(x > size) return size;
+        return x;
+    }
+    
+#if 0
+    // % n'est pas modulo...
+    int mod( const int x, const int size ) const
+    {
+        return (x % size + size) % size;
+    }
+    
+    int nearest( const int x, const int size ) const
+    {
+        return x;
+    }
+    
+    int repeat( const int x, const int size ) const
+    {
+        return mod(x, size);
+    }
+    
+    int mirror( const int x ) const
+    {
+        if(x >= 0) return x;
+        return -(1 + x);
+    }
+    
+    int mirror_repeat( const int x, const int size ) const
+    {
+        return (size - 1) + mirror(mod(x, 2*size) - size);
+    }
+#else
+    float mod( const float x, const int size ) const
+    {
+        return std::fmod(std::abs(x), float(size));
+    }
+    
+    float nearest( const float x, const int size ) const
+    {
+        return std::floor(std::abs(x));
+    }
+    
+    float repeat( const float x, const int size ) const
+    {
+        return mod(x, size);
+    }
+    
+    float mirror( const float x ) const
+    {
+        if(x >= 0) return x;
+        return -(1 + x);
+    }
+    
+    float mirror_repeat( const float x, const int size ) const
+    {
+        return mod(x, size);
+    }
+    
+#endif
+
+    // cf GL_NEAREST
+    Color sample_nearest( const float u, const float v, const float lod ) const
+    {
+        int level= clamp(std::floor(lod), mips.size() -1);
+        int w= mips[level].width();
+        int h= mips[level].height();
+        return mips[level].sample(nearest(u * w, w), nearest(v * h, h));
+    }
+    
+    // cf GL_REPEAT
+    Color sample_repeat( const float u, const float v, const float lod ) const
+    {
+        int level= clamp(std::floor(lod), mips.size() -1);
+        int w= mips[level].width();
+        int h= mips[level].height();
+        return mips[level].sample(repeat(u * w, w), repeat(v * h, h));
+    }
+    
+    //~ // cf GL_MIRRORED_REPEAT
+    //~ Color sample_mirror_repeat( const float u, const float v, const float lod ) const
+    //~ {
+        //~ int level= clamp(std::floor(lod), mips.size() -1);
+        //~ int w= mips[level].width();
+        //~ int h= mips[level].height();
+        //~ return mips[level].sample(mirror_repeat(u * w, w), mirror_repeat(v * h, h));
+    //~ }
+    
+    // cf GL_CLAMP_TO_XXX
+    Color sample_clamp( const float u, const float v, const float lod ) const
+    {
+        int level= clamp(std::floor(lod), mips.size() -1);
+        int w= mips[level].width();
+        int h= mips[level].height();
+        return mips[level].sample(clamp(u * w, w), clamp(v * h, h));
+    }
+};
diff --git a/code/src/image.h b/code/src/image.h
new file mode 100644
index 0000000..d72b487
--- /dev/null
+++ b/code/src/image.h
@@ -0,0 +1,126 @@
+
+#pragma once
+
+#include <cmath>
+#include <cassert>
+#include <vector>
+#include <algorithm>
+
+#include "color.h"
+
+
+//! \addtogroup image utilitaires pour manipuler des images
+///@{
+
+//! \file
+//! manipulation simplifiee d'images
+
+//! representation d'une image.
+class Image
+{
+protected:
+    std::vector<Color> m_pixels;
+    int m_width;
+    int m_height;
+
+public:
+    Image( ) : m_pixels(), m_width(0), m_height(0) {}
+    Image( const int w, const int h, const Color& color= Black() ) : m_pixels(w*h, color), m_width(w), m_height(h) {}
+    
+    /*! renvoie une reference sur la couleur d'un pixel de l'image.
+    permet de modifier et/ou de connaitre la couleur d'un pixel :
+    \code
+    Image image(512, 512);
+    
+    image(10, 10)= Red();               // le pixel (10, 10) devient rouge
+    image(0, 0)= image(10, 10);         // le pixel (0, 0) recupere la couleur du pixel (10, 10)
+    \endcode
+    */
+    Color& operator() ( const int x, const int y )
+    {
+        return m_pixels[offset(x, y)];
+    }
+    
+    //! renvoie la couleur d'un pixel de l'image (image non modifiable).
+    Color operator() ( const int x, const int y ) const
+    {
+        return m_pixels[offset(x, y)];
+    }
+    
+    //! renvoie une reference sur le ieme pixel de l'image.
+    Color& operator() ( const unsigned offset )
+    {
+        assert(offset < m_pixels.size());
+        return m_pixels[offset];
+    }
+    
+    //! renvoie lacouleur du ieme pixel de l'image.
+    Color operator() ( const unsigned offset ) const
+    {
+        assert(offset < m_pixels.size());
+        return m_pixels[offset];
+    }
+    
+    //! renvoie la couleur interpolee a la position (x, y) [0 .. width]x[0 .. height].
+    Color sample( const float x, const float y ) const
+    {
+        assert(x >= 0 && x < m_width);
+        assert(y>= 0 && y < m_height);
+        
+        // interpolation bilineaire 
+        int ix= x;
+        int iy= y;
+        float u= x - std::floor(x);
+        float v= y - std::floor(y);
+        
+        return (*this)(ix, iy)    * ((1 - u) * (1 - v))
+            + (*this)(ix+1, iy)   * (u       * (1 - v))
+            + (*this)(ix, iy+1)   * ((1 - u) * v)
+            + (*this)(ix+1, iy+1) * (u       * v);
+    }
+    
+    //! renvoie la couleur interpolee aux coordonnees normalisees (x, y) [0 .. 1]x[0 .. 1].
+    Color texture( const float x, const float y ) const
+    {
+        return sample(x * m_width, y * m_height);
+    }
+    
+    //! renvoie un const pointeur sur le stockage des couleurs des pixels.
+    const float *data( ) const
+    {
+        assert(!m_pixels.empty());
+        return (const float *) m_pixels.data();
+    }
+    
+    //! renvoie un pointeur sur le stockage des couleurs des pixels.
+    float *data( )
+    {
+        assert(!m_pixels.empty());
+        return (float *) m_pixels.data();
+    }
+    
+    //! renvoie la largeur de l'image.
+    int width( ) const { return m_width; }
+    //! renvoie la hauteur de l'image.
+    int height( ) const { return m_height; }
+    //! renvoie le nombre de pixels de l'image.
+    unsigned size( ) const { return m_width * m_height; }
+    
+    //! renvoie l'indice du pixel (x, y) [0 .. width]x[0 .. height].
+    //! renvoie le pixel le plus proche si (x, y) est en dehors de l'image...
+    unsigned offset( const int x, const int y ) const
+    {
+        int px= x;
+        if(px < 0) px= 0;
+        if(px > m_width-1) px= m_width-1;
+        int py= y;
+        if(py < 0) py= 0;
+        if(py > m_height-1) py= m_height-1;
+        
+        unsigned p= py * m_width + px;
+        assert(p < m_pixels.size());
+        return p;
+    }
+};
+
+///@}
diff --git a/code/src/image_io.cpp b/code/src/image_io.cpp
new file mode 100644
index 0000000..a9f7b7c
--- /dev/null
+++ b/code/src/image_io.cpp
@@ -0,0 +1,313 @@
+
+#include <cfloat>
+
+#include "color.h"
+#include "image.h"
+
+#define STB_IMAGE_IMPLEMENTATION
+#include "stb_image.h"
+
+#define STB_IMAGE_WRITE_IMPLEMENTATION
+#include "stb_image_write.h"
+
+
+float range( const Image& image )
+{
+    float gmin= FLT_MAX;
+    float gmax= 0;
+    for(unsigned i= 0; i < image.size(); i++)
+    {
+        Color color= image(i);
+        float g= color.r + color.g + color.b;
+        
+        if(g < gmin) gmin= g;
+        if(g > gmax) gmax= g;
+    }
+    
+    // \todo utiliser un log2 pour l'histogramme
+    int bins[100] = {};
+    for(unsigned i= 0; i < image.size(); i++)
+   {
+        Color color= image(i);
+        float g= color.r + color.g + color.b;
+        
+        int b= (g - gmin) * 100 / (gmax - gmin);
+        if(b >= 99) b= 99;
+        if(b < 0) b= 0;
+        bins[b]++;
+    }
+    
+    float saturation= 0;
+    float qbins= 0;
+    for(unsigned i= 0; i < 100; i++)
+    {
+        qbins= qbins + float(bins[i]) / float(image.size());
+        if(qbins > .75f)
+            return gmin + float(i+1) / 100 * (gmax - gmin);
+    }
+    
+    return gmax;
+}
+
+
+Image tone( const Image& image, const float saturation )
+{
+    Image tmp(image.width(), image.height());
+    
+    float k= 1 / std::pow(saturation, 1 / float(2.2));
+    for(unsigned i= 0; i < image.size(); i++)
+    {
+        Color color= image(i);
+        if(std::isnan(color.r) || std::isnan(color.g) || std::isnan(color.b))
+            // marque les pixels pourris avec une couleur improbable...            
+            color= Color(1, 0, 1);
+        else
+            // sinon transformation rgb -> srgb, mais preserve alpha, pas de transformation...
+            color= srgb(k * color);
+        
+        tmp(i)= Color(color, 1);
+    }
+    
+    return tmp;
+}
+
+
+Image read_image( const char *filename, const bool flipY )
+{
+    stbi_set_flip_vertically_on_load(flipY);
+    
+    if(!stbi_is_hdr(filename))
+    {
+        int width, height, channels;
+        unsigned char *data= stbi_load(filename, &width, &height, &channels, 4);
+        if(!data)
+        {
+            printf("[error] loading '%s'...\n", filename);
+            return {};
+        }
+        
+        Image image(width, height);
+        for(unsigned i= 0, offset= 0; i < image.size(); i++, offset+= 4)
+        {
+            Color pixel= Color( 
+                data[offset], 
+                data[offset + 1],
+                data[offset + 2],
+                data[offset + 3]) / 255;
+            image(i)= pixel;
+        }
+        
+        stbi_image_free(data);
+        return image;
+        
+        // \todo utiliser stbi_loadf() dans tous les cas, + parametres de conversion
+        // cf read_gltf_images()...
+        //     stbi_ldr_to_hdr_scale(1.0f);
+        //     stbi_ldr_to_hdr_gamma(2.2f);
+        
+    }
+    else
+    {
+        int width, height, channels;
+        float *data= stbi_loadf(filename, &width, &height, &channels, 4);
+        if(!data)
+        {
+            printf("[error] loading '%s'...\n", filename);
+            return {};
+        }
+        
+        Image image(width, height);
+        for(unsigned i= 0, offset= 0; i < image.size(); i++, offset+= 4)
+        {
+            Color pixel= Color( 
+                data[offset], 
+                data[offset + 1],
+                data[offset + 2],
+                data[offset + 3]);
+            image(i)= pixel;
+        }
+        
+        stbi_image_free(data);
+        return image;
+    }
+    
+    return {};
+}
+
+inline float clamp( const float x, const float min, const float max )
+{
+    if(x < min) return min;
+    else if(x > max) return max;
+    else return x;
+}
+
+
+bool write_image_png( const Image& image, const char *filename, const bool flipY )
+{
+    if(image.size() == 0)
+        return false;
+    
+    std::vector<unsigned char> tmp(image.width()*image.height()*4);
+    for(unsigned i= 0, offset= 0; i < image.size(); i++, offset+= 4)
+    {
+        Color pixel= image(i) * 255;
+        tmp[offset   ]= clamp(pixel.r, 0, 255);
+        tmp[offset +1]= clamp(pixel.g, 0, 255);
+        tmp[offset +2]= clamp(pixel.b, 0, 255);
+        tmp[offset +3]= clamp(pixel.a, 0, 255);
+    }
+    
+    stbi_flip_vertically_on_write(flipY);
+    return stbi_write_png(filename, image.width(), image.height(), 4, tmp.data(), image.width() * 4) != 0;
+}
+
+bool write_image( const Image& image, const char *filename, const bool flipY )
+{
+    return write_image_png(image, filename, flipY );
+}
+
+bool write_image_bmp( const Image& image, const char *filename, const bool flipY )
+{
+    if(image.size() == 0)
+        return false;
+    
+    std::vector<unsigned char> tmp(image.width()*image.height()*4);
+    for(unsigned i= 0, offset= 0; i < image.size(); i++, offset+= 4)
+    {
+        Color pixel= image(i) * 255;
+        tmp[offset   ]= clamp(pixel.r, 0, 255);
+        tmp[offset +1]= clamp(pixel.g, 0, 255);
+        tmp[offset +2]= clamp(pixel.b, 0, 255);
+        tmp[offset +3]= clamp(pixel.a, 0, 255);
+    }
+    
+    stbi_flip_vertically_on_write(flipY);
+    return stbi_write_bmp(filename, image.width(), image.height(), 4, tmp.data()) != 0;
+}
+
+bool write_image_hdr( const Image& image, const char *filename, const bool flipY )
+{
+    if(image.size() == 0)
+        return false;
+    
+    stbi_flip_vertically_on_write(flipY);
+    return stbi_write_hdr(filename, image.width(), image.height(), 4, image.data()) != 0;
+}
+
+
+bool write_image_pfm( const Image& image, const char *filename, const bool flipY )
+{
+    if(image.size() == 0)
+        return false;
+    
+    FILE *out= fopen(filename, "wb");
+    if(out == nullptr)
+    {
+        printf("[error] writing pfm image '%s'...\n", filename);
+        return -1;
+    }
+    
+    fprintf(out, "PF\xa%d %d\xa-1\xa", image.width(), image.height());
+    
+    for(int y= 0; y < image.height(); y++)
+    for(int x= 0; x < image.width(); x++)
+    {
+        Color pixel= image(x, y);
+        fwrite(&pixel.r, sizeof(float), 3, out);
+    }
+    fclose(out);
+    
+    return true;
+}
+
+bool pfm_image( const char *filename )
+{
+    const char *ext= strrchr(filename, '.');
+    if(ext == nullptr)
+        return false;
+        
+    return strcmp(ext, ".pfm") == 0;
+}
+
+Image read_image_pfm( const char *filename, const bool flipY )
+{
+    FILE *in= fopen(filename, "rb");
+    if(in == nullptr)
+    {
+        printf("[error] loading pfm image '%s'...\n", filename);
+        return {};
+    }
+    
+    int w, h;
+    float endian= 0;
+    if(fscanf(in, "PF\xa%d %d\xa%f[^\xa]", &w, &h, &endian) != 3 || endian != -1)
+    {
+        printf("[error] loading pfm image '%s'...\n", filename);
+        return Image();
+    }
+    
+    // saute la fin de l'entete
+    unsigned char c= fgetc(in);
+    while(c != '\xa')
+        c= fgetc(in);
+    
+    // pourquoi aussi tordu ? fscanf(in, "PF\n%d %d\n%f\n") consomme les espaces apres le \n... ce qui est un poil genant pour relire les floats...
+    
+    printf("loading pfm image '%s' %dx%d...\n", filename, w, h);
+    
+    std::vector<float> pixels(w*h*3);
+    if(fread(pixels.data(), sizeof(float)*3, w*h, in) != size_t(w*h))
+    {
+        printf("[error] reading pfm image '%s'...\n", filename);
+        fclose(in);
+        return {};
+    }
+    fclose(in);
+    
+    Image image(w, h);
+    if(flipY)
+    {
+        for(int y= 0; y < h; y++)
+        {
+            for(int x= 0; x < w; x++)
+            {
+                unsigned offset= (h-1 - y) * w * 3 + x *3;
+                image(x, y)= Color(pixels[offset], pixels[offset+1], pixels[offset+2]);
+            }
+        }
+    }
+    else
+    {
+        for(unsigned i= 0, offset= 0; i < image.size(); i++, offset+= 3)
+            image(i)= Color(pixels[offset], pixels[offset+1], pixels[offset+2]);
+    }
+    
+    return image;
+}
+
+
+bool write_image_preview( const Image& image, const char *filename, const bool flipY )
+{
+    if(image.size() == 0)
+        return false;
+    
+    Image tmp= tone(image, range(image));
+    return write_image_png(tmp, filename, flipY);
+}
+
+
+Image downscale( const Image& image )
+{
+    Image mip(std::max(1, image.width()/2), std::max(1, image.height()/2));
+    
+    for(int y= 0; y < mip.height(); y++)
+    for(int x= 0; x < mip.width(); x++)
+        mip(x, y)= ( 
+              image(2*x, 2*y) 
+            + image(2*x+1, 2*y)
+            + image(2*x, 2*y+1) 
+            + image(2*x+1, 2*y+1) 
+            ) / 4;
+    
+    return mip;
+}
diff --git a/code/src/image_io.h b/code/src/image_io.h
new file mode 100644
index 0000000..2851beb
--- /dev/null
+++ b/code/src/image_io.h
@@ -0,0 +1,41 @@
+
+#pragma once
+
+//! \addtogroup image utilitaires pour manipuler des images
+///@{
+
+
+#include "image.h"
+
+//! charge une image .bmp .tga .jpeg .png ou .hdr
+Image read_image( const char *filename, const bool flipY= true );
+
+//! enregistre une image au format .png
+bool write_image( const Image& image, const char *filename, const bool flipY= true );
+//! enregistre une image au format .png
+bool write_image_png( const Image& image, const char *filename, const bool flipY= true );
+//! enregistre une image au format .bmp
+bool write_image_bmp( const Image& image, const char *filename, const bool flipY= true );
+//! enregistre une image au format .hdr
+bool write_image_hdr( const Image& image, const char *filename, const bool flipY= true );
+
+//! enregistre une image au format .pfm
+bool write_image_pfm( const Image& image, const char *filename, const bool flipY= true );
+//! charge une image .pfm
+Image read_image_pfm( const char *filename, const bool flipY= true );
+
+bool pfm_image( const char *filename );
+
+
+//! raccourci pour write_image_png(tone(image, range(image)), "image.png")
+bool write_image_preview( const Image& image, const char *filename, const bool flipY= true );
+
+//! evalue l'exposition d'une image.
+float range( const Image& image );
+//! correction de l'exposition d'une image + transformation rgb -> srgb.
+Image tone( const Image& image, const float saturation );
+
+//! reduit les dimensions d'une image.
+Image downscale( const Image& image );
+
+///@}
diff --git a/code/src/mat.cpp b/code/src/mat.cpp
new file mode 100644
index 0000000..8ab375b
--- /dev/null
+++ b/code/src/mat.cpp
@@ -0,0 +1,434 @@
+
+#include <cassert>
+#include <cstdio>
+#include <cmath>
+#include <algorithm>
+
+#include "mat.h"
+
+
+float radians( const float deg )
+{
+    return ((float) M_PI  / 180) * deg;
+}
+
+float degrees( const float rad )
+{
+    return (180 / (float) M_PI) * rad;
+}
+
+Transform::Transform (
+    const float t00, const float t01, const float t02, const float t03,
+    const float t10, const float t11, const float t12, const float t13,
+    const float t20, const float t21, const float t22, const float t23,
+    const float t30, const float t31, const float t32, const float t33 )
+{
+    m[0][0]= t00; m[0][1]= t01; m[0][2]= t02; m[0][3]= t03;
+    m[1][0]= t10; m[1][1]= t11; m[1][2]= t12; m[1][3]= t13;
+    m[2][0]= t20; m[2][1]= t21; m[2][2]= t22; m[2][3]= t23;
+    m[3][0]= t30; m[3][1]= t31; m[3][2]= t32; m[3][3]= t33;
+}
+
+Transform& Transform::column( const int id, const float t0, const float t1, const float t2, const float t3 )
+{
+    m[0][id]= t0;
+    m[1][id]= t1;
+    m[2][id]= t2;
+    m[3][id]= t3;
+    return *this;
+}
+
+Transform& Transform::row( const int id, const float t0, const float t1, const float t2, const float t3 )
+{
+    m[id][0]= t0;
+    m[id][1]= t1;
+    m[id][2]= t2;
+    m[id][3]= t3;
+    return *this;
+}
+
+Transform& Transform::column_major( const float matrix[16] ) 
+{
+    for(int i= 0; i < 4; i++)
+        column(i, matrix[4*i], matrix[4*i+1], matrix[4*i+2], matrix[4*i+3]);
+    return *this;
+}
+
+Transform& Transform::row_major( const float matrix[16] )
+{
+    for(int i= 0; i < 4; i++)
+        row(i, matrix[4*i], matrix[4*i+1], matrix[4*i+2], matrix[4*i+3]);
+    return *this;
+}
+
+Transform::Transform( const Vector& x, const Vector& y, const Vector& z, const Vector& w )
+{
+	m[0][0] = x.x;	m[0][1] = y.x;	m[0][2] = z.x;	m[0][3] = w.x;
+	m[1][0] = x.y;	m[1][1] = y.y;	m[1][2] = z.y;	m[1][3] = w.y;
+	m[2][0] = x.z;	m[2][1] = y.z;	m[2][2] = z.z;	m[2][3] = w.z;
+	m[3][0] = 0;	m[3][1] = 0;	m[3][2] = 0;	m[3][3] = 1;
+}
+
+Vector Transform::operator[] ( const int c ) const
+{
+	assert(c >= 0 && c <= 3);
+	return Vector(m[0][c], m[1][c], m[2][c]);
+}
+
+
+//! renvoie le point transforme.
+Point Transform::operator() ( const Point& p ) const
+{
+    float x= p.x;
+    float y= p.y;
+    float z= p.z;
+
+    float xt= m[0][0] * x + m[0][1] * y + m[0][2] * z + m[0][3];        // dot(vec4(m[0]), vec4(p, 1))
+    float yt= m[1][0] * x + m[1][1] * y + m[1][2] * z + m[1][3];        // dot(vec4(m[1]), vec4(p, 1))
+    float zt= m[2][0] * x + m[2][1] * y + m[2][2] * z + m[2][3];        // dot(vec4(m[2]), vec4(p, 1))
+    float wt= m[3][0] * x + m[3][1] * y + m[3][2] * z + m[3][3];        // dot(vec4(m[3]), vec4(p, 1))
+
+    assert(wt != 0);
+    float w= 1.f / wt;
+    if(wt == 1.f)
+        return Point(xt, yt, zt);
+    else
+        return Point(xt*w, yt*w, zt*w);
+}
+
+//! renvoie le vecteur transforme.
+Vector Transform::operator() ( const Vector& v ) const
+{
+    float x= v.x;
+    float y= v.y;
+    float z= v.z;
+
+    float xt= m[0][0] * x + m[0][1] * y + m[0][2] * z;                  // dot(vec4(m[0]), vec4(v, 0))
+    float yt= m[1][0] * x + m[1][1] * y + m[1][2] * z;                  // dot(vec4(m[1]), vec4(v, 0))
+    float zt= m[2][0] * x + m[2][1] * y + m[2][2] * z;                  // dot(vec4(m[2]), vec4(v, 0))
+    // dot(vec4(m[3]), vec4(v, 0)) == dot(vec4(0, 0, 0, 1), vec4(v, 0)) == 0 par definition
+
+    return Vector(xt, yt, zt);
+}
+
+//! renvoie le point/vecteur homogene transforme.
+vec4 Transform::operator() ( const vec4& v ) const
+{
+    float x= v.x;
+    float y= v.y;
+    float z= v.z;
+    float w= v.w;
+
+    float xt= m[0][0] * x + m[0][1] * y + m[0][2] * z + m[0][3] * w;    // dot(vec4(m[0]), v)
+    float yt= m[1][0] * x + m[1][1] * y + m[1][2] * z + m[1][3] * w;    // dot(vec4(m[1]), v)
+    float zt= m[2][0] * x + m[2][1] * y + m[2][2] * z + m[2][3] * w;    // dot(vec4(m[2]), v)
+    float wt= m[3][0] * x + m[3][1] * y + m[3][2] * z + m[3][3] * w;    // dot(vec4(m[3]), v)
+
+    return vec4(xt, yt, zt, wt);
+}
+
+//! renvoie la transposee de la matrice.
+Transform Transform::transpose( ) const
+{
+    return Transform(
+        m[0][0], m[1][0], m[2][0], m[3][0],
+        m[0][1], m[1][1], m[2][1], m[3][1],
+        m[0][2], m[1][2], m[2][2], m[3][2],
+        m[0][3], m[1][3], m[2][3], m[3][3]);
+}
+
+
+Transform Transform::operator() ( const Transform& b ) const
+{
+    return compose_transform(*this, b);
+}
+
+//! renvoie la transformation a appliquer aux normales d'un objet transforme par la matrice m.
+Transform Transform::normal( ) const
+{
+    return inverse().transpose();
+}
+
+
+Transform Identity( )
+{
+    return Transform();
+}
+
+Transform Transpose( const Transform& m )
+{
+    return m.transpose();
+}
+
+Transform Inverse( const Transform& m )
+{
+    return m.inverse();
+}
+
+Transform Normal( const Transform& m )
+{
+    return m.normal();
+}
+
+Transform Scale( const float x, const float y, const float z )
+{
+    return Transform(
+        x, 0, 0, 0,
+        0, y, 0, 0,
+        0, 0, z, 0,
+        0, 0, 0, 1);
+}
+
+Transform Translation( const Vector& v )
+{
+    return Transform(
+        1, 0, 0, v.x,
+        0, 1, 0, v.y,
+        0, 0, 1, v.z,
+        0, 0, 0, 1);
+}
+
+Transform Translation( const float x, const float y, const float z )
+{
+    return Translation( Vector(x, y, z) );
+}
+
+Transform RotationX( const float a )
+{
+    float sin_t= sinf(radians(a));
+    float cos_t= cosf(radians(a));
+
+    return Transform(
+        1,     0,      0, 0,
+        0, cos_t, -sin_t, 0,
+        0, sin_t,  cos_t, 0,
+        0,     0,      0, 1 );
+}
+
+Transform RotationY( const float a )
+{
+    float sin_t= sinf(radians(a));
+    float cos_t= cosf(radians(a));
+
+    return Transform(
+         cos_t, 0, sin_t, 0,
+             0, 1,     0, 0,
+        -sin_t, 0, cos_t, 0,
+             0, 0,     0, 1 );
+}
+
+Transform RotationZ( const float a )
+{
+    float sin_t= sinf(radians(a));
+    float cos_t= cosf(radians(a));
+
+    return Transform(
+        cos_t, -sin_t, 0, 0,
+        sin_t,  cos_t, 0, 0,
+            0,      0, 1, 0,
+            0,      0, 0, 1 );
+}
+
+Transform Rotation( const Vector& axis, const float angle )
+{
+    Vector a= normalize(axis);
+    float s= sinf(radians(angle));
+    float c= cosf(radians(angle));
+
+    return Transform(
+        a.x * a.x + (1 - a.x * a.x ) * c,
+        a.x * a.y * (1 - c ) - a.z * s,
+        a.x * a.z * (1 - c ) + a.y * s,
+        0,
+        
+        a.x * a.y * (1 - c ) + a.z * s,
+        a.y * a.y + (1 - a.y * a.y ) * c,
+        a.y * a.z * (1 - c ) - a.x * s,
+        0,
+        
+        a.x * a.z * (1 - c ) - a.y * s,
+        a.y * a.z * (1 - c ) + a.x * s,
+        a.z * a.z + (1 - a.z * a.z ) * c,
+        0,
+        
+        0, 0, 0, 1);
+}
+
+
+Transform Rotation( const Vector& u, const Vector& v )
+{
+    Vector a= normalize(u);
+    Vector b= normalize(v);
+    Vector w= cross(a, b);      // rotation autour de w, un vecteur perpendiculaire a u et v
+    float s= length(w); // sin theta
+    float c= dot(a, b); // cos theta
+    
+    // si u et v sont colineaires, pas d'axe de rotation, renvoyer +1 ou -1
+    if(s < float(0.00001))
+        //! \todo ajuster epsilon, ou trouver une autre formulation non degeneree...
+        return Scale(std::copysign(c, 1));
+    
+    // normalise l'axe de rotation
+    w= w / s;
+    
+    // meme matrice de rotation qu'au dessus , cf Rotation(axis, angle), l'axe est le vecteur w, s et c sont le sinus et le cosinus de l'angle
+    return Transform(
+        w.x * w.x + (1 - w.x * w.x ) * c,
+        w.x * w.y * (1 - c ) - w.z * s,
+        w.x * w.z * (1 - c ) + w.y * s,
+        0,
+        
+        w.x * w.y * (1 - c ) + w.z * s,
+        w.y * w.y + (1 - w.y * w.y ) * c,
+        w.y * w.z * (1 - c ) - w.x * s,
+        0,
+        
+        w.x * w.z * (1 - c ) - w.y * s,
+        w.y * w.z * (1 - c ) + w.x * s,
+        w.z * w.z + (1 - w.z * w.z ) * c,
+        0,
+        
+        0, 0, 0, 1);
+}
+
+
+Transform Perspective( const float fov, const float aspect, const float znear, const float zfar )
+{
+    // perspective, openGL version
+    float itan= 1 / tanf(radians(fov) * 0.5f);
+    float id= 1 / (znear - zfar);
+
+    return Transform(
+        itan/aspect,    0,               0,                 0,
+                  0, itan,               0,                 0,
+                  0,    0, (zfar+znear)*id, 2.f*zfar*znear*id,
+                  0,    0,              -1,                 0);
+}
+
+
+Transform Ortho( const float left, const float right, const float bottom, const float top, const float znear, const float zfar )
+{
+    float tx= - (right + left) / (right - left);
+    float ty= - (top + bottom) / (top - bottom);
+    float tz= - (zfar + znear) / (zfar - znear);
+   
+    return Transform(
+        2.f / (right - left),                    0,                     0, tx,
+                           0, 2.f / (top - bottom),                     0, ty,
+        0,                                       0, -2.f / (zfar - znear), tz,
+        0,                                       0,                     0, 1);
+}
+
+
+Transform Viewport( const float width, const float height )
+{
+    float w= width / 2.f;
+    float h= height / 2.f;
+
+    return Transform(
+        w, 0,   0,   w,
+        0, h,   0,   h,
+        0, 0, .5f, .5f,
+        0, 0,   0,   1);
+}
+
+Transform Lookat( const Point& from, const Point& to, const Vector& up )
+{
+    Vector dir= normalize( Vector(from, to) );
+    Vector right= normalize( cross(dir, normalize(up)) );
+    Vector newUp= normalize( cross(right, dir) );
+
+    Transform m(
+        right.x, newUp.x, -dir.x, from.x,
+        right.y, newUp.y, -dir.y, from.y,
+        right.z, newUp.z, -dir.z, from.z,
+        0,       0,        0,     1);
+
+    return m.inverse();
+}
+
+Transform compose_transform( const Transform& a, const Transform& b )
+{
+    Transform m;
+    for(int i = 0; i < 4; i++)
+        for(int j = 0; j < 4; j++)
+            m.m[i][j]= a.m[i][0] * b.m[0][j] + a.m[i][1] * b.m[1][j] + a.m[i][2] * b.m[2][j] + a.m[i][3] * b.m[3][j];
+
+    return m;
+}
+
+Transform operator* ( const Transform& a, const Transform& b )
+{
+    return compose_transform(a, b);
+}
+
+Transform Transform::inverse( ) const
+{
+    Transform minv= *this;
+
+    int indxc[4], indxr[4];
+    int ipiv[4] = { 0, 0, 0, 0 };
+
+    for (int i = 0; i < 4; i++) {
+        int irow = -1, icol = -1;
+        float big = 0.f;
+
+        // Choose pivot
+        for (int j = 0; j < 4; j++) {
+            if (ipiv[j] != 1) {
+                for (int k = 0; k < 4; k++) {
+                    if (ipiv[k] == 0) {
+                        if (fabsf(minv.m[j][k]) >= big) {
+                            big = std::abs(minv.m[j][k]);
+                            irow = j;
+                            icol = k;
+                        }
+                    }
+                    else if (ipiv[k] > 1)
+                        printf("singular matrix in Transform::inverse()\n");
+                }
+            }
+        }
+
+        assert(irow >= 0 && irow < 4);
+        assert(icol >= 0 && icol < 4);
+
+        ++ipiv[icol];
+        // Swap rows _irow_ and _icol_ for pivot
+        if (irow != icol) {
+            for (int k = 0; k < 4; ++k)
+                std::swap(minv.m[irow][k], minv.m[icol][k]);
+        }
+
+        indxr[i] = irow;
+        indxc[i] = icol;
+        if (minv.m[icol][icol] == 0.)
+            printf("singular matrix in Transform::inverse()\n");
+
+        // Set $m[icol][icol]$ to one by scaling row _icol_ appropriately
+        float pivinv = 1.f / minv.m[icol][icol];
+        minv.m[icol][icol] = 1.f;
+        for (int j = 0; j < 4; j++)
+            minv.m[icol][j] *= pivinv;
+
+        // Subtract this row from others to zero out their columns
+        for (int j = 0; j < 4; j++) {
+            if (j != icol) {
+                float save = minv.m[j][icol];
+                minv.m[j][icol] = 0;
+                for (int k = 0; k < 4; k++)
+                    minv.m[j][k] -= minv.m[icol][k]*save;
+            }
+        }
+    }
+
+    // Swap columns to reflect permutation
+    for (int j = 3; j >= 0; j--) {
+        if (indxr[j] != indxc[j]) {
+            for (int k = 0; k < 4; k++)
+                std::swap(minv.m[k][indxr[j]], minv.m[k][indxc[j]]);
+        }
+    }
+
+    return minv;
+}
diff --git a/code/src/mat.h b/code/src/mat.h
new file mode 100644
index 0000000..bc99fb3
--- /dev/null
+++ b/code/src/mat.h
@@ -0,0 +1,126 @@
+
+#pragma once
+
+#include "vec.h"
+
+
+//! \addtogroup math manipulations de points, vecteur, matrices, transformations
+///@{
+
+//! \file
+//! transformation de points et vecteurs
+
+//! conversion en radians.
+float radians( const float deg );
+//! conversion en degres.
+float degrees( const float rad );
+
+//! representation d'une transformation, une matrice 4x4, organisee par ligne / row major.
+struct Transform
+{
+    //! constructeur.
+    Transform (
+        const float t00= 1, const float t01= 0, const float t02= 0, const float t03= 0,
+        const float t10= 0, const float t11= 1, const float t12= 0, const float t13= 0,
+        const float t20= 0, const float t21= 0, const float t22= 1, const float t23= 0,
+        const float t30= 0, const float t31= 0, const float t32= 0, const float t33= 1 );
+    
+    //! constructeur a partir de 4 Vector colonnes, met (0, 0, 0, 1) dans la 4e ligne 
+    Transform( const Vector& x, const Vector& y, const Vector& z, const Vector& w );
+    
+    //! initialise une colonne de la matrice a partir de 4 floats.
+    Transform& column( const int id, const float t0, const float t1, const float t2, const float t3 );
+    
+    //! initialise une ligne de la matrice.
+    Transform& row( const int id, const float t0, const float t1, const float t2, const float t3 );
+    
+    //! initialise la matrice avec 16 floats organises par colonne.
+    Transform& column_major( const float matrix[16] );
+    
+    //! initialise la matrice avec 16 floats organises par ligne.
+    Transform& row_major( const float matrix[16] );
+    
+    //! renvoie le Vector colonne c de la matrice
+    Vector operator[] ( const int c ) const;
+
+    //! renvoie le point transforme.
+    Point operator() ( const Point& p ) const;
+    //! renvoie le vecteur transforme.
+    Vector operator() ( const Vector& v ) const;
+    //! renvoie le point/vecteur homogene transforme.
+    vec4 operator() ( const vec4& v ) const;
+    
+    //! renvoie la composition de la transformation this et b, t = this * b. permet de transformer un point sans "ambiguite" Point q= a(b(c(p)));
+    Transform operator() ( const Transform& b ) const;
+    
+    //! renvoie la transposee de la matrice.
+    Transform transpose( ) const;
+    //! renvoie l'inverse de la matrice.
+    Transform inverse( ) const;
+    //! renvoie la transformation a appliquer aux normales d'un objet transforme par la matrice m.
+    Transform normal( ) const;  
+    
+    //! renvoie l'adresse de la premiere valeur de la matrice.
+    const float *data( ) const { return &m[0][0]; }
+    
+    float m[4][4];
+};
+
+//! construit la transformation identite.
+Transform Identity( );
+
+//! renvoie la transposee de la matrice.
+Transform Transpose( const Transform& m );
+//! renvoie l'inverse de la matrice.
+Transform Inverse( const Transform& m );
+//! renvoie la transformation a appliquer aux normales d'un objet transforme par la matrice m.
+Transform Normal( const Transform& m );
+
+//! renvoie la matrice representant une mise a l'echelle / etirement.
+Transform Scale( const float x, const float y, const float z );
+inline Transform Scale( const float s ) { return Scale(s, s, s); }
+
+//! renvoie la matrice representant une translation par un vecteur.
+Transform Translation( const Vector& v );
+//! renvoie la matrice representant une translation par un vecteur x y z.
+Transform Translation( const float x, const float y, const float z );
+
+//! renvoie la matrice representation une rotation de angle degree autour de l'axe X.
+Transform RotationX( const float angle );
+//! renvoie la matrice representation une rotation de a degree autour de l'axe Y.
+Transform RotationY( const float angle );
+//! renvoie la matrice representation une rotation de angle degree autour de l'axe Z.
+Transform RotationZ( const float angle );
+//! renvoie la matrice representation une rotation de angle degree autour de l'axe axis.
+Transform Rotation( const Vector& axis, const float angle );
+
+//! renvoie la matrice de rotation entre u et v.
+Transform Rotation( const Vector&u, const Vector& v );
+
+//! renvoie la matrice representant une transformation viewport.
+Transform Viewport( const float width, const float height );
+//! renvoie la matrice representant une transformation projection perspective.
+Transform Perspective( const float fov, const float aspect, const float znear, const float zfar );
+//! renvoie la matrice representant une transformation orthographique, passage d'un cube []x[]x[] vers [-1 1]x[-1 1]x[-1 1].
+Transform Ortho( const float left, const float right, const float bottom, const float top, const float znear, const float zfar );
+//! renvoie la matrice representant le placement et l'orientation d'une camera pour observer le point to.
+Transform Lookat( const Point& from, const Point& to, const Vector& up );
+
+//! renvoie la composition des transformations a et b, t= a * b.
+Transform compose_transform( const Transform& a, const Transform& b );
+//! renvoie la composition des transformations a et b, t = a * b.
+Transform operator* ( const Transform& a, const Transform& b );
+
+//
+#include <iostream>
+
+inline std::ostream& operator<<(std::ostream& o, const Transform& t)
+{
+    o << t.m[0][0] << " " << t.m[0][1] << " " << t.m[0][2] << " " << t.m[0][3] << " " << std::endl;
+    o << t.m[1][0] << " " << t.m[1][1] << " " << t.m[1][2] << " " << t.m[1][3] << " " << std::endl;
+    o << t.m[2][0] << " " << t.m[2][1] << " " << t.m[2][2] << " " << t.m[2][3] << " " << std::endl;
+    o << t.m[3][0] << " " << t.m[3][1] << " " << t.m[3][2] << " " << t.m[3][3] << " " << std::endl;
+    return o;
+}
+
+///@}
diff --git a/code/src/orbiter.cpp b/code/src/orbiter.cpp
new file mode 100755
index 0000000..1316bda
--- /dev/null
+++ b/code/src/orbiter.cpp
@@ -0,0 +1,152 @@
+
+#include <cstdio>
+#include <algorithm>
+
+#include "orbiter.h"
+
+void Orbiter::lookat( const Point& center, const float size )
+{
+    m_center= center;
+    m_position= vec2(0, 0);
+    m_rotation= vec2(0, 180);
+    m_size= size;
+    m_radius= size;
+}
+
+void Orbiter::lookat( const Point& pmin, const Point& pmax )
+{
+    lookat(center(pmin, pmax), distance(pmin, pmax));
+}
+
+void Orbiter::rotation( const float x, const float y )
+{
+    m_rotation.x= m_rotation.x + y;
+    m_rotation.y= m_rotation.y + x;
+}
+
+void Orbiter::translation( const float x, const float y )
+{
+    m_position.x= m_position.x - m_size * x;
+    m_position.y= m_position.y + m_size * y;
+}
+
+void Orbiter::move( const float z )
+{
+    m_size= m_size - m_size * 0.01f * z;
+    if(m_size < 0.001f)
+        m_size= 0.001f;
+}
+
+Transform Orbiter::view( ) const
+{
+    return Translation( -m_position.x, -m_position.y, -m_size ) 
+        * RotationX(m_rotation.x) * RotationY(m_rotation.y) 
+        * Translation( -m_center.x, -m_center.y, -m_center.z ); 
+}
+
+Transform Orbiter::projection( const int width, const int height, const float fov )
+{
+    m_width= width;
+    m_height= height;
+    m_fov= fov;
+    
+    return projection();
+}
+
+float Orbiter::znear( ) const
+{
+    // calcule la distance entre le centre de l'objet et la camera
+    float d= distance(m_center, Point(m_position.x, m_position.y, m_size));
+    return std::max(float(0.1), d - m_radius);
+}
+
+float Orbiter::zfar( ) const
+{
+    // calcule la distance entre le centre de l'objet et la camera
+    float d= distance(m_center, Point(m_position.x, m_position.y, m_size));
+    return std::max(float(1), d + m_radius);
+}
+
+
+Transform Orbiter::projection( ) const
+{
+    // regle near et far en fonction du centre et du rayon englobant l'objet 
+    return Perspective(m_fov, m_width / m_height, znear(), zfar());
+}
+
+Transform Orbiter::viewport( ) const
+{
+    return Viewport(m_width, m_height);
+}
+
+//! renvoie l'aspect de la camera.
+float Orbiter::aspect( ) const
+{
+    return float(m_width) / float(m_height);
+}
+
+//! renvoie l'ouverture de la camera.
+float Orbiter::fovy( ) const
+{
+    return m_fov;
+}
+
+Point Orbiter::position( )
+{
+    Transform t= view();     // passage monde vers camera
+    Transform tinv= t.inverse();            // l'inverse, passage camera vers monde
+    
+    return tinv(Point(0, 0, 0));        // la camera se trouve a l'origine, dans le repere camera...
+}
+
+bool Orbiter::read_orbiter( const char *filename )
+{
+    FILE *in= fopen(filename, "rt");
+    if(in == nullptr)
+    {
+        printf("[error] loading orbiter '%s'...\n", filename);
+        return false;
+    }
+    
+    printf("loading orbiter '%s'...\n", filename);
+    
+    bool errors= false;
+    if(fscanf(in, " c %f %f %f \n", &m_center.x, &m_center.y, &m_center.z) != 3)
+        errors= true;
+    if(fscanf(in, " p %f %f\n", &m_position.x, &m_position.y) != 2)
+        errors= true;
+    if(fscanf(in, " r %f %f\n", &m_rotation.x, &m_rotation.y) != 2)
+        errors= true;
+    if(fscanf(in, " s %f %f\n", &m_size, &m_radius) != 2)
+        errors= true;
+    
+    if(fscanf(in, " f %f %f %f\n", &m_fov, &m_width, &m_height) != 3)
+        errors= true;
+    
+    fclose(in);
+    if(errors)
+        printf("[error] loading orbiter '%s'...\n", filename);
+    
+    return !errors;
+}
+
+bool Orbiter::write_orbiter( const char *filename )
+{
+    FILE *out= fopen(filename, "wt");
+    if(out == nullptr)
+    {
+        printf("[error] writing orbiter '%s'...\n", filename);
+        return false;
+    }
+    
+    printf("writing orbiter '%s'...\n", filename);
+    
+    fprintf(out, "c %f %f %f\n", m_center.x, m_center.y, m_center.z);
+    fprintf(out, "p %f %f\n", m_position.x, m_position.y);
+    fprintf(out, "r %f %f\n", m_rotation.x, m_rotation.y);
+    fprintf(out, "s %f %f\n", m_size, m_radius);
+    fprintf(out, "f %f %f %f\n", m_fov, m_width, m_height);
+    
+    fclose(out);
+    return true;
+}
diff --git a/code/src/orbiter.h b/code/src/orbiter.h
new file mode 100755
index 0000000..e520681
--- /dev/null
+++ b/code/src/orbiter.h
@@ -0,0 +1,71 @@
+
+#ifndef _ORBITER_H
+#define _ORBITER_H
+
+#include "vec.h"
+#include "mat.h"
+
+
+//! representation d'une camera, type orbiter, placee sur une sphere autour du centre de l'objet.
+class Orbiter
+{
+public:
+    //! cree une camera par defaut. observe le centre (0, 0, 0) a une distance 5.
+    Orbiter( ) : m_center(), m_position(), m_rotation(), m_size(5.f), m_radius(5.f), m_width(1), m_height(1), m_fov(45) {}
+    
+    //! observe le point center a une distance size.
+    void lookat(  const Point& center, const float size );
+    //! observe le centre d'une boite englobante.
+    void lookat( const Point& pmin, const Point& pmax );
+    
+    //! fixe la projection reglee pour une image d'aspect width / height, et une demi ouverture de fov degres.
+    Transform projection( const int width, const int height, const float fov );
+    //! renvoie le plan proche de la projection. distance min des points dans le frustum de la camera (valeur dans le repere camera).
+    float znear( ) const;
+    //! revnvoie le plan loin de la projection. distance max des points dans le frustum de la camera (valeur dans le repere camera).
+    float zfar( ) const;
+    
+    //! change le point de vue / la direction d'observation.
+    void rotation( const float x, const float y );
+    //! deplace le centre / le point observe.
+    void translation( const float x, const float y );
+    //! rapproche / eloigne la camera du centre.
+    void move( const float z );
+    
+    //! renvoie la transformation vue.
+    Transform view( ) const;
+    //! renvoie la transformation projection actuelle. doit etre initialise par projection(width, height, fov).
+    Transform projection( ) const;
+    //! renvoie la transformation viewport actuelle. doit etre initialise par projection(width, height, fov).
+    Transform viewport( ) const;
+    //! renvoie l'aspect de la camera.
+    float aspect( ) const;
+    //! renvoie la demi ouverture de la camera en degres.
+    float fovy( ) const;
+    
+    //! renvoie la position de la camera dans le repere du monde.
+    Point position( );
+    
+    //! relit la position de l'orbiter depuis un fichier texte. 
+    bool read_orbiter( const char *filename );
+
+    //! enregistre la position de l'orbiter dans un fichier texte.
+    bool write_orbiter( const char *filename );
+    
+    //! renvoie le rayon de la scene.
+    float radius() const { return m_radius;  }
+    
+protected:
+    Point m_center;
+    vec2 m_position;
+    vec2 m_rotation;
+    float m_size;
+    float m_radius;
+    
+    float m_width;
+    float m_height;
+    float m_fov;
+};
+
+///@}
+#endif
diff --git a/code/src/stb_image.h b/code/src/stb_image.h
new file mode 100644
index 0000000..5e807a0
--- /dev/null
+++ b/code/src/stb_image.h
@@ -0,0 +1,7987 @@
+/* stb_image - v2.28 - public domain image loader - http://nothings.org/stb
+                                  no warranty implied; use at your own risk
+
+   Do this:
+      #define STB_IMAGE_IMPLEMENTATION
+   before you include this file in *one* C or C++ file to create the implementation.
+
+   // i.e. it should look like this:
+   #include ...
+   #include ...
+   #include ...
+   #define STB_IMAGE_IMPLEMENTATION
+   #include "stb_image.h"
+
+   You can #define STBI_ASSERT(x) before the #include to avoid using assert.h.
+   And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free
+
+
+   QUICK NOTES:
+      Primarily of interest to game developers and other people who can
+          avoid problematic images and only need the trivial interface
+
+      JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib)
+      PNG 1/2/4/8/16-bit-per-channel
+
+      TGA (not sure what subset, if a subset)
+      BMP non-1bpp, non-RLE
+      PSD (composited view only, no extra channels, 8/16 bit-per-channel)
+
+      GIF (*comp always reports as 4-channel)
+      HDR (radiance rgbE format)
+      PIC (Softimage PIC)
+      PNM (PPM and PGM binary only)
+
+      Animated GIF still needs a proper API, but here's one way to do it:
+          http://gist.github.com/urraka/685d9a6340b26b830d49
+
+      - decode from memory or through FILE (define STBI_NO_STDIO to remove code)
+      - decode from arbitrary I/O callbacks
+      - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON)
+
+   Full documentation under "DOCUMENTATION" below.
+
+
+LICENSE
+
+  See end of file for license information.
+
+RECENT REVISION HISTORY:
+
+      2.28  (2023-01-29) many error fixes, security errors, just tons of stuff
+      2.27  (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes
+      2.26  (2020-07-13) many minor fixes
+      2.25  (2020-02-02) fix warnings
+      2.24  (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically
+      2.23  (2019-08-11) fix clang static analysis warning
+      2.22  (2019-03-04) gif fixes, fix warnings
+      2.21  (2019-02-25) fix typo in comment
+      2.20  (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
+      2.19  (2018-02-11) fix warning
+      2.18  (2018-01-30) fix warnings
+      2.17  (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings
+      2.16  (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes
+      2.15  (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC
+      2.14  (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
+      2.13  (2016-12-04) experimental 16-bit API, only for PNG so far; fixes
+      2.12  (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
+      2.11  (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64
+                         RGB-format JPEG; remove white matting in PSD;
+                         allocate large structures on the stack;
+                         correct channel count for PNG & BMP
+      2.10  (2016-01-22) avoid warning introduced in 2.09
+      2.09  (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED
+
+   See end of file for full revision history.
+
+
+ ============================    Contributors    =========================
+
+ Image formats                          Extensions, features
+    Sean Barrett (jpeg, png, bmp)          Jetro Lauha (stbi_info)
+    Nicolas Schulz (hdr, psd)              Martin "SpartanJ" Golini (stbi_info)
+    Jonathan Dummer (tga)                  James "moose2000" Brown (iPhone PNG)
+    Jean-Marc Lienher (gif)                Ben "Disch" Wenger (io callbacks)
+    Tom Seddon (pic)                       Omar Cornut (1/2/4-bit PNG)
+    Thatcher Ulrich (psd)                  Nicolas Guillemot (vertical flip)
+    Ken Miller (pgm, ppm)                  Richard Mitton (16-bit PSD)
+    github:urraka (animated gif)           Junggon Kim (PNM comments)
+    Christopher Forseth (animated gif)     Daniel Gibson (16-bit TGA)
+                                           socks-the-fox (16-bit PNG)
+                                           Jeremy Sawicki (handle all ImageNet JPGs)
+ Optimizations & bugfixes                  Mikhail Morozov (1-bit BMP)
+    Fabian "ryg" Giesen                    Anael Seghezzi (is-16-bit query)
+    Arseny Kapoulkine                      Simon Breuss (16-bit PNM)
+    John-Mark Allen
+    Carmelo J Fdez-Aguera
+
+ Bug & warning fixes
+    Marc LeBlanc            David Woo          Guillaume George     Martins Mozeiko
+    Christpher Lloyd        Jerry Jansson      Joseph Thomson       Blazej Dariusz Roszkowski
+    Phil Jordan                                Dave Moore           Roy Eltham
+    Hayaki Saito            Nathan Reed        Won Chun
+    Luke Graham             Johan Duparc       Nick Verigakis       the Horde3D community
+    Thomas Ruf              Ronny Chevalier                         github:rlyeh
+    Janez Zemva             John Bartholomew   Michal Cichon        github:romigrou
+    Jonathan Blow           Ken Hamada         Tero Hanninen        github:svdijk
+    Eugene Golushkov        Laurent Gomila     Cort Stratton        github:snagar
+    Aruelien Pocheville     Sergio Gonzalez    Thibault Reuille     github:Zelex
+    Cass Everitt            Ryamond Barbiero                        github:grim210
+    Paul Du Bois            Engin Manap        Aldo Culquicondor    github:sammyhw
+    Philipp Wiesemann       Dale Weiler        Oriol Ferrer Mesia   github:phprus
+    Josh Tobin              Neil Bickford      Matthew Gregan       github:poppolopoppo
+    Julian Raschke          Gregory Mullen     Christian Floisand   github:darealshinji
+    Baldur Karlsson         Kevin Schmidt      JR Smith             github:Michaelangel007
+                            Brad Weinberger    Matvey Cherevko      github:mosra
+    Luca Sas                Alexander Veselov  Zack Middleton       [reserved]
+    Ryan C. Gordon          [reserved]                              [reserved]
+                     DO NOT ADD YOUR NAME HERE
+
+                     Jacko Dirks
+
+  To add your name to the credits, pick a random blank space in the middle and fill it.
+  80% of merge conflicts on stb PRs are due to people adding their name at the end
+  of the credits.
+*/
+
+#ifndef STBI_INCLUDE_STB_IMAGE_H
+#define STBI_INCLUDE_STB_IMAGE_H
+
+// DOCUMENTATION
+//
+// Limitations:
+//    - no 12-bit-per-channel JPEG
+//    - no JPEGs with arithmetic coding
+//    - GIF always returns *comp=4
+//
+// Basic usage (see HDR discussion below for HDR usage):
+//    int x,y,n;
+//    unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
+//    // ... process data if not NULL ...
+//    // ... x = width, y = height, n = # 8-bit components per pixel ...
+//    // ... replace '0' with '1'..'4' to force that many components per pixel
+//    // ... but 'n' will always be the number that it would have been if you said 0
+//    stbi_image_free(data);
+//
+// Standard parameters:
+//    int *x                 -- outputs image width in pixels
+//    int *y                 -- outputs image height in pixels
+//    int *channels_in_file  -- outputs # of image components in image file
+//    int desired_channels   -- if non-zero, # of image components requested in result
+//
+// The return value from an image loader is an 'unsigned char *' which points
+// to the pixel data, or NULL on an allocation failure or if the image is
+// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels,
+// with each pixel consisting of N interleaved 8-bit components; the first
+// pixel pointed to is top-left-most in the image. There is no padding between
+// image scanlines or between pixels, regardless of format. The number of
+// components N is 'desired_channels' if desired_channels is non-zero, or
+// *channels_in_file otherwise. If desired_channels is non-zero,
+// *channels_in_file has the number of components that _would_ have been
+// output otherwise. E.g. if you set desired_channels to 4, you will always
+// get RGBA output, but you can check *channels_in_file to see if it's trivially
+// opaque because e.g. there were only 3 channels in the source image.
+//
+// An output image with N components has the following components interleaved
+// in this order in each pixel:
+//
+//     N=#comp     components
+//       1           grey
+//       2           grey, alpha
+//       3           red, green, blue
+//       4           red, green, blue, alpha
+//
+// If image loading fails for any reason, the return value will be NULL,
+// and *x, *y, *channels_in_file will be unchanged. The function
+// stbi_failure_reason() can be queried for an extremely brief, end-user
+// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS
+// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
+// more user-friendly ones.
+//
+// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
+//
+// To query the width, height and component count of an image without having to
+// decode the full file, you can use the stbi_info family of functions:
+//
+//   int x,y,n,ok;
+//   ok = stbi_info(filename, &x, &y, &n);
+//   // returns ok=1 and sets x, y, n if image is a supported format,
+//   // 0 otherwise.
+//
+// Note that stb_image pervasively uses ints in its public API for sizes,
+// including sizes of memory buffers. This is now part of the API and thus
+// hard to change without causing breakage. As a result, the various image
+// loaders all have certain limits on image size; these differ somewhat
+// by format but generally boil down to either just under 2GB or just under
+// 1GB. When the decoded image would be larger than this, stb_image decoding
+// will fail.
+//
+// Additionally, stb_image will reject image files that have any of their
+// dimensions set to a larger value than the configurable STBI_MAX_DIMENSIONS,
+// which defaults to 2**24 = 16777216 pixels. Due to the above memory limit,
+// the only way to have an image with such dimensions load correctly
+// is for it to have a rather extreme aspect ratio. Either way, the
+// assumption here is that such larger images are likely to be malformed
+// or malicious. If you do need to load an image with individual dimensions
+// larger than that, and it still fits in the overall size limit, you can
+// #define STBI_MAX_DIMENSIONS on your own to be something larger.
+//
+// ===========================================================================
+//
+// UNICODE:
+//
+//   If compiling for Windows and you wish to use Unicode filenames, compile
+//   with
+//       #define STBI_WINDOWS_UTF8
+//   and pass utf8-encoded filenames. Call stbi_convert_wchar_to_utf8 to convert
+//   Windows wchar_t filenames to utf8.
+//
+// ===========================================================================
+//
+// Philosophy
+//
+// stb libraries are designed with the following priorities:
+//
+//    1. easy to use
+//    2. easy to maintain
+//    3. good performance
+//
+// Sometimes I let "good performance" creep up in priority over "easy to maintain",
+// and for best performance I may provide less-easy-to-use APIs that give higher
+// performance, in addition to the easy-to-use ones. Nevertheless, it's important
+// to keep in mind that from the standpoint of you, a client of this library,
+// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all.
+//
+// Some secondary priorities arise directly from the first two, some of which
+// provide more explicit reasons why performance can't be emphasized.
+//
+//    - Portable ("ease of use")
+//    - Small source code footprint ("easy to maintain")
+//    - No dependencies ("ease of use")
+//
+// ===========================================================================
+//
+// I/O callbacks
+//
+// I/O callbacks allow you to read from arbitrary sources, like packaged
+// files or some other source. Data read from callbacks are processed
+// through a small internal buffer (currently 128 bytes) to try to reduce
+// overhead.
+//
+// The three functions you must define are "read" (reads some bytes of data),
+// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
+//
+// ===========================================================================
+//
+// SIMD support
+//
+// The JPEG decoder will try to automatically use SIMD kernels on x86 when
+// supported by the compiler. For ARM Neon support, you must explicitly
+// request it.
+//
+// (The old do-it-yourself SIMD API is no longer supported in the current
+// code.)
+//
+// On x86, SSE2 will automatically be used when available based on a run-time
+// test; if not, the generic C versions are used as a fall-back. On ARM targets,
+// the typical path is to have separate builds for NEON and non-NEON devices
+// (at least this is true for iOS and Android). Therefore, the NEON support is
+// toggled by a build flag: define STBI_NEON to get NEON loops.
+//
+// If for some reason you do not want to use any of SIMD code, or if
+// you have issues compiling it, you can disable it entirely by
+// defining STBI_NO_SIMD.
+//
+// ===========================================================================
+//
+// HDR image support   (disable by defining STBI_NO_HDR)
+//
+// stb_image supports loading HDR images in general, and currently the Radiance
+// .HDR file format specifically. You can still load any file through the existing
+// interface; if you attempt to load an HDR file, it will be automatically remapped
+// to LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;
+// both of these constants can be reconfigured through this interface:
+//
+//     stbi_hdr_to_ldr_gamma(2.2f);
+//     stbi_hdr_to_ldr_scale(1.0f);
+//
+// (note, do not use _inverse_ constants; stbi_image will invert them
+// appropriately).
+//
+// Additionally, there is a new, parallel interface for loading files as
+// (linear) floats to preserve the full dynamic range:
+//
+//    float *data = stbi_loadf(filename, &x, &y, &n, 0);
+//
+// If you load LDR images through this interface, those images will
+// be promoted to floating point values, run through the inverse of
+// constants corresponding to the above:
+//
+//     stbi_ldr_to_hdr_scale(1.0f);
+//     stbi_ldr_to_hdr_gamma(2.2f);
+//
+// Finally, given a filename (or an open file or memory block--see header
+// file for details) containing image data, you can query for the "most
+// appropriate" interface to use (that is, whether the image is HDR or
+// not), using:
+//
+//     stbi_is_hdr(char *filename);
+//
+// ===========================================================================
+//
+// iPhone PNG support:
+//
+// We optionally support converting iPhone-formatted PNGs (which store
+// premultiplied BGRA) back to RGB, even though they're internally encoded
+// differently. To enable this conversion, call
+// stbi_convert_iphone_png_to_rgb(1).
+//
+// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
+// pixel to remove any premultiplied alpha *only* if the image file explicitly
+// says there's premultiplied data (currently only happens in iPhone images,
+// and only if iPhone convert-to-rgb processing is on).
+//
+// ===========================================================================
+//
+// ADDITIONAL CONFIGURATION
+//
+//  - You can suppress implementation of any of the decoders to reduce
+//    your code footprint by #defining one or more of the following
+//    symbols before creating the implementation.
+//
+//        STBI_NO_JPEG
+//        STBI_NO_PNG
+//        STBI_NO_BMP
+//        STBI_NO_PSD
+//        STBI_NO_TGA
+//        STBI_NO_GIF
+//        STBI_NO_HDR
+//        STBI_NO_PIC
+//        STBI_NO_PNM   (.ppm and .pgm)
+//
+//  - You can request *only* certain decoders and suppress all other ones
+//    (this will be more forward-compatible, as addition of new decoders
+//    doesn't require you to disable them explicitly):
+//
+//        STBI_ONLY_JPEG
+//        STBI_ONLY_PNG
+//        STBI_ONLY_BMP
+//        STBI_ONLY_PSD
+//        STBI_ONLY_TGA
+//        STBI_ONLY_GIF
+//        STBI_ONLY_HDR
+//        STBI_ONLY_PIC
+//        STBI_ONLY_PNM   (.ppm and .pgm)
+//
+//   - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still
+//     want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB
+//
+//  - If you define STBI_MAX_DIMENSIONS, stb_image will reject images greater
+//    than that size (in either width or height) without further processing.
+//    This is to let programs in the wild set an upper bound to prevent
+//    denial-of-service attacks on untrusted data, as one could generate a
+//    valid image of gigantic dimensions and force stb_image to allocate a
+//    huge block of memory and spend disproportionate time decoding it. By
+//    default this is set to (1 << 24), which is 16777216, but that's still
+//    very big.
+
+#ifndef STBI_NO_STDIO
+#include <stdio.h>
+#endif // STBI_NO_STDIO
+
+#define STBI_VERSION 1
+
+enum
+{
+   STBI_default = 0, // only used for desired_channels
+
+   STBI_grey       = 1,
+   STBI_grey_alpha = 2,
+   STBI_rgb        = 3,
+   STBI_rgb_alpha  = 4
+};
+
+#include <stdlib.h>
+typedef unsigned char stbi_uc;
+typedef unsigned short stbi_us;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef STBIDEF
+#ifdef STB_IMAGE_STATIC
+#define STBIDEF static
+#else
+#define STBIDEF extern
+#endif
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// PRIMARY API - works on images of any type
+//
+
+//
+// load image by filename, open file, or memory buffer
+//
+
+typedef struct
+{
+   int      (*read)  (void *user,char *data,int size);   // fill 'data' with 'size' bytes.  return number of bytes actually read
+   void     (*skip)  (void *user,int n);                 // skip the next 'n' bytes, or 'unget' the last -n bytes if negative
+   int      (*eof)   (void *user);                       // returns nonzero if we are at end of file/data
+} stbi_io_callbacks;
+
+////////////////////////////////////
+//
+// 8-bits-per-channel interface
+//
+
+STBIDEF stbi_uc *stbi_load_from_memory   (stbi_uc           const *buffer, int len   , int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk  , void *user, int *x, int *y, int *channels_in_file, int desired_channels);
+
+#ifndef STBI_NO_STDIO
+STBIDEF stbi_uc *stbi_load            (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_uc *stbi_load_from_file  (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
+// for stbi_load_from_file, file pointer is left pointing immediately after image
+#endif
+
+#ifndef STBI_NO_GIF
+STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp);
+#endif
+
+#ifdef STBI_WINDOWS_UTF8
+STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input);
+#endif
+
+////////////////////////////////////
+//
+// 16-bits-per-channel interface
+//
+
+STBIDEF stbi_us *stbi_load_16_from_memory   (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels);
+
+#ifndef STBI_NO_STDIO
+STBIDEF stbi_us *stbi_load_16          (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
+#endif
+
+////////////////////////////////////
+//
+// float-per-channel interface
+//
+#ifndef STBI_NO_LINEAR
+   STBIDEF float *stbi_loadf_from_memory     (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
+   STBIDEF float *stbi_loadf_from_callbacks  (stbi_io_callbacks const *clbk, void *user, int *x, int *y,  int *channels_in_file, int desired_channels);
+
+   #ifndef STBI_NO_STDIO
+   STBIDEF float *stbi_loadf            (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
+   STBIDEF float *stbi_loadf_from_file  (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
+   #endif
+#endif
+
+#ifndef STBI_NO_HDR
+   STBIDEF void   stbi_hdr_to_ldr_gamma(float gamma);
+   STBIDEF void   stbi_hdr_to_ldr_scale(float scale);
+#endif // STBI_NO_HDR
+
+#ifndef STBI_NO_LINEAR
+   STBIDEF void   stbi_ldr_to_hdr_gamma(float gamma);
+   STBIDEF void   stbi_ldr_to_hdr_scale(float scale);
+#endif // STBI_NO_LINEAR
+
+// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR
+STBIDEF int    stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user);
+STBIDEF int    stbi_is_hdr_from_memory(stbi_uc const *buffer, int len);
+#ifndef STBI_NO_STDIO
+STBIDEF int      stbi_is_hdr          (char const *filename);
+STBIDEF int      stbi_is_hdr_from_file(FILE *f);
+#endif // STBI_NO_STDIO
+
+
+// get a VERY brief reason for failure
+// on most compilers (and ALL modern mainstream compilers) this is threadsafe
+STBIDEF const char *stbi_failure_reason  (void);
+
+// free the loaded image -- this is just free()
+STBIDEF void     stbi_image_free      (void *retval_from_stbi_load);
+
+// get image dimensions & components without fully decoding
+STBIDEF int      stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);
+STBIDEF int      stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);
+STBIDEF int      stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len);
+STBIDEF int      stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *clbk, void *user);
+
+#ifndef STBI_NO_STDIO
+STBIDEF int      stbi_info               (char const *filename,     int *x, int *y, int *comp);
+STBIDEF int      stbi_info_from_file     (FILE *f,                  int *x, int *y, int *comp);
+STBIDEF int      stbi_is_16_bit          (char const *filename);
+STBIDEF int      stbi_is_16_bit_from_file(FILE *f);
+#endif
+
+
+
+// for image formats that explicitly notate that they have premultiplied alpha,
+// we just return the colors as stored in the file. set this flag to force
+// unpremultiplication. results are undefined if the unpremultiply overflow.
+STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
+
+// indicate whether we should process iphone images back to canonical format,
+// or just pass them through "as-is"
+STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);
+
+// flip the image vertically, so the first pixel in the output array is the bottom left
+STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip);
+
+// as above, but only applies to images loaded on the thread that calls the function
+// this function is only available if your compiler supports thread-local variables;
+// calling it will fail to link if your compiler doesn't
+STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply);
+STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert);
+STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip);
+
+// ZLIB client - used by PNG, available for other purposes
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen);
+STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header);
+STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen);
+STBIDEF int   stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
+
+STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen);
+STBIDEF int   stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+//
+//
+////   end header file   /////////////////////////////////////////////////////
+#endif // STBI_INCLUDE_STB_IMAGE_H
+
+#ifdef STB_IMAGE_IMPLEMENTATION
+
+#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \
+  || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \
+  || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \
+  || defined(STBI_ONLY_ZLIB)
+   #ifndef STBI_ONLY_JPEG
+   #define STBI_NO_JPEG
+   #endif
+   #ifndef STBI_ONLY_PNG
+   #define STBI_NO_PNG
+   #endif
+   #ifndef STBI_ONLY_BMP
+   #define STBI_NO_BMP
+   #endif
+   #ifndef STBI_ONLY_PSD
+   #define STBI_NO_PSD
+   #endif
+   #ifndef STBI_ONLY_TGA
+   #define STBI_NO_TGA
+   #endif
+   #ifndef STBI_ONLY_GIF
+   #define STBI_NO_GIF
+   #endif
+   #ifndef STBI_ONLY_HDR
+   #define STBI_NO_HDR
+   #endif
+   #ifndef STBI_ONLY_PIC
+   #define STBI_NO_PIC
+   #endif
+   #ifndef STBI_ONLY_PNM
+   #define STBI_NO_PNM
+   #endif
+#endif
+
+#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB)
+#define STBI_NO_ZLIB
+#endif
+
+
+#include <stdarg.h>
+#include <stddef.h> // ptrdiff_t on osx
+#include <stdlib.h>
+#include <string.h>
+#include <limits.h>
+
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
+#include <math.h>  // ldexp, pow
+#endif
+
+#ifndef STBI_NO_STDIO
+#include <stdio.h>
+#endif
+
+#ifndef STBI_ASSERT
+#include <assert.h>
+#define STBI_ASSERT(x) assert(x)
+#endif
+
+#ifdef __cplusplus
+#define STBI_EXTERN extern "C"
+#else
+#define STBI_EXTERN extern
+#endif
+
+
+#ifndef _MSC_VER
+   #ifdef __cplusplus
+   #define stbi_inline inline
+   #else
+   #define stbi_inline
+   #endif
+#else
+   #define stbi_inline __forceinline
+#endif
+
+#ifndef STBI_NO_THREAD_LOCALS
+   #if defined(__cplusplus) &&  __cplusplus >= 201103L
+      #define STBI_THREAD_LOCAL       thread_local
+   #elif defined(__GNUC__) && __GNUC__ < 5
+      #define STBI_THREAD_LOCAL       __thread
+   #elif defined(_MSC_VER)
+      #define STBI_THREAD_LOCAL       __declspec(thread)
+   #elif defined (__STDC_VERSION__) && __STDC_VERSION__ >= 201112L && !defined(__STDC_NO_THREADS__)
+      #define STBI_THREAD_LOCAL       _Thread_local
+   #endif
+
+   #ifndef STBI_THREAD_LOCAL
+      #if defined(__GNUC__)
+        #define STBI_THREAD_LOCAL       __thread
+      #endif
+   #endif
+#endif
+
+#if defined(_MSC_VER) || defined(__SYMBIAN32__)
+typedef unsigned short stbi__uint16;
+typedef   signed short stbi__int16;
+typedef unsigned int   stbi__uint32;
+typedef   signed int   stbi__int32;
+#else
+#include <stdint.h>
+typedef uint16_t stbi__uint16;
+typedef int16_t  stbi__int16;
+typedef uint32_t stbi__uint32;
+typedef int32_t  stbi__int32;
+#endif
+
+// should produce compiler error if size is wrong
+typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1];
+
+#ifdef _MSC_VER
+#define STBI_NOTUSED(v)  (void)(v)
+#else
+#define STBI_NOTUSED(v)  (void)sizeof(v)
+#endif
+
+#ifdef _MSC_VER
+#define STBI_HAS_LROTL
+#endif
+
+#ifdef STBI_HAS_LROTL
+   #define stbi_lrot(x,y)  _lrotl(x,y)
+#else
+   #define stbi_lrot(x,y)  (((x) << (y)) | ((x) >> (-(y) & 31)))
+#endif
+
+#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED))
+// ok
+#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED)
+// ok
+#else
+#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)."
+#endif
+
+#ifndef STBI_MALLOC
+#define STBI_MALLOC(sz)           malloc(sz)
+#define STBI_REALLOC(p,newsz)     realloc(p,newsz)
+#define STBI_FREE(p)              free(p)
+#endif
+
+#ifndef STBI_REALLOC_SIZED
+#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz)
+#endif
+
+// x86/x64 detection
+#if defined(__x86_64__) || defined(_M_X64)
+#define STBI__X64_TARGET
+#elif defined(__i386) || defined(_M_IX86)
+#define STBI__X86_TARGET
+#endif
+
+#if defined(__GNUC__) && defined(STBI__X86_TARGET) && !defined(__SSE2__) && !defined(STBI_NO_SIMD)
+// gcc doesn't support sse2 intrinsics unless you compile with -msse2,
+// which in turn means it gets to use SSE2 everywhere. This is unfortunate,
+// but previous attempts to provide the SSE2 functions with runtime
+// detection caused numerous issues. The way architecture extensions are
+// exposed in GCC/Clang is, sadly, not really suited for one-file libs.
+// New behavior: if compiled with -msse2, we use SSE2 without any
+// detection; if not, we don't use it at all.
+#define STBI_NO_SIMD
+#endif
+
+#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD)
+// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET
+//
+// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the
+// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant.
+// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not
+// simultaneously enabling "-mstackrealign".
+//
+// See https://github.com/nothings/stb/issues/81 for more information.
+//
+// So default to no SSE2 on 32-bit MinGW. If you've read this far and added
+// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2.
+#define STBI_NO_SIMD
+#endif
+
+#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET))
+#define STBI_SSE2
+#include <emmintrin.h>
+
+#ifdef _MSC_VER
+
+#if _MSC_VER >= 1400  // not VC6
+#include <intrin.h> // __cpuid
+static int stbi__cpuid3(void)
+{
+   int info[4];
+   __cpuid(info,1);
+   return info[3];
+}
+#else
+static int stbi__cpuid3(void)
+{
+   int res;
+   __asm {
+      mov  eax,1
+      cpuid
+      mov  res,edx
+   }
+   return res;
+}
+#endif
+
+#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name
+
+#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2)
+static int stbi__sse2_available(void)
+{
+   int info3 = stbi__cpuid3();
+   return ((info3 >> 26) & 1) != 0;
+}
+#endif
+
+#else // assume GCC-style if not VC++
+#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
+
+#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2)
+static int stbi__sse2_available(void)
+{
+   // If we're even attempting to compile this on GCC/Clang, that means
+   // -msse2 is on, which means the compiler is allowed to use SSE2
+   // instructions at will, and so are we.
+   return 1;
+}
+#endif
+
+#endif
+#endif
+
+// ARM NEON
+#if defined(STBI_NO_SIMD) && defined(STBI_NEON)
+#undef STBI_NEON
+#endif
+
+#ifdef STBI_NEON
+#include <arm_neon.h>
+#ifdef _MSC_VER
+#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name
+#else
+#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
+#endif
+#endif
+
+#ifndef STBI_SIMD_ALIGN
+#define STBI_SIMD_ALIGN(type, name) type name
+#endif
+
+#ifndef STBI_MAX_DIMENSIONS
+#define STBI_MAX_DIMENSIONS (1 << 24)
+#endif
+
+///////////////////////////////////////////////
+//
+//  stbi__context struct and start_xxx functions
+
+// stbi__context structure is our basic context used by all images, so it
+// contains all the IO context, plus some basic image information
+typedef struct
+{
+   stbi__uint32 img_x, img_y;
+   int img_n, img_out_n;
+
+   stbi_io_callbacks io;
+   void *io_user_data;
+
+   int read_from_callbacks;
+   int buflen;
+   stbi_uc buffer_start[128];
+   int callback_already_read;
+
+   stbi_uc *img_buffer, *img_buffer_end;
+   stbi_uc *img_buffer_original, *img_buffer_original_end;
+} stbi__context;
+
+
+static void stbi__refill_buffer(stbi__context *s);
+
+// initialize a memory-decode context
+static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len)
+{
+   s->io.read = NULL;
+   s->read_from_callbacks = 0;
+   s->callback_already_read = 0;
+   s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer;
+   s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len;
+}
+
+// initialize a callback-based context
+static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user)
+{
+   s->io = *c;
+   s->io_user_data = user;
+   s->buflen = sizeof(s->buffer_start);
+   s->read_from_callbacks = 1;
+   s->callback_already_read = 0;
+   s->img_buffer = s->img_buffer_original = s->buffer_start;
+   stbi__refill_buffer(s);
+   s->img_buffer_original_end = s->img_buffer_end;
+}
+
+#ifndef STBI_NO_STDIO
+
+static int stbi__stdio_read(void *user, char *data, int size)
+{
+   return (int) fread(data,1,size,(FILE*) user);
+}
+
+static void stbi__stdio_skip(void *user, int n)
+{
+   int ch;
+   fseek((FILE*) user, n, SEEK_CUR);
+   ch = fgetc((FILE*) user);  /* have to read a byte to reset feof()'s flag */
+   if (ch != EOF) {
+      ungetc(ch, (FILE *) user);  /* push byte back onto stream if valid. */
+   }
+}
+
+static int stbi__stdio_eof(void *user)
+{
+   return feof((FILE*) user) || ferror((FILE *) user);
+}
+
+static stbi_io_callbacks stbi__stdio_callbacks =
+{
+   stbi__stdio_read,
+   stbi__stdio_skip,
+   stbi__stdio_eof,
+};
+
+static void stbi__start_file(stbi__context *s, FILE *f)
+{
+   stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f);
+}
+
+//static void stop_file(stbi__context *s) { }
+
+#endif // !STBI_NO_STDIO
+
+static void stbi__rewind(stbi__context *s)
+{
+   // conceptually rewind SHOULD rewind to the beginning of the stream,
+   // but we just rewind to the beginning of the initial buffer, because
+   // we only use it after doing 'test', which only ever looks at at most 92 bytes
+   s->img_buffer = s->img_buffer_original;
+   s->img_buffer_end = s->img_buffer_original_end;
+}
+
+enum
+{
+   STBI_ORDER_RGB,
+   STBI_ORDER_BGR
+};
+
+typedef struct
+{
+   int bits_per_channel;
+   int num_channels;
+   int channel_order;
+} stbi__result_info;
+
+#ifndef STBI_NO_JPEG
+static int      stbi__jpeg_test(stbi__context *s);
+static void    *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int      stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PNG
+static int      stbi__png_test(stbi__context *s);
+static void    *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int      stbi__png_info(stbi__context *s, int *x, int *y, int *comp);
+static int      stbi__png_is16(stbi__context *s);
+#endif
+
+#ifndef STBI_NO_BMP
+static int      stbi__bmp_test(stbi__context *s);
+static void    *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int      stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_TGA
+static int      stbi__tga_test(stbi__context *s);
+static void    *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int      stbi__tga_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PSD
+static int      stbi__psd_test(stbi__context *s);
+static void    *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc);
+static int      stbi__psd_info(stbi__context *s, int *x, int *y, int *comp);
+static int      stbi__psd_is16(stbi__context *s);
+#endif
+
+#ifndef STBI_NO_HDR
+static int      stbi__hdr_test(stbi__context *s);
+static float   *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int      stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PIC
+static int      stbi__pic_test(stbi__context *s);
+static void    *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int      stbi__pic_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_GIF
+static int      stbi__gif_test(stbi__context *s);
+static void    *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static void    *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp);
+static int      stbi__gif_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PNM
+static int      stbi__pnm_test(stbi__context *s);
+static void    *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int      stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp);
+static int      stbi__pnm_is16(stbi__context *s);
+#endif
+
+static
+#ifdef STBI_THREAD_LOCAL
+STBI_THREAD_LOCAL
+#endif
+const char *stbi__g_failure_reason;
+
+STBIDEF const char *stbi_failure_reason(void)
+{
+   return stbi__g_failure_reason;
+}
+
+#ifndef STBI_NO_FAILURE_STRINGS
+static int stbi__err(const char *str)
+{
+   stbi__g_failure_reason = str;
+   return 0;
+}
+#endif
+
+static void *stbi__malloc(size_t size)
+{
+    return STBI_MALLOC(size);
+}
+
+// stb_image uses ints pervasively, including for offset calculations.
+// therefore the largest decoded image size we can support with the
+// current code, even on 64-bit targets, is INT_MAX. this is not a
+// significant limitation for the intended use case.
+//
+// we do, however, need to make sure our size calculations don't
+// overflow. hence a few helper functions for size calculations that
+// multiply integers together, making sure that they're non-negative
+// and no overflow occurs.
+
+// return 1 if the sum is valid, 0 on overflow.
+// negative terms are considered invalid.
+static int stbi__addsizes_valid(int a, int b)
+{
+   if (b < 0) return 0;
+   // now 0 <= b <= INT_MAX, hence also
+   // 0 <= INT_MAX - b <= INTMAX.
+   // And "a + b <= INT_MAX" (which might overflow) is the
+   // same as a <= INT_MAX - b (no overflow)
+   return a <= INT_MAX - b;
+}
+
+// returns 1 if the product is valid, 0 on overflow.
+// negative factors are considered invalid.
+static int stbi__mul2sizes_valid(int a, int b)
+{
+   if (a < 0 || b < 0) return 0;
+   if (b == 0) return 1; // mul-by-0 is always safe
+   // portable way to check for no overflows in a*b
+   return a <= INT_MAX/b;
+}
+
+#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR)
+// returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow
+static int stbi__mad2sizes_valid(int a, int b, int add)
+{
+   return stbi__mul2sizes_valid(a, b) && stbi__addsizes_valid(a*b, add);
+}
+#endif
+
+// returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow
+static int stbi__mad3sizes_valid(int a, int b, int c, int add)
+{
+   return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
+      stbi__addsizes_valid(a*b*c, add);
+}
+
+// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM)
+static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add)
+{
+   return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
+      stbi__mul2sizes_valid(a*b*c, d) && stbi__addsizes_valid(a*b*c*d, add);
+}
+#endif
+
+#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR)
+// mallocs with size overflow checking
+static void *stbi__malloc_mad2(int a, int b, int add)
+{
+   if (!stbi__mad2sizes_valid(a, b, add)) return NULL;
+   return stbi__malloc(a*b + add);
+}
+#endif
+
+static void *stbi__malloc_mad3(int a, int b, int c, int add)
+{
+   if (!stbi__mad3sizes_valid(a, b, c, add)) return NULL;
+   return stbi__malloc(a*b*c + add);
+}
+
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM)
+static void *stbi__malloc_mad4(int a, int b, int c, int d, int add)
+{
+   if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL;
+   return stbi__malloc(a*b*c*d + add);
+}
+#endif
+
+// returns 1 if the sum of two signed ints is valid (between -2^31 and 2^31-1 inclusive), 0 on overflow.
+static int stbi__addints_valid(int a, int b)
+{
+   if ((a >= 0) != (b >= 0)) return 1; // a and b have different signs, so no overflow
+   if (a < 0 && b < 0) return a >= INT_MIN - b; // same as a + b >= INT_MIN; INT_MIN - b cannot overflow since b < 0.
+   return a <= INT_MAX - b;
+}
+
+// returns 1 if the product of two signed shorts is valid, 0 on overflow.
+static int stbi__mul2shorts_valid(short a, short b)
+{
+   if (b == 0 || b == -1) return 1; // multiplication by 0 is always 0; check for -1 so SHRT_MIN/b doesn't overflow
+   if ((a >= 0) == (b >= 0)) return a <= SHRT_MAX/b; // product is positive, so similar to mul2sizes_valid
+   if (b < 0) return a <= SHRT_MIN / b; // same as a * b >= SHRT_MIN
+   return a >= SHRT_MIN / b;
+}
+
+// stbi__err - error
+// stbi__errpf - error returning pointer to float
+// stbi__errpuc - error returning pointer to unsigned char
+
+#ifdef STBI_NO_FAILURE_STRINGS
+   #define stbi__err(x,y)  0
+#elif defined(STBI_FAILURE_USERMSG)
+   #define stbi__err(x,y)  stbi__err(y)
+#else
+   #define stbi__err(x,y)  stbi__err(x)
+#endif
+
+#define stbi__errpf(x,y)   ((float *)(size_t) (stbi__err(x,y)?NULL:NULL))
+#define stbi__errpuc(x,y)  ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL))
+
+STBIDEF void stbi_image_free(void *retval_from_stbi_load)
+{
+   STBI_FREE(retval_from_stbi_load);
+}
+
+#ifndef STBI_NO_LINEAR
+static float   *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp);
+#endif
+
+#ifndef STBI_NO_HDR
+static stbi_uc *stbi__hdr_to_ldr(float   *data, int x, int y, int comp);
+#endif
+
+static int stbi__vertically_flip_on_load_global = 0;
+
+STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip)
+{
+   stbi__vertically_flip_on_load_global = flag_true_if_should_flip;
+}
+
+#ifndef STBI_THREAD_LOCAL
+#define stbi__vertically_flip_on_load  stbi__vertically_flip_on_load_global
+#else
+static STBI_THREAD_LOCAL int stbi__vertically_flip_on_load_local, stbi__vertically_flip_on_load_set;
+
+STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip)
+{
+   stbi__vertically_flip_on_load_local = flag_true_if_should_flip;
+   stbi__vertically_flip_on_load_set = 1;
+}
+
+#define stbi__vertically_flip_on_load  (stbi__vertically_flip_on_load_set       \
+                                         ? stbi__vertically_flip_on_load_local  \
+                                         : stbi__vertically_flip_on_load_global)
+#endif // STBI_THREAD_LOCAL
+
+static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc)
+{
+   memset(ri, 0, sizeof(*ri)); // make sure it's initialized if we add new fields
+   ri->bits_per_channel = 8; // default is 8 so most paths don't have to be changed
+   ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order
+   ri->num_channels = 0;
+
+   // test the formats with a very explicit header first (at least a FOURCC
+   // or distinctive magic number first)
+   #ifndef STBI_NO_PNG
+   if (stbi__png_test(s))  return stbi__png_load(s,x,y,comp,req_comp, ri);
+   #endif
+   #ifndef STBI_NO_BMP
+   if (stbi__bmp_test(s))  return stbi__bmp_load(s,x,y,comp,req_comp, ri);
+   #endif
+   #ifndef STBI_NO_GIF
+   if (stbi__gif_test(s))  return stbi__gif_load(s,x,y,comp,req_comp, ri);
+   #endif
+   #ifndef STBI_NO_PSD
+   if (stbi__psd_test(s))  return stbi__psd_load(s,x,y,comp,req_comp, ri, bpc);
+   #else
+   STBI_NOTUSED(bpc);
+   #endif
+   #ifndef STBI_NO_PIC
+   if (stbi__pic_test(s))  return stbi__pic_load(s,x,y,comp,req_comp, ri);
+   #endif
+
+   // then the formats that can end up attempting to load with just 1 or 2
+   // bytes matching expectations; these are prone to false positives, so
+   // try them later
+   #ifndef STBI_NO_JPEG
+   if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri);
+   #endif
+   #ifndef STBI_NO_PNM
+   if (stbi__pnm_test(s))  return stbi__pnm_load(s,x,y,comp,req_comp, ri);
+   #endif
+
+   #ifndef STBI_NO_HDR
+   if (stbi__hdr_test(s)) {
+      float *hdr = stbi__hdr_load(s, x,y,comp,req_comp, ri);
+      return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp);
+   }
+   #endif
+
+   #ifndef STBI_NO_TGA
+   // test tga last because it's a crappy test!
+   if (stbi__tga_test(s))
+      return stbi__tga_load(s,x,y,comp,req_comp, ri);
+   #endif
+
+   return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt");
+}
+
+static stbi_uc *stbi__convert_16_to_8(stbi__uint16 *orig, int w, int h, int channels)
+{
+   int i;
+   int img_len = w * h * channels;
+   stbi_uc *reduced;
+
+   reduced = (stbi_uc *) stbi__malloc(img_len);
+   if (reduced == NULL) return stbi__errpuc("outofmem", "Out of memory");
+
+   for (i = 0; i < img_len; ++i)
+      reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is sufficient approx of 16->8 bit scaling
+
+   STBI_FREE(orig);
+   return reduced;
+}
+
+static stbi__uint16 *stbi__convert_8_to_16(stbi_uc *orig, int w, int h, int channels)
+{
+   int i;
+   int img_len = w * h * channels;
+   stbi__uint16 *enlarged;
+
+   enlarged = (stbi__uint16 *) stbi__malloc(img_len*2);
+   if (enlarged == NULL) return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory");
+
+   for (i = 0; i < img_len; ++i)
+      enlarged[i] = (stbi__uint16)((orig[i] << 8) + orig[i]); // replicate to high and low byte, maps 0->0, 255->0xffff
+
+   STBI_FREE(orig);
+   return enlarged;
+}
+
+static void stbi__vertical_flip(void *image, int w, int h, int bytes_per_pixel)
+{
+   int row;
+   size_t bytes_per_row = (size_t)w * bytes_per_pixel;
+   stbi_uc temp[2048];
+   stbi_uc *bytes = (stbi_uc *)image;
+
+   for (row = 0; row < (h>>1); row++) {
+      stbi_uc *row0 = bytes + row*bytes_per_row;
+      stbi_uc *row1 = bytes + (h - row - 1)*bytes_per_row;
+      // swap row0 with row1
+      size_t bytes_left = bytes_per_row;
+      while (bytes_left) {
+         size_t bytes_copy = (bytes_left < sizeof(temp)) ? bytes_left : sizeof(temp);
+         memcpy(temp, row0, bytes_copy);
+         memcpy(row0, row1, bytes_copy);
+         memcpy(row1, temp, bytes_copy);
+         row0 += bytes_copy;
+         row1 += bytes_copy;
+         bytes_left -= bytes_copy;
+      }
+   }
+}
+
+#ifndef STBI_NO_GIF
+static void stbi__vertical_flip_slices(void *image, int w, int h, int z, int bytes_per_pixel)
+{
+   int slice;
+   int slice_size = w * h * bytes_per_pixel;
+
+   stbi_uc *bytes = (stbi_uc *)image;
+   for (slice = 0; slice < z; ++slice) {
+      stbi__vertical_flip(bytes, w, h, bytes_per_pixel);
+      bytes += slice_size;
+   }
+}
+#endif
+
+static unsigned char *stbi__load_and_postprocess_8bit(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__result_info ri;
+   void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 8);
+
+   if (result == NULL)
+      return NULL;
+
+   // it is the responsibility of the loaders to make sure we get either 8 or 16 bit.
+   STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16);
+
+   if (ri.bits_per_channel != 8) {
+      result = stbi__convert_16_to_8((stbi__uint16 *) result, *x, *y, req_comp == 0 ? *comp : req_comp);
+      ri.bits_per_channel = 8;
+   }
+
+   // @TODO: move stbi__convert_format to here
+
+   if (stbi__vertically_flip_on_load) {
+      int channels = req_comp ? req_comp : *comp;
+      stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi_uc));
+   }
+
+   return (unsigned char *) result;
+}
+
+static stbi__uint16 *stbi__load_and_postprocess_16bit(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__result_info ri;
+   void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 16);
+
+   if (result == NULL)
+      return NULL;
+
+   // it is the responsibility of the loaders to make sure we get either 8 or 16 bit.
+   STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16);
+
+   if (ri.bits_per_channel != 16) {
+      result = stbi__convert_8_to_16((stbi_uc *) result, *x, *y, req_comp == 0 ? *comp : req_comp);
+      ri.bits_per_channel = 16;
+   }
+
+   // @TODO: move stbi__convert_format16 to here
+   // @TODO: special case RGB-to-Y (and RGBA-to-YA) for 8-bit-to-16-bit case to keep more precision
+
+   if (stbi__vertically_flip_on_load) {
+      int channels = req_comp ? req_comp : *comp;
+      stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi__uint16));
+   }
+
+   return (stbi__uint16 *) result;
+}
+
+#if !defined(STBI_NO_HDR) && !defined(STBI_NO_LINEAR)
+static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp)
+{
+   if (stbi__vertically_flip_on_load && result != NULL) {
+      int channels = req_comp ? req_comp : *comp;
+      stbi__vertical_flip(result, *x, *y, channels * sizeof(float));
+   }
+}
+#endif
+
+#ifndef STBI_NO_STDIO
+
+#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
+STBI_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide);
+STBI_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
+#endif
+
+#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
+STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)
+{
+	return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL);
+}
+#endif
+
+static FILE *stbi__fopen(char const *filename, char const *mode)
+{
+   FILE *f;
+#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
+   wchar_t wMode[64];
+   wchar_t wFilename[1024];
+	if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)/sizeof(*wFilename)))
+      return 0;
+
+	if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)/sizeof(*wMode)))
+      return 0;
+
+#if defined(_MSC_VER) && _MSC_VER >= 1400
+	if (0 != _wfopen_s(&f, wFilename, wMode))
+		f = 0;
+#else
+   f = _wfopen(wFilename, wMode);
+#endif
+
+#elif defined(_MSC_VER) && _MSC_VER >= 1400
+   if (0 != fopen_s(&f, filename, mode))
+      f=0;
+#else
+   f = fopen(filename, mode);
+#endif
+   return f;
+}
+
+
+STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+   FILE *f = stbi__fopen(filename, "rb");
+   unsigned char *result;
+   if (!f) return stbi__errpuc("can't fopen", "Unable to open file");
+   result = stbi_load_from_file(f,x,y,comp,req_comp);
+   fclose(f);
+   return result;
+}
+
+STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+   unsigned char *result;
+   stbi__context s;
+   stbi__start_file(&s,f);
+   result = stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
+   if (result) {
+      // need to 'unget' all the characters in the IO buffer
+      fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR);
+   }
+   return result;
+}
+
+STBIDEF stbi__uint16 *stbi_load_from_file_16(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__uint16 *result;
+   stbi__context s;
+   stbi__start_file(&s,f);
+   result = stbi__load_and_postprocess_16bit(&s,x,y,comp,req_comp);
+   if (result) {
+      // need to 'unget' all the characters in the IO buffer
+      fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR);
+   }
+   return result;
+}
+
+STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+   FILE *f = stbi__fopen(filename, "rb");
+   stbi__uint16 *result;
+   if (!f) return (stbi_us *) stbi__errpuc("can't fopen", "Unable to open file");
+   result = stbi_load_from_file_16(f,x,y,comp,req_comp);
+   fclose(f);
+   return result;
+}
+
+
+#endif //!STBI_NO_STDIO
+
+STBIDEF stbi_us *stbi_load_16_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels)
+{
+   stbi__context s;
+   stbi__start_mem(&s,buffer,len);
+   return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels);
+}
+
+STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels)
+{
+   stbi__context s;
+   stbi__start_callbacks(&s, (stbi_io_callbacks *)clbk, user);
+   return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels);
+}
+
+STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__context s;
+   stbi__start_mem(&s,buffer,len);
+   return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
+}
+
+STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__context s;
+   stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+   return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
+}
+
+#ifndef STBI_NO_GIF
+STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp)
+{
+   unsigned char *result;
+   stbi__context s;
+   stbi__start_mem(&s,buffer,len);
+
+   result = (unsigned char*) stbi__load_gif_main(&s, delays, x, y, z, comp, req_comp);
+   if (stbi__vertically_flip_on_load) {
+      stbi__vertical_flip_slices( result, *x, *y, *z, *comp );
+   }
+
+   return result;
+}
+#endif
+
+#ifndef STBI_NO_LINEAR
+static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+   unsigned char *data;
+   #ifndef STBI_NO_HDR
+   if (stbi__hdr_test(s)) {
+      stbi__result_info ri;
+      float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp, &ri);
+      if (hdr_data)
+         stbi__float_postprocess(hdr_data,x,y,comp,req_comp);
+      return hdr_data;
+   }
+   #endif
+   data = stbi__load_and_postprocess_8bit(s, x, y, comp, req_comp);
+   if (data)
+      return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp);
+   return stbi__errpf("unknown image type", "Image not of any known type, or corrupt");
+}
+
+STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__context s;
+   stbi__start_mem(&s,buffer,len);
+   return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+
+STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__context s;
+   stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+   return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+   float *result;
+   FILE *f = stbi__fopen(filename, "rb");
+   if (!f) return stbi__errpf("can't fopen", "Unable to open file");
+   result = stbi_loadf_from_file(f,x,y,comp,req_comp);
+   fclose(f);
+   return result;
+}
+
+STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__context s;
+   stbi__start_file(&s,f);
+   return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+#endif // !STBI_NO_STDIO
+
+#endif // !STBI_NO_LINEAR
+
+// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is
+// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always
+// reports false!
+
+STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len)
+{
+   #ifndef STBI_NO_HDR
+   stbi__context s;
+   stbi__start_mem(&s,buffer,len);
+   return stbi__hdr_test(&s);
+   #else
+   STBI_NOTUSED(buffer);
+   STBI_NOTUSED(len);
+   return 0;
+   #endif
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF int      stbi_is_hdr          (char const *filename)
+{
+   FILE *f = stbi__fopen(filename, "rb");
+   int result=0;
+   if (f) {
+      result = stbi_is_hdr_from_file(f);
+      fclose(f);
+   }
+   return result;
+}
+
+STBIDEF int stbi_is_hdr_from_file(FILE *f)
+{
+   #ifndef STBI_NO_HDR
+   long pos = ftell(f);
+   int res;
+   stbi__context s;
+   stbi__start_file(&s,f);
+   res = stbi__hdr_test(&s);
+   fseek(f, pos, SEEK_SET);
+   return res;
+   #else
+   STBI_NOTUSED(f);
+   return 0;
+   #endif
+}
+#endif // !STBI_NO_STDIO
+
+STBIDEF int      stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user)
+{
+   #ifndef STBI_NO_HDR
+   stbi__context s;
+   stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+   return stbi__hdr_test(&s);
+   #else
+   STBI_NOTUSED(clbk);
+   STBI_NOTUSED(user);
+   return 0;
+   #endif
+}
+
+#ifndef STBI_NO_LINEAR
+static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f;
+
+STBIDEF void   stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; }
+STBIDEF void   stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; }
+#endif
+
+static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f;
+
+STBIDEF void   stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; }
+STBIDEF void   stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; }
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Common code used by all image loaders
+//
+
+enum
+{
+   STBI__SCAN_load=0,
+   STBI__SCAN_type,
+   STBI__SCAN_header
+};
+
+static void stbi__refill_buffer(stbi__context *s)
+{
+   int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen);
+   s->callback_already_read += (int) (s->img_buffer - s->img_buffer_original);
+   if (n == 0) {
+      // at end of file, treat same as if from memory, but need to handle case
+      // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file
+      s->read_from_callbacks = 0;
+      s->img_buffer = s->buffer_start;
+      s->img_buffer_end = s->buffer_start+1;
+      *s->img_buffer = 0;
+   } else {
+      s->img_buffer = s->buffer_start;
+      s->img_buffer_end = s->buffer_start + n;
+   }
+}
+
+stbi_inline static stbi_uc stbi__get8(stbi__context *s)
+{
+   if (s->img_buffer < s->img_buffer_end)
+      return *s->img_buffer++;
+   if (s->read_from_callbacks) {
+      stbi__refill_buffer(s);
+      return *s->img_buffer++;
+   }
+   return 0;
+}
+
+#if defined(STBI_NO_JPEG) && defined(STBI_NO_HDR) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM)
+// nothing
+#else
+stbi_inline static int stbi__at_eof(stbi__context *s)
+{
+   if (s->io.read) {
+      if (!(s->io.eof)(s->io_user_data)) return 0;
+      // if feof() is true, check if buffer = end
+      // special case: we've only got the special 0 character at the end
+      if (s->read_from_callbacks == 0) return 1;
+   }
+
+   return s->img_buffer >= s->img_buffer_end;
+}
+#endif
+
+#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC)
+// nothing
+#else
+static void stbi__skip(stbi__context *s, int n)
+{
+   if (n == 0) return;  // already there!
+   if (n < 0) {
+      s->img_buffer = s->img_buffer_end;
+      return;
+   }
+   if (s->io.read) {
+      int blen = (int) (s->img_buffer_end - s->img_buffer);
+      if (blen < n) {
+         s->img_buffer = s->img_buffer_end;
+         (s->io.skip)(s->io_user_data, n - blen);
+         return;
+      }
+   }
+   s->img_buffer += n;
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_TGA) && defined(STBI_NO_HDR) && defined(STBI_NO_PNM)
+// nothing
+#else
+static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n)
+{
+   if (s->io.read) {
+      int blen = (int) (s->img_buffer_end - s->img_buffer);
+      if (blen < n) {
+         int res, count;
+
+         memcpy(buffer, s->img_buffer, blen);
+
+         count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen);
+         res = (count == (n-blen));
+         s->img_buffer = s->img_buffer_end;
+         return res;
+      }
+   }
+
+   if (s->img_buffer+n <= s->img_buffer_end) {
+      memcpy(buffer, s->img_buffer, n);
+      s->img_buffer += n;
+      return 1;
+   } else
+      return 0;
+}
+#endif
+
+#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC)
+// nothing
+#else
+static int stbi__get16be(stbi__context *s)
+{
+   int z = stbi__get8(s);
+   return (z << 8) + stbi__get8(s);
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC)
+// nothing
+#else
+static stbi__uint32 stbi__get32be(stbi__context *s)
+{
+   stbi__uint32 z = stbi__get16be(s);
+   return (z << 16) + stbi__get16be(s);
+}
+#endif
+
+#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF)
+// nothing
+#else
+static int stbi__get16le(stbi__context *s)
+{
+   int z = stbi__get8(s);
+   return z + (stbi__get8(s) << 8);
+}
+#endif
+
+#ifndef STBI_NO_BMP
+static stbi__uint32 stbi__get32le(stbi__context *s)
+{
+   stbi__uint32 z = stbi__get16le(s);
+   z += (stbi__uint32)stbi__get16le(s) << 16;
+   return z;
+}
+#endif
+
+#define STBI__BYTECAST(x)  ((stbi_uc) ((x) & 255))  // truncate int to byte without warnings
+
+#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM)
+// nothing
+#else
+//////////////////////////////////////////////////////////////////////////////
+//
+//  generic converter from built-in img_n to req_comp
+//    individual types do this automatically as much as possible (e.g. jpeg
+//    does all cases internally since it needs to colorspace convert anyway,
+//    and it never has alpha, so very few cases ). png can automatically
+//    interleave an alpha=255 channel, but falls back to this for other cases
+//
+//  assume data buffer is malloced, so malloc a new one and free that one
+//  only failure mode is malloc failing
+
+static stbi_uc stbi__compute_y(int r, int g, int b)
+{
+   return (stbi_uc) (((r*77) + (g*150) +  (29*b)) >> 8);
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM)
+// nothing
+#else
+static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y)
+{
+   int i,j;
+   unsigned char *good;
+
+   if (req_comp == img_n) return data;
+   STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
+
+   good = (unsigned char *) stbi__malloc_mad3(req_comp, x, y, 0);
+   if (good == NULL) {
+      STBI_FREE(data);
+      return stbi__errpuc("outofmem", "Out of memory");
+   }
+
+   for (j=0; j < (int) y; ++j) {
+      unsigned char *src  = data + j * x * img_n   ;
+      unsigned char *dest = good + j * x * req_comp;
+
+      #define STBI__COMBO(a,b)  ((a)*8+(b))
+      #define STBI__CASE(a,b)   case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
+      // convert source image with img_n components to one with req_comp components;
+      // avoid switch per pixel, so use switch per scanline and massive macros
+      switch (STBI__COMBO(img_n, req_comp)) {
+         STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=255;                                     } break;
+         STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0];                                  } break;
+         STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=255;                     } break;
+         STBI__CASE(2,1) { dest[0]=src[0];                                                  } break;
+         STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0];                                  } break;
+         STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1];                  } break;
+         STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=255;        } break;
+         STBI__CASE(3,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]);                   } break;
+         STBI__CASE(3,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = 255;    } break;
+         STBI__CASE(4,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]);                   } break;
+         STBI__CASE(4,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = src[3]; } break;
+         STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];                    } break;
+         default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return stbi__errpuc("unsupported", "Unsupported format conversion");
+      }
+      #undef STBI__CASE
+   }
+
+   STBI_FREE(data);
+   return good;
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD)
+// nothing
+#else
+static stbi__uint16 stbi__compute_y_16(int r, int g, int b)
+{
+   return (stbi__uint16) (((r*77) + (g*150) +  (29*b)) >> 8);
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD)
+// nothing
+#else
+static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y)
+{
+   int i,j;
+   stbi__uint16 *good;
+
+   if (req_comp == img_n) return data;
+   STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
+
+   good = (stbi__uint16 *) stbi__malloc(req_comp * x * y * 2);
+   if (good == NULL) {
+      STBI_FREE(data);
+      return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory");
+   }
+
+   for (j=0; j < (int) y; ++j) {
+      stbi__uint16 *src  = data + j * x * img_n   ;
+      stbi__uint16 *dest = good + j * x * req_comp;
+
+      #define STBI__COMBO(a,b)  ((a)*8+(b))
+      #define STBI__CASE(a,b)   case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
+      // convert source image with img_n components to one with req_comp components;
+      // avoid switch per pixel, so use switch per scanline and massive macros
+      switch (STBI__COMBO(img_n, req_comp)) {
+         STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=0xffff;                                     } break;
+         STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0];                                     } break;
+         STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=0xffff;                     } break;
+         STBI__CASE(2,1) { dest[0]=src[0];                                                     } break;
+         STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0];                                     } break;
+         STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1];                     } break;
+         STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=0xffff;        } break;
+         STBI__CASE(3,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]);                   } break;
+         STBI__CASE(3,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = 0xffff; } break;
+         STBI__CASE(4,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]);                   } break;
+         STBI__CASE(4,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = src[3]; } break;
+         STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];                       } break;
+         default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return (stbi__uint16*) stbi__errpuc("unsupported", "Unsupported format conversion");
+      }
+      #undef STBI__CASE
+   }
+
+   STBI_FREE(data);
+   return good;
+}
+#endif
+
+#ifndef STBI_NO_LINEAR
+static float   *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp)
+{
+   int i,k,n;
+   float *output;
+   if (!data) return NULL;
+   output = (float *) stbi__malloc_mad4(x, y, comp, sizeof(float), 0);
+   if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); }
+   // compute number of non-alpha components
+   if (comp & 1) n = comp; else n = comp-1;
+   for (i=0; i < x*y; ++i) {
+      for (k=0; k < n; ++k) {
+         output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale);
+      }
+   }
+   if (n < comp) {
+      for (i=0; i < x*y; ++i) {
+         output[i*comp + n] = data[i*comp + n]/255.0f;
+      }
+   }
+   STBI_FREE(data);
+   return output;
+}
+#endif
+
+#ifndef STBI_NO_HDR
+#define stbi__float2int(x)   ((int) (x))
+static stbi_uc *stbi__hdr_to_ldr(float   *data, int x, int y, int comp)
+{
+   int i,k,n;
+   stbi_uc *output;
+   if (!data) return NULL;
+   output = (stbi_uc *) stbi__malloc_mad3(x, y, comp, 0);
+   if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); }
+   // compute number of non-alpha components
+   if (comp & 1) n = comp; else n = comp-1;
+   for (i=0; i < x*y; ++i) {
+      for (k=0; k < n; ++k) {
+         float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f;
+         if (z < 0) z = 0;
+         if (z > 255) z = 255;
+         output[i*comp + k] = (stbi_uc) stbi__float2int(z);
+      }
+      if (k < comp) {
+         float z = data[i*comp+k] * 255 + 0.5f;
+         if (z < 0) z = 0;
+         if (z > 255) z = 255;
+         output[i*comp + k] = (stbi_uc) stbi__float2int(z);
+      }
+   }
+   STBI_FREE(data);
+   return output;
+}
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+//  "baseline" JPEG/JFIF decoder
+//
+//    simple implementation
+//      - doesn't support delayed output of y-dimension
+//      - simple interface (only one output format: 8-bit interleaved RGB)
+//      - doesn't try to recover corrupt jpegs
+//      - doesn't allow partial loading, loading multiple at once
+//      - still fast on x86 (copying globals into locals doesn't help x86)
+//      - allocates lots of intermediate memory (full size of all components)
+//        - non-interleaved case requires this anyway
+//        - allows good upsampling (see next)
+//    high-quality
+//      - upsampled channels are bilinearly interpolated, even across blocks
+//      - quality integer IDCT derived from IJG's 'slow'
+//    performance
+//      - fast huffman; reasonable integer IDCT
+//      - some SIMD kernels for common paths on targets with SSE2/NEON
+//      - uses a lot of intermediate memory, could cache poorly
+
+#ifndef STBI_NO_JPEG
+
+// huffman decoding acceleration
+#define FAST_BITS   9  // larger handles more cases; smaller stomps less cache
+
+typedef struct
+{
+   stbi_uc  fast[1 << FAST_BITS];
+   // weirdly, repacking this into AoS is a 10% speed loss, instead of a win
+   stbi__uint16 code[256];
+   stbi_uc  values[256];
+   stbi_uc  size[257];
+   unsigned int maxcode[18];
+   int    delta[17];   // old 'firstsymbol' - old 'firstcode'
+} stbi__huffman;
+
+typedef struct
+{
+   stbi__context *s;
+   stbi__huffman huff_dc[4];
+   stbi__huffman huff_ac[4];
+   stbi__uint16 dequant[4][64];
+   stbi__int16 fast_ac[4][1 << FAST_BITS];
+
+// sizes for components, interleaved MCUs
+   int img_h_max, img_v_max;
+   int img_mcu_x, img_mcu_y;
+   int img_mcu_w, img_mcu_h;
+
+// definition of jpeg image component
+   struct
+   {
+      int id;
+      int h,v;
+      int tq;
+      int hd,ha;
+      int dc_pred;
+
+      int x,y,w2,h2;
+      stbi_uc *data;
+      void *raw_data, *raw_coeff;
+      stbi_uc *linebuf;
+      short   *coeff;   // progressive only
+      int      coeff_w, coeff_h; // number of 8x8 coefficient blocks
+   } img_comp[4];
+
+   stbi__uint32   code_buffer; // jpeg entropy-coded buffer
+   int            code_bits;   // number of valid bits
+   unsigned char  marker;      // marker seen while filling entropy buffer
+   int            nomore;      // flag if we saw a marker so must stop
+
+   int            progressive;
+   int            spec_start;
+   int            spec_end;
+   int            succ_high;
+   int            succ_low;
+   int            eob_run;
+   int            jfif;
+   int            app14_color_transform; // Adobe APP14 tag
+   int            rgb;
+
+   int scan_n, order[4];
+   int restart_interval, todo;
+
+// kernels
+   void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]);
+   void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step);
+   stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs);
+} stbi__jpeg;
+
+static int stbi__build_huffman(stbi__huffman *h, int *count)
+{
+   int i,j,k=0;
+   unsigned int code;
+   // build size list for each symbol (from JPEG spec)
+   for (i=0; i < 16; ++i) {
+      for (j=0; j < count[i]; ++j) {
+         h->size[k++] = (stbi_uc) (i+1);
+         if(k >= 257) return stbi__err("bad size list","Corrupt JPEG");
+      }
+   }
+   h->size[k] = 0;
+
+   // compute actual symbols (from jpeg spec)
+   code = 0;
+   k = 0;
+   for(j=1; j <= 16; ++j) {
+      // compute delta to add to code to compute symbol id
+      h->delta[j] = k - code;
+      if (h->size[k] == j) {
+         while (h->size[k] == j)
+            h->code[k++] = (stbi__uint16) (code++);
+         if (code-1 >= (1u << j)) return stbi__err("bad code lengths","Corrupt JPEG");
+      }
+      // compute largest code + 1 for this size, preshifted as needed later
+      h->maxcode[j] = code << (16-j);
+      code <<= 1;
+   }
+   h->maxcode[j] = 0xffffffff;
+
+   // build non-spec acceleration table; 255 is flag for not-accelerated
+   memset(h->fast, 255, 1 << FAST_BITS);
+   for (i=0; i < k; ++i) {
+      int s = h->size[i];
+      if (s <= FAST_BITS) {
+         int c = h->code[i] << (FAST_BITS-s);
+         int m = 1 << (FAST_BITS-s);
+         for (j=0; j < m; ++j) {
+            h->fast[c+j] = (stbi_uc) i;
+         }
+      }
+   }
+   return 1;
+}
+
+// build a table that decodes both magnitude and value of small ACs in
+// one go.
+static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h)
+{
+   int i;
+   for (i=0; i < (1 << FAST_BITS); ++i) {
+      stbi_uc fast = h->fast[i];
+      fast_ac[i] = 0;
+      if (fast < 255) {
+         int rs = h->values[fast];
+         int run = (rs >> 4) & 15;
+         int magbits = rs & 15;
+         int len = h->size[fast];
+
+         if (magbits && len + magbits <= FAST_BITS) {
+            // magnitude code followed by receive_extend code
+            int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits);
+            int m = 1 << (magbits - 1);
+            if (k < m) k += (~0U << magbits) + 1;
+            // if the result is small enough, we can fit it in fast_ac table
+            if (k >= -128 && k <= 127)
+               fast_ac[i] = (stbi__int16) ((k * 256) + (run * 16) + (len + magbits));
+         }
+      }
+   }
+}
+
+static void stbi__grow_buffer_unsafe(stbi__jpeg *j)
+{
+   do {
+      unsigned int b = j->nomore ? 0 : stbi__get8(j->s);
+      if (b == 0xff) {
+         int c = stbi__get8(j->s);
+         while (c == 0xff) c = stbi__get8(j->s); // consume fill bytes
+         if (c != 0) {
+            j->marker = (unsigned char) c;
+            j->nomore = 1;
+            return;
+         }
+      }
+      j->code_buffer |= b << (24 - j->code_bits);
+      j->code_bits += 8;
+   } while (j->code_bits <= 24);
+}
+
+// (1 << n) - 1
+static const stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535};
+
+// decode a jpeg huffman value from the bitstream
+stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h)
+{
+   unsigned int temp;
+   int c,k;
+
+   if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+
+   // look at the top FAST_BITS and determine what symbol ID it is,
+   // if the code is <= FAST_BITS
+   c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+   k = h->fast[c];
+   if (k < 255) {
+      int s = h->size[k];
+      if (s > j->code_bits)
+         return -1;
+      j->code_buffer <<= s;
+      j->code_bits -= s;
+      return h->values[k];
+   }
+
+   // naive test is to shift the code_buffer down so k bits are
+   // valid, then test against maxcode. To speed this up, we've
+   // preshifted maxcode left so that it has (16-k) 0s at the
+   // end; in other words, regardless of the number of bits, it
+   // wants to be compared against something shifted to have 16;
+   // that way we don't need to shift inside the loop.
+   temp = j->code_buffer >> 16;
+   for (k=FAST_BITS+1 ; ; ++k)
+      if (temp < h->maxcode[k])
+         break;
+   if (k == 17) {
+      // error! code not found
+      j->code_bits -= 16;
+      return -1;
+   }
+
+   if (k > j->code_bits)
+      return -1;
+
+   // convert the huffman code to the symbol id
+   c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k];
+   if(c < 0 || c >= 256) // symbol id out of bounds!
+       return -1;
+   STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]);
+
+   // convert the id to a symbol
+   j->code_bits -= k;
+   j->code_buffer <<= k;
+   return h->values[c];
+}
+
+// bias[n] = (-1<<n) + 1
+static const int stbi__jbias[16] = {0,-1,-3,-7,-15,-31,-63,-127,-255,-511,-1023,-2047,-4095,-8191,-16383,-32767};
+
+// combined JPEG 'receive' and JPEG 'extend', since baseline
+// always extends everything it receives.
+stbi_inline static int stbi__extend_receive(stbi__jpeg *j, int n)
+{
+   unsigned int k;
+   int sgn;
+   if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
+   if (j->code_bits < n) return 0; // ran out of bits from stream, return 0s intead of continuing
+
+   sgn = j->code_buffer >> 31; // sign bit always in MSB; 0 if MSB clear (positive), 1 if MSB set (negative)
+   k = stbi_lrot(j->code_buffer, n);
+   j->code_buffer = k & ~stbi__bmask[n];
+   k &= stbi__bmask[n];
+   j->code_bits -= n;
+   return k + (stbi__jbias[n] & (sgn - 1));
+}
+
+// get some unsigned bits
+stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n)
+{
+   unsigned int k;
+   if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
+   if (j->code_bits < n) return 0; // ran out of bits from stream, return 0s intead of continuing
+   k = stbi_lrot(j->code_buffer, n);
+   j->code_buffer = k & ~stbi__bmask[n];
+   k &= stbi__bmask[n];
+   j->code_bits -= n;
+   return k;
+}
+
+stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j)
+{
+   unsigned int k;
+   if (j->code_bits < 1) stbi__grow_buffer_unsafe(j);
+   if (j->code_bits < 1) return 0; // ran out of bits from stream, return 0s intead of continuing
+   k = j->code_buffer;
+   j->code_buffer <<= 1;
+   --j->code_bits;
+   return k & 0x80000000;
+}
+
+// given a value that's at position X in the zigzag stream,
+// where does it appear in the 8x8 matrix coded as row-major?
+static const stbi_uc stbi__jpeg_dezigzag[64+15] =
+{
+    0,  1,  8, 16,  9,  2,  3, 10,
+   17, 24, 32, 25, 18, 11,  4,  5,
+   12, 19, 26, 33, 40, 48, 41, 34,
+   27, 20, 13,  6,  7, 14, 21, 28,
+   35, 42, 49, 56, 57, 50, 43, 36,
+   29, 22, 15, 23, 30, 37, 44, 51,
+   58, 59, 52, 45, 38, 31, 39, 46,
+   53, 60, 61, 54, 47, 55, 62, 63,
+   // let corrupt input sample past end
+   63, 63, 63, 63, 63, 63, 63, 63,
+   63, 63, 63, 63, 63, 63, 63
+};
+
+// decode one 64-entry block--
+static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi__uint16 *dequant)
+{
+   int diff,dc,k;
+   int t;
+
+   if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+   t = stbi__jpeg_huff_decode(j, hdc);
+   if (t < 0 || t > 15) return stbi__err("bad huffman code","Corrupt JPEG");
+
+   // 0 all the ac values now so we can do it 32-bits at a time
+   memset(data,0,64*sizeof(data[0]));
+
+   diff = t ? stbi__extend_receive(j, t) : 0;
+   if (!stbi__addints_valid(j->img_comp[b].dc_pred, diff)) return stbi__err("bad delta","Corrupt JPEG");
+   dc = j->img_comp[b].dc_pred + diff;
+   j->img_comp[b].dc_pred = dc;
+   if (!stbi__mul2shorts_valid(dc, dequant[0])) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+   data[0] = (short) (dc * dequant[0]);
+
+   // decode AC components, see JPEG spec
+   k = 1;
+   do {
+      unsigned int zig;
+      int c,r,s;
+      if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+      c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+      r = fac[c];
+      if (r) { // fast-AC path
+         k += (r >> 4) & 15; // run
+         s = r & 15; // combined length
+         if (s > j->code_bits) return stbi__err("bad huffman code", "Combined length longer than code bits available");
+         j->code_buffer <<= s;
+         j->code_bits -= s;
+         // decode into unzigzag'd location
+         zig = stbi__jpeg_dezigzag[k++];
+         data[zig] = (short) ((r >> 8) * dequant[zig]);
+      } else {
+         int rs = stbi__jpeg_huff_decode(j, hac);
+         if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+         s = rs & 15;
+         r = rs >> 4;
+         if (s == 0) {
+            if (rs != 0xf0) break; // end block
+            k += 16;
+         } else {
+            k += r;
+            // decode into unzigzag'd location
+            zig = stbi__jpeg_dezigzag[k++];
+            data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]);
+         }
+      }
+   } while (k < 64);
+   return 1;
+}
+
+static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b)
+{
+   int diff,dc;
+   int t;
+   if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+
+   if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+
+   if (j->succ_high == 0) {
+      // first scan for DC coefficient, must be first
+      memset(data,0,64*sizeof(data[0])); // 0 all the ac values now
+      t = stbi__jpeg_huff_decode(j, hdc);
+      if (t < 0 || t > 15) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+      diff = t ? stbi__extend_receive(j, t) : 0;
+
+      if (!stbi__addints_valid(j->img_comp[b].dc_pred, diff)) return stbi__err("bad delta", "Corrupt JPEG");
+      dc = j->img_comp[b].dc_pred + diff;
+      j->img_comp[b].dc_pred = dc;
+      if (!stbi__mul2shorts_valid(dc, 1 << j->succ_low)) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+      data[0] = (short) (dc * (1 << j->succ_low));
+   } else {
+      // refinement scan for DC coefficient
+      if (stbi__jpeg_get_bit(j))
+         data[0] += (short) (1 << j->succ_low);
+   }
+   return 1;
+}
+
+// @OPTIMIZE: store non-zigzagged during the decode passes,
+// and only de-zigzag when dequantizing
+static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac)
+{
+   int k;
+   if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+
+   if (j->succ_high == 0) {
+      int shift = j->succ_low;
+
+      if (j->eob_run) {
+         --j->eob_run;
+         return 1;
+      }
+
+      k = j->spec_start;
+      do {
+         unsigned int zig;
+         int c,r,s;
+         if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+         c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+         r = fac[c];
+         if (r) { // fast-AC path
+            k += (r >> 4) & 15; // run
+            s = r & 15; // combined length
+            if (s > j->code_bits) return stbi__err("bad huffman code", "Combined length longer than code bits available");
+            j->code_buffer <<= s;
+            j->code_bits -= s;
+            zig = stbi__jpeg_dezigzag[k++];
+            data[zig] = (short) ((r >> 8) * (1 << shift));
+         } else {
+            int rs = stbi__jpeg_huff_decode(j, hac);
+            if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+            s = rs & 15;
+            r = rs >> 4;
+            if (s == 0) {
+               if (r < 15) {
+                  j->eob_run = (1 << r);
+                  if (r)
+                     j->eob_run += stbi__jpeg_get_bits(j, r);
+                  --j->eob_run;
+                  break;
+               }
+               k += 16;
+            } else {
+               k += r;
+               zig = stbi__jpeg_dezigzag[k++];
+               data[zig] = (short) (stbi__extend_receive(j,s) * (1 << shift));
+            }
+         }
+      } while (k <= j->spec_end);
+   } else {
+      // refinement scan for these AC coefficients
+
+      short bit = (short) (1 << j->succ_low);
+
+      if (j->eob_run) {
+         --j->eob_run;
+         for (k = j->spec_start; k <= j->spec_end; ++k) {
+            short *p = &data[stbi__jpeg_dezigzag[k]];
+            if (*p != 0)
+               if (stbi__jpeg_get_bit(j))
+                  if ((*p & bit)==0) {
+                     if (*p > 0)
+                        *p += bit;
+                     else
+                        *p -= bit;
+                  }
+         }
+      } else {
+         k = j->spec_start;
+         do {
+            int r,s;
+            int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh
+            if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+            s = rs & 15;
+            r = rs >> 4;
+            if (s == 0) {
+               if (r < 15) {
+                  j->eob_run = (1 << r) - 1;
+                  if (r)
+                     j->eob_run += stbi__jpeg_get_bits(j, r);
+                  r = 64; // force end of block
+               } else {
+                  // r=15 s=0 should write 16 0s, so we just do
+                  // a run of 15 0s and then write s (which is 0),
+                  // so we don't have to do anything special here
+               }
+            } else {
+               if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG");
+               // sign bit
+               if (stbi__jpeg_get_bit(j))
+                  s = bit;
+               else
+                  s = -bit;
+            }
+
+            // advance by r
+            while (k <= j->spec_end) {
+               short *p = &data[stbi__jpeg_dezigzag[k++]];
+               if (*p != 0) {
+                  if (stbi__jpeg_get_bit(j))
+                     if ((*p & bit)==0) {
+                        if (*p > 0)
+                           *p += bit;
+                        else
+                           *p -= bit;
+                     }
+               } else {
+                  if (r == 0) {
+                     *p = (short) s;
+                     break;
+                  }
+                  --r;
+               }
+            }
+         } while (k <= j->spec_end);
+      }
+   }
+   return 1;
+}
+
+// take a -128..127 value and stbi__clamp it and convert to 0..255
+stbi_inline static stbi_uc stbi__clamp(int x)
+{
+   // trick to use a single test to catch both cases
+   if ((unsigned int) x > 255) {
+      if (x < 0) return 0;
+      if (x > 255) return 255;
+   }
+   return (stbi_uc) x;
+}
+
+#define stbi__f2f(x)  ((int) (((x) * 4096 + 0.5)))
+#define stbi__fsh(x)  ((x) * 4096)
+
+// derived from jidctint -- DCT_ISLOW
+#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \
+   int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \
+   p2 = s2;                                    \
+   p3 = s6;                                    \
+   p1 = (p2+p3) * stbi__f2f(0.5411961f);       \
+   t2 = p1 + p3*stbi__f2f(-1.847759065f);      \
+   t3 = p1 + p2*stbi__f2f( 0.765366865f);      \
+   p2 = s0;                                    \
+   p3 = s4;                                    \
+   t0 = stbi__fsh(p2+p3);                      \
+   t1 = stbi__fsh(p2-p3);                      \
+   x0 = t0+t3;                                 \
+   x3 = t0-t3;                                 \
+   x1 = t1+t2;                                 \
+   x2 = t1-t2;                                 \
+   t0 = s7;                                    \
+   t1 = s5;                                    \
+   t2 = s3;                                    \
+   t3 = s1;                                    \
+   p3 = t0+t2;                                 \
+   p4 = t1+t3;                                 \
+   p1 = t0+t3;                                 \
+   p2 = t1+t2;                                 \
+   p5 = (p3+p4)*stbi__f2f( 1.175875602f);      \
+   t0 = t0*stbi__f2f( 0.298631336f);           \
+   t1 = t1*stbi__f2f( 2.053119869f);           \
+   t2 = t2*stbi__f2f( 3.072711026f);           \
+   t3 = t3*stbi__f2f( 1.501321110f);           \
+   p1 = p5 + p1*stbi__f2f(-0.899976223f);      \
+   p2 = p5 + p2*stbi__f2f(-2.562915447f);      \
+   p3 = p3*stbi__f2f(-1.961570560f);           \
+   p4 = p4*stbi__f2f(-0.390180644f);           \
+   t3 += p1+p4;                                \
+   t2 += p2+p3;                                \
+   t1 += p2+p4;                                \
+   t0 += p1+p3;
+
+static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64])
+{
+   int i,val[64],*v=val;
+   stbi_uc *o;
+   short *d = data;
+
+   // columns
+   for (i=0; i < 8; ++i,++d, ++v) {
+      // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing
+      if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0
+           && d[40]==0 && d[48]==0 && d[56]==0) {
+         //    no shortcut                 0     seconds
+         //    (1|2|3|4|5|6|7)==0          0     seconds
+         //    all separate               -0.047 seconds
+         //    1 && 2|3 && 4|5 && 6|7:    -0.047 seconds
+         int dcterm = d[0]*4;
+         v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm;
+      } else {
+         STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56])
+         // constants scaled things up by 1<<12; let's bring them back
+         // down, but keep 2 extra bits of precision
+         x0 += 512; x1 += 512; x2 += 512; x3 += 512;
+         v[ 0] = (x0+t3) >> 10;
+         v[56] = (x0-t3) >> 10;
+         v[ 8] = (x1+t2) >> 10;
+         v[48] = (x1-t2) >> 10;
+         v[16] = (x2+t1) >> 10;
+         v[40] = (x2-t1) >> 10;
+         v[24] = (x3+t0) >> 10;
+         v[32] = (x3-t0) >> 10;
+      }
+   }
+
+   for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) {
+      // no fast case since the first 1D IDCT spread components out
+      STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7])
+      // constants scaled things up by 1<<12, plus we had 1<<2 from first
+      // loop, plus horizontal and vertical each scale by sqrt(8) so together
+      // we've got an extra 1<<3, so 1<<17 total we need to remove.
+      // so we want to round that, which means adding 0.5 * 1<<17,
+      // aka 65536. Also, we'll end up with -128 to 127 that we want
+      // to encode as 0..255 by adding 128, so we'll add that before the shift
+      x0 += 65536 + (128<<17);
+      x1 += 65536 + (128<<17);
+      x2 += 65536 + (128<<17);
+      x3 += 65536 + (128<<17);
+      // tried computing the shifts into temps, or'ing the temps to see
+      // if any were out of range, but that was slower
+      o[0] = stbi__clamp((x0+t3) >> 17);
+      o[7] = stbi__clamp((x0-t3) >> 17);
+      o[1] = stbi__clamp((x1+t2) >> 17);
+      o[6] = stbi__clamp((x1-t2) >> 17);
+      o[2] = stbi__clamp((x2+t1) >> 17);
+      o[5] = stbi__clamp((x2-t1) >> 17);
+      o[3] = stbi__clamp((x3+t0) >> 17);
+      o[4] = stbi__clamp((x3-t0) >> 17);
+   }
+}
+
+#ifdef STBI_SSE2
+// sse2 integer IDCT. not the fastest possible implementation but it
+// produces bit-identical results to the generic C version so it's
+// fully "transparent".
+static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])
+{
+   // This is constructed to match our regular (generic) integer IDCT exactly.
+   __m128i row0, row1, row2, row3, row4, row5, row6, row7;
+   __m128i tmp;
+
+   // dot product constant: even elems=x, odd elems=y
+   #define dct_const(x,y)  _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y))
+
+   // out(0) = c0[even]*x + c0[odd]*y   (c0, x, y 16-bit, out 32-bit)
+   // out(1) = c1[even]*x + c1[odd]*y
+   #define dct_rot(out0,out1, x,y,c0,c1) \
+      __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \
+      __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \
+      __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \
+      __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \
+      __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \
+      __m128i out1##_h = _mm_madd_epi16(c0##hi, c1)
+
+   // out = in << 12  (in 16-bit, out 32-bit)
+   #define dct_widen(out, in) \
+      __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \
+      __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4)
+
+   // wide add
+   #define dct_wadd(out, a, b) \
+      __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \
+      __m128i out##_h = _mm_add_epi32(a##_h, b##_h)
+
+   // wide sub
+   #define dct_wsub(out, a, b) \
+      __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \
+      __m128i out##_h = _mm_sub_epi32(a##_h, b##_h)
+
+   // butterfly a/b, add bias, then shift by "s" and pack
+   #define dct_bfly32o(out0, out1, a,b,bias,s) \
+      { \
+         __m128i abiased_l = _mm_add_epi32(a##_l, bias); \
+         __m128i abiased_h = _mm_add_epi32(a##_h, bias); \
+         dct_wadd(sum, abiased, b); \
+         dct_wsub(dif, abiased, b); \
+         out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \
+         out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \
+      }
+
+   // 8-bit interleave step (for transposes)
+   #define dct_interleave8(a, b) \
+      tmp = a; \
+      a = _mm_unpacklo_epi8(a, b); \
+      b = _mm_unpackhi_epi8(tmp, b)
+
+   // 16-bit interleave step (for transposes)
+   #define dct_interleave16(a, b) \
+      tmp = a; \
+      a = _mm_unpacklo_epi16(a, b); \
+      b = _mm_unpackhi_epi16(tmp, b)
+
+   #define dct_pass(bias,shift) \
+      { \
+         /* even part */ \
+         dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \
+         __m128i sum04 = _mm_add_epi16(row0, row4); \
+         __m128i dif04 = _mm_sub_epi16(row0, row4); \
+         dct_widen(t0e, sum04); \
+         dct_widen(t1e, dif04); \
+         dct_wadd(x0, t0e, t3e); \
+         dct_wsub(x3, t0e, t3e); \
+         dct_wadd(x1, t1e, t2e); \
+         dct_wsub(x2, t1e, t2e); \
+         /* odd part */ \
+         dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \
+         dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \
+         __m128i sum17 = _mm_add_epi16(row1, row7); \
+         __m128i sum35 = _mm_add_epi16(row3, row5); \
+         dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \
+         dct_wadd(x4, y0o, y4o); \
+         dct_wadd(x5, y1o, y5o); \
+         dct_wadd(x6, y2o, y5o); \
+         dct_wadd(x7, y3o, y4o); \
+         dct_bfly32o(row0,row7, x0,x7,bias,shift); \
+         dct_bfly32o(row1,row6, x1,x6,bias,shift); \
+         dct_bfly32o(row2,row5, x2,x5,bias,shift); \
+         dct_bfly32o(row3,row4, x3,x4,bias,shift); \
+      }
+
+   __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f));
+   __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f));
+   __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f));
+   __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f));
+   __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f));
+   __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f));
+   __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f));
+   __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f));
+
+   // rounding biases in column/row passes, see stbi__idct_block for explanation.
+   __m128i bias_0 = _mm_set1_epi32(512);
+   __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17));
+
+   // load
+   row0 = _mm_load_si128((const __m128i *) (data + 0*8));
+   row1 = _mm_load_si128((const __m128i *) (data + 1*8));
+   row2 = _mm_load_si128((const __m128i *) (data + 2*8));
+   row3 = _mm_load_si128((const __m128i *) (data + 3*8));
+   row4 = _mm_load_si128((const __m128i *) (data + 4*8));
+   row5 = _mm_load_si128((const __m128i *) (data + 5*8));
+   row6 = _mm_load_si128((const __m128i *) (data + 6*8));
+   row7 = _mm_load_si128((const __m128i *) (data + 7*8));
+
+   // column pass
+   dct_pass(bias_0, 10);
+
+   {
+      // 16bit 8x8 transpose pass 1
+      dct_interleave16(row0, row4);
+      dct_interleave16(row1, row5);
+      dct_interleave16(row2, row6);
+      dct_interleave16(row3, row7);
+
+      // transpose pass 2
+      dct_interleave16(row0, row2);
+      dct_interleave16(row1, row3);
+      dct_interleave16(row4, row6);
+      dct_interleave16(row5, row7);
+
+      // transpose pass 3
+      dct_interleave16(row0, row1);
+      dct_interleave16(row2, row3);
+      dct_interleave16(row4, row5);
+      dct_interleave16(row6, row7);
+   }
+
+   // row pass
+   dct_pass(bias_1, 17);
+
+   {
+      // pack
+      __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7
+      __m128i p1 = _mm_packus_epi16(row2, row3);
+      __m128i p2 = _mm_packus_epi16(row4, row5);
+      __m128i p3 = _mm_packus_epi16(row6, row7);
+
+      // 8bit 8x8 transpose pass 1
+      dct_interleave8(p0, p2); // a0e0a1e1...
+      dct_interleave8(p1, p3); // c0g0c1g1...
+
+      // transpose pass 2
+      dct_interleave8(p0, p1); // a0c0e0g0...
+      dct_interleave8(p2, p3); // b0d0f0h0...
+
+      // transpose pass 3
+      dct_interleave8(p0, p2); // a0b0c0d0...
+      dct_interleave8(p1, p3); // a4b4c4d4...
+
+      // store
+      _mm_storel_epi64((__m128i *) out, p0); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, p2); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, p1); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, p3); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e));
+   }
+
+#undef dct_const
+#undef dct_rot
+#undef dct_widen
+#undef dct_wadd
+#undef dct_wsub
+#undef dct_bfly32o
+#undef dct_interleave8
+#undef dct_interleave16
+#undef dct_pass
+}
+
+#endif // STBI_SSE2
+
+#ifdef STBI_NEON
+
+// NEON integer IDCT. should produce bit-identical
+// results to the generic C version.
+static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])
+{
+   int16x8_t row0, row1, row2, row3, row4, row5, row6, row7;
+
+   int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f));
+   int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f));
+   int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f));
+   int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f));
+   int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f));
+   int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f));
+   int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f));
+   int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f));
+   int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f));
+   int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f));
+   int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f));
+   int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f));
+
+#define dct_long_mul(out, inq, coeff) \
+   int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \
+   int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff)
+
+#define dct_long_mac(out, acc, inq, coeff) \
+   int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \
+   int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff)
+
+#define dct_widen(out, inq) \
+   int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \
+   int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12)
+
+// wide add
+#define dct_wadd(out, a, b) \
+   int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \
+   int32x4_t out##_h = vaddq_s32(a##_h, b##_h)
+
+// wide sub
+#define dct_wsub(out, a, b) \
+   int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \
+   int32x4_t out##_h = vsubq_s32(a##_h, b##_h)
+
+// butterfly a/b, then shift using "shiftop" by "s" and pack
+#define dct_bfly32o(out0,out1, a,b,shiftop,s) \
+   { \
+      dct_wadd(sum, a, b); \
+      dct_wsub(dif, a, b); \
+      out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \
+      out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \
+   }
+
+#define dct_pass(shiftop, shift) \
+   { \
+      /* even part */ \
+      int16x8_t sum26 = vaddq_s16(row2, row6); \
+      dct_long_mul(p1e, sum26, rot0_0); \
+      dct_long_mac(t2e, p1e, row6, rot0_1); \
+      dct_long_mac(t3e, p1e, row2, rot0_2); \
+      int16x8_t sum04 = vaddq_s16(row0, row4); \
+      int16x8_t dif04 = vsubq_s16(row0, row4); \
+      dct_widen(t0e, sum04); \
+      dct_widen(t1e, dif04); \
+      dct_wadd(x0, t0e, t3e); \
+      dct_wsub(x3, t0e, t3e); \
+      dct_wadd(x1, t1e, t2e); \
+      dct_wsub(x2, t1e, t2e); \
+      /* odd part */ \
+      int16x8_t sum15 = vaddq_s16(row1, row5); \
+      int16x8_t sum17 = vaddq_s16(row1, row7); \
+      int16x8_t sum35 = vaddq_s16(row3, row5); \
+      int16x8_t sum37 = vaddq_s16(row3, row7); \
+      int16x8_t sumodd = vaddq_s16(sum17, sum35); \
+      dct_long_mul(p5o, sumodd, rot1_0); \
+      dct_long_mac(p1o, p5o, sum17, rot1_1); \
+      dct_long_mac(p2o, p5o, sum35, rot1_2); \
+      dct_long_mul(p3o, sum37, rot2_0); \
+      dct_long_mul(p4o, sum15, rot2_1); \
+      dct_wadd(sump13o, p1o, p3o); \
+      dct_wadd(sump24o, p2o, p4o); \
+      dct_wadd(sump23o, p2o, p3o); \
+      dct_wadd(sump14o, p1o, p4o); \
+      dct_long_mac(x4, sump13o, row7, rot3_0); \
+      dct_long_mac(x5, sump24o, row5, rot3_1); \
+      dct_long_mac(x6, sump23o, row3, rot3_2); \
+      dct_long_mac(x7, sump14o, row1, rot3_3); \
+      dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \
+      dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \
+      dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \
+      dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \
+   }
+
+   // load
+   row0 = vld1q_s16(data + 0*8);
+   row1 = vld1q_s16(data + 1*8);
+   row2 = vld1q_s16(data + 2*8);
+   row3 = vld1q_s16(data + 3*8);
+   row4 = vld1q_s16(data + 4*8);
+   row5 = vld1q_s16(data + 5*8);
+   row6 = vld1q_s16(data + 6*8);
+   row7 = vld1q_s16(data + 7*8);
+
+   // add DC bias
+   row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0));
+
+   // column pass
+   dct_pass(vrshrn_n_s32, 10);
+
+   // 16bit 8x8 transpose
+   {
+// these three map to a single VTRN.16, VTRN.32, and VSWP, respectively.
+// whether compilers actually get this is another story, sadly.
+#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; }
+#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); }
+#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); }
+
+      // pass 1
+      dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6
+      dct_trn16(row2, row3);
+      dct_trn16(row4, row5);
+      dct_trn16(row6, row7);
+
+      // pass 2
+      dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4
+      dct_trn32(row1, row3);
+      dct_trn32(row4, row6);
+      dct_trn32(row5, row7);
+
+      // pass 3
+      dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0
+      dct_trn64(row1, row5);
+      dct_trn64(row2, row6);
+      dct_trn64(row3, row7);
+
+#undef dct_trn16
+#undef dct_trn32
+#undef dct_trn64
+   }
+
+   // row pass
+   // vrshrn_n_s32 only supports shifts up to 16, we need
+   // 17. so do a non-rounding shift of 16 first then follow
+   // up with a rounding shift by 1.
+   dct_pass(vshrn_n_s32, 16);
+
+   {
+      // pack and round
+      uint8x8_t p0 = vqrshrun_n_s16(row0, 1);
+      uint8x8_t p1 = vqrshrun_n_s16(row1, 1);
+      uint8x8_t p2 = vqrshrun_n_s16(row2, 1);
+      uint8x8_t p3 = vqrshrun_n_s16(row3, 1);
+      uint8x8_t p4 = vqrshrun_n_s16(row4, 1);
+      uint8x8_t p5 = vqrshrun_n_s16(row5, 1);
+      uint8x8_t p6 = vqrshrun_n_s16(row6, 1);
+      uint8x8_t p7 = vqrshrun_n_s16(row7, 1);
+
+      // again, these can translate into one instruction, but often don't.
+#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; }
+#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); }
+#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); }
+
+      // sadly can't use interleaved stores here since we only write
+      // 8 bytes to each scan line!
+
+      // 8x8 8-bit transpose pass 1
+      dct_trn8_8(p0, p1);
+      dct_trn8_8(p2, p3);
+      dct_trn8_8(p4, p5);
+      dct_trn8_8(p6, p7);
+
+      // pass 2
+      dct_trn8_16(p0, p2);
+      dct_trn8_16(p1, p3);
+      dct_trn8_16(p4, p6);
+      dct_trn8_16(p5, p7);
+
+      // pass 3
+      dct_trn8_32(p0, p4);
+      dct_trn8_32(p1, p5);
+      dct_trn8_32(p2, p6);
+      dct_trn8_32(p3, p7);
+
+      // store
+      vst1_u8(out, p0); out += out_stride;
+      vst1_u8(out, p1); out += out_stride;
+      vst1_u8(out, p2); out += out_stride;
+      vst1_u8(out, p3); out += out_stride;
+      vst1_u8(out, p4); out += out_stride;
+      vst1_u8(out, p5); out += out_stride;
+      vst1_u8(out, p6); out += out_stride;
+      vst1_u8(out, p7);
+
+#undef dct_trn8_8
+#undef dct_trn8_16
+#undef dct_trn8_32
+   }
+
+#undef dct_long_mul
+#undef dct_long_mac
+#undef dct_widen
+#undef dct_wadd
+#undef dct_wsub
+#undef dct_bfly32o
+#undef dct_pass
+}
+
+#endif // STBI_NEON
+
+#define STBI__MARKER_none  0xff
+// if there's a pending marker from the entropy stream, return that
+// otherwise, fetch from the stream and get a marker. if there's no
+// marker, return 0xff, which is never a valid marker value
+static stbi_uc stbi__get_marker(stbi__jpeg *j)
+{
+   stbi_uc x;
+   if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; }
+   x = stbi__get8(j->s);
+   if (x != 0xff) return STBI__MARKER_none;
+   while (x == 0xff)
+      x = stbi__get8(j->s); // consume repeated 0xff fill bytes
+   return x;
+}
+
+// in each scan, we'll have scan_n components, and the order
+// of the components is specified by order[]
+#define STBI__RESTART(x)     ((x) >= 0xd0 && (x) <= 0xd7)
+
+// after a restart interval, stbi__jpeg_reset the entropy decoder and
+// the dc prediction
+static void stbi__jpeg_reset(stbi__jpeg *j)
+{
+   j->code_bits = 0;
+   j->code_buffer = 0;
+   j->nomore = 0;
+   j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = j->img_comp[3].dc_pred = 0;
+   j->marker = STBI__MARKER_none;
+   j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff;
+   j->eob_run = 0;
+   // no more than 1<<31 MCUs if no restart_interal? that's plenty safe,
+   // since we don't even allow 1<<30 pixels
+}
+
+static int stbi__parse_entropy_coded_data(stbi__jpeg *z)
+{
+   stbi__jpeg_reset(z);
+   if (!z->progressive) {
+      if (z->scan_n == 1) {
+         int i,j;
+         STBI_SIMD_ALIGN(short, data[64]);
+         int n = z->order[0];
+         // non-interleaved data, we just need to process one block at a time,
+         // in trivial scanline order
+         // number of blocks to do just depends on how many actual "pixels" this
+         // component has, independent of interleaved MCU blocking and such
+         int w = (z->img_comp[n].x+7) >> 3;
+         int h = (z->img_comp[n].y+7) >> 3;
+         for (j=0; j < h; ++j) {
+            for (i=0; i < w; ++i) {
+               int ha = z->img_comp[n].ha;
+               if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;
+               z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);
+               // every data block is an MCU, so countdown the restart interval
+               if (--z->todo <= 0) {
+                  if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+                  // if it's NOT a restart, then just bail, so we get corrupt data
+                  // rather than no data
+                  if (!STBI__RESTART(z->marker)) return 1;
+                  stbi__jpeg_reset(z);
+               }
+            }
+         }
+         return 1;
+      } else { // interleaved
+         int i,j,k,x,y;
+         STBI_SIMD_ALIGN(short, data[64]);
+         for (j=0; j < z->img_mcu_y; ++j) {
+            for (i=0; i < z->img_mcu_x; ++i) {
+               // scan an interleaved mcu... process scan_n components in order
+               for (k=0; k < z->scan_n; ++k) {
+                  int n = z->order[k];
+                  // scan out an mcu's worth of this component; that's just determined
+                  // by the basic H and V specified for the component
+                  for (y=0; y < z->img_comp[n].v; ++y) {
+                     for (x=0; x < z->img_comp[n].h; ++x) {
+                        int x2 = (i*z->img_comp[n].h + x)*8;
+                        int y2 = (j*z->img_comp[n].v + y)*8;
+                        int ha = z->img_comp[n].ha;
+                        if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;
+                        z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data);
+                     }
+                  }
+               }
+               // after all interleaved components, that's an interleaved MCU,
+               // so now count down the restart interval
+               if (--z->todo <= 0) {
+                  if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+                  if (!STBI__RESTART(z->marker)) return 1;
+                  stbi__jpeg_reset(z);
+               }
+            }
+         }
+         return 1;
+      }
+   } else {
+      if (z->scan_n == 1) {
+         int i,j;
+         int n = z->order[0];
+         // non-interleaved data, we just need to process one block at a time,
+         // in trivial scanline order
+         // number of blocks to do just depends on how many actual "pixels" this
+         // component has, independent of interleaved MCU blocking and such
+         int w = (z->img_comp[n].x+7) >> 3;
+         int h = (z->img_comp[n].y+7) >> 3;
+         for (j=0; j < h; ++j) {
+            for (i=0; i < w; ++i) {
+               short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
+               if (z->spec_start == 0) {
+                  if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))
+                     return 0;
+               } else {
+                  int ha = z->img_comp[n].ha;
+                  if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha]))
+                     return 0;
+               }
+               // every data block is an MCU, so countdown the restart interval
+               if (--z->todo <= 0) {
+                  if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+                  if (!STBI__RESTART(z->marker)) return 1;
+                  stbi__jpeg_reset(z);
+               }
+            }
+         }
+         return 1;
+      } else { // interleaved
+         int i,j,k,x,y;
+         for (j=0; j < z->img_mcu_y; ++j) {
+            for (i=0; i < z->img_mcu_x; ++i) {
+               // scan an interleaved mcu... process scan_n components in order
+               for (k=0; k < z->scan_n; ++k) {
+                  int n = z->order[k];
+                  // scan out an mcu's worth of this component; that's just determined
+                  // by the basic H and V specified for the component
+                  for (y=0; y < z->img_comp[n].v; ++y) {
+                     for (x=0; x < z->img_comp[n].h; ++x) {
+                        int x2 = (i*z->img_comp[n].h + x);
+                        int y2 = (j*z->img_comp[n].v + y);
+                        short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w);
+                        if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))
+                           return 0;
+                     }
+                  }
+               }
+               // after all interleaved components, that's an interleaved MCU,
+               // so now count down the restart interval
+               if (--z->todo <= 0) {
+                  if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+                  if (!STBI__RESTART(z->marker)) return 1;
+                  stbi__jpeg_reset(z);
+               }
+            }
+         }
+         return 1;
+      }
+   }
+}
+
+static void stbi__jpeg_dequantize(short *data, stbi__uint16 *dequant)
+{
+   int i;
+   for (i=0; i < 64; ++i)
+      data[i] *= dequant[i];
+}
+
+static void stbi__jpeg_finish(stbi__jpeg *z)
+{
+   if (z->progressive) {
+      // dequantize and idct the data
+      int i,j,n;
+      for (n=0; n < z->s->img_n; ++n) {
+         int w = (z->img_comp[n].x+7) >> 3;
+         int h = (z->img_comp[n].y+7) >> 3;
+         for (j=0; j < h; ++j) {
+            for (i=0; i < w; ++i) {
+               short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
+               stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]);
+               z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);
+            }
+         }
+      }
+   }
+}
+
+static int stbi__process_marker(stbi__jpeg *z, int m)
+{
+   int L;
+   switch (m) {
+      case STBI__MARKER_none: // no marker found
+         return stbi__err("expected marker","Corrupt JPEG");
+
+      case 0xDD: // DRI - specify restart interval
+         if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG");
+         z->restart_interval = stbi__get16be(z->s);
+         return 1;
+
+      case 0xDB: // DQT - define quantization table
+         L = stbi__get16be(z->s)-2;
+         while (L > 0) {
+            int q = stbi__get8(z->s);
+            int p = q >> 4, sixteen = (p != 0);
+            int t = q & 15,i;
+            if (p != 0 && p != 1) return stbi__err("bad DQT type","Corrupt JPEG");
+            if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG");
+
+            for (i=0; i < 64; ++i)
+               z->dequant[t][stbi__jpeg_dezigzag[i]] = (stbi__uint16)(sixteen ? stbi__get16be(z->s) : stbi__get8(z->s));
+            L -= (sixteen ? 129 : 65);
+         }
+         return L==0;
+
+      case 0xC4: // DHT - define huffman table
+         L = stbi__get16be(z->s)-2;
+         while (L > 0) {
+            stbi_uc *v;
+            int sizes[16],i,n=0;
+            int q = stbi__get8(z->s);
+            int tc = q >> 4;
+            int th = q & 15;
+            if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG");
+            for (i=0; i < 16; ++i) {
+               sizes[i] = stbi__get8(z->s);
+               n += sizes[i];
+            }
+            if(n > 256) return stbi__err("bad DHT header","Corrupt JPEG"); // Loop over i < n would write past end of values!
+            L -= 17;
+            if (tc == 0) {
+               if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0;
+               v = z->huff_dc[th].values;
+            } else {
+               if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0;
+               v = z->huff_ac[th].values;
+            }
+            for (i=0; i < n; ++i)
+               v[i] = stbi__get8(z->s);
+            if (tc != 0)
+               stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th);
+            L -= n;
+         }
+         return L==0;
+   }
+
+   // check for comment block or APP blocks
+   if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) {
+      L = stbi__get16be(z->s);
+      if (L < 2) {
+         if (m == 0xFE)
+            return stbi__err("bad COM len","Corrupt JPEG");
+         else
+            return stbi__err("bad APP len","Corrupt JPEG");
+      }
+      L -= 2;
+
+      if (m == 0xE0 && L >= 5) { // JFIF APP0 segment
+         static const unsigned char tag[5] = {'J','F','I','F','\0'};
+         int ok = 1;
+         int i;
+         for (i=0; i < 5; ++i)
+            if (stbi__get8(z->s) != tag[i])
+               ok = 0;
+         L -= 5;
+         if (ok)
+            z->jfif = 1;
+      } else if (m == 0xEE && L >= 12) { // Adobe APP14 segment
+         static const unsigned char tag[6] = {'A','d','o','b','e','\0'};
+         int ok = 1;
+         int i;
+         for (i=0; i < 6; ++i)
+            if (stbi__get8(z->s) != tag[i])
+               ok = 0;
+         L -= 6;
+         if (ok) {
+            stbi__get8(z->s); // version
+            stbi__get16be(z->s); // flags0
+            stbi__get16be(z->s); // flags1
+            z->app14_color_transform = stbi__get8(z->s); // color transform
+            L -= 6;
+         }
+      }
+
+      stbi__skip(z->s, L);
+      return 1;
+   }
+
+   return stbi__err("unknown marker","Corrupt JPEG");
+}
+
+// after we see SOS
+static int stbi__process_scan_header(stbi__jpeg *z)
+{
+   int i;
+   int Ls = stbi__get16be(z->s);
+   z->scan_n = stbi__get8(z->s);
+   if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG");
+   if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG");
+   for (i=0; i < z->scan_n; ++i) {
+      int id = stbi__get8(z->s), which;
+      int q = stbi__get8(z->s);
+      for (which = 0; which < z->s->img_n; ++which)
+         if (z->img_comp[which].id == id)
+            break;
+      if (which == z->s->img_n) return 0; // no match
+      z->img_comp[which].hd = q >> 4;   if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG");
+      z->img_comp[which].ha = q & 15;   if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG");
+      z->order[i] = which;
+   }
+
+   {
+      int aa;
+      z->spec_start = stbi__get8(z->s);
+      z->spec_end   = stbi__get8(z->s); // should be 63, but might be 0
+      aa = stbi__get8(z->s);
+      z->succ_high = (aa >> 4);
+      z->succ_low  = (aa & 15);
+      if (z->progressive) {
+         if (z->spec_start > 63 || z->spec_end > 63  || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13)
+            return stbi__err("bad SOS", "Corrupt JPEG");
+      } else {
+         if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG");
+         if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG");
+         z->spec_end = 63;
+      }
+   }
+
+   return 1;
+}
+
+static int stbi__free_jpeg_components(stbi__jpeg *z, int ncomp, int why)
+{
+   int i;
+   for (i=0; i < ncomp; ++i) {
+      if (z->img_comp[i].raw_data) {
+         STBI_FREE(z->img_comp[i].raw_data);
+         z->img_comp[i].raw_data = NULL;
+         z->img_comp[i].data = NULL;
+      }
+      if (z->img_comp[i].raw_coeff) {
+         STBI_FREE(z->img_comp[i].raw_coeff);
+         z->img_comp[i].raw_coeff = 0;
+         z->img_comp[i].coeff = 0;
+      }
+      if (z->img_comp[i].linebuf) {
+         STBI_FREE(z->img_comp[i].linebuf);
+         z->img_comp[i].linebuf = NULL;
+      }
+   }
+   return why;
+}
+
+static int stbi__process_frame_header(stbi__jpeg *z, int scan)
+{
+   stbi__context *s = z->s;
+   int Lf,p,i,q, h_max=1,v_max=1,c;
+   Lf = stbi__get16be(s);         if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG
+   p  = stbi__get8(s);            if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline
+   s->img_y = stbi__get16be(s);   if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG
+   s->img_x = stbi__get16be(s);   if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires
+   if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+   if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+   c = stbi__get8(s);
+   if (c != 3 && c != 1 && c != 4) return stbi__err("bad component count","Corrupt JPEG");
+   s->img_n = c;
+   for (i=0; i < c; ++i) {
+      z->img_comp[i].data = NULL;
+      z->img_comp[i].linebuf = NULL;
+   }
+
+   if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG");
+
+   z->rgb = 0;
+   for (i=0; i < s->img_n; ++i) {
+      static const unsigned char rgb[3] = { 'R', 'G', 'B' };
+      z->img_comp[i].id = stbi__get8(s);
+      if (s->img_n == 3 && z->img_comp[i].id == rgb[i])
+         ++z->rgb;
+      q = stbi__get8(s);
+      z->img_comp[i].h = (q >> 4);  if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG");
+      z->img_comp[i].v = q & 15;    if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG");
+      z->img_comp[i].tq = stbi__get8(s);  if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG");
+   }
+
+   if (scan != STBI__SCAN_load) return 1;
+
+   if (!stbi__mad3sizes_valid(s->img_x, s->img_y, s->img_n, 0)) return stbi__err("too large", "Image too large to decode");
+
+   for (i=0; i < s->img_n; ++i) {
+      if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h;
+      if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v;
+   }
+
+   // check that plane subsampling factors are integer ratios; our resamplers can't deal with fractional ratios
+   // and I've never seen a non-corrupted JPEG file actually use them
+   for (i=0; i < s->img_n; ++i) {
+      if (h_max % z->img_comp[i].h != 0) return stbi__err("bad H","Corrupt JPEG");
+      if (v_max % z->img_comp[i].v != 0) return stbi__err("bad V","Corrupt JPEG");
+   }
+
+   // compute interleaved mcu info
+   z->img_h_max = h_max;
+   z->img_v_max = v_max;
+   z->img_mcu_w = h_max * 8;
+   z->img_mcu_h = v_max * 8;
+   // these sizes can't be more than 17 bits
+   z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w;
+   z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h;
+
+   for (i=0; i < s->img_n; ++i) {
+      // number of effective pixels (e.g. for non-interleaved MCU)
+      z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max;
+      z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max;
+      // to simplify generation, we'll allocate enough memory to decode
+      // the bogus oversized data from using interleaved MCUs and their
+      // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't
+      // discard the extra data until colorspace conversion
+      //
+      // img_mcu_x, img_mcu_y: <=17 bits; comp[i].h and .v are <=4 (checked earlier)
+      // so these muls can't overflow with 32-bit ints (which we require)
+      z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8;
+      z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8;
+      z->img_comp[i].coeff = 0;
+      z->img_comp[i].raw_coeff = 0;
+      z->img_comp[i].linebuf = NULL;
+      z->img_comp[i].raw_data = stbi__malloc_mad2(z->img_comp[i].w2, z->img_comp[i].h2, 15);
+      if (z->img_comp[i].raw_data == NULL)
+         return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory"));
+      // align blocks for idct using mmx/sse
+      z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15);
+      if (z->progressive) {
+         // w2, h2 are multiples of 8 (see above)
+         z->img_comp[i].coeff_w = z->img_comp[i].w2 / 8;
+         z->img_comp[i].coeff_h = z->img_comp[i].h2 / 8;
+         z->img_comp[i].raw_coeff = stbi__malloc_mad3(z->img_comp[i].w2, z->img_comp[i].h2, sizeof(short), 15);
+         if (z->img_comp[i].raw_coeff == NULL)
+            return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory"));
+         z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15);
+      }
+   }
+
+   return 1;
+}
+
+// use comparisons since in some cases we handle more than one case (e.g. SOF)
+#define stbi__DNL(x)         ((x) == 0xdc)
+#define stbi__SOI(x)         ((x) == 0xd8)
+#define stbi__EOI(x)         ((x) == 0xd9)
+#define stbi__SOF(x)         ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2)
+#define stbi__SOS(x)         ((x) == 0xda)
+
+#define stbi__SOF_progressive(x)   ((x) == 0xc2)
+
+static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan)
+{
+   int m;
+   z->jfif = 0;
+   z->app14_color_transform = -1; // valid values are 0,1,2
+   z->marker = STBI__MARKER_none; // initialize cached marker to empty
+   m = stbi__get_marker(z);
+   if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG");
+   if (scan == STBI__SCAN_type) return 1;
+   m = stbi__get_marker(z);
+   while (!stbi__SOF(m)) {
+      if (!stbi__process_marker(z,m)) return 0;
+      m = stbi__get_marker(z);
+      while (m == STBI__MARKER_none) {
+         // some files have extra padding after their blocks, so ok, we'll scan
+         if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG");
+         m = stbi__get_marker(z);
+      }
+   }
+   z->progressive = stbi__SOF_progressive(m);
+   if (!stbi__process_frame_header(z, scan)) return 0;
+   return 1;
+}
+
+static int stbi__skip_jpeg_junk_at_end(stbi__jpeg *j)
+{
+   // some JPEGs have junk at end, skip over it but if we find what looks
+   // like a valid marker, resume there
+   while (!stbi__at_eof(j->s)) {
+      int x = stbi__get8(j->s);
+      while (x == 255) { // might be a marker
+         if (stbi__at_eof(j->s)) return STBI__MARKER_none;
+         x = stbi__get8(j->s);
+         if (x != 0x00 && x != 0xff) {
+            // not a stuffed zero or lead-in to another marker, looks
+            // like an actual marker, return it
+            return x;
+         }
+         // stuffed zero has x=0 now which ends the loop, meaning we go
+         // back to regular scan loop.
+         // repeated 0xff keeps trying to read the next byte of the marker.
+      }
+   }
+   return STBI__MARKER_none;
+}
+
+// decode image to YCbCr format
+static int stbi__decode_jpeg_image(stbi__jpeg *j)
+{
+   int m;
+   for (m = 0; m < 4; m++) {
+      j->img_comp[m].raw_data = NULL;
+      j->img_comp[m].raw_coeff = NULL;
+   }
+   j->restart_interval = 0;
+   if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0;
+   m = stbi__get_marker(j);
+   while (!stbi__EOI(m)) {
+      if (stbi__SOS(m)) {
+         if (!stbi__process_scan_header(j)) return 0;
+         if (!stbi__parse_entropy_coded_data(j)) return 0;
+         if (j->marker == STBI__MARKER_none ) {
+         j->marker = stbi__skip_jpeg_junk_at_end(j);
+            // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0
+         }
+         m = stbi__get_marker(j);
+         if (STBI__RESTART(m))
+            m = stbi__get_marker(j);
+      } else if (stbi__DNL(m)) {
+         int Ld = stbi__get16be(j->s);
+         stbi__uint32 NL = stbi__get16be(j->s);
+         if (Ld != 4) return stbi__err("bad DNL len", "Corrupt JPEG");
+         if (NL != j->s->img_y) return stbi__err("bad DNL height", "Corrupt JPEG");
+         m = stbi__get_marker(j);
+      } else {
+         if (!stbi__process_marker(j, m)) return 1;
+         m = stbi__get_marker(j);
+      }
+   }
+   if (j->progressive)
+      stbi__jpeg_finish(j);
+   return 1;
+}
+
+// static jfif-centered resampling (across block boundaries)
+
+typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1,
+                                    int w, int hs);
+
+#define stbi__div4(x) ((stbi_uc) ((x) >> 2))
+
+static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   STBI_NOTUSED(out);
+   STBI_NOTUSED(in_far);
+   STBI_NOTUSED(w);
+   STBI_NOTUSED(hs);
+   return in_near;
+}
+
+static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   // need to generate two samples vertically for every one in input
+   int i;
+   STBI_NOTUSED(hs);
+   for (i=0; i < w; ++i)
+      out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2);
+   return out;
+}
+
+static stbi_uc*  stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   // need to generate two samples horizontally for every one in input
+   int i;
+   stbi_uc *input = in_near;
+
+   if (w == 1) {
+      // if only one sample, can't do any interpolation
+      out[0] = out[1] = input[0];
+      return out;
+   }
+
+   out[0] = input[0];
+   out[1] = stbi__div4(input[0]*3 + input[1] + 2);
+   for (i=1; i < w-1; ++i) {
+      int n = 3*input[i]+2;
+      out[i*2+0] = stbi__div4(n+input[i-1]);
+      out[i*2+1] = stbi__div4(n+input[i+1]);
+   }
+   out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2);
+   out[i*2+1] = input[w-1];
+
+   STBI_NOTUSED(in_far);
+   STBI_NOTUSED(hs);
+
+   return out;
+}
+
+#define stbi__div16(x) ((stbi_uc) ((x) >> 4))
+
+static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   // need to generate 2x2 samples for every one in input
+   int i,t0,t1;
+   if (w == 1) {
+      out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);
+      return out;
+   }
+
+   t1 = 3*in_near[0] + in_far[0];
+   out[0] = stbi__div4(t1+2);
+   for (i=1; i < w; ++i) {
+      t0 = t1;
+      t1 = 3*in_near[i]+in_far[i];
+      out[i*2-1] = stbi__div16(3*t0 + t1 + 8);
+      out[i*2  ] = stbi__div16(3*t1 + t0 + 8);
+   }
+   out[w*2-1] = stbi__div4(t1+2);
+
+   STBI_NOTUSED(hs);
+
+   return out;
+}
+
+#if defined(STBI_SSE2) || defined(STBI_NEON)
+static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   // need to generate 2x2 samples for every one in input
+   int i=0,t0,t1;
+
+   if (w == 1) {
+      out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);
+      return out;
+   }
+
+   t1 = 3*in_near[0] + in_far[0];
+   // process groups of 8 pixels for as long as we can.
+   // note we can't handle the last pixel in a row in this loop
+   // because we need to handle the filter boundary conditions.
+   for (; i < ((w-1) & ~7); i += 8) {
+#if defined(STBI_SSE2)
+      // load and perform the vertical filtering pass
+      // this uses 3*x + y = 4*x + (y - x)
+      __m128i zero  = _mm_setzero_si128();
+      __m128i farb  = _mm_loadl_epi64((__m128i *) (in_far + i));
+      __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i));
+      __m128i farw  = _mm_unpacklo_epi8(farb, zero);
+      __m128i nearw = _mm_unpacklo_epi8(nearb, zero);
+      __m128i diff  = _mm_sub_epi16(farw, nearw);
+      __m128i nears = _mm_slli_epi16(nearw, 2);
+      __m128i curr  = _mm_add_epi16(nears, diff); // current row
+
+      // horizontal filter works the same based on shifted vers of current
+      // row. "prev" is current row shifted right by 1 pixel; we need to
+      // insert the previous pixel value (from t1).
+      // "next" is current row shifted left by 1 pixel, with first pixel
+      // of next block of 8 pixels added in.
+      __m128i prv0 = _mm_slli_si128(curr, 2);
+      __m128i nxt0 = _mm_srli_si128(curr, 2);
+      __m128i prev = _mm_insert_epi16(prv0, t1, 0);
+      __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7);
+
+      // horizontal filter, polyphase implementation since it's convenient:
+      // even pixels = 3*cur + prev = cur*4 + (prev - cur)
+      // odd  pixels = 3*cur + next = cur*4 + (next - cur)
+      // note the shared term.
+      __m128i bias  = _mm_set1_epi16(8);
+      __m128i curs = _mm_slli_epi16(curr, 2);
+      __m128i prvd = _mm_sub_epi16(prev, curr);
+      __m128i nxtd = _mm_sub_epi16(next, curr);
+      __m128i curb = _mm_add_epi16(curs, bias);
+      __m128i even = _mm_add_epi16(prvd, curb);
+      __m128i odd  = _mm_add_epi16(nxtd, curb);
+
+      // interleave even and odd pixels, then undo scaling.
+      __m128i int0 = _mm_unpacklo_epi16(even, odd);
+      __m128i int1 = _mm_unpackhi_epi16(even, odd);
+      __m128i de0  = _mm_srli_epi16(int0, 4);
+      __m128i de1  = _mm_srli_epi16(int1, 4);
+
+      // pack and write output
+      __m128i outv = _mm_packus_epi16(de0, de1);
+      _mm_storeu_si128((__m128i *) (out + i*2), outv);
+#elif defined(STBI_NEON)
+      // load and perform the vertical filtering pass
+      // this uses 3*x + y = 4*x + (y - x)
+      uint8x8_t farb  = vld1_u8(in_far + i);
+      uint8x8_t nearb = vld1_u8(in_near + i);
+      int16x8_t diff  = vreinterpretq_s16_u16(vsubl_u8(farb, nearb));
+      int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2));
+      int16x8_t curr  = vaddq_s16(nears, diff); // current row
+
+      // horizontal filter works the same based on shifted vers of current
+      // row. "prev" is current row shifted right by 1 pixel; we need to
+      // insert the previous pixel value (from t1).
+      // "next" is current row shifted left by 1 pixel, with first pixel
+      // of next block of 8 pixels added in.
+      int16x8_t prv0 = vextq_s16(curr, curr, 7);
+      int16x8_t nxt0 = vextq_s16(curr, curr, 1);
+      int16x8_t prev = vsetq_lane_s16(t1, prv0, 0);
+      int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7);
+
+      // horizontal filter, polyphase implementation since it's convenient:
+      // even pixels = 3*cur + prev = cur*4 + (prev - cur)
+      // odd  pixels = 3*cur + next = cur*4 + (next - cur)
+      // note the shared term.
+      int16x8_t curs = vshlq_n_s16(curr, 2);
+      int16x8_t prvd = vsubq_s16(prev, curr);
+      int16x8_t nxtd = vsubq_s16(next, curr);
+      int16x8_t even = vaddq_s16(curs, prvd);
+      int16x8_t odd  = vaddq_s16(curs, nxtd);
+
+      // undo scaling and round, then store with even/odd phases interleaved
+      uint8x8x2_t o;
+      o.val[0] = vqrshrun_n_s16(even, 4);
+      o.val[1] = vqrshrun_n_s16(odd,  4);
+      vst2_u8(out + i*2, o);
+#endif
+
+      // "previous" value for next iter
+      t1 = 3*in_near[i+7] + in_far[i+7];
+   }
+
+   t0 = t1;
+   t1 = 3*in_near[i] + in_far[i];
+   out[i*2] = stbi__div16(3*t1 + t0 + 8);
+
+   for (++i; i < w; ++i) {
+      t0 = t1;
+      t1 = 3*in_near[i]+in_far[i];
+      out[i*2-1] = stbi__div16(3*t0 + t1 + 8);
+      out[i*2  ] = stbi__div16(3*t1 + t0 + 8);
+   }
+   out[w*2-1] = stbi__div4(t1+2);
+
+   STBI_NOTUSED(hs);
+
+   return out;
+}
+#endif
+
+static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   // resample with nearest-neighbor
+   int i,j;
+   STBI_NOTUSED(in_far);
+   for (i=0; i < w; ++i)
+      for (j=0; j < hs; ++j)
+         out[i*hs+j] = in_near[i];
+   return out;
+}
+
+// this is a reduced-precision calculation of YCbCr-to-RGB introduced
+// to make sure the code produces the same results in both SIMD and scalar
+#define stbi__float2fixed(x)  (((int) ((x) * 4096.0f + 0.5f)) << 8)
+static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step)
+{
+   int i;
+   for (i=0; i < count; ++i) {
+      int y_fixed = (y[i] << 20) + (1<<19); // rounding
+      int r,g,b;
+      int cr = pcr[i] - 128;
+      int cb = pcb[i] - 128;
+      r = y_fixed +  cr* stbi__float2fixed(1.40200f);
+      g = y_fixed + (cr*-stbi__float2fixed(0.71414f)) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000);
+      b = y_fixed                                     +   cb* stbi__float2fixed(1.77200f);
+      r >>= 20;
+      g >>= 20;
+      b >>= 20;
+      if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
+      if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
+      if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
+      out[0] = (stbi_uc)r;
+      out[1] = (stbi_uc)g;
+      out[2] = (stbi_uc)b;
+      out[3] = 255;
+      out += step;
+   }
+}
+
+#if defined(STBI_SSE2) || defined(STBI_NEON)
+static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step)
+{
+   int i = 0;
+
+#ifdef STBI_SSE2
+   // step == 3 is pretty ugly on the final interleave, and i'm not convinced
+   // it's useful in practice (you wouldn't use it for textures, for example).
+   // so just accelerate step == 4 case.
+   if (step == 4) {
+      // this is a fairly straightforward implementation and not super-optimized.
+      __m128i signflip  = _mm_set1_epi8(-0x80);
+      __m128i cr_const0 = _mm_set1_epi16(   (short) ( 1.40200f*4096.0f+0.5f));
+      __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f));
+      __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f));
+      __m128i cb_const1 = _mm_set1_epi16(   (short) ( 1.77200f*4096.0f+0.5f));
+      __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128);
+      __m128i xw = _mm_set1_epi16(255); // alpha channel
+
+      for (; i+7 < count; i += 8) {
+         // load
+         __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i));
+         __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i));
+         __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i));
+         __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128
+         __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128
+
+         // unpack to short (and left-shift cr, cb by 8)
+         __m128i yw  = _mm_unpacklo_epi8(y_bias, y_bytes);
+         __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased);
+         __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased);
+
+         // color transform
+         __m128i yws = _mm_srli_epi16(yw, 4);
+         __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw);
+         __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw);
+         __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1);
+         __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1);
+         __m128i rws = _mm_add_epi16(cr0, yws);
+         __m128i gwt = _mm_add_epi16(cb0, yws);
+         __m128i bws = _mm_add_epi16(yws, cb1);
+         __m128i gws = _mm_add_epi16(gwt, cr1);
+
+         // descale
+         __m128i rw = _mm_srai_epi16(rws, 4);
+         __m128i bw = _mm_srai_epi16(bws, 4);
+         __m128i gw = _mm_srai_epi16(gws, 4);
+
+         // back to byte, set up for transpose
+         __m128i brb = _mm_packus_epi16(rw, bw);
+         __m128i gxb = _mm_packus_epi16(gw, xw);
+
+         // transpose to interleave channels
+         __m128i t0 = _mm_unpacklo_epi8(brb, gxb);
+         __m128i t1 = _mm_unpackhi_epi8(brb, gxb);
+         __m128i o0 = _mm_unpacklo_epi16(t0, t1);
+         __m128i o1 = _mm_unpackhi_epi16(t0, t1);
+
+         // store
+         _mm_storeu_si128((__m128i *) (out + 0), o0);
+         _mm_storeu_si128((__m128i *) (out + 16), o1);
+         out += 32;
+      }
+   }
+#endif
+
+#ifdef STBI_NEON
+   // in this version, step=3 support would be easy to add. but is there demand?
+   if (step == 4) {
+      // this is a fairly straightforward implementation and not super-optimized.
+      uint8x8_t signflip = vdup_n_u8(0x80);
+      int16x8_t cr_const0 = vdupq_n_s16(   (short) ( 1.40200f*4096.0f+0.5f));
+      int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f));
+      int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f));
+      int16x8_t cb_const1 = vdupq_n_s16(   (short) ( 1.77200f*4096.0f+0.5f));
+
+      for (; i+7 < count; i += 8) {
+         // load
+         uint8x8_t y_bytes  = vld1_u8(y + i);
+         uint8x8_t cr_bytes = vld1_u8(pcr + i);
+         uint8x8_t cb_bytes = vld1_u8(pcb + i);
+         int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip));
+         int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip));
+
+         // expand to s16
+         int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4));
+         int16x8_t crw = vshll_n_s8(cr_biased, 7);
+         int16x8_t cbw = vshll_n_s8(cb_biased, 7);
+
+         // color transform
+         int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0);
+         int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0);
+         int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1);
+         int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1);
+         int16x8_t rws = vaddq_s16(yws, cr0);
+         int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1);
+         int16x8_t bws = vaddq_s16(yws, cb1);
+
+         // undo scaling, round, convert to byte
+         uint8x8x4_t o;
+         o.val[0] = vqrshrun_n_s16(rws, 4);
+         o.val[1] = vqrshrun_n_s16(gws, 4);
+         o.val[2] = vqrshrun_n_s16(bws, 4);
+         o.val[3] = vdup_n_u8(255);
+
+         // store, interleaving r/g/b/a
+         vst4_u8(out, o);
+         out += 8*4;
+      }
+   }
+#endif
+
+   for (; i < count; ++i) {
+      int y_fixed = (y[i] << 20) + (1<<19); // rounding
+      int r,g,b;
+      int cr = pcr[i] - 128;
+      int cb = pcb[i] - 128;
+      r = y_fixed + cr* stbi__float2fixed(1.40200f);
+      g = y_fixed + cr*-stbi__float2fixed(0.71414f) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000);
+      b = y_fixed                                   +   cb* stbi__float2fixed(1.77200f);
+      r >>= 20;
+      g >>= 20;
+      b >>= 20;
+      if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
+      if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
+      if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
+      out[0] = (stbi_uc)r;
+      out[1] = (stbi_uc)g;
+      out[2] = (stbi_uc)b;
+      out[3] = 255;
+      out += step;
+   }
+}
+#endif
+
+// set up the kernels
+static void stbi__setup_jpeg(stbi__jpeg *j)
+{
+   j->idct_block_kernel = stbi__idct_block;
+   j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row;
+   j->resample_row_hv_2_kernel = stbi__resample_row_hv_2;
+
+#ifdef STBI_SSE2
+   if (stbi__sse2_available()) {
+      j->idct_block_kernel = stbi__idct_simd;
+      j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
+      j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
+   }
+#endif
+
+#ifdef STBI_NEON
+   j->idct_block_kernel = stbi__idct_simd;
+   j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
+   j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
+#endif
+}
+
+// clean up the temporary component buffers
+static void stbi__cleanup_jpeg(stbi__jpeg *j)
+{
+   stbi__free_jpeg_components(j, j->s->img_n, 0);
+}
+
+typedef struct
+{
+   resample_row_func resample;
+   stbi_uc *line0,*line1;
+   int hs,vs;   // expansion factor in each axis
+   int w_lores; // horizontal pixels pre-expansion
+   int ystep;   // how far through vertical expansion we are
+   int ypos;    // which pre-expansion row we're on
+} stbi__resample;
+
+// fast 0..255 * 0..255 => 0..255 rounded multiplication
+static stbi_uc stbi__blinn_8x8(stbi_uc x, stbi_uc y)
+{
+   unsigned int t = x*y + 128;
+   return (stbi_uc) ((t + (t >>8)) >> 8);
+}
+
+static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp)
+{
+   int n, decode_n, is_rgb;
+   z->s->img_n = 0; // make stbi__cleanup_jpeg safe
+
+   // validate req_comp
+   if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");
+
+   // load a jpeg image from whichever source, but leave in YCbCr format
+   if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; }
+
+   // determine actual number of components to generate
+   n = req_comp ? req_comp : z->s->img_n >= 3 ? 3 : 1;
+
+   is_rgb = z->s->img_n == 3 && (z->rgb == 3 || (z->app14_color_transform == 0 && !z->jfif));
+
+   if (z->s->img_n == 3 && n < 3 && !is_rgb)
+      decode_n = 1;
+   else
+      decode_n = z->s->img_n;
+
+   // nothing to do if no components requested; check this now to avoid
+   // accessing uninitialized coutput[0] later
+   if (decode_n <= 0) { stbi__cleanup_jpeg(z); return NULL; }
+
+   // resample and color-convert
+   {
+      int k;
+      unsigned int i,j;
+      stbi_uc *output;
+      stbi_uc *coutput[4] = { NULL, NULL, NULL, NULL };
+
+      stbi__resample res_comp[4];
+
+      for (k=0; k < decode_n; ++k) {
+         stbi__resample *r = &res_comp[k];
+
+         // allocate line buffer big enough for upsampling off the edges
+         // with upsample factor of 4
+         z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3);
+         if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }
+
+         r->hs      = z->img_h_max / z->img_comp[k].h;
+         r->vs      = z->img_v_max / z->img_comp[k].v;
+         r->ystep   = r->vs >> 1;
+         r->w_lores = (z->s->img_x + r->hs-1) / r->hs;
+         r->ypos    = 0;
+         r->line0   = r->line1 = z->img_comp[k].data;
+
+         if      (r->hs == 1 && r->vs == 1) r->resample = resample_row_1;
+         else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2;
+         else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2;
+         else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel;
+         else                               r->resample = stbi__resample_row_generic;
+      }
+
+      // can't error after this so, this is safe
+      output = (stbi_uc *) stbi__malloc_mad3(n, z->s->img_x, z->s->img_y, 1);
+      if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }
+
+      // now go ahead and resample
+      for (j=0; j < z->s->img_y; ++j) {
+         stbi_uc *out = output + n * z->s->img_x * j;
+         for (k=0; k < decode_n; ++k) {
+            stbi__resample *r = &res_comp[k];
+            int y_bot = r->ystep >= (r->vs >> 1);
+            coutput[k] = r->resample(z->img_comp[k].linebuf,
+                                     y_bot ? r->line1 : r->line0,
+                                     y_bot ? r->line0 : r->line1,
+                                     r->w_lores, r->hs);
+            if (++r->ystep >= r->vs) {
+               r->ystep = 0;
+               r->line0 = r->line1;
+               if (++r->ypos < z->img_comp[k].y)
+                  r->line1 += z->img_comp[k].w2;
+            }
+         }
+         if (n >= 3) {
+            stbi_uc *y = coutput[0];
+            if (z->s->img_n == 3) {
+               if (is_rgb) {
+                  for (i=0; i < z->s->img_x; ++i) {
+                     out[0] = y[i];
+                     out[1] = coutput[1][i];
+                     out[2] = coutput[2][i];
+                     out[3] = 255;
+                     out += n;
+                  }
+               } else {
+                  z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
+               }
+            } else if (z->s->img_n == 4) {
+               if (z->app14_color_transform == 0) { // CMYK
+                  for (i=0; i < z->s->img_x; ++i) {
+                     stbi_uc m = coutput[3][i];
+                     out[0] = stbi__blinn_8x8(coutput[0][i], m);
+                     out[1] = stbi__blinn_8x8(coutput[1][i], m);
+                     out[2] = stbi__blinn_8x8(coutput[2][i], m);
+                     out[3] = 255;
+                     out += n;
+                  }
+               } else if (z->app14_color_transform == 2) { // YCCK
+                  z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
+                  for (i=0; i < z->s->img_x; ++i) {
+                     stbi_uc m = coutput[3][i];
+                     out[0] = stbi__blinn_8x8(255 - out[0], m);
+                     out[1] = stbi__blinn_8x8(255 - out[1], m);
+                     out[2] = stbi__blinn_8x8(255 - out[2], m);
+                     out += n;
+                  }
+               } else { // YCbCr + alpha?  Ignore the fourth channel for now
+                  z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
+               }
+            } else
+               for (i=0; i < z->s->img_x; ++i) {
+                  out[0] = out[1] = out[2] = y[i];
+                  out[3] = 255; // not used if n==3
+                  out += n;
+               }
+         } else {
+            if (is_rgb) {
+               if (n == 1)
+                  for (i=0; i < z->s->img_x; ++i)
+                     *out++ = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]);
+               else {
+                  for (i=0; i < z->s->img_x; ++i, out += 2) {
+                     out[0] = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]);
+                     out[1] = 255;
+                  }
+               }
+            } else if (z->s->img_n == 4 && z->app14_color_transform == 0) {
+               for (i=0; i < z->s->img_x; ++i) {
+                  stbi_uc m = coutput[3][i];
+                  stbi_uc r = stbi__blinn_8x8(coutput[0][i], m);
+                  stbi_uc g = stbi__blinn_8x8(coutput[1][i], m);
+                  stbi_uc b = stbi__blinn_8x8(coutput[2][i], m);
+                  out[0] = stbi__compute_y(r, g, b);
+                  out[1] = 255;
+                  out += n;
+               }
+            } else if (z->s->img_n == 4 && z->app14_color_transform == 2) {
+               for (i=0; i < z->s->img_x; ++i) {
+                  out[0] = stbi__blinn_8x8(255 - coutput[0][i], coutput[3][i]);
+                  out[1] = 255;
+                  out += n;
+               }
+            } else {
+               stbi_uc *y = coutput[0];
+               if (n == 1)
+                  for (i=0; i < z->s->img_x; ++i) out[i] = y[i];
+               else
+                  for (i=0; i < z->s->img_x; ++i) { *out++ = y[i]; *out++ = 255; }
+            }
+         }
+      }
+      stbi__cleanup_jpeg(z);
+      *out_x = z->s->img_x;
+      *out_y = z->s->img_y;
+      if (comp) *comp = z->s->img_n >= 3 ? 3 : 1; // report original components, not output
+      return output;
+   }
+}
+
+static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+   unsigned char* result;
+   stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg));
+   if (!j) return stbi__errpuc("outofmem", "Out of memory");
+   memset(j, 0, sizeof(stbi__jpeg));
+   STBI_NOTUSED(ri);
+   j->s = s;
+   stbi__setup_jpeg(j);
+   result = load_jpeg_image(j, x,y,comp,req_comp);
+   STBI_FREE(j);
+   return result;
+}
+
+static int stbi__jpeg_test(stbi__context *s)
+{
+   int r;
+   stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg));
+   if (!j) return stbi__err("outofmem", "Out of memory");
+   memset(j, 0, sizeof(stbi__jpeg));
+   j->s = s;
+   stbi__setup_jpeg(j);
+   r = stbi__decode_jpeg_header(j, STBI__SCAN_type);
+   stbi__rewind(s);
+   STBI_FREE(j);
+   return r;
+}
+
+static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp)
+{
+   if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) {
+      stbi__rewind( j->s );
+      return 0;
+   }
+   if (x) *x = j->s->img_x;
+   if (y) *y = j->s->img_y;
+   if (comp) *comp = j->s->img_n >= 3 ? 3 : 1;
+   return 1;
+}
+
+static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   int result;
+   stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg)));
+   if (!j) return stbi__err("outofmem", "Out of memory");
+   memset(j, 0, sizeof(stbi__jpeg));
+   j->s = s;
+   result = stbi__jpeg_info_raw(j, x, y, comp);
+   STBI_FREE(j);
+   return result;
+}
+#endif
+
+// public domain zlib decode    v0.2  Sean Barrett 2006-11-18
+//    simple implementation
+//      - all input must be provided in an upfront buffer
+//      - all output is written to a single output buffer (can malloc/realloc)
+//    performance
+//      - fast huffman
+
+#ifndef STBI_NO_ZLIB
+
+// fast-way is faster to check than jpeg huffman, but slow way is slower
+#define STBI__ZFAST_BITS  9 // accelerate all cases in default tables
+#define STBI__ZFAST_MASK  ((1 << STBI__ZFAST_BITS) - 1)
+#define STBI__ZNSYMS 288 // number of symbols in literal/length alphabet
+
+// zlib-style huffman encoding
+// (jpegs packs from left, zlib from right, so can't share code)
+typedef struct
+{
+   stbi__uint16 fast[1 << STBI__ZFAST_BITS];
+   stbi__uint16 firstcode[16];
+   int maxcode[17];
+   stbi__uint16 firstsymbol[16];
+   stbi_uc  size[STBI__ZNSYMS];
+   stbi__uint16 value[STBI__ZNSYMS];
+} stbi__zhuffman;
+
+stbi_inline static int stbi__bitreverse16(int n)
+{
+  n = ((n & 0xAAAA) >>  1) | ((n & 0x5555) << 1);
+  n = ((n & 0xCCCC) >>  2) | ((n & 0x3333) << 2);
+  n = ((n & 0xF0F0) >>  4) | ((n & 0x0F0F) << 4);
+  n = ((n & 0xFF00) >>  8) | ((n & 0x00FF) << 8);
+  return n;
+}
+
+stbi_inline static int stbi__bit_reverse(int v, int bits)
+{
+   STBI_ASSERT(bits <= 16);
+   // to bit reverse n bits, reverse 16 and shift
+   // e.g. 11 bits, bit reverse and shift away 5
+   return stbi__bitreverse16(v) >> (16-bits);
+}
+
+static int stbi__zbuild_huffman(stbi__zhuffman *z, const stbi_uc *sizelist, int num)
+{
+   int i,k=0;
+   int code, next_code[16], sizes[17];
+
+   // DEFLATE spec for generating codes
+   memset(sizes, 0, sizeof(sizes));
+   memset(z->fast, 0, sizeof(z->fast));
+   for (i=0; i < num; ++i)
+      ++sizes[sizelist[i]];
+   sizes[0] = 0;
+   for (i=1; i < 16; ++i)
+      if (sizes[i] > (1 << i))
+         return stbi__err("bad sizes", "Corrupt PNG");
+   code = 0;
+   for (i=1; i < 16; ++i) {
+      next_code[i] = code;
+      z->firstcode[i] = (stbi__uint16) code;
+      z->firstsymbol[i] = (stbi__uint16) k;
+      code = (code + sizes[i]);
+      if (sizes[i])
+         if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG");
+      z->maxcode[i] = code << (16-i); // preshift for inner loop
+      code <<= 1;
+      k += sizes[i];
+   }
+   z->maxcode[16] = 0x10000; // sentinel
+   for (i=0; i < num; ++i) {
+      int s = sizelist[i];
+      if (s) {
+         int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s];
+         stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i);
+         z->size [c] = (stbi_uc     ) s;
+         z->value[c] = (stbi__uint16) i;
+         if (s <= STBI__ZFAST_BITS) {
+            int j = stbi__bit_reverse(next_code[s],s);
+            while (j < (1 << STBI__ZFAST_BITS)) {
+               z->fast[j] = fastv;
+               j += (1 << s);
+            }
+         }
+         ++next_code[s];
+      }
+   }
+   return 1;
+}
+
+// zlib-from-memory implementation for PNG reading
+//    because PNG allows splitting the zlib stream arbitrarily,
+//    and it's annoying structurally to have PNG call ZLIB call PNG,
+//    we require PNG read all the IDATs and combine them into a single
+//    memory buffer
+
+typedef struct
+{
+   stbi_uc *zbuffer, *zbuffer_end;
+   int num_bits;
+   stbi__uint32 code_buffer;
+
+   char *zout;
+   char *zout_start;
+   char *zout_end;
+   int   z_expandable;
+
+   stbi__zhuffman z_length, z_distance;
+} stbi__zbuf;
+
+stbi_inline static int stbi__zeof(stbi__zbuf *z)
+{
+   return (z->zbuffer >= z->zbuffer_end);
+}
+
+stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z)
+{
+   return stbi__zeof(z) ? 0 : *z->zbuffer++;
+}
+
+static void stbi__fill_bits(stbi__zbuf *z)
+{
+   do {
+      if (z->code_buffer >= (1U << z->num_bits)) {
+        z->zbuffer = z->zbuffer_end;  /* treat this as EOF so we fail. */
+        return;
+      }
+      z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits;
+      z->num_bits += 8;
+   } while (z->num_bits <= 24);
+}
+
+stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n)
+{
+   unsigned int k;
+   if (z->num_bits < n) stbi__fill_bits(z);
+   k = z->code_buffer & ((1 << n) - 1);
+   z->code_buffer >>= n;
+   z->num_bits -= n;
+   return k;
+}
+
+static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z)
+{
+   int b,s,k;
+   // not resolved by fast table, so compute it the slow way
+   // use jpeg approach, which requires MSbits at top
+   k = stbi__bit_reverse(a->code_buffer, 16);
+   for (s=STBI__ZFAST_BITS+1; ; ++s)
+      if (k < z->maxcode[s])
+         break;
+   if (s >= 16) return -1; // invalid code!
+   // code size is s, so:
+   b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s];
+   if (b >= STBI__ZNSYMS) return -1; // some data was corrupt somewhere!
+   if (z->size[b] != s) return -1;  // was originally an assert, but report failure instead.
+   a->code_buffer >>= s;
+   a->num_bits -= s;
+   return z->value[b];
+}
+
+stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z)
+{
+   int b,s;
+   if (a->num_bits < 16) {
+      if (stbi__zeof(a)) {
+         return -1;   /* report error for unexpected end of data. */
+      }
+      stbi__fill_bits(a);
+   }
+   b = z->fast[a->code_buffer & STBI__ZFAST_MASK];
+   if (b) {
+      s = b >> 9;
+      a->code_buffer >>= s;
+      a->num_bits -= s;
+      return b & 511;
+   }
+   return stbi__zhuffman_decode_slowpath(a, z);
+}
+
+static int stbi__zexpand(stbi__zbuf *z, char *zout, int n)  // need to make room for n bytes
+{
+   char *q;
+   unsigned int cur, limit, old_limit;
+   z->zout = zout;
+   if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG");
+   cur   = (unsigned int) (z->zout - z->zout_start);
+   limit = old_limit = (unsigned) (z->zout_end - z->zout_start);
+   if (UINT_MAX - cur < (unsigned) n) return stbi__err("outofmem", "Out of memory");
+   while (cur + n > limit) {
+      if(limit > UINT_MAX / 2) return stbi__err("outofmem", "Out of memory");
+      limit *= 2;
+   }
+   q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit);
+   STBI_NOTUSED(old_limit);
+   if (q == NULL) return stbi__err("outofmem", "Out of memory");
+   z->zout_start = q;
+   z->zout       = q + cur;
+   z->zout_end   = q + limit;
+   return 1;
+}
+
+static const int stbi__zlength_base[31] = {
+   3,4,5,6,7,8,9,10,11,13,
+   15,17,19,23,27,31,35,43,51,59,
+   67,83,99,115,131,163,195,227,258,0,0 };
+
+static const int stbi__zlength_extra[31]=
+{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 };
+
+static const int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,
+257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0};
+
+static const int stbi__zdist_extra[32] =
+{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
+
+static int stbi__parse_huffman_block(stbi__zbuf *a)
+{
+   char *zout = a->zout;
+   for(;;) {
+      int z = stbi__zhuffman_decode(a, &a->z_length);
+      if (z < 256) {
+         if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes
+         if (zout >= a->zout_end) {
+            if (!stbi__zexpand(a, zout, 1)) return 0;
+            zout = a->zout;
+         }
+         *zout++ = (char) z;
+      } else {
+         stbi_uc *p;
+         int len,dist;
+         if (z == 256) {
+            a->zout = zout;
+            return 1;
+         }
+         if (z >= 286) return stbi__err("bad huffman code","Corrupt PNG"); // per DEFLATE, length codes 286 and 287 must not appear in compressed data
+         z -= 257;
+         len = stbi__zlength_base[z];
+         if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]);
+         z = stbi__zhuffman_decode(a, &a->z_distance);
+         if (z < 0 || z >= 30) return stbi__err("bad huffman code","Corrupt PNG"); // per DEFLATE, distance codes 30 and 31 must not appear in compressed data
+         dist = stbi__zdist_base[z];
+         if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]);
+         if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG");
+         if (zout + len > a->zout_end) {
+            if (!stbi__zexpand(a, zout, len)) return 0;
+            zout = a->zout;
+         }
+         p = (stbi_uc *) (zout - dist);
+         if (dist == 1) { // run of one byte; common in images.
+            stbi_uc v = *p;
+            if (len) { do *zout++ = v; while (--len); }
+         } else {
+            if (len) { do *zout++ = *p++; while (--len); }
+         }
+      }
+   }
+}
+
+static int stbi__compute_huffman_codes(stbi__zbuf *a)
+{
+   static const stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };
+   stbi__zhuffman z_codelength;
+   stbi_uc lencodes[286+32+137];//padding for maximum single op
+   stbi_uc codelength_sizes[19];
+   int i,n;
+
+   int hlit  = stbi__zreceive(a,5) + 257;
+   int hdist = stbi__zreceive(a,5) + 1;
+   int hclen = stbi__zreceive(a,4) + 4;
+   int ntot  = hlit + hdist;
+
+   memset(codelength_sizes, 0, sizeof(codelength_sizes));
+   for (i=0; i < hclen; ++i) {
+      int s = stbi__zreceive(a,3);
+      codelength_sizes[length_dezigzag[i]] = (stbi_uc) s;
+   }
+   if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0;
+
+   n = 0;
+   while (n < ntot) {
+      int c = stbi__zhuffman_decode(a, &z_codelength);
+      if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG");
+      if (c < 16)
+         lencodes[n++] = (stbi_uc) c;
+      else {
+         stbi_uc fill = 0;
+         if (c == 16) {
+            c = stbi__zreceive(a,2)+3;
+            if (n == 0) return stbi__err("bad codelengths", "Corrupt PNG");
+            fill = lencodes[n-1];
+         } else if (c == 17) {
+            c = stbi__zreceive(a,3)+3;
+         } else if (c == 18) {
+            c = stbi__zreceive(a,7)+11;
+         } else {
+            return stbi__err("bad codelengths", "Corrupt PNG");
+         }
+         if (ntot - n < c) return stbi__err("bad codelengths", "Corrupt PNG");
+         memset(lencodes+n, fill, c);
+         n += c;
+      }
+   }
+   if (n != ntot) return stbi__err("bad codelengths","Corrupt PNG");
+   if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0;
+   if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0;
+   return 1;
+}
+
+static int stbi__parse_uncompressed_block(stbi__zbuf *a)
+{
+   stbi_uc header[4];
+   int len,nlen,k;
+   if (a->num_bits & 7)
+      stbi__zreceive(a, a->num_bits & 7); // discard
+   // drain the bit-packed data into header
+   k = 0;
+   while (a->num_bits > 0) {
+      header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check
+      a->code_buffer >>= 8;
+      a->num_bits -= 8;
+   }
+   if (a->num_bits < 0) return stbi__err("zlib corrupt","Corrupt PNG");
+   // now fill header the normal way
+   while (k < 4)
+      header[k++] = stbi__zget8(a);
+   len  = header[1] * 256 + header[0];
+   nlen = header[3] * 256 + header[2];
+   if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG");
+   if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG");
+   if (a->zout + len > a->zout_end)
+      if (!stbi__zexpand(a, a->zout, len)) return 0;
+   memcpy(a->zout, a->zbuffer, len);
+   a->zbuffer += len;
+   a->zout += len;
+   return 1;
+}
+
+static int stbi__parse_zlib_header(stbi__zbuf *a)
+{
+   int cmf   = stbi__zget8(a);
+   int cm    = cmf & 15;
+   /* int cinfo = cmf >> 4; */
+   int flg   = stbi__zget8(a);
+   if (stbi__zeof(a)) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec
+   if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec
+   if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png
+   if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png
+   // window = 1 << (8 + cinfo)... but who cares, we fully buffer output
+   return 1;
+}
+
+static const stbi_uc stbi__zdefault_length[STBI__ZNSYMS] =
+{
+   8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+   8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+   8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+   8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+   8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+   9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+   9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+   9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+   7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8
+};
+static const stbi_uc stbi__zdefault_distance[32] =
+{
+   5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
+};
+/*
+Init algorithm:
+{
+   int i;   // use <= to match clearly with spec
+   for (i=0; i <= 143; ++i)     stbi__zdefault_length[i]   = 8;
+   for (   ; i <= 255; ++i)     stbi__zdefault_length[i]   = 9;
+   for (   ; i <= 279; ++i)     stbi__zdefault_length[i]   = 7;
+   for (   ; i <= 287; ++i)     stbi__zdefault_length[i]   = 8;
+
+   for (i=0; i <=  31; ++i)     stbi__zdefault_distance[i] = 5;
+}
+*/
+
+static int stbi__parse_zlib(stbi__zbuf *a, int parse_header)
+{
+   int final, type;
+   if (parse_header)
+      if (!stbi__parse_zlib_header(a)) return 0;
+   a->num_bits = 0;
+   a->code_buffer = 0;
+   do {
+      final = stbi__zreceive(a,1);
+      type = stbi__zreceive(a,2);
+      if (type == 0) {
+         if (!stbi__parse_uncompressed_block(a)) return 0;
+      } else if (type == 3) {
+         return 0;
+      } else {
+         if (type == 1) {
+            // use fixed code lengths
+            if (!stbi__zbuild_huffman(&a->z_length  , stbi__zdefault_length  , STBI__ZNSYMS)) return 0;
+            if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance,  32)) return 0;
+         } else {
+            if (!stbi__compute_huffman_codes(a)) return 0;
+         }
+         if (!stbi__parse_huffman_block(a)) return 0;
+      }
+   } while (!final);
+   return 1;
+}
+
+static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header)
+{
+   a->zout_start = obuf;
+   a->zout       = obuf;
+   a->zout_end   = obuf + olen;
+   a->z_expandable = exp;
+
+   return stbi__parse_zlib(a, parse_header);
+}
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen)
+{
+   stbi__zbuf a;
+   char *p = (char *) stbi__malloc(initial_size);
+   if (p == NULL) return NULL;
+   a.zbuffer = (stbi_uc *) buffer;
+   a.zbuffer_end = (stbi_uc *) buffer + len;
+   if (stbi__do_zlib(&a, p, initial_size, 1, 1)) {
+      if (outlen) *outlen = (int) (a.zout - a.zout_start);
+      return a.zout_start;
+   } else {
+      STBI_FREE(a.zout_start);
+      return NULL;
+   }
+}
+
+STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen)
+{
+   return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen);
+}
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header)
+{
+   stbi__zbuf a;
+   char *p = (char *) stbi__malloc(initial_size);
+   if (p == NULL) return NULL;
+   a.zbuffer = (stbi_uc *) buffer;
+   a.zbuffer_end = (stbi_uc *) buffer + len;
+   if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) {
+      if (outlen) *outlen = (int) (a.zout - a.zout_start);
+      return a.zout_start;
+   } else {
+      STBI_FREE(a.zout_start);
+      return NULL;
+   }
+}
+
+STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen)
+{
+   stbi__zbuf a;
+   a.zbuffer = (stbi_uc *) ibuffer;
+   a.zbuffer_end = (stbi_uc *) ibuffer + ilen;
+   if (stbi__do_zlib(&a, obuffer, olen, 0, 1))
+      return (int) (a.zout - a.zout_start);
+   else
+      return -1;
+}
+
+STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen)
+{
+   stbi__zbuf a;
+   char *p = (char *) stbi__malloc(16384);
+   if (p == NULL) return NULL;
+   a.zbuffer = (stbi_uc *) buffer;
+   a.zbuffer_end = (stbi_uc *) buffer+len;
+   if (stbi__do_zlib(&a, p, 16384, 1, 0)) {
+      if (outlen) *outlen = (int) (a.zout - a.zout_start);
+      return a.zout_start;
+   } else {
+      STBI_FREE(a.zout_start);
+      return NULL;
+   }
+}
+
+STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen)
+{
+   stbi__zbuf a;
+   a.zbuffer = (stbi_uc *) ibuffer;
+   a.zbuffer_end = (stbi_uc *) ibuffer + ilen;
+   if (stbi__do_zlib(&a, obuffer, olen, 0, 0))
+      return (int) (a.zout - a.zout_start);
+   else
+      return -1;
+}
+#endif
+
+// public domain "baseline" PNG decoder   v0.10  Sean Barrett 2006-11-18
+//    simple implementation
+//      - only 8-bit samples
+//      - no CRC checking
+//      - allocates lots of intermediate memory
+//        - avoids problem of streaming data between subsystems
+//        - avoids explicit window management
+//    performance
+//      - uses stb_zlib, a PD zlib implementation with fast huffman decoding
+
+#ifndef STBI_NO_PNG
+typedef struct
+{
+   stbi__uint32 length;
+   stbi__uint32 type;
+} stbi__pngchunk;
+
+static stbi__pngchunk stbi__get_chunk_header(stbi__context *s)
+{
+   stbi__pngchunk c;
+   c.length = stbi__get32be(s);
+   c.type   = stbi__get32be(s);
+   return c;
+}
+
+static int stbi__check_png_header(stbi__context *s)
+{
+   static const stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 };
+   int i;
+   for (i=0; i < 8; ++i)
+      if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG");
+   return 1;
+}
+
+typedef struct
+{
+   stbi__context *s;
+   stbi_uc *idata, *expanded, *out;
+   int depth;
+} stbi__png;
+
+
+enum {
+   STBI__F_none=0,
+   STBI__F_sub=1,
+   STBI__F_up=2,
+   STBI__F_avg=3,
+   STBI__F_paeth=4,
+   // synthetic filters used for first scanline to avoid needing a dummy row of 0s
+   STBI__F_avg_first,
+   STBI__F_paeth_first
+};
+
+static stbi_uc first_row_filter[5] =
+{
+   STBI__F_none,
+   STBI__F_sub,
+   STBI__F_none,
+   STBI__F_avg_first,
+   STBI__F_paeth_first
+};
+
+static int stbi__paeth(int a, int b, int c)
+{
+   int p = a + b - c;
+   int pa = abs(p-a);
+   int pb = abs(p-b);
+   int pc = abs(p-c);
+   if (pa <= pb && pa <= pc) return a;
+   if (pb <= pc) return b;
+   return c;
+}
+
+static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 };
+
+// create the png data from post-deflated data
+static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color)
+{
+   int bytes = (depth == 16? 2 : 1);
+   stbi__context *s = a->s;
+   stbi__uint32 i,j,stride = x*out_n*bytes;
+   stbi__uint32 img_len, img_width_bytes;
+   int k;
+   int img_n = s->img_n; // copy it into a local for later
+
+   int output_bytes = out_n*bytes;
+   int filter_bytes = img_n*bytes;
+   int width = x;
+
+   STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1);
+   a->out = (stbi_uc *) stbi__malloc_mad3(x, y, output_bytes, 0); // extra bytes to write off the end into
+   if (!a->out) return stbi__err("outofmem", "Out of memory");
+
+   if (!stbi__mad3sizes_valid(img_n, x, depth, 7)) return stbi__err("too large", "Corrupt PNG");
+   img_width_bytes = (((img_n * x * depth) + 7) >> 3);
+   img_len = (img_width_bytes + 1) * y;
+
+   // we used to check for exact match between raw_len and img_len on non-interlaced PNGs,
+   // but issue #276 reported a PNG in the wild that had extra data at the end (all zeros),
+   // so just check for raw_len < img_len always.
+   if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG");
+
+   for (j=0; j < y; ++j) {
+      stbi_uc *cur = a->out + stride*j;
+      stbi_uc *prior;
+      int filter = *raw++;
+
+      if (filter > 4)
+         return stbi__err("invalid filter","Corrupt PNG");
+
+      if (depth < 8) {
+         if (img_width_bytes > x) return stbi__err("invalid width","Corrupt PNG");
+         cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place
+         filter_bytes = 1;
+         width = img_width_bytes;
+      }
+      prior = cur - stride; // bugfix: need to compute this after 'cur +=' computation above
+
+      // if first row, use special filter that doesn't sample previous row
+      if (j == 0) filter = first_row_filter[filter];
+
+      // handle first byte explicitly
+      for (k=0; k < filter_bytes; ++k) {
+         switch (filter) {
+            case STBI__F_none       : cur[k] = raw[k]; break;
+            case STBI__F_sub        : cur[k] = raw[k]; break;
+            case STBI__F_up         : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break;
+            case STBI__F_avg        : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break;
+            case STBI__F_paeth      : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break;
+            case STBI__F_avg_first  : cur[k] = raw[k]; break;
+            case STBI__F_paeth_first: cur[k] = raw[k]; break;
+         }
+      }
+
+      if (depth == 8) {
+         if (img_n != out_n)
+            cur[img_n] = 255; // first pixel
+         raw += img_n;
+         cur += out_n;
+         prior += out_n;
+      } else if (depth == 16) {
+         if (img_n != out_n) {
+            cur[filter_bytes]   = 255; // first pixel top byte
+            cur[filter_bytes+1] = 255; // first pixel bottom byte
+         }
+         raw += filter_bytes;
+         cur += output_bytes;
+         prior += output_bytes;
+      } else {
+         raw += 1;
+         cur += 1;
+         prior += 1;
+      }
+
+      // this is a little gross, so that we don't switch per-pixel or per-component
+      if (depth < 8 || img_n == out_n) {
+         int nk = (width - 1)*filter_bytes;
+         #define STBI__CASE(f) \
+             case f:     \
+                for (k=0; k < nk; ++k)
+         switch (filter) {
+            // "none" filter turns into a memcpy here; make that explicit.
+            case STBI__F_none:         memcpy(cur, raw, nk); break;
+            STBI__CASE(STBI__F_sub)          { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break;
+            STBI__CASE(STBI__F_up)           { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break;
+            STBI__CASE(STBI__F_avg)          { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break;
+            STBI__CASE(STBI__F_paeth)        { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break;
+            STBI__CASE(STBI__F_avg_first)    { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break;
+            STBI__CASE(STBI__F_paeth_first)  { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); } break;
+         }
+         #undef STBI__CASE
+         raw += nk;
+      } else {
+         STBI_ASSERT(img_n+1 == out_n);
+         #define STBI__CASE(f) \
+             case f:     \
+                for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \
+                   for (k=0; k < filter_bytes; ++k)
+         switch (filter) {
+            STBI__CASE(STBI__F_none)         { cur[k] = raw[k]; } break;
+            STBI__CASE(STBI__F_sub)          { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break;
+            STBI__CASE(STBI__F_up)           { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break;
+            STBI__CASE(STBI__F_avg)          { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break;
+            STBI__CASE(STBI__F_paeth)        { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break;
+            STBI__CASE(STBI__F_avg_first)    { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break;
+            STBI__CASE(STBI__F_paeth_first)  { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); } break;
+         }
+         #undef STBI__CASE
+
+         // the loop above sets the high byte of the pixels' alpha, but for
+         // 16 bit png files we also need the low byte set. we'll do that here.
+         if (depth == 16) {
+            cur = a->out + stride*j; // start at the beginning of the row again
+            for (i=0; i < x; ++i,cur+=output_bytes) {
+               cur[filter_bytes+1] = 255;
+            }
+         }
+      }
+   }
+
+   // we make a separate pass to expand bits to pixels; for performance,
+   // this could run two scanlines behind the above code, so it won't
+   // intefere with filtering but will still be in the cache.
+   if (depth < 8) {
+      for (j=0; j < y; ++j) {
+         stbi_uc *cur = a->out + stride*j;
+         stbi_uc *in  = a->out + stride*j + x*out_n - img_width_bytes;
+         // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit
+         // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop
+         stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range
+
+         // note that the final byte might overshoot and write more data than desired.
+         // we can allocate enough data that this never writes out of memory, but it
+         // could also overwrite the next scanline. can it overwrite non-empty data
+         // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel.
+         // so we need to explicitly clamp the final ones
+
+         if (depth == 4) {
+            for (k=x*img_n; k >= 2; k-=2, ++in) {
+               *cur++ = scale * ((*in >> 4)       );
+               *cur++ = scale * ((*in     ) & 0x0f);
+            }
+            if (k > 0) *cur++ = scale * ((*in >> 4)       );
+         } else if (depth == 2) {
+            for (k=x*img_n; k >= 4; k-=4, ++in) {
+               *cur++ = scale * ((*in >> 6)       );
+               *cur++ = scale * ((*in >> 4) & 0x03);
+               *cur++ = scale * ((*in >> 2) & 0x03);
+               *cur++ = scale * ((*in     ) & 0x03);
+            }
+            if (k > 0) *cur++ = scale * ((*in >> 6)       );
+            if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03);
+            if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03);
+         } else if (depth == 1) {
+            for (k=x*img_n; k >= 8; k-=8, ++in) {
+               *cur++ = scale * ((*in >> 7)       );
+               *cur++ = scale * ((*in >> 6) & 0x01);
+               *cur++ = scale * ((*in >> 5) & 0x01);
+               *cur++ = scale * ((*in >> 4) & 0x01);
+               *cur++ = scale * ((*in >> 3) & 0x01);
+               *cur++ = scale * ((*in >> 2) & 0x01);
+               *cur++ = scale * ((*in >> 1) & 0x01);
+               *cur++ = scale * ((*in     ) & 0x01);
+            }
+            if (k > 0) *cur++ = scale * ((*in >> 7)       );
+            if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01);
+            if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01);
+            if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01);
+            if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01);
+            if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01);
+            if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01);
+         }
+         if (img_n != out_n) {
+            int q;
+            // insert alpha = 255
+            cur = a->out + stride*j;
+            if (img_n == 1) {
+               for (q=x-1; q >= 0; --q) {
+                  cur[q*2+1] = 255;
+                  cur[q*2+0] = cur[q];
+               }
+            } else {
+               STBI_ASSERT(img_n == 3);
+               for (q=x-1; q >= 0; --q) {
+                  cur[q*4+3] = 255;
+                  cur[q*4+2] = cur[q*3+2];
+                  cur[q*4+1] = cur[q*3+1];
+                  cur[q*4+0] = cur[q*3+0];
+               }
+            }
+         }
+      }
+   } else if (depth == 16) {
+      // force the image data from big-endian to platform-native.
+      // this is done in a separate pass due to the decoding relying
+      // on the data being untouched, but could probably be done
+      // per-line during decode if care is taken.
+      stbi_uc *cur = a->out;
+      stbi__uint16 *cur16 = (stbi__uint16*)cur;
+
+      for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) {
+         *cur16 = (cur[0] << 8) | cur[1];
+      }
+   }
+
+   return 1;
+}
+
+static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced)
+{
+   int bytes = (depth == 16 ? 2 : 1);
+   int out_bytes = out_n * bytes;
+   stbi_uc *final;
+   int p;
+   if (!interlaced)
+      return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color);
+
+   // de-interlacing
+   final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0);
+   if (!final) return stbi__err("outofmem", "Out of memory");
+   for (p=0; p < 7; ++p) {
+      int xorig[] = { 0,4,0,2,0,1,0 };
+      int yorig[] = { 0,0,4,0,2,0,1 };
+      int xspc[]  = { 8,8,4,4,2,2,1 };
+      int yspc[]  = { 8,8,8,4,4,2,2 };
+      int i,j,x,y;
+      // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1
+      x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p];
+      y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p];
+      if (x && y) {
+         stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y;
+         if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) {
+            STBI_FREE(final);
+            return 0;
+         }
+         for (j=0; j < y; ++j) {
+            for (i=0; i < x; ++i) {
+               int out_y = j*yspc[p]+yorig[p];
+               int out_x = i*xspc[p]+xorig[p];
+               memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes,
+                      a->out + (j*x+i)*out_bytes, out_bytes);
+            }
+         }
+         STBI_FREE(a->out);
+         image_data += img_len;
+         image_data_len -= img_len;
+      }
+   }
+   a->out = final;
+
+   return 1;
+}
+
+static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n)
+{
+   stbi__context *s = z->s;
+   stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+   stbi_uc *p = z->out;
+
+   // compute color-based transparency, assuming we've
+   // already got 255 as the alpha value in the output
+   STBI_ASSERT(out_n == 2 || out_n == 4);
+
+   if (out_n == 2) {
+      for (i=0; i < pixel_count; ++i) {
+         p[1] = (p[0] == tc[0] ? 0 : 255);
+         p += 2;
+      }
+   } else {
+      for (i=0; i < pixel_count; ++i) {
+         if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
+            p[3] = 0;
+         p += 4;
+      }
+   }
+   return 1;
+}
+
+static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n)
+{
+   stbi__context *s = z->s;
+   stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+   stbi__uint16 *p = (stbi__uint16*) z->out;
+
+   // compute color-based transparency, assuming we've
+   // already got 65535 as the alpha value in the output
+   STBI_ASSERT(out_n == 2 || out_n == 4);
+
+   if (out_n == 2) {
+      for (i = 0; i < pixel_count; ++i) {
+         p[1] = (p[0] == tc[0] ? 0 : 65535);
+         p += 2;
+      }
+   } else {
+      for (i = 0; i < pixel_count; ++i) {
+         if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
+            p[3] = 0;
+         p += 4;
+      }
+   }
+   return 1;
+}
+
+static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n)
+{
+   stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y;
+   stbi_uc *p, *temp_out, *orig = a->out;
+
+   p = (stbi_uc *) stbi__malloc_mad2(pixel_count, pal_img_n, 0);
+   if (p == NULL) return stbi__err("outofmem", "Out of memory");
+
+   // between here and free(out) below, exitting would leak
+   temp_out = p;
+
+   if (pal_img_n == 3) {
+      for (i=0; i < pixel_count; ++i) {
+         int n = orig[i]*4;
+         p[0] = palette[n  ];
+         p[1] = palette[n+1];
+         p[2] = palette[n+2];
+         p += 3;
+      }
+   } else {
+      for (i=0; i < pixel_count; ++i) {
+         int n = orig[i]*4;
+         p[0] = palette[n  ];
+         p[1] = palette[n+1];
+         p[2] = palette[n+2];
+         p[3] = palette[n+3];
+         p += 4;
+      }
+   }
+   STBI_FREE(a->out);
+   a->out = temp_out;
+
+   STBI_NOTUSED(len);
+
+   return 1;
+}
+
+static int stbi__unpremultiply_on_load_global = 0;
+static int stbi__de_iphone_flag_global = 0;
+
+STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply)
+{
+   stbi__unpremultiply_on_load_global = flag_true_if_should_unpremultiply;
+}
+
+STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert)
+{
+   stbi__de_iphone_flag_global = flag_true_if_should_convert;
+}
+
+#ifndef STBI_THREAD_LOCAL
+#define stbi__unpremultiply_on_load  stbi__unpremultiply_on_load_global
+#define stbi__de_iphone_flag  stbi__de_iphone_flag_global
+#else
+static STBI_THREAD_LOCAL int stbi__unpremultiply_on_load_local, stbi__unpremultiply_on_load_set;
+static STBI_THREAD_LOCAL int stbi__de_iphone_flag_local, stbi__de_iphone_flag_set;
+
+STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply)
+{
+   stbi__unpremultiply_on_load_local = flag_true_if_should_unpremultiply;
+   stbi__unpremultiply_on_load_set = 1;
+}
+
+STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert)
+{
+   stbi__de_iphone_flag_local = flag_true_if_should_convert;
+   stbi__de_iphone_flag_set = 1;
+}
+
+#define stbi__unpremultiply_on_load  (stbi__unpremultiply_on_load_set           \
+                                       ? stbi__unpremultiply_on_load_local      \
+                                       : stbi__unpremultiply_on_load_global)
+#define stbi__de_iphone_flag  (stbi__de_iphone_flag_set                         \
+                                ? stbi__de_iphone_flag_local                    \
+                                : stbi__de_iphone_flag_global)
+#endif // STBI_THREAD_LOCAL
+
+static void stbi__de_iphone(stbi__png *z)
+{
+   stbi__context *s = z->s;
+   stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+   stbi_uc *p = z->out;
+
+   if (s->img_out_n == 3) {  // convert bgr to rgb
+      for (i=0; i < pixel_count; ++i) {
+         stbi_uc t = p[0];
+         p[0] = p[2];
+         p[2] = t;
+         p += 3;
+      }
+   } else {
+      STBI_ASSERT(s->img_out_n == 4);
+      if (stbi__unpremultiply_on_load) {
+         // convert bgr to rgb and unpremultiply
+         for (i=0; i < pixel_count; ++i) {
+            stbi_uc a = p[3];
+            stbi_uc t = p[0];
+            if (a) {
+               stbi_uc half = a / 2;
+               p[0] = (p[2] * 255 + half) / a;
+               p[1] = (p[1] * 255 + half) / a;
+               p[2] = ( t   * 255 + half) / a;
+            } else {
+               p[0] = p[2];
+               p[2] = t;
+            }
+            p += 4;
+         }
+      } else {
+         // convert bgr to rgb
+         for (i=0; i < pixel_count; ++i) {
+            stbi_uc t = p[0];
+            p[0] = p[2];
+            p[2] = t;
+            p += 4;
+         }
+      }
+   }
+}
+
+#define STBI__PNG_TYPE(a,b,c,d)  (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d))
+
+static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)
+{
+   stbi_uc palette[1024], pal_img_n=0;
+   stbi_uc has_trans=0, tc[3]={0};
+   stbi__uint16 tc16[3];
+   stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0;
+   int first=1,k,interlace=0, color=0, is_iphone=0;
+   stbi__context *s = z->s;
+
+   z->expanded = NULL;
+   z->idata = NULL;
+   z->out = NULL;
+
+   if (!stbi__check_png_header(s)) return 0;
+
+   if (scan == STBI__SCAN_type) return 1;
+
+   for (;;) {
+      stbi__pngchunk c = stbi__get_chunk_header(s);
+      switch (c.type) {
+         case STBI__PNG_TYPE('C','g','B','I'):
+            is_iphone = 1;
+            stbi__skip(s, c.length);
+            break;
+         case STBI__PNG_TYPE('I','H','D','R'): {
+            int comp,filter;
+            if (!first) return stbi__err("multiple IHDR","Corrupt PNG");
+            first = 0;
+            if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG");
+            s->img_x = stbi__get32be(s);
+            s->img_y = stbi__get32be(s);
+            if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+            if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+            z->depth = stbi__get8(s);  if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16)  return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only");
+            color = stbi__get8(s);  if (color > 6)         return stbi__err("bad ctype","Corrupt PNG");
+            if (color == 3 && z->depth == 16)                  return stbi__err("bad ctype","Corrupt PNG");
+            if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG");
+            comp  = stbi__get8(s);  if (comp) return stbi__err("bad comp method","Corrupt PNG");
+            filter= stbi__get8(s);  if (filter) return stbi__err("bad filter method","Corrupt PNG");
+            interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG");
+            if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG");
+            if (!pal_img_n) {
+               s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0);
+               if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode");
+            } else {
+               // if paletted, then pal_n is our final components, and
+               // img_n is # components to decompress/filter.
+               s->img_n = 1;
+               if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG");
+            }
+            // even with SCAN_header, have to scan to see if we have a tRNS
+            break;
+         }
+
+         case STBI__PNG_TYPE('P','L','T','E'):  {
+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+            if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG");
+            pal_len = c.length / 3;
+            if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG");
+            for (i=0; i < pal_len; ++i) {
+               palette[i*4+0] = stbi__get8(s);
+               palette[i*4+1] = stbi__get8(s);
+               palette[i*4+2] = stbi__get8(s);
+               palette[i*4+3] = 255;
+            }
+            break;
+         }
+
+         case STBI__PNG_TYPE('t','R','N','S'): {
+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+            if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG");
+            if (pal_img_n) {
+               if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; }
+               if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG");
+               if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG");
+               pal_img_n = 4;
+               for (i=0; i < c.length; ++i)
+                  palette[i*4+3] = stbi__get8(s);
+            } else {
+               if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG");
+               if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG");
+               has_trans = 1;
+               // non-paletted with tRNS = constant alpha. if header-scanning, we can stop now.
+               if (scan == STBI__SCAN_header) { ++s->img_n; return 1; }
+               if (z->depth == 16) {
+                  for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is
+               } else {
+                  for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger
+               }
+            }
+            break;
+         }
+
+         case STBI__PNG_TYPE('I','D','A','T'): {
+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+            if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG");
+            if (scan == STBI__SCAN_header) {
+               // header scan definitely stops at first IDAT
+               if (pal_img_n)
+                  s->img_n = pal_img_n;
+               return 1;
+            }
+            if (c.length > (1u << 30)) return stbi__err("IDAT size limit", "IDAT section larger than 2^30 bytes");
+            if ((int)(ioff + c.length) < (int)ioff) return 0;
+            if (ioff + c.length > idata_limit) {
+               stbi__uint32 idata_limit_old = idata_limit;
+               stbi_uc *p;
+               if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096;
+               while (ioff + c.length > idata_limit)
+                  idata_limit *= 2;
+               STBI_NOTUSED(idata_limit_old);
+               p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory");
+               z->idata = p;
+            }
+            if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG");
+            ioff += c.length;
+            break;
+         }
+
+         case STBI__PNG_TYPE('I','E','N','D'): {
+            stbi__uint32 raw_len, bpl;
+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+            if (scan != STBI__SCAN_load) return 1;
+            if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG");
+            // initial guess for decoded data size to avoid unnecessary reallocs
+            bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component
+            raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */;
+            z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone);
+            if (z->expanded == NULL) return 0; // zlib should set error
+            STBI_FREE(z->idata); z->idata = NULL;
+            if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans)
+               s->img_out_n = s->img_n+1;
+            else
+               s->img_out_n = s->img_n;
+            if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0;
+            if (has_trans) {
+               if (z->depth == 16) {
+                  if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0;
+               } else {
+                  if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0;
+               }
+            }
+            if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2)
+               stbi__de_iphone(z);
+            if (pal_img_n) {
+               // pal_img_n == 3 or 4
+               s->img_n = pal_img_n; // record the actual colors we had
+               s->img_out_n = pal_img_n;
+               if (req_comp >= 3) s->img_out_n = req_comp;
+               if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n))
+                  return 0;
+            } else if (has_trans) {
+               // non-paletted image with tRNS -> source image has (constant) alpha
+               ++s->img_n;
+            }
+            STBI_FREE(z->expanded); z->expanded = NULL;
+            // end of PNG chunk, read and skip CRC
+            stbi__get32be(s);
+            return 1;
+         }
+
+         default:
+            // if critical, fail
+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+            if ((c.type & (1 << 29)) == 0) {
+               #ifndef STBI_NO_FAILURE_STRINGS
+               // not threadsafe
+               static char invalid_chunk[] = "XXXX PNG chunk not known";
+               invalid_chunk[0] = STBI__BYTECAST(c.type >> 24);
+               invalid_chunk[1] = STBI__BYTECAST(c.type >> 16);
+               invalid_chunk[2] = STBI__BYTECAST(c.type >>  8);
+               invalid_chunk[3] = STBI__BYTECAST(c.type >>  0);
+               #endif
+               return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type");
+            }
+            stbi__skip(s, c.length);
+            break;
+      }
+      // end of PNG chunk, read and skip CRC
+      stbi__get32be(s);
+   }
+}
+
+static void *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp, stbi__result_info *ri)
+{
+   void *result=NULL;
+   if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");
+   if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) {
+      if (p->depth <= 8)
+         ri->bits_per_channel = 8;
+      else if (p->depth == 16)
+         ri->bits_per_channel = 16;
+      else
+         return stbi__errpuc("bad bits_per_channel", "PNG not supported: unsupported color depth");
+      result = p->out;
+      p->out = NULL;
+      if (req_comp && req_comp != p->s->img_out_n) {
+         if (ri->bits_per_channel == 8)
+            result = stbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
+         else
+            result = stbi__convert_format16((stbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
+         p->s->img_out_n = req_comp;
+         if (result == NULL) return result;
+      }
+      *x = p->s->img_x;
+      *y = p->s->img_y;
+      if (n) *n = p->s->img_n;
+   }
+   STBI_FREE(p->out);      p->out      = NULL;
+   STBI_FREE(p->expanded); p->expanded = NULL;
+   STBI_FREE(p->idata);    p->idata    = NULL;
+
+   return result;
+}
+
+static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+   stbi__png p;
+   p.s = s;
+   return stbi__do_png(&p, x,y,comp,req_comp, ri);
+}
+
+static int stbi__png_test(stbi__context *s)
+{
+   int r;
+   r = stbi__check_png_header(s);
+   stbi__rewind(s);
+   return r;
+}
+
+static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp)
+{
+   if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) {
+      stbi__rewind( p->s );
+      return 0;
+   }
+   if (x) *x = p->s->img_x;
+   if (y) *y = p->s->img_y;
+   if (comp) *comp = p->s->img_n;
+   return 1;
+}
+
+static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   stbi__png p;
+   p.s = s;
+   return stbi__png_info_raw(&p, x, y, comp);
+}
+
+static int stbi__png_is16(stbi__context *s)
+{
+   stbi__png p;
+   p.s = s;
+   if (!stbi__png_info_raw(&p, NULL, NULL, NULL))
+	   return 0;
+   if (p.depth != 16) {
+      stbi__rewind(p.s);
+      return 0;
+   }
+   return 1;
+}
+#endif
+
+// Microsoft/Windows BMP image
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_test_raw(stbi__context *s)
+{
+   int r;
+   int sz;
+   if (stbi__get8(s) != 'B') return 0;
+   if (stbi__get8(s) != 'M') return 0;
+   stbi__get32le(s); // discard filesize
+   stbi__get16le(s); // discard reserved
+   stbi__get16le(s); // discard reserved
+   stbi__get32le(s); // discard data offset
+   sz = stbi__get32le(s);
+   r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124);
+   return r;
+}
+
+static int stbi__bmp_test(stbi__context *s)
+{
+   int r = stbi__bmp_test_raw(s);
+   stbi__rewind(s);
+   return r;
+}
+
+
+// returns 0..31 for the highest set bit
+static int stbi__high_bit(unsigned int z)
+{
+   int n=0;
+   if (z == 0) return -1;
+   if (z >= 0x10000) { n += 16; z >>= 16; }
+   if (z >= 0x00100) { n +=  8; z >>=  8; }
+   if (z >= 0x00010) { n +=  4; z >>=  4; }
+   if (z >= 0x00004) { n +=  2; z >>=  2; }
+   if (z >= 0x00002) { n +=  1;/* >>=  1;*/ }
+   return n;
+}
+
+static int stbi__bitcount(unsigned int a)
+{
+   a = (a & 0x55555555) + ((a >>  1) & 0x55555555); // max 2
+   a = (a & 0x33333333) + ((a >>  2) & 0x33333333); // max 4
+   a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits
+   a = (a + (a >> 8)); // max 16 per 8 bits
+   a = (a + (a >> 16)); // max 32 per 8 bits
+   return a & 0xff;
+}
+
+// extract an arbitrarily-aligned N-bit value (N=bits)
+// from v, and then make it 8-bits long and fractionally
+// extend it to full full range.
+static int stbi__shiftsigned(unsigned int v, int shift, int bits)
+{
+   static unsigned int mul_table[9] = {
+      0,
+      0xff/*0b11111111*/, 0x55/*0b01010101*/, 0x49/*0b01001001*/, 0x11/*0b00010001*/,
+      0x21/*0b00100001*/, 0x41/*0b01000001*/, 0x81/*0b10000001*/, 0x01/*0b00000001*/,
+   };
+   static unsigned int shift_table[9] = {
+      0, 0,0,1,0,2,4,6,0,
+   };
+   if (shift < 0)
+      v <<= -shift;
+   else
+      v >>= shift;
+   STBI_ASSERT(v < 256);
+   v >>= (8-bits);
+   STBI_ASSERT(bits >= 0 && bits <= 8);
+   return (int) ((unsigned) v * mul_table[bits]) >> shift_table[bits];
+}
+
+typedef struct
+{
+   int bpp, offset, hsz;
+   unsigned int mr,mg,mb,ma, all_a;
+   int extra_read;
+} stbi__bmp_data;
+
+static int stbi__bmp_set_mask_defaults(stbi__bmp_data *info, int compress)
+{
+   // BI_BITFIELDS specifies masks explicitly, don't override
+   if (compress == 3)
+      return 1;
+
+   if (compress == 0) {
+      if (info->bpp == 16) {
+         info->mr = 31u << 10;
+         info->mg = 31u <<  5;
+         info->mb = 31u <<  0;
+      } else if (info->bpp == 32) {
+         info->mr = 0xffu << 16;
+         info->mg = 0xffu <<  8;
+         info->mb = 0xffu <<  0;
+         info->ma = 0xffu << 24;
+         info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0
+      } else {
+         // otherwise, use defaults, which is all-0
+         info->mr = info->mg = info->mb = info->ma = 0;
+      }
+      return 1;
+   }
+   return 0; // error
+}
+
+static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
+{
+   int hsz;
+   if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP");
+   stbi__get32le(s); // discard filesize
+   stbi__get16le(s); // discard reserved
+   stbi__get16le(s); // discard reserved
+   info->offset = stbi__get32le(s);
+   info->hsz = hsz = stbi__get32le(s);
+   info->mr = info->mg = info->mb = info->ma = 0;
+   info->extra_read = 14;
+
+   if (info->offset < 0) return stbi__errpuc("bad BMP", "bad BMP");
+
+   if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown");
+   if (hsz == 12) {
+      s->img_x = stbi__get16le(s);
+      s->img_y = stbi__get16le(s);
+   } else {
+      s->img_x = stbi__get32le(s);
+      s->img_y = stbi__get32le(s);
+   }
+   if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP");
+   info->bpp = stbi__get16le(s);
+   if (hsz != 12) {
+      int compress = stbi__get32le(s);
+      if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE");
+      if (compress >= 4) return stbi__errpuc("BMP JPEG/PNG", "BMP type not supported: unsupported compression"); // this includes PNG/JPEG modes
+      if (compress == 3 && info->bpp != 16 && info->bpp != 32) return stbi__errpuc("bad BMP", "bad BMP"); // bitfields requires 16 or 32 bits/pixel
+      stbi__get32le(s); // discard sizeof
+      stbi__get32le(s); // discard hres
+      stbi__get32le(s); // discard vres
+      stbi__get32le(s); // discard colorsused
+      stbi__get32le(s); // discard max important
+      if (hsz == 40 || hsz == 56) {
+         if (hsz == 56) {
+            stbi__get32le(s);
+            stbi__get32le(s);
+            stbi__get32le(s);
+            stbi__get32le(s);
+         }
+         if (info->bpp == 16 || info->bpp == 32) {
+            if (compress == 0) {
+               stbi__bmp_set_mask_defaults(info, compress);
+            } else if (compress == 3) {
+               info->mr = stbi__get32le(s);
+               info->mg = stbi__get32le(s);
+               info->mb = stbi__get32le(s);
+               info->extra_read += 12;
+               // not documented, but generated by photoshop and handled by mspaint
+               if (info->mr == info->mg && info->mg == info->mb) {
+                  // ?!?!?
+                  return stbi__errpuc("bad BMP", "bad BMP");
+               }
+            } else
+               return stbi__errpuc("bad BMP", "bad BMP");
+         }
+      } else {
+         // V4/V5 header
+         int i;
+         if (hsz != 108 && hsz != 124)
+            return stbi__errpuc("bad BMP", "bad BMP");
+         info->mr = stbi__get32le(s);
+         info->mg = stbi__get32le(s);
+         info->mb = stbi__get32le(s);
+         info->ma = stbi__get32le(s);
+         if (compress != 3) // override mr/mg/mb unless in BI_BITFIELDS mode, as per docs
+            stbi__bmp_set_mask_defaults(info, compress);
+         stbi__get32le(s); // discard color space
+         for (i=0; i < 12; ++i)
+            stbi__get32le(s); // discard color space parameters
+         if (hsz == 124) {
+            stbi__get32le(s); // discard rendering intent
+            stbi__get32le(s); // discard offset of profile data
+            stbi__get32le(s); // discard size of profile data
+            stbi__get32le(s); // discard reserved
+         }
+      }
+   }
+   return (void *) 1;
+}
+
+
+static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+   stbi_uc *out;
+   unsigned int mr=0,mg=0,mb=0,ma=0, all_a;
+   stbi_uc pal[256][4];
+   int psize=0,i,j,width;
+   int flip_vertically, pad, target;
+   stbi__bmp_data info;
+   STBI_NOTUSED(ri);
+
+   info.all_a = 255;
+   if (stbi__bmp_parse_header(s, &info) == NULL)
+      return NULL; // error code already set
+
+   flip_vertically = ((int) s->img_y) > 0;
+   s->img_y = abs((int) s->img_y);
+
+   if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+   if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+   mr = info.mr;
+   mg = info.mg;
+   mb = info.mb;
+   ma = info.ma;
+   all_a = info.all_a;
+
+   if (info.hsz == 12) {
+      if (info.bpp < 24)
+         psize = (info.offset - info.extra_read - 24) / 3;
+   } else {
+      if (info.bpp < 16)
+         psize = (info.offset - info.extra_read - info.hsz) >> 2;
+   }
+   if (psize == 0) {
+      // accept some number of extra bytes after the header, but if the offset points either to before
+      // the header ends or implies a large amount of extra data, reject the file as malformed
+      int bytes_read_so_far = s->callback_already_read + (int)(s->img_buffer - s->img_buffer_original);
+      int header_limit = 1024; // max we actually read is below 256 bytes currently.
+      int extra_data_limit = 256*4; // what ordinarily goes here is a palette; 256 entries*4 bytes is its max size.
+      if (bytes_read_so_far <= 0 || bytes_read_so_far > header_limit) {
+         return stbi__errpuc("bad header", "Corrupt BMP");
+      }
+      // we established that bytes_read_so_far is positive and sensible.
+      // the first half of this test rejects offsets that are either too small positives, or
+      // negative, and guarantees that info.offset >= bytes_read_so_far > 0. this in turn
+      // ensures the number computed in the second half of the test can't overflow.
+      if (info.offset < bytes_read_so_far || info.offset - bytes_read_so_far > extra_data_limit) {
+         return stbi__errpuc("bad offset", "Corrupt BMP");
+      } else {
+         stbi__skip(s, info.offset - bytes_read_so_far);
+      }
+   }
+
+   if (info.bpp == 24 && ma == 0xff000000)
+      s->img_n = 3;
+   else
+      s->img_n = ma ? 4 : 3;
+   if (req_comp && req_comp >= 3) // we can directly decode 3 or 4
+      target = req_comp;
+   else
+      target = s->img_n; // if they want monochrome, we'll post-convert
+
+   // sanity-check size
+   if (!stbi__mad3sizes_valid(target, s->img_x, s->img_y, 0))
+      return stbi__errpuc("too large", "Corrupt BMP");
+
+   out = (stbi_uc *) stbi__malloc_mad3(target, s->img_x, s->img_y, 0);
+   if (!out) return stbi__errpuc("outofmem", "Out of memory");
+   if (info.bpp < 16) {
+      int z=0;
+      if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); }
+      for (i=0; i < psize; ++i) {
+         pal[i][2] = stbi__get8(s);
+         pal[i][1] = stbi__get8(s);
+         pal[i][0] = stbi__get8(s);
+         if (info.hsz != 12) stbi__get8(s);
+         pal[i][3] = 255;
+      }
+      stbi__skip(s, info.offset - info.extra_read - info.hsz - psize * (info.hsz == 12 ? 3 : 4));
+      if (info.bpp == 1) width = (s->img_x + 7) >> 3;
+      else if (info.bpp == 4) width = (s->img_x + 1) >> 1;
+      else if (info.bpp == 8) width = s->img_x;
+      else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); }
+      pad = (-width)&3;
+      if (info.bpp == 1) {
+         for (j=0; j < (int) s->img_y; ++j) {
+            int bit_offset = 7, v = stbi__get8(s);
+            for (i=0; i < (int) s->img_x; ++i) {
+               int color = (v>>bit_offset)&0x1;
+               out[z++] = pal[color][0];
+               out[z++] = pal[color][1];
+               out[z++] = pal[color][2];
+               if (target == 4) out[z++] = 255;
+               if (i+1 == (int) s->img_x) break;
+               if((--bit_offset) < 0) {
+                  bit_offset = 7;
+                  v = stbi__get8(s);
+               }
+            }
+            stbi__skip(s, pad);
+         }
+      } else {
+         for (j=0; j < (int) s->img_y; ++j) {
+            for (i=0; i < (int) s->img_x; i += 2) {
+               int v=stbi__get8(s),v2=0;
+               if (info.bpp == 4) {
+                  v2 = v & 15;
+                  v >>= 4;
+               }
+               out[z++] = pal[v][0];
+               out[z++] = pal[v][1];
+               out[z++] = pal[v][2];
+               if (target == 4) out[z++] = 255;
+               if (i+1 == (int) s->img_x) break;
+               v = (info.bpp == 8) ? stbi__get8(s) : v2;
+               out[z++] = pal[v][0];
+               out[z++] = pal[v][1];
+               out[z++] = pal[v][2];
+               if (target == 4) out[z++] = 255;
+            }
+            stbi__skip(s, pad);
+         }
+      }
+   } else {
+      int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0;
+      int z = 0;
+      int easy=0;
+      stbi__skip(s, info.offset - info.extra_read - info.hsz);
+      if (info.bpp == 24) width = 3 * s->img_x;
+      else if (info.bpp == 16) width = 2*s->img_x;
+      else /* bpp = 32 and pad = 0 */ width=0;
+      pad = (-width) & 3;
+      if (info.bpp == 24) {
+         easy = 1;
+      } else if (info.bpp == 32) {
+         if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000)
+            easy = 2;
+      }
+      if (!easy) {
+         if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); }
+         // right shift amt to put high bit in position #7
+         rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr);
+         gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg);
+         bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb);
+         ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma);
+         if (rcount > 8 || gcount > 8 || bcount > 8 || acount > 8) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); }
+      }
+      for (j=0; j < (int) s->img_y; ++j) {
+         if (easy) {
+            for (i=0; i < (int) s->img_x; ++i) {
+               unsigned char a;
+               out[z+2] = stbi__get8(s);
+               out[z+1] = stbi__get8(s);
+               out[z+0] = stbi__get8(s);
+               z += 3;
+               a = (easy == 2 ? stbi__get8(s) : 255);
+               all_a |= a;
+               if (target == 4) out[z++] = a;
+            }
+         } else {
+            int bpp = info.bpp;
+            for (i=0; i < (int) s->img_x; ++i) {
+               stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s));
+               unsigned int a;
+               out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount));
+               out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount));
+               out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount));
+               a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255);
+               all_a |= a;
+               if (target == 4) out[z++] = STBI__BYTECAST(a);
+            }
+         }
+         stbi__skip(s, pad);
+      }
+   }
+
+   // if alpha channel is all 0s, replace with all 255s
+   if (target == 4 && all_a == 0)
+      for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4)
+         out[i] = 255;
+
+   if (flip_vertically) {
+      stbi_uc t;
+      for (j=0; j < (int) s->img_y>>1; ++j) {
+         stbi_uc *p1 = out +      j     *s->img_x*target;
+         stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target;
+         for (i=0; i < (int) s->img_x*target; ++i) {
+            t = p1[i]; p1[i] = p2[i]; p2[i] = t;
+         }
+      }
+   }
+
+   if (req_comp && req_comp != target) {
+      out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y);
+      if (out == NULL) return out; // stbi__convert_format frees input on failure
+   }
+
+   *x = s->img_x;
+   *y = s->img_y;
+   if (comp) *comp = s->img_n;
+   return out;
+}
+#endif
+
+// Targa Truevision - TGA
+// by Jonathan Dummer
+#ifndef STBI_NO_TGA
+// returns STBI_rgb or whatever, 0 on error
+static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16)
+{
+   // only RGB or RGBA (incl. 16bit) or grey allowed
+   if (is_rgb16) *is_rgb16 = 0;
+   switch(bits_per_pixel) {
+      case 8:  return STBI_grey;
+      case 16: if(is_grey) return STBI_grey_alpha;
+               // fallthrough
+      case 15: if(is_rgb16) *is_rgb16 = 1;
+               return STBI_rgb;
+      case 24: // fallthrough
+      case 32: return bits_per_pixel/8;
+      default: return 0;
+   }
+}
+
+static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp)
+{
+    int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp;
+    int sz, tga_colormap_type;
+    stbi__get8(s);                   // discard Offset
+    tga_colormap_type = stbi__get8(s); // colormap type
+    if( tga_colormap_type > 1 ) {
+        stbi__rewind(s);
+        return 0;      // only RGB or indexed allowed
+    }
+    tga_image_type = stbi__get8(s); // image type
+    if ( tga_colormap_type == 1 ) { // colormapped (paletted) image
+        if (tga_image_type != 1 && tga_image_type != 9) {
+            stbi__rewind(s);
+            return 0;
+        }
+        stbi__skip(s,4);       // skip index of first colormap entry and number of entries
+        sz = stbi__get8(s);    //   check bits per palette color entry
+        if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) {
+            stbi__rewind(s);
+            return 0;
+        }
+        stbi__skip(s,4);       // skip image x and y origin
+        tga_colormap_bpp = sz;
+    } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE
+        if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) {
+            stbi__rewind(s);
+            return 0; // only RGB or grey allowed, +/- RLE
+        }
+        stbi__skip(s,9); // skip colormap specification and image x/y origin
+        tga_colormap_bpp = 0;
+    }
+    tga_w = stbi__get16le(s);
+    if( tga_w < 1 ) {
+        stbi__rewind(s);
+        return 0;   // test width
+    }
+    tga_h = stbi__get16le(s);
+    if( tga_h < 1 ) {
+        stbi__rewind(s);
+        return 0;   // test height
+    }
+    tga_bits_per_pixel = stbi__get8(s); // bits per pixel
+    stbi__get8(s); // ignore alpha bits
+    if (tga_colormap_bpp != 0) {
+        if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) {
+            // when using a colormap, tga_bits_per_pixel is the size of the indexes
+            // I don't think anything but 8 or 16bit indexes makes sense
+            stbi__rewind(s);
+            return 0;
+        }
+        tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL);
+    } else {
+        tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL);
+    }
+    if(!tga_comp) {
+      stbi__rewind(s);
+      return 0;
+    }
+    if (x) *x = tga_w;
+    if (y) *y = tga_h;
+    if (comp) *comp = tga_comp;
+    return 1;                   // seems to have passed everything
+}
+
+static int stbi__tga_test(stbi__context *s)
+{
+   int res = 0;
+   int sz, tga_color_type;
+   stbi__get8(s);      //   discard Offset
+   tga_color_type = stbi__get8(s);   //   color type
+   if ( tga_color_type > 1 ) goto errorEnd;   //   only RGB or indexed allowed
+   sz = stbi__get8(s);   //   image type
+   if ( tga_color_type == 1 ) { // colormapped (paletted) image
+      if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9
+      stbi__skip(s,4);       // skip index of first colormap entry and number of entries
+      sz = stbi__get8(s);    //   check bits per palette color entry
+      if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
+      stbi__skip(s,4);       // skip image x and y origin
+   } else { // "normal" image w/o colormap
+      if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE
+      stbi__skip(s,9); // skip colormap specification and image x/y origin
+   }
+   if ( stbi__get16le(s) < 1 ) goto errorEnd;      //   test width
+   if ( stbi__get16le(s) < 1 ) goto errorEnd;      //   test height
+   sz = stbi__get8(s);   //   bits per pixel
+   if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index
+   if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
+
+   res = 1; // if we got this far, everything's good and we can return 1 instead of 0
+
+errorEnd:
+   stbi__rewind(s);
+   return res;
+}
+
+// read 16bit value and convert to 24bit RGB
+static void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out)
+{
+   stbi__uint16 px = (stbi__uint16)stbi__get16le(s);
+   stbi__uint16 fiveBitMask = 31;
+   // we have 3 channels with 5bits each
+   int r = (px >> 10) & fiveBitMask;
+   int g = (px >> 5) & fiveBitMask;
+   int b = px & fiveBitMask;
+   // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later
+   out[0] = (stbi_uc)((r * 255)/31);
+   out[1] = (stbi_uc)((g * 255)/31);
+   out[2] = (stbi_uc)((b * 255)/31);
+
+   // some people claim that the most significant bit might be used for alpha
+   // (possibly if an alpha-bit is set in the "image descriptor byte")
+   // but that only made 16bit test images completely translucent..
+   // so let's treat all 15 and 16bit TGAs as RGB with no alpha.
+}
+
+static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+   //   read in the TGA header stuff
+   int tga_offset = stbi__get8(s);
+   int tga_indexed = stbi__get8(s);
+   int tga_image_type = stbi__get8(s);
+   int tga_is_RLE = 0;
+   int tga_palette_start = stbi__get16le(s);
+   int tga_palette_len = stbi__get16le(s);
+   int tga_palette_bits = stbi__get8(s);
+   int tga_x_origin = stbi__get16le(s);
+   int tga_y_origin = stbi__get16le(s);
+   int tga_width = stbi__get16le(s);
+   int tga_height = stbi__get16le(s);
+   int tga_bits_per_pixel = stbi__get8(s);
+   int tga_comp, tga_rgb16=0;
+   int tga_inverted = stbi__get8(s);
+   // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?)
+   //   image data
+   unsigned char *tga_data;
+   unsigned char *tga_palette = NULL;
+   int i, j;
+   unsigned char raw_data[4] = {0};
+   int RLE_count = 0;
+   int RLE_repeating = 0;
+   int read_next_pixel = 1;
+   STBI_NOTUSED(ri);
+   STBI_NOTUSED(tga_x_origin); // @TODO
+   STBI_NOTUSED(tga_y_origin); // @TODO
+
+   if (tga_height > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+   if (tga_width > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+   //   do a tiny bit of precessing
+   if ( tga_image_type >= 8 )
+   {
+      tga_image_type -= 8;
+      tga_is_RLE = 1;
+   }
+   tga_inverted = 1 - ((tga_inverted >> 5) & 1);
+
+   //   If I'm paletted, then I'll use the number of bits from the palette
+   if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16);
+   else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16);
+
+   if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency
+      return stbi__errpuc("bad format", "Can't find out TGA pixelformat");
+
+   //   tga info
+   *x = tga_width;
+   *y = tga_height;
+   if (comp) *comp = tga_comp;
+
+   if (!stbi__mad3sizes_valid(tga_width, tga_height, tga_comp, 0))
+      return stbi__errpuc("too large", "Corrupt TGA");
+
+   tga_data = (unsigned char*)stbi__malloc_mad3(tga_width, tga_height, tga_comp, 0);
+   if (!tga_data) return stbi__errpuc("outofmem", "Out of memory");
+
+   // skip to the data's starting position (offset usually = 0)
+   stbi__skip(s, tga_offset );
+
+   if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) {
+      for (i=0; i < tga_height; ++i) {
+         int row = tga_inverted ? tga_height -i - 1 : i;
+         stbi_uc *tga_row = tga_data + row*tga_width*tga_comp;
+         stbi__getn(s, tga_row, tga_width * tga_comp);
+      }
+   } else  {
+      //   do I need to load a palette?
+      if ( tga_indexed)
+      {
+         if (tga_palette_len == 0) {  /* you have to have at least one entry! */
+            STBI_FREE(tga_data);
+            return stbi__errpuc("bad palette", "Corrupt TGA");
+         }
+
+         //   any data to skip? (offset usually = 0)
+         stbi__skip(s, tga_palette_start );
+         //   load the palette
+         tga_palette = (unsigned char*)stbi__malloc_mad2(tga_palette_len, tga_comp, 0);
+         if (!tga_palette) {
+            STBI_FREE(tga_data);
+            return stbi__errpuc("outofmem", "Out of memory");
+         }
+         if (tga_rgb16) {
+            stbi_uc *pal_entry = tga_palette;
+            STBI_ASSERT(tga_comp == STBI_rgb);
+            for (i=0; i < tga_palette_len; ++i) {
+               stbi__tga_read_rgb16(s, pal_entry);
+               pal_entry += tga_comp;
+            }
+         } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) {
+               STBI_FREE(tga_data);
+               STBI_FREE(tga_palette);
+               return stbi__errpuc("bad palette", "Corrupt TGA");
+         }
+      }
+      //   load the data
+      for (i=0; i < tga_width * tga_height; ++i)
+      {
+         //   if I'm in RLE mode, do I need to get a RLE stbi__pngchunk?
+         if ( tga_is_RLE )
+         {
+            if ( RLE_count == 0 )
+            {
+               //   yep, get the next byte as a RLE command
+               int RLE_cmd = stbi__get8(s);
+               RLE_count = 1 + (RLE_cmd & 127);
+               RLE_repeating = RLE_cmd >> 7;
+               read_next_pixel = 1;
+            } else if ( !RLE_repeating )
+            {
+               read_next_pixel = 1;
+            }
+         } else
+         {
+            read_next_pixel = 1;
+         }
+         //   OK, if I need to read a pixel, do it now
+         if ( read_next_pixel )
+         {
+            //   load however much data we did have
+            if ( tga_indexed )
+            {
+               // read in index, then perform the lookup
+               int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s);
+               if ( pal_idx >= tga_palette_len ) {
+                  // invalid index
+                  pal_idx = 0;
+               }
+               pal_idx *= tga_comp;
+               for (j = 0; j < tga_comp; ++j) {
+                  raw_data[j] = tga_palette[pal_idx+j];
+               }
+            } else if(tga_rgb16) {
+               STBI_ASSERT(tga_comp == STBI_rgb);
+               stbi__tga_read_rgb16(s, raw_data);
+            } else {
+               //   read in the data raw
+               for (j = 0; j < tga_comp; ++j) {
+                  raw_data[j] = stbi__get8(s);
+               }
+            }
+            //   clear the reading flag for the next pixel
+            read_next_pixel = 0;
+         } // end of reading a pixel
+
+         // copy data
+         for (j = 0; j < tga_comp; ++j)
+           tga_data[i*tga_comp+j] = raw_data[j];
+
+         //   in case we're in RLE mode, keep counting down
+         --RLE_count;
+      }
+      //   do I need to invert the image?
+      if ( tga_inverted )
+      {
+         for (j = 0; j*2 < tga_height; ++j)
+         {
+            int index1 = j * tga_width * tga_comp;
+            int index2 = (tga_height - 1 - j) * tga_width * tga_comp;
+            for (i = tga_width * tga_comp; i > 0; --i)
+            {
+               unsigned char temp = tga_data[index1];
+               tga_data[index1] = tga_data[index2];
+               tga_data[index2] = temp;
+               ++index1;
+               ++index2;
+            }
+         }
+      }
+      //   clear my palette, if I had one
+      if ( tga_palette != NULL )
+      {
+         STBI_FREE( tga_palette );
+      }
+   }
+
+   // swap RGB - if the source data was RGB16, it already is in the right order
+   if (tga_comp >= 3 && !tga_rgb16)
+   {
+      unsigned char* tga_pixel = tga_data;
+      for (i=0; i < tga_width * tga_height; ++i)
+      {
+         unsigned char temp = tga_pixel[0];
+         tga_pixel[0] = tga_pixel[2];
+         tga_pixel[2] = temp;
+         tga_pixel += tga_comp;
+      }
+   }
+
+   // convert to target component count
+   if (req_comp && req_comp != tga_comp)
+      tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height);
+
+   //   the things I do to get rid of an error message, and yet keep
+   //   Microsoft's C compilers happy... [8^(
+   tga_palette_start = tga_palette_len = tga_palette_bits =
+         tga_x_origin = tga_y_origin = 0;
+   STBI_NOTUSED(tga_palette_start);
+   //   OK, done
+   return tga_data;
+}
+#endif
+
+// *************************************************************************************************
+// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_test(stbi__context *s)
+{
+   int r = (stbi__get32be(s) == 0x38425053);
+   stbi__rewind(s);
+   return r;
+}
+
+static int stbi__psd_decode_rle(stbi__context *s, stbi_uc *p, int pixelCount)
+{
+   int count, nleft, len;
+
+   count = 0;
+   while ((nleft = pixelCount - count) > 0) {
+      len = stbi__get8(s);
+      if (len == 128) {
+         // No-op.
+      } else if (len < 128) {
+         // Copy next len+1 bytes literally.
+         len++;
+         if (len > nleft) return 0; // corrupt data
+         count += len;
+         while (len) {
+            *p = stbi__get8(s);
+            p += 4;
+            len--;
+         }
+      } else if (len > 128) {
+         stbi_uc   val;
+         // Next -len+1 bytes in the dest are replicated from next source byte.
+         // (Interpret len as a negative 8-bit int.)
+         len = 257 - len;
+         if (len > nleft) return 0; // corrupt data
+         val = stbi__get8(s);
+         count += len;
+         while (len) {
+            *p = val;
+            p += 4;
+            len--;
+         }
+      }
+   }
+
+   return 1;
+}
+
+static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc)
+{
+   int pixelCount;
+   int channelCount, compression;
+   int channel, i;
+   int bitdepth;
+   int w,h;
+   stbi_uc *out;
+   STBI_NOTUSED(ri);
+
+   // Check identifier
+   if (stbi__get32be(s) != 0x38425053)   // "8BPS"
+      return stbi__errpuc("not PSD", "Corrupt PSD image");
+
+   // Check file type version.
+   if (stbi__get16be(s) != 1)
+      return stbi__errpuc("wrong version", "Unsupported version of PSD image");
+
+   // Skip 6 reserved bytes.
+   stbi__skip(s, 6 );
+
+   // Read the number of channels (R, G, B, A, etc).
+   channelCount = stbi__get16be(s);
+   if (channelCount < 0 || channelCount > 16)
+      return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image");
+
+   // Read the rows and columns of the image.
+   h = stbi__get32be(s);
+   w = stbi__get32be(s);
+
+   if (h > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+   if (w > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+   // Make sure the depth is 8 bits.
+   bitdepth = stbi__get16be(s);
+   if (bitdepth != 8 && bitdepth != 16)
+      return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit");
+
+   // Make sure the color mode is RGB.
+   // Valid options are:
+   //   0: Bitmap
+   //   1: Grayscale
+   //   2: Indexed color
+   //   3: RGB color
+   //   4: CMYK color
+   //   7: Multichannel
+   //   8: Duotone
+   //   9: Lab color
+   if (stbi__get16be(s) != 3)
+      return stbi__errpuc("wrong color format", "PSD is not in RGB color format");
+
+   // Skip the Mode Data.  (It's the palette for indexed color; other info for other modes.)
+   stbi__skip(s,stbi__get32be(s) );
+
+   // Skip the image resources.  (resolution, pen tool paths, etc)
+   stbi__skip(s, stbi__get32be(s) );
+
+   // Skip the reserved data.
+   stbi__skip(s, stbi__get32be(s) );
+
+   // Find out if the data is compressed.
+   // Known values:
+   //   0: no compression
+   //   1: RLE compressed
+   compression = stbi__get16be(s);
+   if (compression > 1)
+      return stbi__errpuc("bad compression", "PSD has an unknown compression format");
+
+   // Check size
+   if (!stbi__mad3sizes_valid(4, w, h, 0))
+      return stbi__errpuc("too large", "Corrupt PSD");
+
+   // Create the destination image.
+
+   if (!compression && bitdepth == 16 && bpc == 16) {
+      out = (stbi_uc *) stbi__malloc_mad3(8, w, h, 0);
+      ri->bits_per_channel = 16;
+   } else
+      out = (stbi_uc *) stbi__malloc(4 * w*h);
+
+   if (!out) return stbi__errpuc("outofmem", "Out of memory");
+   pixelCount = w*h;
+
+   // Initialize the data to zero.
+   //memset( out, 0, pixelCount * 4 );
+
+   // Finally, the image data.
+   if (compression) {
+      // RLE as used by .PSD and .TIFF
+      // Loop until you get the number of unpacked bytes you are expecting:
+      //     Read the next source byte into n.
+      //     If n is between 0 and 127 inclusive, copy the next n+1 bytes literally.
+      //     Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times.
+      //     Else if n is 128, noop.
+      // Endloop
+
+      // The RLE-compressed data is preceded by a 2-byte data count for each row in the data,
+      // which we're going to just skip.
+      stbi__skip(s, h * channelCount * 2 );
+
+      // Read the RLE data by channel.
+      for (channel = 0; channel < 4; channel++) {
+         stbi_uc *p;
+
+         p = out+channel;
+         if (channel >= channelCount) {
+            // Fill this channel with default data.
+            for (i = 0; i < pixelCount; i++, p += 4)
+               *p = (channel == 3 ? 255 : 0);
+         } else {
+            // Read the RLE data.
+            if (!stbi__psd_decode_rle(s, p, pixelCount)) {
+               STBI_FREE(out);
+               return stbi__errpuc("corrupt", "bad RLE data");
+            }
+         }
+      }
+
+   } else {
+      // We're at the raw image data.  It's each channel in order (Red, Green, Blue, Alpha, ...)
+      // where each channel consists of an 8-bit (or 16-bit) value for each pixel in the image.
+
+      // Read the data by channel.
+      for (channel = 0; channel < 4; channel++) {
+         if (channel >= channelCount) {
+            // Fill this channel with default data.
+            if (bitdepth == 16 && bpc == 16) {
+               stbi__uint16 *q = ((stbi__uint16 *) out) + channel;
+               stbi__uint16 val = channel == 3 ? 65535 : 0;
+               for (i = 0; i < pixelCount; i++, q += 4)
+                  *q = val;
+            } else {
+               stbi_uc *p = out+channel;
+               stbi_uc val = channel == 3 ? 255 : 0;
+               for (i = 0; i < pixelCount; i++, p += 4)
+                  *p = val;
+            }
+         } else {
+            if (ri->bits_per_channel == 16) {    // output bpc
+               stbi__uint16 *q = ((stbi__uint16 *) out) + channel;
+               for (i = 0; i < pixelCount; i++, q += 4)
+                  *q = (stbi__uint16) stbi__get16be(s);
+            } else {
+               stbi_uc *p = out+channel;
+               if (bitdepth == 16) {  // input bpc
+                  for (i = 0; i < pixelCount; i++, p += 4)
+                     *p = (stbi_uc) (stbi__get16be(s) >> 8);
+               } else {
+                  for (i = 0; i < pixelCount; i++, p += 4)
+                     *p = stbi__get8(s);
+               }
+            }
+         }
+      }
+   }
+
+   // remove weird white matte from PSD
+   if (channelCount >= 4) {
+      if (ri->bits_per_channel == 16) {
+         for (i=0; i < w*h; ++i) {
+            stbi__uint16 *pixel = (stbi__uint16 *) out + 4*i;
+            if (pixel[3] != 0 && pixel[3] != 65535) {
+               float a = pixel[3] / 65535.0f;
+               float ra = 1.0f / a;
+               float inv_a = 65535.0f * (1 - ra);
+               pixel[0] = (stbi__uint16) (pixel[0]*ra + inv_a);
+               pixel[1] = (stbi__uint16) (pixel[1]*ra + inv_a);
+               pixel[2] = (stbi__uint16) (pixel[2]*ra + inv_a);
+            }
+         }
+      } else {
+         for (i=0; i < w*h; ++i) {
+            unsigned char *pixel = out + 4*i;
+            if (pixel[3] != 0 && pixel[3] != 255) {
+               float a = pixel[3] / 255.0f;
+               float ra = 1.0f / a;
+               float inv_a = 255.0f * (1 - ra);
+               pixel[0] = (unsigned char) (pixel[0]*ra + inv_a);
+               pixel[1] = (unsigned char) (pixel[1]*ra + inv_a);
+               pixel[2] = (unsigned char) (pixel[2]*ra + inv_a);
+            }
+         }
+      }
+   }
+
+   // convert to desired output format
+   if (req_comp && req_comp != 4) {
+      if (ri->bits_per_channel == 16)
+         out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, 4, req_comp, w, h);
+      else
+         out = stbi__convert_format(out, 4, req_comp, w, h);
+      if (out == NULL) return out; // stbi__convert_format frees input on failure
+   }
+
+   if (comp) *comp = 4;
+   *y = h;
+   *x = w;
+
+   return out;
+}
+#endif
+
+// *************************************************************************************************
+// Softimage PIC loader
+// by Tom Seddon
+//
+// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format
+// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_is4(stbi__context *s,const char *str)
+{
+   int i;
+   for (i=0; i<4; ++i)
+      if (stbi__get8(s) != (stbi_uc)str[i])
+         return 0;
+
+   return 1;
+}
+
+static int stbi__pic_test_core(stbi__context *s)
+{
+   int i;
+
+   if (!stbi__pic_is4(s,"\x53\x80\xF6\x34"))
+      return 0;
+
+   for(i=0;i<84;++i)
+      stbi__get8(s);
+
+   if (!stbi__pic_is4(s,"PICT"))
+      return 0;
+
+   return 1;
+}
+
+typedef struct
+{
+   stbi_uc size,type,channel;
+} stbi__pic_packet;
+
+static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest)
+{
+   int mask=0x80, i;
+
+   for (i=0; i<4; ++i, mask>>=1) {
+      if (channel & mask) {
+         if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short");
+         dest[i]=stbi__get8(s);
+      }
+   }
+
+   return dest;
+}
+
+static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src)
+{
+   int mask=0x80,i;
+
+   for (i=0;i<4; ++i, mask>>=1)
+      if (channel&mask)
+         dest[i]=src[i];
+}
+
+static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result)
+{
+   int act_comp=0,num_packets=0,y,chained;
+   stbi__pic_packet packets[10];
+
+   // this will (should...) cater for even some bizarre stuff like having data
+    // for the same channel in multiple packets.
+   do {
+      stbi__pic_packet *packet;
+
+      if (num_packets==sizeof(packets)/sizeof(packets[0]))
+         return stbi__errpuc("bad format","too many packets");
+
+      packet = &packets[num_packets++];
+
+      chained = stbi__get8(s);
+      packet->size    = stbi__get8(s);
+      packet->type    = stbi__get8(s);
+      packet->channel = stbi__get8(s);
+
+      act_comp |= packet->channel;
+
+      if (stbi__at_eof(s))          return stbi__errpuc("bad file","file too short (reading packets)");
+      if (packet->size != 8)  return stbi__errpuc("bad format","packet isn't 8bpp");
+   } while (chained);
+
+   *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel?
+
+   for(y=0; y<height; ++y) {
+      int packet_idx;
+
+      for(packet_idx=0; packet_idx < num_packets; ++packet_idx) {
+         stbi__pic_packet *packet = &packets[packet_idx];
+         stbi_uc *dest = result+y*width*4;
+
+         switch (packet->type) {
+            default:
+               return stbi__errpuc("bad format","packet has bad compression type");
+
+            case 0: {//uncompressed
+               int x;
+
+               for(x=0;x<width;++x, dest+=4)
+                  if (!stbi__readval(s,packet->channel,dest))
+                     return 0;
+               break;
+            }
+
+            case 1://Pure RLE
+               {
+                  int left=width, i;
+
+                  while (left>0) {
+                     stbi_uc count,value[4];
+
+                     count=stbi__get8(s);
+                     if (stbi__at_eof(s))   return stbi__errpuc("bad file","file too short (pure read count)");
+
+                     if (count > left)
+                        count = (stbi_uc) left;
+
+                     if (!stbi__readval(s,packet->channel,value))  return 0;
+
+                     for(i=0; i<count; ++i,dest+=4)
+                        stbi__copyval(packet->channel,dest,value);
+                     left -= count;
+                  }
+               }
+               break;
+
+            case 2: {//Mixed RLE
+               int left=width;
+               while (left>0) {
+                  int count = stbi__get8(s), i;
+                  if (stbi__at_eof(s))  return stbi__errpuc("bad file","file too short (mixed read count)");
+
+                  if (count >= 128) { // Repeated
+                     stbi_uc value[4];
+
+                     if (count==128)
+                        count = stbi__get16be(s);
+                     else
+                        count -= 127;
+                     if (count > left)
+                        return stbi__errpuc("bad file","scanline overrun");
+
+                     if (!stbi__readval(s,packet->channel,value))
+                        return 0;
+
+                     for(i=0;i<count;++i, dest += 4)
+                        stbi__copyval(packet->channel,dest,value);
+                  } else { // Raw
+                     ++count;
+                     if (count>left) return stbi__errpuc("bad file","scanline overrun");
+
+                     for(i=0;i<count;++i, dest+=4)
+                        if (!stbi__readval(s,packet->channel,dest))
+                           return 0;
+                  }
+                  left-=count;
+               }
+               break;
+            }
+         }
+      }
+   }
+
+   return result;
+}
+
+static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp, stbi__result_info *ri)
+{
+   stbi_uc *result;
+   int i, x,y, internal_comp;
+   STBI_NOTUSED(ri);
+
+   if (!comp) comp = &internal_comp;
+
+   for (i=0; i<92; ++i)
+      stbi__get8(s);
+
+   x = stbi__get16be(s);
+   y = stbi__get16be(s);
+
+   if (y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+   if (x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+   if (stbi__at_eof(s))  return stbi__errpuc("bad file","file too short (pic header)");
+   if (!stbi__mad3sizes_valid(x, y, 4, 0)) return stbi__errpuc("too large", "PIC image too large to decode");
+
+   stbi__get32be(s); //skip `ratio'
+   stbi__get16be(s); //skip `fields'
+   stbi__get16be(s); //skip `pad'
+
+   // intermediate buffer is RGBA
+   result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0);
+   if (!result) return stbi__errpuc("outofmem", "Out of memory");
+   memset(result, 0xff, x*y*4);
+
+   if (!stbi__pic_load_core(s,x,y,comp, result)) {
+      STBI_FREE(result);
+      result=0;
+   }
+   *px = x;
+   *py = y;
+   if (req_comp == 0) req_comp = *comp;
+   result=stbi__convert_format(result,4,req_comp,x,y);
+
+   return result;
+}
+
+static int stbi__pic_test(stbi__context *s)
+{
+   int r = stbi__pic_test_core(s);
+   stbi__rewind(s);
+   return r;
+}
+#endif
+
+// *************************************************************************************************
+// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb
+
+#ifndef STBI_NO_GIF
+typedef struct
+{
+   stbi__int16 prefix;
+   stbi_uc first;
+   stbi_uc suffix;
+} stbi__gif_lzw;
+
+typedef struct
+{
+   int w,h;
+   stbi_uc *out;                 // output buffer (always 4 components)
+   stbi_uc *background;          // The current "background" as far as a gif is concerned
+   stbi_uc *history;
+   int flags, bgindex, ratio, transparent, eflags;
+   stbi_uc  pal[256][4];
+   stbi_uc lpal[256][4];
+   stbi__gif_lzw codes[8192];
+   stbi_uc *color_table;
+   int parse, step;
+   int lflags;
+   int start_x, start_y;
+   int max_x, max_y;
+   int cur_x, cur_y;
+   int line_size;
+   int delay;
+} stbi__gif;
+
+static int stbi__gif_test_raw(stbi__context *s)
+{
+   int sz;
+   if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0;
+   sz = stbi__get8(s);
+   if (sz != '9' && sz != '7') return 0;
+   if (stbi__get8(s) != 'a') return 0;
+   return 1;
+}
+
+static int stbi__gif_test(stbi__context *s)
+{
+   int r = stbi__gif_test_raw(s);
+   stbi__rewind(s);
+   return r;
+}
+
+static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp)
+{
+   int i;
+   for (i=0; i < num_entries; ++i) {
+      pal[i][2] = stbi__get8(s);
+      pal[i][1] = stbi__get8(s);
+      pal[i][0] = stbi__get8(s);
+      pal[i][3] = transp == i ? 0 : 255;
+   }
+}
+
+static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info)
+{
+   stbi_uc version;
+   if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8')
+      return stbi__err("not GIF", "Corrupt GIF");
+
+   version = stbi__get8(s);
+   if (version != '7' && version != '9')    return stbi__err("not GIF", "Corrupt GIF");
+   if (stbi__get8(s) != 'a')                return stbi__err("not GIF", "Corrupt GIF");
+
+   stbi__g_failure_reason = "";
+   g->w = stbi__get16le(s);
+   g->h = stbi__get16le(s);
+   g->flags = stbi__get8(s);
+   g->bgindex = stbi__get8(s);
+   g->ratio = stbi__get8(s);
+   g->transparent = -1;
+
+   if (g->w > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+   if (g->h > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+
+   if (comp != 0) *comp = 4;  // can't actually tell whether it's 3 or 4 until we parse the comments
+
+   if (is_info) return 1;
+
+   if (g->flags & 0x80)
+      stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1);
+
+   return 1;
+}
+
+static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp)
+{
+   stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif));
+   if (!g) return stbi__err("outofmem", "Out of memory");
+   if (!stbi__gif_header(s, g, comp, 1)) {
+      STBI_FREE(g);
+      stbi__rewind( s );
+      return 0;
+   }
+   if (x) *x = g->w;
+   if (y) *y = g->h;
+   STBI_FREE(g);
+   return 1;
+}
+
+static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code)
+{
+   stbi_uc *p, *c;
+   int idx;
+
+   // recurse to decode the prefixes, since the linked-list is backwards,
+   // and working backwards through an interleaved image would be nasty
+   if (g->codes[code].prefix >= 0)
+      stbi__out_gif_code(g, g->codes[code].prefix);
+
+   if (g->cur_y >= g->max_y) return;
+
+   idx = g->cur_x + g->cur_y;
+   p = &g->out[idx];
+   g->history[idx / 4] = 1;
+
+   c = &g->color_table[g->codes[code].suffix * 4];
+   if (c[3] > 128) { // don't render transparent pixels;
+      p[0] = c[2];
+      p[1] = c[1];
+      p[2] = c[0];
+      p[3] = c[3];
+   }
+   g->cur_x += 4;
+
+   if (g->cur_x >= g->max_x) {
+      g->cur_x = g->start_x;
+      g->cur_y += g->step;
+
+      while (g->cur_y >= g->max_y && g->parse > 0) {
+         g->step = (1 << g->parse) * g->line_size;
+         g->cur_y = g->start_y + (g->step >> 1);
+         --g->parse;
+      }
+   }
+}
+
+static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g)
+{
+   stbi_uc lzw_cs;
+   stbi__int32 len, init_code;
+   stbi__uint32 first;
+   stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear;
+   stbi__gif_lzw *p;
+
+   lzw_cs = stbi__get8(s);
+   if (lzw_cs > 12) return NULL;
+   clear = 1 << lzw_cs;
+   first = 1;
+   codesize = lzw_cs + 1;
+   codemask = (1 << codesize) - 1;
+   bits = 0;
+   valid_bits = 0;
+   for (init_code = 0; init_code < clear; init_code++) {
+      g->codes[init_code].prefix = -1;
+      g->codes[init_code].first = (stbi_uc) init_code;
+      g->codes[init_code].suffix = (stbi_uc) init_code;
+   }
+
+   // support no starting clear code
+   avail = clear+2;
+   oldcode = -1;
+
+   len = 0;
+   for(;;) {
+      if (valid_bits < codesize) {
+         if (len == 0) {
+            len = stbi__get8(s); // start new block
+            if (len == 0)
+               return g->out;
+         }
+         --len;
+         bits |= (stbi__int32) stbi__get8(s) << valid_bits;
+         valid_bits += 8;
+      } else {
+         stbi__int32 code = bits & codemask;
+         bits >>= codesize;
+         valid_bits -= codesize;
+         // @OPTIMIZE: is there some way we can accelerate the non-clear path?
+         if (code == clear) {  // clear code
+            codesize = lzw_cs + 1;
+            codemask = (1 << codesize) - 1;
+            avail = clear + 2;
+            oldcode = -1;
+            first = 0;
+         } else if (code == clear + 1) { // end of stream code
+            stbi__skip(s, len);
+            while ((len = stbi__get8(s)) > 0)
+               stbi__skip(s,len);
+            return g->out;
+         } else if (code <= avail) {
+            if (first) {
+               return stbi__errpuc("no clear code", "Corrupt GIF");
+            }
+
+            if (oldcode >= 0) {
+               p = &g->codes[avail++];
+               if (avail > 8192) {
+                  return stbi__errpuc("too many codes", "Corrupt GIF");
+               }
+
+               p->prefix = (stbi__int16) oldcode;
+               p->first = g->codes[oldcode].first;
+               p->suffix = (code == avail) ? p->first : g->codes[code].first;
+            } else if (code == avail)
+               return stbi__errpuc("illegal code in raster", "Corrupt GIF");
+
+            stbi__out_gif_code(g, (stbi__uint16) code);
+
+            if ((avail & codemask) == 0 && avail <= 0x0FFF) {
+               codesize++;
+               codemask = (1 << codesize) - 1;
+            }
+
+            oldcode = code;
+         } else {
+            return stbi__errpuc("illegal code in raster", "Corrupt GIF");
+         }
+      }
+   }
+}
+
+// this function is designed to support animated gifs, although stb_image doesn't support it
+// two back is the image from two frames ago, used for a very specific disposal format
+static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp, stbi_uc *two_back)
+{
+   int dispose;
+   int first_frame;
+   int pi;
+   int pcount;
+   STBI_NOTUSED(req_comp);
+
+   // on first frame, any non-written pixels get the background colour (non-transparent)
+   first_frame = 0;
+   if (g->out == 0) {
+      if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header
+      if (!stbi__mad3sizes_valid(4, g->w, g->h, 0))
+         return stbi__errpuc("too large", "GIF image is too large");
+      pcount = g->w * g->h;
+      g->out = (stbi_uc *) stbi__malloc(4 * pcount);
+      g->background = (stbi_uc *) stbi__malloc(4 * pcount);
+      g->history = (stbi_uc *) stbi__malloc(pcount);
+      if (!g->out || !g->background || !g->history)
+         return stbi__errpuc("outofmem", "Out of memory");
+
+      // image is treated as "transparent" at the start - ie, nothing overwrites the current background;
+      // background colour is only used for pixels that are not rendered first frame, after that "background"
+      // color refers to the color that was there the previous frame.
+      memset(g->out, 0x00, 4 * pcount);
+      memset(g->background, 0x00, 4 * pcount); // state of the background (starts transparent)
+      memset(g->history, 0x00, pcount);        // pixels that were affected previous frame
+      first_frame = 1;
+   } else {
+      // second frame - how do we dispose of the previous one?
+      dispose = (g->eflags & 0x1C) >> 2;
+      pcount = g->w * g->h;
+
+      if ((dispose == 3) && (two_back == 0)) {
+         dispose = 2; // if I don't have an image to revert back to, default to the old background
+      }
+
+      if (dispose == 3) { // use previous graphic
+         for (pi = 0; pi < pcount; ++pi) {
+            if (g->history[pi]) {
+               memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 );
+            }
+         }
+      } else if (dispose == 2) {
+         // restore what was changed last frame to background before that frame;
+         for (pi = 0; pi < pcount; ++pi) {
+            if (g->history[pi]) {
+               memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 );
+            }
+         }
+      } else {
+         // This is a non-disposal case eithe way, so just
+         // leave the pixels as is, and they will become the new background
+         // 1: do not dispose
+         // 0:  not specified.
+      }
+
+      // background is what out is after the undoing of the previou frame;
+      memcpy( g->background, g->out, 4 * g->w * g->h );
+   }
+
+   // clear my history;
+   memset( g->history, 0x00, g->w * g->h );        // pixels that were affected previous frame
+
+   for (;;) {
+      int tag = stbi__get8(s);
+      switch (tag) {
+         case 0x2C: /* Image Descriptor */
+         {
+            stbi__int32 x, y, w, h;
+            stbi_uc *o;
+
+            x = stbi__get16le(s);
+            y = stbi__get16le(s);
+            w = stbi__get16le(s);
+            h = stbi__get16le(s);
+            if (((x + w) > (g->w)) || ((y + h) > (g->h)))
+               return stbi__errpuc("bad Image Descriptor", "Corrupt GIF");
+
+            g->line_size = g->w * 4;
+            g->start_x = x * 4;
+            g->start_y = y * g->line_size;
+            g->max_x   = g->start_x + w * 4;
+            g->max_y   = g->start_y + h * g->line_size;
+            g->cur_x   = g->start_x;
+            g->cur_y   = g->start_y;
+
+            // if the width of the specified rectangle is 0, that means
+            // we may not see *any* pixels or the image is malformed;
+            // to make sure this is caught, move the current y down to
+            // max_y (which is what out_gif_code checks).
+            if (w == 0)
+               g->cur_y = g->max_y;
+
+            g->lflags = stbi__get8(s);
+
+            if (g->lflags & 0x40) {
+               g->step = 8 * g->line_size; // first interlaced spacing
+               g->parse = 3;
+            } else {
+               g->step = g->line_size;
+               g->parse = 0;
+            }
+
+            if (g->lflags & 0x80) {
+               stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1);
+               g->color_table = (stbi_uc *) g->lpal;
+            } else if (g->flags & 0x80) {
+               g->color_table = (stbi_uc *) g->pal;
+            } else
+               return stbi__errpuc("missing color table", "Corrupt GIF");
+
+            o = stbi__process_gif_raster(s, g);
+            if (!o) return NULL;
+
+            // if this was the first frame,
+            pcount = g->w * g->h;
+            if (first_frame && (g->bgindex > 0)) {
+               // if first frame, any pixel not drawn to gets the background color
+               for (pi = 0; pi < pcount; ++pi) {
+                  if (g->history[pi] == 0) {
+                     g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be;
+                     memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 );
+                  }
+               }
+            }
+
+            return o;
+         }
+
+         case 0x21: // Comment Extension.
+         {
+            int len;
+            int ext = stbi__get8(s);
+            if (ext == 0xF9) { // Graphic Control Extension.
+               len = stbi__get8(s);
+               if (len == 4) {
+                  g->eflags = stbi__get8(s);
+                  g->delay = 10 * stbi__get16le(s); // delay - 1/100th of a second, saving as 1/1000ths.
+
+                  // unset old transparent
+                  if (g->transparent >= 0) {
+                     g->pal[g->transparent][3] = 255;
+                  }
+                  if (g->eflags & 0x01) {
+                     g->transparent = stbi__get8(s);
+                     if (g->transparent >= 0) {
+                        g->pal[g->transparent][3] = 0;
+                     }
+                  } else {
+                     // don't need transparent
+                     stbi__skip(s, 1);
+                     g->transparent = -1;
+                  }
+               } else {
+                  stbi__skip(s, len);
+                  break;
+               }
+            }
+            while ((len = stbi__get8(s)) != 0) {
+               stbi__skip(s, len);
+            }
+            break;
+         }
+
+         case 0x3B: // gif stream termination code
+            return (stbi_uc *) s; // using '1' causes warning on some compilers
+
+         default:
+            return stbi__errpuc("unknown code", "Corrupt GIF");
+      }
+   }
+}
+
+static void *stbi__load_gif_main_outofmem(stbi__gif *g, stbi_uc *out, int **delays)
+{
+   STBI_FREE(g->out);
+   STBI_FREE(g->history);
+   STBI_FREE(g->background);
+
+   if (out) STBI_FREE(out);
+   if (delays && *delays) STBI_FREE(*delays);
+   return stbi__errpuc("outofmem", "Out of memory");
+}
+
+static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp)
+{
+   if (stbi__gif_test(s)) {
+      int layers = 0;
+      stbi_uc *u = 0;
+      stbi_uc *out = 0;
+      stbi_uc *two_back = 0;
+      stbi__gif g;
+      int stride;
+      int out_size = 0;
+      int delays_size = 0;
+
+      STBI_NOTUSED(out_size);
+      STBI_NOTUSED(delays_size);
+
+      memset(&g, 0, sizeof(g));
+      if (delays) {
+         *delays = 0;
+      }
+
+      do {
+         u = stbi__gif_load_next(s, &g, comp, req_comp, two_back);
+         if (u == (stbi_uc *) s) u = 0;  // end of animated gif marker
+
+         if (u) {
+            *x = g.w;
+            *y = g.h;
+            ++layers;
+            stride = g.w * g.h * 4;
+
+            if (out) {
+               void *tmp = (stbi_uc*) STBI_REALLOC_SIZED( out, out_size, layers * stride );
+               if (!tmp)
+                  return stbi__load_gif_main_outofmem(&g, out, delays);
+               else {
+                   out = (stbi_uc*) tmp;
+                   out_size = layers * stride;
+               }
+
+               if (delays) {
+                  int *new_delays = (int*) STBI_REALLOC_SIZED( *delays, delays_size, sizeof(int) * layers );
+                  if (!new_delays)
+                     return stbi__load_gif_main_outofmem(&g, out, delays);
+                  *delays = new_delays;
+                  delays_size = layers * sizeof(int);
+               }
+            } else {
+               out = (stbi_uc*)stbi__malloc( layers * stride );
+               if (!out)
+                  return stbi__load_gif_main_outofmem(&g, out, delays);
+               out_size = layers * stride;
+               if (delays) {
+                  *delays = (int*) stbi__malloc( layers * sizeof(int) );
+                  if (!*delays)
+                     return stbi__load_gif_main_outofmem(&g, out, delays);
+                  delays_size = layers * sizeof(int);
+               }
+            }
+            memcpy( out + ((layers - 1) * stride), u, stride );
+            if (layers >= 2) {
+               two_back = out - 2 * stride;
+            }
+
+            if (delays) {
+               (*delays)[layers - 1U] = g.delay;
+            }
+         }
+      } while (u != 0);
+
+      // free temp buffer;
+      STBI_FREE(g.out);
+      STBI_FREE(g.history);
+      STBI_FREE(g.background);
+
+      // do the final conversion after loading everything;
+      if (req_comp && req_comp != 4)
+         out = stbi__convert_format(out, 4, req_comp, layers * g.w, g.h);
+
+      *z = layers;
+      return out;
+   } else {
+      return stbi__errpuc("not GIF", "Image was not as a gif type.");
+   }
+}
+
+static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+   stbi_uc *u = 0;
+   stbi__gif g;
+   memset(&g, 0, sizeof(g));
+   STBI_NOTUSED(ri);
+
+   u = stbi__gif_load_next(s, &g, comp, req_comp, 0);
+   if (u == (stbi_uc *) s) u = 0;  // end of animated gif marker
+   if (u) {
+      *x = g.w;
+      *y = g.h;
+
+      // moved conversion to after successful load so that the same
+      // can be done for multiple frames.
+      if (req_comp && req_comp != 4)
+         u = stbi__convert_format(u, 4, req_comp, g.w, g.h);
+   } else if (g.out) {
+      // if there was an error and we allocated an image buffer, free it!
+      STBI_FREE(g.out);
+   }
+
+   // free buffers needed for multiple frame loading;
+   STBI_FREE(g.history);
+   STBI_FREE(g.background);
+
+   return u;
+}
+
+static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   return stbi__gif_info_raw(s,x,y,comp);
+}
+#endif
+
+// *************************************************************************************************
+// Radiance RGBE HDR loader
+// originally by Nicolas Schulz
+#ifndef STBI_NO_HDR
+static int stbi__hdr_test_core(stbi__context *s, const char *signature)
+{
+   int i;
+   for (i=0; signature[i]; ++i)
+      if (stbi__get8(s) != signature[i])
+          return 0;
+   stbi__rewind(s);
+   return 1;
+}
+
+static int stbi__hdr_test(stbi__context* s)
+{
+   int r = stbi__hdr_test_core(s, "#?RADIANCE\n");
+   stbi__rewind(s);
+   if(!r) {
+       r = stbi__hdr_test_core(s, "#?RGBE\n");
+       stbi__rewind(s);
+   }
+   return r;
+}
+
+#define STBI__HDR_BUFLEN  1024
+static char *stbi__hdr_gettoken(stbi__context *z, char *buffer)
+{
+   int len=0;
+   char c = '\0';
+
+   c = (char) stbi__get8(z);
+
+   while (!stbi__at_eof(z) && c != '\n') {
+      buffer[len++] = c;
+      if (len == STBI__HDR_BUFLEN-1) {
+         // flush to end of line
+         while (!stbi__at_eof(z) && stbi__get8(z) != '\n')
+            ;
+         break;
+      }
+      c = (char) stbi__get8(z);
+   }
+
+   buffer[len] = 0;
+   return buffer;
+}
+
+static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp)
+{
+   if ( input[3] != 0 ) {
+      float f1;
+      // Exponent
+      f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8));
+      if (req_comp <= 2)
+         output[0] = (input[0] + input[1] + input[2]) * f1 / 3;
+      else {
+         output[0] = input[0] * f1;
+         output[1] = input[1] * f1;
+         output[2] = input[2] * f1;
+      }
+      if (req_comp == 2) output[1] = 1;
+      if (req_comp == 4) output[3] = 1;
+   } else {
+      switch (req_comp) {
+         case 4: output[3] = 1; /* fallthrough */
+         case 3: output[0] = output[1] = output[2] = 0;
+                 break;
+         case 2: output[1] = 1; /* fallthrough */
+         case 1: output[0] = 0;
+                 break;
+      }
+   }
+}
+
+static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+   char buffer[STBI__HDR_BUFLEN];
+   char *token;
+   int valid = 0;
+   int width, height;
+   stbi_uc *scanline;
+   float *hdr_data;
+   int len;
+   unsigned char count, value;
+   int i, j, k, c1,c2, z;
+   const char *headerToken;
+   STBI_NOTUSED(ri);
+
+   // Check identifier
+   headerToken = stbi__hdr_gettoken(s,buffer);
+   if (strcmp(headerToken, "#?RADIANCE") != 0 && strcmp(headerToken, "#?RGBE") != 0)
+      return stbi__errpf("not HDR", "Corrupt HDR image");
+
+   // Parse header
+   for(;;) {
+      token = stbi__hdr_gettoken(s,buffer);
+      if (token[0] == 0) break;
+      if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
+   }
+
+   if (!valid)    return stbi__errpf("unsupported format", "Unsupported HDR format");
+
+   // Parse width and height
+   // can't use sscanf() if we're not using stdio!
+   token = stbi__hdr_gettoken(s,buffer);
+   if (strncmp(token, "-Y ", 3))  return stbi__errpf("unsupported data layout", "Unsupported HDR format");
+   token += 3;
+   height = (int) strtol(token, &token, 10);
+   while (*token == ' ') ++token;
+   if (strncmp(token, "+X ", 3))  return stbi__errpf("unsupported data layout", "Unsupported HDR format");
+   token += 3;
+   width = (int) strtol(token, NULL, 10);
+
+   if (height > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)");
+   if (width > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)");
+
+   *x = width;
+   *y = height;
+
+   if (comp) *comp = 3;
+   if (req_comp == 0) req_comp = 3;
+
+   if (!stbi__mad4sizes_valid(width, height, req_comp, sizeof(float), 0))
+      return stbi__errpf("too large", "HDR image is too large");
+
+   // Read data
+   hdr_data = (float *) stbi__malloc_mad4(width, height, req_comp, sizeof(float), 0);
+   if (!hdr_data)
+      return stbi__errpf("outofmem", "Out of memory");
+
+   // Load image data
+   // image data is stored as some number of sca
+   if ( width < 8 || width >= 32768) {
+      // Read flat data
+      for (j=0; j < height; ++j) {
+         for (i=0; i < width; ++i) {
+            stbi_uc rgbe[4];
+           main_decode_loop:
+            stbi__getn(s, rgbe, 4);
+            stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp);
+         }
+      }
+   } else {
+      // Read RLE-encoded data
+      scanline = NULL;
+
+      for (j = 0; j < height; ++j) {
+         c1 = stbi__get8(s);
+         c2 = stbi__get8(s);
+         len = stbi__get8(s);
+         if (c1 != 2 || c2 != 2 || (len & 0x80)) {
+            // not run-length encoded, so we have to actually use THIS data as a decoded
+            // pixel (note this can't be a valid pixel--one of RGB must be >= 128)
+            stbi_uc rgbe[4];
+            rgbe[0] = (stbi_uc) c1;
+            rgbe[1] = (stbi_uc) c2;
+            rgbe[2] = (stbi_uc) len;
+            rgbe[3] = (stbi_uc) stbi__get8(s);
+            stbi__hdr_convert(hdr_data, rgbe, req_comp);
+            i = 1;
+            j = 0;
+            STBI_FREE(scanline);
+            goto main_decode_loop; // yes, this makes no sense
+         }
+         len <<= 8;
+         len |= stbi__get8(s);
+         if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); }
+         if (scanline == NULL) {
+            scanline = (stbi_uc *) stbi__malloc_mad2(width, 4, 0);
+            if (!scanline) {
+               STBI_FREE(hdr_data);
+               return stbi__errpf("outofmem", "Out of memory");
+            }
+         }
+
+         for (k = 0; k < 4; ++k) {
+            int nleft;
+            i = 0;
+            while ((nleft = width - i) > 0) {
+               count = stbi__get8(s);
+               if (count > 128) {
+                  // Run
+                  value = stbi__get8(s);
+                  count -= 128;
+                  if ((count == 0) || (count > nleft)) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
+                  for (z = 0; z < count; ++z)
+                     scanline[i++ * 4 + k] = value;
+               } else {
+                  // Dump
+                  if ((count == 0) || (count > nleft)) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
+                  for (z = 0; z < count; ++z)
+                     scanline[i++ * 4 + k] = stbi__get8(s);
+               }
+            }
+         }
+         for (i=0; i < width; ++i)
+            stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp);
+      }
+      if (scanline)
+         STBI_FREE(scanline);
+   }
+
+   return hdr_data;
+}
+
+static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   char buffer[STBI__HDR_BUFLEN];
+   char *token;
+   int valid = 0;
+   int dummy;
+
+   if (!x) x = &dummy;
+   if (!y) y = &dummy;
+   if (!comp) comp = &dummy;
+
+   if (stbi__hdr_test(s) == 0) {
+       stbi__rewind( s );
+       return 0;
+   }
+
+   for(;;) {
+      token = stbi__hdr_gettoken(s,buffer);
+      if (token[0] == 0) break;
+      if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
+   }
+
+   if (!valid) {
+       stbi__rewind( s );
+       return 0;
+   }
+   token = stbi__hdr_gettoken(s,buffer);
+   if (strncmp(token, "-Y ", 3)) {
+       stbi__rewind( s );
+       return 0;
+   }
+   token += 3;
+   *y = (int) strtol(token, &token, 10);
+   while (*token == ' ') ++token;
+   if (strncmp(token, "+X ", 3)) {
+       stbi__rewind( s );
+       return 0;
+   }
+   token += 3;
+   *x = (int) strtol(token, NULL, 10);
+   *comp = 3;
+   return 1;
+}
+#endif // STBI_NO_HDR
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   void *p;
+   stbi__bmp_data info;
+
+   info.all_a = 255;
+   p = stbi__bmp_parse_header(s, &info);
+   if (p == NULL) {
+      stbi__rewind( s );
+      return 0;
+   }
+   if (x) *x = s->img_x;
+   if (y) *y = s->img_y;
+   if (comp) {
+      if (info.bpp == 24 && info.ma == 0xff000000)
+         *comp = 3;
+      else
+         *comp = info.ma ? 4 : 3;
+   }
+   return 1;
+}
+#endif
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   int channelCount, dummy, depth;
+   if (!x) x = &dummy;
+   if (!y) y = &dummy;
+   if (!comp) comp = &dummy;
+   if (stbi__get32be(s) != 0x38425053) {
+       stbi__rewind( s );
+       return 0;
+   }
+   if (stbi__get16be(s) != 1) {
+       stbi__rewind( s );
+       return 0;
+   }
+   stbi__skip(s, 6);
+   channelCount = stbi__get16be(s);
+   if (channelCount < 0 || channelCount > 16) {
+       stbi__rewind( s );
+       return 0;
+   }
+   *y = stbi__get32be(s);
+   *x = stbi__get32be(s);
+   depth = stbi__get16be(s);
+   if (depth != 8 && depth != 16) {
+       stbi__rewind( s );
+       return 0;
+   }
+   if (stbi__get16be(s) != 3) {
+       stbi__rewind( s );
+       return 0;
+   }
+   *comp = 4;
+   return 1;
+}
+
+static int stbi__psd_is16(stbi__context *s)
+{
+   int channelCount, depth;
+   if (stbi__get32be(s) != 0x38425053) {
+       stbi__rewind( s );
+       return 0;
+   }
+   if (stbi__get16be(s) != 1) {
+       stbi__rewind( s );
+       return 0;
+   }
+   stbi__skip(s, 6);
+   channelCount = stbi__get16be(s);
+   if (channelCount < 0 || channelCount > 16) {
+       stbi__rewind( s );
+       return 0;
+   }
+   STBI_NOTUSED(stbi__get32be(s));
+   STBI_NOTUSED(stbi__get32be(s));
+   depth = stbi__get16be(s);
+   if (depth != 16) {
+       stbi__rewind( s );
+       return 0;
+   }
+   return 1;
+}
+#endif
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   int act_comp=0,num_packets=0,chained,dummy;
+   stbi__pic_packet packets[10];
+
+   if (!x) x = &dummy;
+   if (!y) y = &dummy;
+   if (!comp) comp = &dummy;
+
+   if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) {
+      stbi__rewind(s);
+      return 0;
+   }
+
+   stbi__skip(s, 88);
+
+   *x = stbi__get16be(s);
+   *y = stbi__get16be(s);
+   if (stbi__at_eof(s)) {
+      stbi__rewind( s);
+      return 0;
+   }
+   if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) {
+      stbi__rewind( s );
+      return 0;
+   }
+
+   stbi__skip(s, 8);
+
+   do {
+      stbi__pic_packet *packet;
+
+      if (num_packets==sizeof(packets)/sizeof(packets[0]))
+         return 0;
+
+      packet = &packets[num_packets++];
+      chained = stbi__get8(s);
+      packet->size    = stbi__get8(s);
+      packet->type    = stbi__get8(s);
+      packet->channel = stbi__get8(s);
+      act_comp |= packet->channel;
+
+      if (stbi__at_eof(s)) {
+          stbi__rewind( s );
+          return 0;
+      }
+      if (packet->size != 8) {
+          stbi__rewind( s );
+          return 0;
+      }
+   } while (chained);
+
+   *comp = (act_comp & 0x10 ? 4 : 3);
+
+   return 1;
+}
+#endif
+
+// *************************************************************************************************
+// Portable Gray Map and Portable Pixel Map loader
+// by Ken Miller
+//
+// PGM: http://netpbm.sourceforge.net/doc/pgm.html
+// PPM: http://netpbm.sourceforge.net/doc/ppm.html
+//
+// Known limitations:
+//    Does not support comments in the header section
+//    Does not support ASCII image data (formats P2 and P3)
+
+#ifndef STBI_NO_PNM
+
+static int      stbi__pnm_test(stbi__context *s)
+{
+   char p, t;
+   p = (char) stbi__get8(s);
+   t = (char) stbi__get8(s);
+   if (p != 'P' || (t != '5' && t != '6')) {
+       stbi__rewind( s );
+       return 0;
+   }
+   return 1;
+}
+
+static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+   stbi_uc *out;
+   STBI_NOTUSED(ri);
+
+   ri->bits_per_channel = stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n);
+   if (ri->bits_per_channel == 0)
+      return 0;
+
+   if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+   if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+   *x = s->img_x;
+   *y = s->img_y;
+   if (comp) *comp = s->img_n;
+
+   if (!stbi__mad4sizes_valid(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0))
+      return stbi__errpuc("too large", "PNM too large");
+
+   out = (stbi_uc *) stbi__malloc_mad4(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0);
+   if (!out) return stbi__errpuc("outofmem", "Out of memory");
+   if (!stbi__getn(s, out, s->img_n * s->img_x * s->img_y * (ri->bits_per_channel / 8))) {
+      STBI_FREE(out);
+      return stbi__errpuc("bad PNM", "PNM file truncated");
+   }
+
+   if (req_comp && req_comp != s->img_n) {
+      if (ri->bits_per_channel == 16) {
+         out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, s->img_n, req_comp, s->img_x, s->img_y);
+      } else {
+         out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y);
+      }
+      if (out == NULL) return out; // stbi__convert_format frees input on failure
+   }
+   return out;
+}
+
+static int      stbi__pnm_isspace(char c)
+{
+   return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r';
+}
+
+static void     stbi__pnm_skip_whitespace(stbi__context *s, char *c)
+{
+   for (;;) {
+      while (!stbi__at_eof(s) && stbi__pnm_isspace(*c))
+         *c = (char) stbi__get8(s);
+
+      if (stbi__at_eof(s) || *c != '#')
+         break;
+
+      while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' )
+         *c = (char) stbi__get8(s);
+   }
+}
+
+static int      stbi__pnm_isdigit(char c)
+{
+   return c >= '0' && c <= '9';
+}
+
+static int      stbi__pnm_getinteger(stbi__context *s, char *c)
+{
+   int value = 0;
+
+   while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) {
+      value = value*10 + (*c - '0');
+      *c = (char) stbi__get8(s);
+      if((value > 214748364) || (value == 214748364 && *c > '7'))
+          return stbi__err("integer parse overflow", "Parsing an integer in the PPM header overflowed a 32-bit int");
+   }
+
+   return value;
+}
+
+static int      stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   int maxv, dummy;
+   char c, p, t;
+
+   if (!x) x = &dummy;
+   if (!y) y = &dummy;
+   if (!comp) comp = &dummy;
+
+   stbi__rewind(s);
+
+   // Get identifier
+   p = (char) stbi__get8(s);
+   t = (char) stbi__get8(s);
+   if (p != 'P' || (t != '5' && t != '6')) {
+       stbi__rewind(s);
+       return 0;
+   }
+
+   *comp = (t == '6') ? 3 : 1;  // '5' is 1-component .pgm; '6' is 3-component .ppm
+
+   c = (char) stbi__get8(s);
+   stbi__pnm_skip_whitespace(s, &c);
+
+   *x = stbi__pnm_getinteger(s, &c); // read width
+   if(*x == 0)
+       return stbi__err("invalid width", "PPM image header had zero or overflowing width");
+   stbi__pnm_skip_whitespace(s, &c);
+
+   *y = stbi__pnm_getinteger(s, &c); // read height
+   if (*y == 0)
+       return stbi__err("invalid width", "PPM image header had zero or overflowing width");
+   stbi__pnm_skip_whitespace(s, &c);
+
+   maxv = stbi__pnm_getinteger(s, &c);  // read max value
+   if (maxv > 65535)
+      return stbi__err("max value > 65535", "PPM image supports only 8-bit and 16-bit images");
+   else if (maxv > 255)
+      return 16;
+   else
+      return 8;
+}
+
+static int stbi__pnm_is16(stbi__context *s)
+{
+   if (stbi__pnm_info(s, NULL, NULL, NULL) == 16)
+	   return 1;
+   return 0;
+}
+#endif
+
+static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp)
+{
+   #ifndef STBI_NO_JPEG
+   if (stbi__jpeg_info(s, x, y, comp)) return 1;
+   #endif
+
+   #ifndef STBI_NO_PNG
+   if (stbi__png_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_GIF
+   if (stbi__gif_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_BMP
+   if (stbi__bmp_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_PSD
+   if (stbi__psd_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_PIC
+   if (stbi__pic_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_PNM
+   if (stbi__pnm_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_HDR
+   if (stbi__hdr_info(s, x, y, comp))  return 1;
+   #endif
+
+   // test tga last because it's a crappy test!
+   #ifndef STBI_NO_TGA
+   if (stbi__tga_info(s, x, y, comp))
+       return 1;
+   #endif
+   return stbi__err("unknown image type", "Image not of any known type, or corrupt");
+}
+
+static int stbi__is_16_main(stbi__context *s)
+{
+   #ifndef STBI_NO_PNG
+   if (stbi__png_is16(s))  return 1;
+   #endif
+
+   #ifndef STBI_NO_PSD
+   if (stbi__psd_is16(s))  return 1;
+   #endif
+
+   #ifndef STBI_NO_PNM
+   if (stbi__pnm_is16(s))  return 1;
+   #endif
+   return 0;
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp)
+{
+    FILE *f = stbi__fopen(filename, "rb");
+    int result;
+    if (!f) return stbi__err("can't fopen", "Unable to open file");
+    result = stbi_info_from_file(f, x, y, comp);
+    fclose(f);
+    return result;
+}
+
+STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp)
+{
+   int r;
+   stbi__context s;
+   long pos = ftell(f);
+   stbi__start_file(&s, f);
+   r = stbi__info_main(&s,x,y,comp);
+   fseek(f,pos,SEEK_SET);
+   return r;
+}
+
+STBIDEF int stbi_is_16_bit(char const *filename)
+{
+    FILE *f = stbi__fopen(filename, "rb");
+    int result;
+    if (!f) return stbi__err("can't fopen", "Unable to open file");
+    result = stbi_is_16_bit_from_file(f);
+    fclose(f);
+    return result;
+}
+
+STBIDEF int stbi_is_16_bit_from_file(FILE *f)
+{
+   int r;
+   stbi__context s;
+   long pos = ftell(f);
+   stbi__start_file(&s, f);
+   r = stbi__is_16_main(&s);
+   fseek(f,pos,SEEK_SET);
+   return r;
+}
+#endif // !STBI_NO_STDIO
+
+STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp)
+{
+   stbi__context s;
+   stbi__start_mem(&s,buffer,len);
+   return stbi__info_main(&s,x,y,comp);
+}
+
+STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp)
+{
+   stbi__context s;
+   stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user);
+   return stbi__info_main(&s,x,y,comp);
+}
+
+STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len)
+{
+   stbi__context s;
+   stbi__start_mem(&s,buffer,len);
+   return stbi__is_16_main(&s);
+}
+
+STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *c, void *user)
+{
+   stbi__context s;
+   stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user);
+   return stbi__is_16_main(&s);
+}
+
+#endif // STB_IMAGE_IMPLEMENTATION
+
+/*
+   revision history:
+      2.20  (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
+      2.19  (2018-02-11) fix warning
+      2.18  (2018-01-30) fix warnings
+      2.17  (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug
+                         1-bit BMP
+                         *_is_16_bit api
+                         avoid warnings
+      2.16  (2017-07-23) all functions have 16-bit variants;
+                         STBI_NO_STDIO works again;
+                         compilation fixes;
+                         fix rounding in unpremultiply;
+                         optimize vertical flip;
+                         disable raw_len validation;
+                         documentation fixes
+      2.15  (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode;
+                         warning fixes; disable run-time SSE detection on gcc;
+                         uniform handling of optional "return" values;
+                         thread-safe initialization of zlib tables
+      2.14  (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
+      2.13  (2016-11-29) add 16-bit API, only supported for PNG right now
+      2.12  (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
+      2.11  (2016-04-02) allocate large structures on the stack
+                         remove white matting for transparent PSD
+                         fix reported channel count for PNG & BMP
+                         re-enable SSE2 in non-gcc 64-bit
+                         support RGB-formatted JPEG
+                         read 16-bit PNGs (only as 8-bit)
+      2.10  (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED
+      2.09  (2016-01-16) allow comments in PNM files
+                         16-bit-per-pixel TGA (not bit-per-component)
+                         info() for TGA could break due to .hdr handling
+                         info() for BMP to shares code instead of sloppy parse
+                         can use STBI_REALLOC_SIZED if allocator doesn't support realloc
+                         code cleanup
+      2.08  (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA
+      2.07  (2015-09-13) fix compiler warnings
+                         partial animated GIF support
+                         limited 16-bpc PSD support
+                         #ifdef unused functions
+                         bug with < 92 byte PIC,PNM,HDR,TGA
+      2.06  (2015-04-19) fix bug where PSD returns wrong '*comp' value
+      2.05  (2015-04-19) fix bug in progressive JPEG handling, fix warning
+      2.04  (2015-04-15) try to re-enable SIMD on MinGW 64-bit
+      2.03  (2015-04-12) extra corruption checking (mmozeiko)
+                         stbi_set_flip_vertically_on_load (nguillemot)
+                         fix NEON support; fix mingw support
+      2.02  (2015-01-19) fix incorrect assert, fix warning
+      2.01  (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2
+      2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG
+      2.00  (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg)
+                         progressive JPEG (stb)
+                         PGM/PPM support (Ken Miller)
+                         STBI_MALLOC,STBI_REALLOC,STBI_FREE
+                         GIF bugfix -- seemingly never worked
+                         STBI_NO_*, STBI_ONLY_*
+      1.48  (2014-12-14) fix incorrectly-named assert()
+      1.47  (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb)
+                         optimize PNG (ryg)
+                         fix bug in interlaced PNG with user-specified channel count (stb)
+      1.46  (2014-08-26)
+              fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG
+      1.45  (2014-08-16)
+              fix MSVC-ARM internal compiler error by wrapping malloc
+      1.44  (2014-08-07)
+              various warning fixes from Ronny Chevalier
+      1.43  (2014-07-15)
+              fix MSVC-only compiler problem in code changed in 1.42
+      1.42  (2014-07-09)
+              don't define _CRT_SECURE_NO_WARNINGS (affects user code)
+              fixes to stbi__cleanup_jpeg path
+              added STBI_ASSERT to avoid requiring assert.h
+      1.41  (2014-06-25)
+              fix search&replace from 1.36 that messed up comments/error messages
+      1.40  (2014-06-22)
+              fix gcc struct-initialization warning
+      1.39  (2014-06-15)
+              fix to TGA optimization when req_comp != number of components in TGA;
+              fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite)
+              add support for BMP version 5 (more ignored fields)
+      1.38  (2014-06-06)
+              suppress MSVC warnings on integer casts truncating values
+              fix accidental rename of 'skip' field of I/O
+      1.37  (2014-06-04)
+              remove duplicate typedef
+      1.36  (2014-06-03)
+              convert to header file single-file library
+              if de-iphone isn't set, load iphone images color-swapped instead of returning NULL
+      1.35  (2014-05-27)
+              various warnings
+              fix broken STBI_SIMD path
+              fix bug where stbi_load_from_file no longer left file pointer in correct place
+              fix broken non-easy path for 32-bit BMP (possibly never used)
+              TGA optimization by Arseny Kapoulkine
+      1.34  (unknown)
+              use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case
+      1.33  (2011-07-14)
+              make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements
+      1.32  (2011-07-13)
+              support for "info" function for all supported filetypes (SpartanJ)
+      1.31  (2011-06-20)
+              a few more leak fixes, bug in PNG handling (SpartanJ)
+      1.30  (2011-06-11)
+              added ability to load files via callbacks to accomidate custom input streams (Ben Wenger)
+              removed deprecated format-specific test/load functions
+              removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway
+              error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha)
+              fix inefficiency in decoding 32-bit BMP (David Woo)
+      1.29  (2010-08-16)
+              various warning fixes from Aurelien Pocheville
+      1.28  (2010-08-01)
+              fix bug in GIF palette transparency (SpartanJ)
+      1.27  (2010-08-01)
+              cast-to-stbi_uc to fix warnings
+      1.26  (2010-07-24)
+              fix bug in file buffering for PNG reported by SpartanJ
+      1.25  (2010-07-17)
+              refix trans_data warning (Won Chun)
+      1.24  (2010-07-12)
+              perf improvements reading from files on platforms with lock-heavy fgetc()
+              minor perf improvements for jpeg
+              deprecated type-specific functions so we'll get feedback if they're needed
+              attempt to fix trans_data warning (Won Chun)
+      1.23    fixed bug in iPhone support
+      1.22  (2010-07-10)
+              removed image *writing* support
+              stbi_info support from Jetro Lauha
+              GIF support from Jean-Marc Lienher
+              iPhone PNG-extensions from James Brown
+              warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva)
+      1.21    fix use of 'stbi_uc' in header (reported by jon blow)
+      1.20    added support for Softimage PIC, by Tom Seddon
+      1.19    bug in interlaced PNG corruption check (found by ryg)
+      1.18  (2008-08-02)
+              fix a threading bug (local mutable static)
+      1.17    support interlaced PNG
+      1.16    major bugfix - stbi__convert_format converted one too many pixels
+      1.15    initialize some fields for thread safety
+      1.14    fix threadsafe conversion bug
+              header-file-only version (#define STBI_HEADER_FILE_ONLY before including)
+      1.13    threadsafe
+      1.12    const qualifiers in the API
+      1.11    Support installable IDCT, colorspace conversion routines
+      1.10    Fixes for 64-bit (don't use "unsigned long")
+              optimized upsampling by Fabian "ryg" Giesen
+      1.09    Fix format-conversion for PSD code (bad global variables!)
+      1.08    Thatcher Ulrich's PSD code integrated by Nicolas Schulz
+      1.07    attempt to fix C++ warning/errors again
+      1.06    attempt to fix C++ warning/errors again
+      1.05    fix TGA loading to return correct *comp and use good luminance calc
+      1.04    default float alpha is 1, not 255; use 'void *' for stbi_image_free
+      1.03    bugfixes to STBI_NO_STDIO, STBI_NO_HDR
+      1.02    support for (subset of) HDR files, float interface for preferred access to them
+      1.01    fix bug: possible bug in handling right-side up bmps... not sure
+              fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all
+      1.00    interface to zlib that skips zlib header
+      0.99    correct handling of alpha in palette
+      0.98    TGA loader by lonesock; dynamically add loaders (untested)
+      0.97    jpeg errors on too large a file; also catch another malloc failure
+      0.96    fix detection of invalid v value - particleman@mollyrocket forum
+      0.95    during header scan, seek to markers in case of padding
+      0.94    STBI_NO_STDIO to disable stdio usage; rename all #defines the same
+      0.93    handle jpegtran output; verbose errors
+      0.92    read 4,8,16,24,32-bit BMP files of several formats
+      0.91    output 24-bit Windows 3.0 BMP files
+      0.90    fix a few more warnings; bump version number to approach 1.0
+      0.61    bugfixes due to Marc LeBlanc, Christopher Lloyd
+      0.60    fix compiling as c++
+      0.59    fix warnings: merge Dave Moore's -Wall fixes
+      0.58    fix bug: zlib uncompressed mode len/nlen was wrong endian
+      0.57    fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available
+      0.56    fix bug: zlib uncompressed mode len vs. nlen
+      0.55    fix bug: restart_interval not initialized to 0
+      0.54    allow NULL for 'int *comp'
+      0.53    fix bug in png 3->4; speedup png decoding
+      0.52    png handles req_comp=3,4 directly; minor cleanup; jpeg comments
+      0.51    obey req_comp requests, 1-component jpegs return as 1-component,
+              on 'test' only check type, not whether we support this variant
+      0.50  (2006-11-19)
+              first released version
+*/
+
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2017 Sean Barrett
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/
diff --git a/code/src/stb_image_write.h b/code/src/stb_image_write.h
new file mode 100644
index 0000000..15a6c4d
--- /dev/null
+++ b/code/src/stb_image_write.h
@@ -0,0 +1,1724 @@
+/* stb_image_write - v1.16 - public domain - http://nothings.org/stb
+   writes out PNG/BMP/TGA/JPEG/HDR images to C stdio - Sean Barrett 2010-2015
+                                     no warranty implied; use at your own risk
+
+   Before #including,
+
+       #define STB_IMAGE_WRITE_IMPLEMENTATION
+
+   in the file that you want to have the implementation.
+
+   Will probably not work correctly with strict-aliasing optimizations.
+
+ABOUT:
+
+   This header file is a library for writing images to C stdio or a callback.
+
+   The PNG output is not optimal; it is 20-50% larger than the file
+   written by a decent optimizing implementation; though providing a custom
+   zlib compress function (see STBIW_ZLIB_COMPRESS) can mitigate that.
+   This library is designed for source code compactness and simplicity,
+   not optimal image file size or run-time performance.
+
+BUILDING:
+
+   You can #define STBIW_ASSERT(x) before the #include to avoid using assert.h.
+   You can #define STBIW_MALLOC(), STBIW_REALLOC(), and STBIW_FREE() to replace
+   malloc,realloc,free.
+   You can #define STBIW_MEMMOVE() to replace memmove()
+   You can #define STBIW_ZLIB_COMPRESS to use a custom zlib-style compress function
+   for PNG compression (instead of the builtin one), it must have the following signature:
+   unsigned char * my_compress(unsigned char *data, int data_len, int *out_len, int quality);
+   The returned data will be freed with STBIW_FREE() (free() by default),
+   so it must be heap allocated with STBIW_MALLOC() (malloc() by default),
+
+UNICODE:
+
+   If compiling for Windows and you wish to use Unicode filenames, compile
+   with
+       #define STBIW_WINDOWS_UTF8
+   and pass utf8-encoded filenames. Call stbiw_convert_wchar_to_utf8 to convert
+   Windows wchar_t filenames to utf8.
+
+USAGE:
+
+   There are five functions, one for each image file format:
+
+     int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
+     int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
+     int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
+     int stbi_write_jpg(char const *filename, int w, int h, int comp, const void *data, int quality);
+     int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
+
+     void stbi_flip_vertically_on_write(int flag); // flag is non-zero to flip data vertically
+
+   There are also five equivalent functions that use an arbitrary write function. You are
+   expected to open/close your file-equivalent before and after calling these:
+
+     int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data, int stride_in_bytes);
+     int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data);
+     int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data);
+     int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data);
+     int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality);
+
+   where the callback is:
+      void stbi_write_func(void *context, void *data, int size);
+
+   You can configure it with these global variables:
+      int stbi_write_tga_with_rle;             // defaults to true; set to 0 to disable RLE
+      int stbi_write_png_compression_level;    // defaults to 8; set to higher for more compression
+      int stbi_write_force_png_filter;         // defaults to -1; set to 0..5 to force a filter mode
+
+
+   You can define STBI_WRITE_NO_STDIO to disable the file variant of these
+   functions, so the library will not use stdio.h at all. However, this will
+   also disable HDR writing, because it requires stdio for formatted output.
+
+   Each function returns 0 on failure and non-0 on success.
+
+   The functions create an image file defined by the parameters. The image
+   is a rectangle of pixels stored from left-to-right, top-to-bottom.
+   Each pixel contains 'comp' channels of data stored interleaved with 8-bits
+   per channel, in the following order: 1=Y, 2=YA, 3=RGB, 4=RGBA. (Y is
+   monochrome color.) The rectangle is 'w' pixels wide and 'h' pixels tall.
+   The *data pointer points to the first byte of the top-left-most pixel.
+   For PNG, "stride_in_bytes" is the distance in bytes from the first byte of
+   a row of pixels to the first byte of the next row of pixels.
+
+   PNG creates output files with the same number of components as the input.
+   The BMP format expands Y to RGB in the file format and does not
+   output alpha.
+
+   PNG supports writing rectangles of data even when the bytes storing rows of
+   data are not consecutive in memory (e.g. sub-rectangles of a larger image),
+   by supplying the stride between the beginning of adjacent rows. The other
+   formats do not. (Thus you cannot write a native-format BMP through the BMP
+   writer, both because it is in BGR order and because it may have padding
+   at the end of the line.)
+
+   PNG allows you to set the deflate compression level by setting the global
+   variable 'stbi_write_png_compression_level' (it defaults to 8).
+
+   HDR expects linear float data. Since the format is always 32-bit rgb(e)
+   data, alpha (if provided) is discarded, and for monochrome data it is
+   replicated across all three channels.
+
+   TGA supports RLE or non-RLE compressed data. To use non-RLE-compressed
+   data, set the global variable 'stbi_write_tga_with_rle' to 0.
+
+   JPEG does ignore alpha channels in input data; quality is between 1 and 100.
+   Higher quality looks better but results in a bigger image.
+   JPEG baseline (no JPEG progressive).
+
+CREDITS:
+
+
+   Sean Barrett           -    PNG/BMP/TGA
+   Baldur Karlsson        -    HDR
+   Jean-Sebastien Guay    -    TGA monochrome
+   Tim Kelsey             -    misc enhancements
+   Alan Hickman           -    TGA RLE
+   Emmanuel Julien        -    initial file IO callback implementation
+   Jon Olick              -    original jo_jpeg.cpp code
+   Daniel Gibson          -    integrate JPEG, allow external zlib
+   Aarni Koskela          -    allow choosing PNG filter
+
+   bugfixes:
+      github:Chribba
+      Guillaume Chereau
+      github:jry2
+      github:romigrou
+      Sergio Gonzalez
+      Jonas Karlsson
+      Filip Wasil
+      Thatcher Ulrich
+      github:poppolopoppo
+      Patrick Boettcher
+      github:xeekworx
+      Cap Petschulat
+      Simon Rodriguez
+      Ivan Tikhonov
+      github:ignotion
+      Adam Schackart
+      Andrew Kensler
+
+LICENSE
+
+  See end of file for license information.
+
+*/
+
+#ifndef INCLUDE_STB_IMAGE_WRITE_H
+#define INCLUDE_STB_IMAGE_WRITE_H
+
+#include <stdlib.h>
+
+// if STB_IMAGE_WRITE_STATIC causes problems, try defining STBIWDEF to 'inline' or 'static inline'
+#ifndef STBIWDEF
+#ifdef STB_IMAGE_WRITE_STATIC
+#define STBIWDEF  static
+#else
+#ifdef __cplusplus
+#define STBIWDEF  extern "C"
+#else
+#define STBIWDEF  extern
+#endif
+#endif
+#endif
+
+#ifndef STB_IMAGE_WRITE_STATIC  // C++ forbids static forward declarations
+STBIWDEF int stbi_write_tga_with_rle;
+STBIWDEF int stbi_write_png_compression_level;
+STBIWDEF int stbi_write_force_png_filter;
+#endif
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_png(char const *filename, int w, int h, int comp, const void  *data, int stride_in_bytes);
+STBIWDEF int stbi_write_bmp(char const *filename, int w, int h, int comp, const void  *data);
+STBIWDEF int stbi_write_tga(char const *filename, int w, int h, int comp, const void  *data);
+STBIWDEF int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
+STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void  *data, int quality);
+
+#ifdef STBIW_WINDOWS_UTF8
+STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input);
+#endif
+#endif
+
+typedef void stbi_write_func(void *context, void *data, int size);
+
+STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data, int stride_in_bytes);
+STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data);
+STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data);
+STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data);
+STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void  *data, int quality);
+
+STBIWDEF void stbi_flip_vertically_on_write(int flip_boolean);
+
+#endif//INCLUDE_STB_IMAGE_WRITE_H
+
+#ifdef STB_IMAGE_WRITE_IMPLEMENTATION
+
+#ifdef _WIN32
+   #ifndef _CRT_SECURE_NO_WARNINGS
+   #define _CRT_SECURE_NO_WARNINGS
+   #endif
+   #ifndef _CRT_NONSTDC_NO_DEPRECATE
+   #define _CRT_NONSTDC_NO_DEPRECATE
+   #endif
+#endif
+
+#ifndef STBI_WRITE_NO_STDIO
+#include <stdio.h>
+#endif // STBI_WRITE_NO_STDIO
+
+#include <stdarg.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#if defined(STBIW_MALLOC) && defined(STBIW_FREE) && (defined(STBIW_REALLOC) || defined(STBIW_REALLOC_SIZED))
+// ok
+#elif !defined(STBIW_MALLOC) && !defined(STBIW_FREE) && !defined(STBIW_REALLOC) && !defined(STBIW_REALLOC_SIZED)
+// ok
+#else
+#error "Must define all or none of STBIW_MALLOC, STBIW_FREE, and STBIW_REALLOC (or STBIW_REALLOC_SIZED)."
+#endif
+
+#ifndef STBIW_MALLOC
+#define STBIW_MALLOC(sz)        malloc(sz)
+#define STBIW_REALLOC(p,newsz)  realloc(p,newsz)
+#define STBIW_FREE(p)           free(p)
+#endif
+
+#ifndef STBIW_REALLOC_SIZED
+#define STBIW_REALLOC_SIZED(p,oldsz,newsz) STBIW_REALLOC(p,newsz)
+#endif
+
+
+#ifndef STBIW_MEMMOVE
+#define STBIW_MEMMOVE(a,b,sz) memmove(a,b,sz)
+#endif
+
+
+#ifndef STBIW_ASSERT
+#include <assert.h>
+#define STBIW_ASSERT(x) assert(x)
+#endif
+
+#define STBIW_UCHAR(x) (unsigned char) ((x) & 0xff)
+
+#ifdef STB_IMAGE_WRITE_STATIC
+static int stbi_write_png_compression_level = 8;
+static int stbi_write_tga_with_rle = 1;
+static int stbi_write_force_png_filter = -1;
+#else
+int stbi_write_png_compression_level = 8;
+int stbi_write_tga_with_rle = 1;
+int stbi_write_force_png_filter = -1;
+#endif
+
+static int stbi__flip_vertically_on_write = 0;
+
+STBIWDEF void stbi_flip_vertically_on_write(int flag)
+{
+   stbi__flip_vertically_on_write = flag;
+}
+
+typedef struct
+{
+   stbi_write_func *func;
+   void *context;
+   unsigned char buffer[64];
+   int buf_used;
+} stbi__write_context;
+
+// initialize a callback-based context
+static void stbi__start_write_callbacks(stbi__write_context *s, stbi_write_func *c, void *context)
+{
+   s->func    = c;
+   s->context = context;
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+
+static void stbi__stdio_write(void *context, void *data, int size)
+{
+   fwrite(data,1,size,(FILE*) context);
+}
+
+#if defined(_WIN32) && defined(STBIW_WINDOWS_UTF8)
+#ifdef __cplusplus
+#define STBIW_EXTERN extern "C"
+#else
+#define STBIW_EXTERN extern
+#endif
+STBIW_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide);
+STBIW_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
+
+STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)
+{
+   return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL);
+}
+#endif
+
+static FILE *stbiw__fopen(char const *filename, char const *mode)
+{
+   FILE *f;
+#if defined(_WIN32) && defined(STBIW_WINDOWS_UTF8)
+   wchar_t wMode[64];
+   wchar_t wFilename[1024];
+   if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)/sizeof(*wFilename)))
+      return 0;
+
+   if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)/sizeof(*wMode)))
+      return 0;
+
+#if defined(_MSC_VER) && _MSC_VER >= 1400
+   if (0 != _wfopen_s(&f, wFilename, wMode))
+      f = 0;
+#else
+   f = _wfopen(wFilename, wMode);
+#endif
+
+#elif defined(_MSC_VER) && _MSC_VER >= 1400
+   if (0 != fopen_s(&f, filename, mode))
+      f=0;
+#else
+   f = fopen(filename, mode);
+#endif
+   return f;
+}
+
+static int stbi__start_write_file(stbi__write_context *s, const char *filename)
+{
+   FILE *f = stbiw__fopen(filename, "wb");
+   stbi__start_write_callbacks(s, stbi__stdio_write, (void *) f);
+   return f != NULL;
+}
+
+static void stbi__end_write_file(stbi__write_context *s)
+{
+   fclose((FILE *)s->context);
+}
+
+#endif // !STBI_WRITE_NO_STDIO
+
+typedef unsigned int stbiw_uint32;
+typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1];
+
+static void stbiw__writefv(stbi__write_context *s, const char *fmt, va_list v)
+{
+   while (*fmt) {
+      switch (*fmt++) {
+         case ' ': break;
+         case '1': { unsigned char x = STBIW_UCHAR(va_arg(v, int));
+                     s->func(s->context,&x,1);
+                     break; }
+         case '2': { int x = va_arg(v,int);
+                     unsigned char b[2];
+                     b[0] = STBIW_UCHAR(x);
+                     b[1] = STBIW_UCHAR(x>>8);
+                     s->func(s->context,b,2);
+                     break; }
+         case '4': { stbiw_uint32 x = va_arg(v,int);
+                     unsigned char b[4];
+                     b[0]=STBIW_UCHAR(x);
+                     b[1]=STBIW_UCHAR(x>>8);
+                     b[2]=STBIW_UCHAR(x>>16);
+                     b[3]=STBIW_UCHAR(x>>24);
+                     s->func(s->context,b,4);
+                     break; }
+         default:
+            STBIW_ASSERT(0);
+            return;
+      }
+   }
+}
+
+static void stbiw__writef(stbi__write_context *s, const char *fmt, ...)
+{
+   va_list v;
+   va_start(v, fmt);
+   stbiw__writefv(s, fmt, v);
+   va_end(v);
+}
+
+static void stbiw__write_flush(stbi__write_context *s)
+{
+   if (s->buf_used) {
+      s->func(s->context, &s->buffer, s->buf_used);
+      s->buf_used = 0;
+   }
+}
+
+static void stbiw__putc(stbi__write_context *s, unsigned char c)
+{
+   s->func(s->context, &c, 1);
+}
+
+static void stbiw__write1(stbi__write_context *s, unsigned char a)
+{
+   if ((size_t)s->buf_used + 1 > sizeof(s->buffer))
+      stbiw__write_flush(s);
+   s->buffer[s->buf_used++] = a;
+}
+
+static void stbiw__write3(stbi__write_context *s, unsigned char a, unsigned char b, unsigned char c)
+{
+   int n;
+   if ((size_t)s->buf_used + 3 > sizeof(s->buffer))
+      stbiw__write_flush(s);
+   n = s->buf_used;
+   s->buf_used = n+3;
+   s->buffer[n+0] = a;
+   s->buffer[n+1] = b;
+   s->buffer[n+2] = c;
+}
+
+static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char *d)
+{
+   unsigned char bg[3] = { 255, 0, 255}, px[3];
+   int k;
+
+   if (write_alpha < 0)
+      stbiw__write1(s, d[comp - 1]);
+
+   switch (comp) {
+      case 2: // 2 pixels = mono + alpha, alpha is written separately, so same as 1-channel case
+      case 1:
+         if (expand_mono)
+            stbiw__write3(s, d[0], d[0], d[0]); // monochrome bmp
+         else
+            stbiw__write1(s, d[0]);  // monochrome TGA
+         break;
+      case 4:
+         if (!write_alpha) {
+            // composite against pink background
+            for (k = 0; k < 3; ++k)
+               px[k] = bg[k] + ((d[k] - bg[k]) * d[3]) / 255;
+            stbiw__write3(s, px[1 - rgb_dir], px[1], px[1 + rgb_dir]);
+            break;
+         }
+         /* FALLTHROUGH */
+      case 3:
+         stbiw__write3(s, d[1 - rgb_dir], d[1], d[1 + rgb_dir]);
+         break;
+   }
+   if (write_alpha > 0)
+      stbiw__write1(s, d[comp - 1]);
+}
+
+static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad, int expand_mono)
+{
+   stbiw_uint32 zero = 0;
+   int i,j, j_end;
+
+   if (y <= 0)
+      return;
+
+   if (stbi__flip_vertically_on_write)
+      vdir *= -1;
+
+   if (vdir < 0) {
+      j_end = -1; j = y-1;
+   } else {
+      j_end =  y; j = 0;
+   }
+
+   for (; j != j_end; j += vdir) {
+      for (i=0; i < x; ++i) {
+         unsigned char *d = (unsigned char *) data + (j*x+i)*comp;
+         stbiw__write_pixel(s, rgb_dir, comp, write_alpha, expand_mono, d);
+      }
+      stbiw__write_flush(s);
+      s->func(s->context, &zero, scanline_pad);
+   }
+}
+
+static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void *data, int alpha, int pad, const char *fmt, ...)
+{
+   if (y < 0 || x < 0) {
+      return 0;
+   } else {
+      va_list v;
+      va_start(v, fmt);
+      stbiw__writefv(s, fmt, v);
+      va_end(v);
+      stbiw__write_pixels(s,rgb_dir,vdir,x,y,comp,data,alpha,pad, expand_mono);
+      return 1;
+   }
+}
+
+static int stbi_write_bmp_core(stbi__write_context *s, int x, int y, int comp, const void *data)
+{
+   if (comp != 4) {
+      // write RGB bitmap
+      int pad = (-x*3) & 3;
+      return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *) data,0,pad,
+              "11 4 22 4" "4 44 22 444444",
+              'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40,  // file header
+               40, x,y, 1,24, 0,0,0,0,0,0);             // bitmap header
+   } else {
+      // RGBA bitmaps need a v4 header
+      // use BI_BITFIELDS mode with 32bpp and alpha mask
+      // (straight BI_RGB with alpha mask doesn't work in most readers)
+      return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *)data,1,0,
+         "11 4 22 4" "4 44 22 444444 4444 4 444 444 444 444",
+         'B', 'M', 14+108+x*y*4, 0, 0, 14+108, // file header
+         108, x,y, 1,32, 3,0,0,0,0,0, 0xff0000,0xff00,0xff,0xff000000u, 0, 0,0,0, 0,0,0, 0,0,0, 0,0,0); // bitmap V4 header
+   }
+}
+
+STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
+{
+   stbi__write_context s = { };
+   stbi__start_write_callbacks(&s, func, context);
+   return stbi_write_bmp_core(&s, x, y, comp, data);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data)
+{
+   stbi__write_context s = { };
+   if (stbi__start_write_file(&s,filename)) {
+      int r = stbi_write_bmp_core(&s, x, y, comp, data);
+      stbi__end_write_file(&s);
+      return r;
+   } else
+      return 0;
+}
+#endif //!STBI_WRITE_NO_STDIO
+
+static int stbi_write_tga_core(stbi__write_context *s, int x, int y, int comp, void *data)
+{
+   int has_alpha = (comp == 2 || comp == 4);
+   int colorbytes = has_alpha ? comp-1 : comp;
+   int format = colorbytes < 2 ? 3 : 2; // 3 color channels (RGB/RGBA) = 2, 1 color channel (Y/YA) = 3
+
+   if (y < 0 || x < 0)
+      return 0;
+
+   if (!stbi_write_tga_with_rle) {
+      return stbiw__outfile(s, -1, -1, x, y, comp, 0, (void *) data, has_alpha, 0,
+         "111 221 2222 11", 0, 0, format, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8);
+   } else {
+      int i,j,k;
+      int jend, jdir;
+
+      stbiw__writef(s, "111 221 2222 11", 0,0,format+8, 0,0,0, 0,0,x,y, (colorbytes + has_alpha) * 8, has_alpha * 8);
+
+      if (stbi__flip_vertically_on_write) {
+         j = 0;
+         jend = y;
+         jdir = 1;
+      } else {
+         j = y-1;
+         jend = -1;
+         jdir = -1;
+      }
+      for (; j != jend; j += jdir) {
+         unsigned char *row = (unsigned char *) data + j * x * comp;
+         int len;
+
+         for (i = 0; i < x; i += len) {
+            unsigned char *begin = row + i * comp;
+            int diff = 1;
+            len = 1;
+
+            if (i < x - 1) {
+               ++len;
+               diff = memcmp(begin, row + (i + 1) * comp, comp);
+               if (diff) {
+                  const unsigned char *prev = begin;
+                  for (k = i + 2; k < x && len < 128; ++k) {
+                     if (memcmp(prev, row + k * comp, comp)) {
+                        prev += comp;
+                        ++len;
+                     } else {
+                        --len;
+                        break;
+                     }
+                  }
+               } else {
+                  for (k = i + 2; k < x && len < 128; ++k) {
+                     if (!memcmp(begin, row + k * comp, comp)) {
+                        ++len;
+                     } else {
+                        break;
+                     }
+                  }
+               }
+            }
+
+            if (diff) {
+               unsigned char header = STBIW_UCHAR(len - 1);
+               stbiw__write1(s, header);
+               for (k = 0; k < len; ++k) {
+                  stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin + k * comp);
+               }
+            } else {
+               unsigned char header = STBIW_UCHAR(len - 129);
+               stbiw__write1(s, header);
+               stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin);
+            }
+         }
+      }
+      stbiw__write_flush(s);
+   }
+   return 1;
+}
+
+STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
+{
+   stbi__write_context s = { };
+   stbi__start_write_callbacks(&s, func, context);
+   return stbi_write_tga_core(&s, x, y, comp, (void *) data);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data)
+{
+   stbi__write_context s = { };
+   if (stbi__start_write_file(&s,filename)) {
+      int r = stbi_write_tga_core(&s, x, y, comp, (void *) data);
+      stbi__end_write_file(&s);
+      return r;
+   } else
+      return 0;
+}
+#endif
+
+// *************************************************************************************************
+// Radiance RGBE HDR writer
+// by Baldur Karlsson
+
+#define stbiw__max(a, b)  ((a) > (b) ? (a) : (b))
+
+#ifndef STBI_WRITE_NO_STDIO
+
+static void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear)
+{
+   int exponent;
+   float maxcomp = stbiw__max(linear[0], stbiw__max(linear[1], linear[2]));
+
+   if (maxcomp < 1e-32f) {
+      rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0;
+   } else {
+      float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp;
+
+      rgbe[0] = (unsigned char)(linear[0] * normalize);
+      rgbe[1] = (unsigned char)(linear[1] * normalize);
+      rgbe[2] = (unsigned char)(linear[2] * normalize);
+      rgbe[3] = (unsigned char)(exponent + 128);
+   }
+}
+
+static void stbiw__write_run_data(stbi__write_context *s, int length, unsigned char databyte)
+{
+   unsigned char lengthbyte = STBIW_UCHAR(length+128);
+   STBIW_ASSERT(length+128 <= 255);
+   s->func(s->context, &lengthbyte, 1);
+   s->func(s->context, &databyte, 1);
+}
+
+static void stbiw__write_dump_data(stbi__write_context *s, int length, unsigned char *data)
+{
+   unsigned char lengthbyte = STBIW_UCHAR(length);
+   STBIW_ASSERT(length <= 128); // inconsistent with spec but consistent with official code
+   s->func(s->context, &lengthbyte, 1);
+   s->func(s->context, data, length);
+}
+
+static void stbiw__write_hdr_scanline(stbi__write_context *s, int width, int ncomp, unsigned char *scratch, float *scanline)
+{
+   unsigned char scanlineheader[4] = { 2, 2, 0, 0 };
+   unsigned char rgbe[4];
+   float linear[3];
+   int x;
+
+   scanlineheader[2] = (width&0xff00)>>8;
+   scanlineheader[3] = (width&0x00ff);
+
+   /* skip RLE for images too small or large */
+   if (width < 8 || width >= 32768) {
+      for (x=0; x < width; x++) {
+         switch (ncomp) {
+            case 4: /* fallthrough */
+            case 3: linear[2] = scanline[x*ncomp + 2];
+                    linear[1] = scanline[x*ncomp + 1];
+                    linear[0] = scanline[x*ncomp + 0];
+                    break;
+            default:
+                    linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0];
+                    break;
+         }
+         stbiw__linear_to_rgbe(rgbe, linear);
+         s->func(s->context, rgbe, 4);
+      }
+   } else {
+      int c,r;
+      /* encode into scratch buffer */
+      for (x=0; x < width; x++) {
+         switch(ncomp) {
+            case 4: /* fallthrough */
+            case 3: linear[2] = scanline[x*ncomp + 2];
+                    linear[1] = scanline[x*ncomp + 1];
+                    linear[0] = scanline[x*ncomp + 0];
+                    break;
+            default:
+                    linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0];
+                    break;
+         }
+         stbiw__linear_to_rgbe(rgbe, linear);
+         scratch[x + width*0] = rgbe[0];
+         scratch[x + width*1] = rgbe[1];
+         scratch[x + width*2] = rgbe[2];
+         scratch[x + width*3] = rgbe[3];
+      }
+
+      s->func(s->context, scanlineheader, 4);
+
+      /* RLE each component separately */
+      for (c=0; c < 4; c++) {
+         unsigned char *comp = &scratch[width*c];
+
+         x = 0;
+         while (x < width) {
+            // find first run
+            r = x;
+            while (r+2 < width) {
+               if (comp[r] == comp[r+1] && comp[r] == comp[r+2])
+                  break;
+               ++r;
+            }
+            if (r+2 >= width)
+               r = width;
+            // dump up to first run
+            while (x < r) {
+               int len = r-x;
+               if (len > 128) len = 128;
+               stbiw__write_dump_data(s, len, &comp[x]);
+               x += len;
+            }
+            // if there's a run, output it
+            if (r+2 < width) { // same test as what we break out of in search loop, so only true if we break'd
+               // find next byte after run
+               while (r < width && comp[r] == comp[x])
+                  ++r;
+               // output run up to r
+               while (x < r) {
+                  int len = r-x;
+                  if (len > 127) len = 127;
+                  stbiw__write_run_data(s, len, comp[x]);
+                  x += len;
+               }
+            }
+         }
+      }
+   }
+}
+
+static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, float *data)
+{
+   if (y <= 0 || x <= 0 || data == NULL)
+      return 0;
+   else {
+      // Each component is stored separately. Allocate scratch space for full output scanline.
+      unsigned char *scratch = (unsigned char *) STBIW_MALLOC(x*4);
+      int i, len;
+      char buffer[128];
+      char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n";
+      s->func(s->context, header, sizeof(header)-1);
+
+#ifdef __STDC_LIB_EXT1__
+      len = sprintf_s(buffer, sizeof(buffer), "EXPOSURE=          1.0000000000000\n\n-Y %d +X %d\n", y, x);
+#else
+      len = sprintf(buffer, "EXPOSURE=          1.0000000000000\n\n-Y %d +X %d\n", y, x);
+#endif
+      s->func(s->context, buffer, len);
+
+      for(i=0; i < y; i++)
+         stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp*x*(stbi__flip_vertically_on_write ? y-1-i : i));
+      STBIW_FREE(scratch);
+      return 1;
+   }
+}
+
+STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const float *data)
+{
+   stbi__write_context s = { };
+   stbi__start_write_callbacks(&s, func, context);
+   return stbi_write_hdr_core(&s, x, y, comp, (float *) data);
+}
+
+STBIWDEF int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *data)
+{
+   stbi__write_context s = { };
+   if (stbi__start_write_file(&s,filename)) {
+      int r = stbi_write_hdr_core(&s, x, y, comp, (float *) data);
+      stbi__end_write_file(&s);
+      return r;
+   } else
+      return 0;
+}
+#endif // STBI_WRITE_NO_STDIO
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// PNG writer
+//
+
+#ifndef STBIW_ZLIB_COMPRESS
+// stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount() == vector<>::size()
+#define stbiw__sbraw(a) ((int *) (void *) (a) - 2)
+#define stbiw__sbm(a)   stbiw__sbraw(a)[0]
+#define stbiw__sbn(a)   stbiw__sbraw(a)[1]
+
+#define stbiw__sbneedgrow(a,n)  ((a)==0 || stbiw__sbn(a)+n >= stbiw__sbm(a))
+#define stbiw__sbmaybegrow(a,n) (stbiw__sbneedgrow(a,(n)) ? stbiw__sbgrow(a,n) : 0)
+#define stbiw__sbgrow(a,n)  stbiw__sbgrowf((void **) &(a), (n), sizeof(*(a)))
+
+#define stbiw__sbpush(a, v)      (stbiw__sbmaybegrow(a,1), (a)[stbiw__sbn(a)++] = (v))
+#define stbiw__sbcount(a)        ((a) ? stbiw__sbn(a) : 0)
+#define stbiw__sbfree(a)         ((a) ? STBIW_FREE(stbiw__sbraw(a)),0 : 0)
+
+static void *stbiw__sbgrowf(void **arr, int increment, int itemsize)
+{
+   int m = *arr ? 2*stbiw__sbm(*arr)+increment : increment+1;
+   void *p = STBIW_REALLOC_SIZED(*arr ? stbiw__sbraw(*arr) : 0, *arr ? (stbiw__sbm(*arr)*itemsize + sizeof(int)*2) : 0, itemsize * m + sizeof(int)*2);
+   STBIW_ASSERT(p);
+   if (p) {
+      if (!*arr) ((int *) p)[1] = 0;
+      *arr = (void *) ((int *) p + 2);
+      stbiw__sbm(*arr) = m;
+   }
+   return *arr;
+}
+
+static unsigned char *stbiw__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount)
+{
+   while (*bitcount >= 8) {
+      stbiw__sbpush(data, STBIW_UCHAR(*bitbuffer));
+      *bitbuffer >>= 8;
+      *bitcount -= 8;
+   }
+   return data;
+}
+
+static int stbiw__zlib_bitrev(int code, int codebits)
+{
+   int res=0;
+   while (codebits--) {
+      res = (res << 1) | (code & 1);
+      code >>= 1;
+   }
+   return res;
+}
+
+static unsigned int stbiw__zlib_countm(unsigned char *a, unsigned char *b, int limit)
+{
+   int i;
+   for (i=0; i < limit && i < 258; ++i)
+      if (a[i] != b[i]) break;
+   return i;
+}
+
+static unsigned int stbiw__zhash(unsigned char *data)
+{
+   stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16);
+   hash ^= hash << 3;
+   hash += hash >> 5;
+   hash ^= hash << 4;
+   hash += hash >> 17;
+   hash ^= hash << 25;
+   hash += hash >> 6;
+   return hash;
+}
+
+#define stbiw__zlib_flush() (out = stbiw__zlib_flushf(out, &bitbuf, &bitcount))
+#define stbiw__zlib_add(code,codebits) \
+      (bitbuf |= (code) << bitcount, bitcount += (codebits), stbiw__zlib_flush())
+#define stbiw__zlib_huffa(b,c)  stbiw__zlib_add(stbiw__zlib_bitrev(b,c),c)
+// default huffman tables
+#define stbiw__zlib_huff1(n)  stbiw__zlib_huffa(0x30 + (n), 8)
+#define stbiw__zlib_huff2(n)  stbiw__zlib_huffa(0x190 + (n)-144, 9)
+#define stbiw__zlib_huff3(n)  stbiw__zlib_huffa(0 + (n)-256,7)
+#define stbiw__zlib_huff4(n)  stbiw__zlib_huffa(0xc0 + (n)-280,8)
+#define stbiw__zlib_huff(n)  ((n) <= 143 ? stbiw__zlib_huff1(n) : (n) <= 255 ? stbiw__zlib_huff2(n) : (n) <= 279 ? stbiw__zlib_huff3(n) : stbiw__zlib_huff4(n))
+#define stbiw__zlib_huffb(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : stbiw__zlib_huff2(n))
+
+#define stbiw__ZHASH   16384
+
+#endif // STBIW_ZLIB_COMPRESS
+
+STBIWDEF unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality)
+{
+#ifdef STBIW_ZLIB_COMPRESS
+   // user provided a zlib compress implementation, use that
+   return STBIW_ZLIB_COMPRESS(data, data_len, out_len, quality);
+#else // use builtin
+   static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 };
+   static unsigned char  lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4,  4,  5,  5,  5,  5,  0 };
+   static unsigned short distc[]   = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 };
+   static unsigned char  disteb[]  = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 };
+   unsigned int bitbuf=0;
+   int i,j, bitcount=0;
+   unsigned char *out = NULL;
+   unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(stbiw__ZHASH * sizeof(unsigned char**));
+   if (hash_table == NULL)
+      return NULL;
+   if (quality < 5) quality = 5;
+
+   stbiw__sbpush(out, 0x78);   // DEFLATE 32K window
+   stbiw__sbpush(out, 0x5e);   // FLEVEL = 1
+   stbiw__zlib_add(1,1);  // BFINAL = 1
+   stbiw__zlib_add(1,2);  // BTYPE = 1 -- fixed huffman
+
+   for (i=0; i < stbiw__ZHASH; ++i)
+      hash_table[i] = NULL;
+
+   i=0;
+   while (i < data_len-3) {
+      // hash next 3 bytes of data to be compressed
+      int h = stbiw__zhash(data+i)&(stbiw__ZHASH-1), best=3;
+      unsigned char *bestloc = 0;
+      unsigned char **hlist = hash_table[h];
+      int n = stbiw__sbcount(hlist);
+      for (j=0; j < n; ++j) {
+         if (hlist[j]-data > i-32768) { // if entry lies within window
+            int d = stbiw__zlib_countm(hlist[j], data+i, data_len-i);
+            if (d >= best) { best=d; bestloc=hlist[j]; }
+         }
+      }
+      // when hash table entry is too long, delete half the entries
+      if (hash_table[h] && stbiw__sbn(hash_table[h]) == 2*quality) {
+         STBIW_MEMMOVE(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality);
+         stbiw__sbn(hash_table[h]) = quality;
+      }
+      stbiw__sbpush(hash_table[h],data+i);
+
+      if (bestloc) {
+         // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal
+         h = stbiw__zhash(data+i+1)&(stbiw__ZHASH-1);
+         hlist = hash_table[h];
+         n = stbiw__sbcount(hlist);
+         for (j=0; j < n; ++j) {
+            if (hlist[j]-data > i-32767) {
+               int e = stbiw__zlib_countm(hlist[j], data+i+1, data_len-i-1);
+               if (e > best) { // if next match is better, bail on current match
+                  bestloc = NULL;
+                  break;
+               }
+            }
+         }
+      }
+
+      if (bestloc) {
+         int d = (int) (data+i - bestloc); // distance back
+         STBIW_ASSERT(d <= 32767 && best <= 258);
+         for (j=0; best > lengthc[j+1]-1; ++j);
+         stbiw__zlib_huff(j+257);
+         if (lengtheb[j]) stbiw__zlib_add(best - lengthc[j], lengtheb[j]);
+         for (j=0; d > distc[j+1]-1; ++j);
+         stbiw__zlib_add(stbiw__zlib_bitrev(j,5),5);
+         if (disteb[j]) stbiw__zlib_add(d - distc[j], disteb[j]);
+         i += best;
+      } else {
+         stbiw__zlib_huffb(data[i]);
+         ++i;
+      }
+   }
+   // write out final bytes
+   for (;i < data_len; ++i)
+      stbiw__zlib_huffb(data[i]);
+   stbiw__zlib_huff(256); // end of block
+   // pad with 0 bits to byte boundary
+   while (bitcount)
+      stbiw__zlib_add(0,1);
+
+   for (i=0; i < stbiw__ZHASH; ++i)
+      (void) stbiw__sbfree(hash_table[i]);
+   STBIW_FREE(hash_table);
+
+   // store uncompressed instead if compression was worse
+   if (stbiw__sbn(out) > data_len + 2 + ((data_len+32766)/32767)*5) {
+      stbiw__sbn(out) = 2;  // truncate to DEFLATE 32K window and FLEVEL = 1
+      for (j = 0; j < data_len;) {
+         int blocklen = data_len - j;
+         if (blocklen > 32767) blocklen = 32767;
+         stbiw__sbpush(out, data_len - j == blocklen); // BFINAL = ?, BTYPE = 0 -- no compression
+         stbiw__sbpush(out, STBIW_UCHAR(blocklen)); // LEN
+         stbiw__sbpush(out, STBIW_UCHAR(blocklen >> 8));
+         stbiw__sbpush(out, STBIW_UCHAR(~blocklen)); // NLEN
+         stbiw__sbpush(out, STBIW_UCHAR(~blocklen >> 8));
+         memcpy(out+stbiw__sbn(out), data+j, blocklen);
+         stbiw__sbn(out) += blocklen;
+         j += blocklen;
+      }
+   }
+
+   {
+      // compute adler32 on input
+      unsigned int s1=1, s2=0;
+      int blocklen = (int) (data_len % 5552);
+      j=0;
+      while (j < data_len) {
+         for (i=0; i < blocklen; ++i) { s1 += data[j+i]; s2 += s1; }
+         s1 %= 65521; s2 %= 65521;
+         j += blocklen;
+         blocklen = 5552;
+      }
+      stbiw__sbpush(out, STBIW_UCHAR(s2 >> 8));
+      stbiw__sbpush(out, STBIW_UCHAR(s2));
+      stbiw__sbpush(out, STBIW_UCHAR(s1 >> 8));
+      stbiw__sbpush(out, STBIW_UCHAR(s1));
+   }
+   *out_len = stbiw__sbn(out);
+   // make returned pointer freeable
+   STBIW_MEMMOVE(stbiw__sbraw(out), out, *out_len);
+   return (unsigned char *) stbiw__sbraw(out);
+#endif // STBIW_ZLIB_COMPRESS
+}
+
+static unsigned int stbiw__crc32(unsigned char *buffer, int len)
+{
+#ifdef STBIW_CRC32
+    return STBIW_CRC32(buffer, len);
+#else
+   static unsigned int crc_table[256] =
+   {
+      0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
+      0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
+      0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
+      0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
+      0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
+      0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
+      0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
+      0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
+      0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
+      0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
+      0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
+      0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
+      0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
+      0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
+      0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
+      0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
+      0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
+      0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
+      0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
+      0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
+      0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
+      0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
+      0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
+      0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
+      0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
+      0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
+      0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
+      0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
+      0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
+      0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
+      0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
+      0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
+   };
+
+   unsigned int crc = ~0u;
+   int i;
+   for (i=0; i < len; ++i)
+      crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)];
+   return ~crc;
+#endif
+}
+
+#define stbiw__wpng4(o,a,b,c,d) ((o)[0]=STBIW_UCHAR(a),(o)[1]=STBIW_UCHAR(b),(o)[2]=STBIW_UCHAR(c),(o)[3]=STBIW_UCHAR(d),(o)+=4)
+#define stbiw__wp32(data,v) stbiw__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v));
+#define stbiw__wptag(data,s) stbiw__wpng4(data, s[0],s[1],s[2],s[3])
+
+static void stbiw__wpcrc(unsigned char **data, int len)
+{
+   unsigned int crc = stbiw__crc32(*data - len - 4, len+4);
+   stbiw__wp32(*data, crc);
+}
+
+static unsigned char stbiw__paeth(int a, int b, int c)
+{
+   int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c);
+   if (pa <= pb && pa <= pc) return STBIW_UCHAR(a);
+   if (pb <= pc) return STBIW_UCHAR(b);
+   return STBIW_UCHAR(c);
+}
+
+// @OPTIMIZE: provide an option that always forces left-predict or paeth predict
+static void stbiw__encode_png_line(unsigned char *pixels, int stride_bytes, int width, int height, int y, int n, int filter_type, signed char *line_buffer)
+{
+   static int mapping[] = { 0,1,2,3,4 };
+   static int firstmap[] = { 0,1,0,5,6 };
+   int *mymap = (y != 0) ? mapping : firstmap;
+   int i;
+   int type = mymap[filter_type];
+   unsigned char *z = pixels + stride_bytes * (stbi__flip_vertically_on_write ? height-1-y : y);
+   int signed_stride = stbi__flip_vertically_on_write ? -stride_bytes : stride_bytes;
+
+   if (type==0) {
+      memcpy(line_buffer, z, width*n);
+      return;
+   }
+
+   // first loop isn't optimized since it's just one pixel
+   for (i = 0; i < n; ++i) {
+      switch (type) {
+         case 1: line_buffer[i] = z[i]; break;
+         case 2: line_buffer[i] = z[i] - z[i-signed_stride]; break;
+         case 3: line_buffer[i] = z[i] - (z[i-signed_stride]>>1); break;
+         case 4: line_buffer[i] = (signed char) (z[i] - stbiw__paeth(0,z[i-signed_stride],0)); break;
+         case 5: line_buffer[i] = z[i]; break;
+         case 6: line_buffer[i] = z[i]; break;
+      }
+   }
+   switch (type) {
+      case 1: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - z[i-n]; break;
+      case 2: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - z[i-signed_stride]; break;
+      case 3: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - ((z[i-n] + z[i-signed_stride])>>1); break;
+      case 4: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - stbiw__paeth(z[i-n], z[i-signed_stride], z[i-signed_stride-n]); break;
+      case 5: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - (z[i-n]>>1); break;
+      case 6: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - stbiw__paeth(z[i-n], 0,0); break;
+   }
+}
+
+STBIWDEF unsigned char *stbi_write_png_to_mem(const unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len)
+{
+   int force_filter = stbi_write_force_png_filter;
+   int ctype[5] = { -1, 0, 4, 2, 6 };
+   unsigned char sig[8] = { 137,80,78,71,13,10,26,10 };
+   unsigned char *out,*o, *filt, *zlib;
+   signed char *line_buffer;
+   int j,zlen;
+
+   if (stride_bytes == 0)
+      stride_bytes = x * n;
+
+   if (force_filter >= 5) {
+      force_filter = -1;
+   }
+
+   filt = (unsigned char *) STBIW_MALLOC((x*n+1) * y); if (!filt) return 0;
+   line_buffer = (signed char *) STBIW_MALLOC(x * n); if (!line_buffer) { STBIW_FREE(filt); return 0; }
+   for (j=0; j < y; ++j) {
+      int filter_type;
+      if (force_filter > -1) {
+         filter_type = force_filter;
+         stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, force_filter, line_buffer);
+      } else { // Estimate the best filter by running through all of them:
+         int best_filter = 0, best_filter_val = 0x7fffffff, est, i;
+         for (filter_type = 0; filter_type < 5; filter_type++) {
+            stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, filter_type, line_buffer);
+
+            // Estimate the entropy of the line using this filter; the less, the better.
+            est = 0;
+            for (i = 0; i < x*n; ++i) {
+               est += abs((signed char) line_buffer[i]);
+            }
+            if (est < best_filter_val) {
+               best_filter_val = est;
+               best_filter = filter_type;
+            }
+         }
+         if (filter_type != best_filter) {  // If the last iteration already got us the best filter, don't redo it
+            stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, best_filter, line_buffer);
+            filter_type = best_filter;
+         }
+      }
+      // when we get here, filter_type contains the filter type, and line_buffer contains the data
+      filt[j*(x*n+1)] = (unsigned char) filter_type;
+      STBIW_MEMMOVE(filt+j*(x*n+1)+1, line_buffer, x*n);
+   }
+   STBIW_FREE(line_buffer);
+   zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, stbi_write_png_compression_level);
+   STBIW_FREE(filt);
+   if (!zlib) return 0;
+
+   // each tag requires 12 bytes of overhead
+   out = (unsigned char *) STBIW_MALLOC(8 + 12+13 + 12+zlen + 12);
+   if (!out) return 0;
+   *out_len = 8 + 12+13 + 12+zlen + 12;
+
+   o=out;
+   STBIW_MEMMOVE(o,sig,8); o+= 8;
+   stbiw__wp32(o, 13); // header length
+   stbiw__wptag(o, "IHDR");
+   stbiw__wp32(o, x);
+   stbiw__wp32(o, y);
+   *o++ = 8;
+   *o++ = STBIW_UCHAR(ctype[n]);
+   *o++ = 0;
+   *o++ = 0;
+   *o++ = 0;
+   stbiw__wpcrc(&o,13);
+
+   stbiw__wp32(o, zlen);
+   stbiw__wptag(o, "IDAT");
+   STBIW_MEMMOVE(o, zlib, zlen);
+   o += zlen;
+   STBIW_FREE(zlib);
+   stbiw__wpcrc(&o, zlen);
+
+   stbiw__wp32(o,0);
+   stbiw__wptag(o, "IEND");
+   stbiw__wpcrc(&o,0);
+
+   STBIW_ASSERT(o == out + *out_len);
+
+   return out;
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes)
+{
+   FILE *f;
+   int len;
+   unsigned char *png = stbi_write_png_to_mem((const unsigned char *) data, stride_bytes, x, y, comp, &len);
+   if (png == NULL) return 0;
+
+   f = stbiw__fopen(filename, "wb");
+   if (!f) { STBIW_FREE(png); return 0; }
+   fwrite(png, 1, len, f);
+   fclose(f);
+   STBIW_FREE(png);
+   return 1;
+}
+#endif
+
+STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int stride_bytes)
+{
+   int len;
+   unsigned char *png = stbi_write_png_to_mem((const unsigned char *) data, stride_bytes, x, y, comp, &len);
+   if (png == NULL) return 0;
+   func(context, png, len);
+   STBIW_FREE(png);
+   return 1;
+}
+
+
+/* ***************************************************************************
+ *
+ * JPEG writer
+ *
+ * This is based on Jon Olick's jo_jpeg.cpp:
+ * public domain Simple, Minimalistic JPEG writer - http://www.jonolick.com/code.html
+ */
+
+static const unsigned char stbiw__jpg_ZigZag[] = { 0,1,5,6,14,15,27,28,2,4,7,13,16,26,29,42,3,8,12,17,25,30,41,43,9,11,18,
+      24,31,40,44,53,10,19,23,32,39,45,52,54,20,22,33,38,46,51,55,60,21,34,37,47,50,56,59,61,35,36,48,49,57,58,62,63 };
+
+static void stbiw__jpg_writeBits(stbi__write_context *s, int *bitBufP, int *bitCntP, const unsigned short *bs) {
+   int bitBuf = *bitBufP, bitCnt = *bitCntP;
+   bitCnt += bs[1];
+   bitBuf |= bs[0] << (24 - bitCnt);
+   while(bitCnt >= 8) {
+      unsigned char c = (bitBuf >> 16) & 255;
+      stbiw__putc(s, c);
+      if(c == 255) {
+         stbiw__putc(s, 0);
+      }
+      bitBuf <<= 8;
+      bitCnt -= 8;
+   }
+   *bitBufP = bitBuf;
+   *bitCntP = bitCnt;
+}
+
+static void stbiw__jpg_DCT(float *d0p, float *d1p, float *d2p, float *d3p, float *d4p, float *d5p, float *d6p, float *d7p) {
+   float d0 = *d0p, d1 = *d1p, d2 = *d2p, d3 = *d3p, d4 = *d4p, d5 = *d5p, d6 = *d6p, d7 = *d7p;
+   float z1, z2, z3, z4, z5, z11, z13;
+
+   float tmp0 = d0 + d7;
+   float tmp7 = d0 - d7;
+   float tmp1 = d1 + d6;
+   float tmp6 = d1 - d6;
+   float tmp2 = d2 + d5;
+   float tmp5 = d2 - d5;
+   float tmp3 = d3 + d4;
+   float tmp4 = d3 - d4;
+
+   // Even part
+   float tmp10 = tmp0 + tmp3;   // phase 2
+   float tmp13 = tmp0 - tmp3;
+   float tmp11 = tmp1 + tmp2;
+   float tmp12 = tmp1 - tmp2;
+
+   d0 = tmp10 + tmp11;       // phase 3
+   d4 = tmp10 - tmp11;
+
+   z1 = (tmp12 + tmp13) * 0.707106781f; // c4
+   d2 = tmp13 + z1;       // phase 5
+   d6 = tmp13 - z1;
+
+   // Odd part
+   tmp10 = tmp4 + tmp5;       // phase 2
+   tmp11 = tmp5 + tmp6;
+   tmp12 = tmp6 + tmp7;
+
+   // The rotator is modified from fig 4-8 to avoid extra negations.
+   z5 = (tmp10 - tmp12) * 0.382683433f; // c6
+   z2 = tmp10 * 0.541196100f + z5; // c2-c6
+   z4 = tmp12 * 1.306562965f + z5; // c2+c6
+   z3 = tmp11 * 0.707106781f; // c4
+
+   z11 = tmp7 + z3;      // phase 5
+   z13 = tmp7 - z3;
+
+   *d5p = z13 + z2;         // phase 6
+   *d3p = z13 - z2;
+   *d1p = z11 + z4;
+   *d7p = z11 - z4;
+
+   *d0p = d0;  *d2p = d2;  *d4p = d4;  *d6p = d6;
+}
+
+static void stbiw__jpg_calcBits(int val, unsigned short bits[2]) {
+   int tmp1 = val < 0 ? -val : val;
+   val = val < 0 ? val-1 : val;
+   bits[1] = 1;
+   while(tmp1 >>= 1) {
+      ++bits[1];
+   }
+   bits[0] = val & ((1<<bits[1])-1);
+}
+
+static int stbiw__jpg_processDU(stbi__write_context *s, int *bitBuf, int *bitCnt, float *CDU, int du_stride, float *fdtbl, int DC, const unsigned short HTDC[256][2], const unsigned short HTAC[256][2]) {
+   const unsigned short EOB[2] = { HTAC[0x00][0], HTAC[0x00][1] };
+   const unsigned short M16zeroes[2] = { HTAC[0xF0][0], HTAC[0xF0][1] };
+   int dataOff, i, j, n, diff, end0pos, x, y;
+   int DU[64];
+
+   // DCT rows
+   for(dataOff=0, n=du_stride*8; dataOff<n; dataOff+=du_stride) {
+      stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff+1], &CDU[dataOff+2], &CDU[dataOff+3], &CDU[dataOff+4], &CDU[dataOff+5], &CDU[dataOff+6], &CDU[dataOff+7]);
+   }
+   // DCT columns
+   for(dataOff=0; dataOff<8; ++dataOff) {
+      stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff+du_stride], &CDU[dataOff+du_stride*2], &CDU[dataOff+du_stride*3], &CDU[dataOff+du_stride*4],
+                     &CDU[dataOff+du_stride*5], &CDU[dataOff+du_stride*6], &CDU[dataOff+du_stride*7]);
+   }
+   // Quantize/descale/zigzag the coefficients
+   for(y = 0, j=0; y < 8; ++y) {
+      for(x = 0; x < 8; ++x,++j) {
+         float v;
+         i = y*du_stride+x;
+         v = CDU[i]*fdtbl[j];
+         // DU[stbiw__jpg_ZigZag[j]] = (int)(v < 0 ? ceilf(v - 0.5f) : floorf(v + 0.5f));
+         // ceilf() and floorf() are C99, not C89, but I /think/ they're not needed here anyway?
+         DU[stbiw__jpg_ZigZag[j]] = (int)(v < 0 ? v - 0.5f : v + 0.5f);
+      }
+   }
+
+   // Encode DC
+   diff = DU[0] - DC;
+   if (diff == 0) {
+      stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTDC[0]);
+   } else {
+      unsigned short bits[2];
+      stbiw__jpg_calcBits(diff, bits);
+      stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTDC[bits[1]]);
+      stbiw__jpg_writeBits(s, bitBuf, bitCnt, bits);
+   }
+   // Encode ACs
+   end0pos = 63;
+   for(; (end0pos>0)&&(DU[end0pos]==0); --end0pos) {
+   }
+   // end0pos = first element in reverse order !=0
+   if(end0pos == 0) {
+      stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB);
+      return DU[0];
+   }
+   for(i = 1; i <= end0pos; ++i) {
+      int startpos = i;
+      int nrzeroes;
+      unsigned short bits[2];
+      for (; DU[i]==0 && i<=end0pos; ++i) {
+      }
+      nrzeroes = i-startpos;
+      if ( nrzeroes >= 16 ) {
+         int lng = nrzeroes>>4;
+         int nrmarker;
+         for (nrmarker=1; nrmarker <= lng; ++nrmarker)
+            stbiw__jpg_writeBits(s, bitBuf, bitCnt, M16zeroes);
+         nrzeroes &= 15;
+      }
+      stbiw__jpg_calcBits(DU[i], bits);
+      stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTAC[(nrzeroes<<4)+bits[1]]);
+      stbiw__jpg_writeBits(s, bitBuf, bitCnt, bits);
+   }
+   if(end0pos != 63) {
+      stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB);
+   }
+   return DU[0];
+}
+
+static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, int comp, const void* data, int quality) {
+   // Constants that don't pollute global namespace
+   static const unsigned char std_dc_luminance_nrcodes[] = {0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0};
+   static const unsigned char std_dc_luminance_values[] = {0,1,2,3,4,5,6,7,8,9,10,11};
+   static const unsigned char std_ac_luminance_nrcodes[] = {0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d};
+   static const unsigned char std_ac_luminance_values[] = {
+      0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12,0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07,0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08,
+      0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0,0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16,0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28,
+      0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59,
+      0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89,
+      0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6,
+      0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2,
+      0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa
+   };
+   static const unsigned char std_dc_chrominance_nrcodes[] = {0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0};
+   static const unsigned char std_dc_chrominance_values[] = {0,1,2,3,4,5,6,7,8,9,10,11};
+   static const unsigned char std_ac_chrominance_nrcodes[] = {0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77};
+   static const unsigned char std_ac_chrominance_values[] = {
+      0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21,0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71,0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91,
+      0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0,0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34,0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26,
+      0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38,0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,
+      0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87,
+      0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,
+      0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,
+      0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa
+   };
+   // Huffman tables
+   static const unsigned short YDC_HT[256][2] = { {0,2},{2,3},{3,3},{4,3},{5,3},{6,3},{14,4},{30,5},{62,6},{126,7},{254,8},{510,9}};
+   static const unsigned short UVDC_HT[256][2] = { {0,2},{1,2},{2,2},{6,3},{14,4},{30,5},{62,6},{126,7},{254,8},{510,9},{1022,10},{2046,11}};
+   static const unsigned short YAC_HT[256][2] = {
+      {10,4},{0,2},{1,2},{4,3},{11,4},{26,5},{120,7},{248,8},{1014,10},{65410,16},{65411,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {12,4},{27,5},{121,7},{502,9},{2038,11},{65412,16},{65413,16},{65414,16},{65415,16},{65416,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {28,5},{249,8},{1015,10},{4084,12},{65417,16},{65418,16},{65419,16},{65420,16},{65421,16},{65422,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {58,6},{503,9},{4085,12},{65423,16},{65424,16},{65425,16},{65426,16},{65427,16},{65428,16},{65429,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {59,6},{1016,10},{65430,16},{65431,16},{65432,16},{65433,16},{65434,16},{65435,16},{65436,16},{65437,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {122,7},{2039,11},{65438,16},{65439,16},{65440,16},{65441,16},{65442,16},{65443,16},{65444,16},{65445,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {123,7},{4086,12},{65446,16},{65447,16},{65448,16},{65449,16},{65450,16},{65451,16},{65452,16},{65453,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {250,8},{4087,12},{65454,16},{65455,16},{65456,16},{65457,16},{65458,16},{65459,16},{65460,16},{65461,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {504,9},{32704,15},{65462,16},{65463,16},{65464,16},{65465,16},{65466,16},{65467,16},{65468,16},{65469,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {505,9},{65470,16},{65471,16},{65472,16},{65473,16},{65474,16},{65475,16},{65476,16},{65477,16},{65478,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {506,9},{65479,16},{65480,16},{65481,16},{65482,16},{65483,16},{65484,16},{65485,16},{65486,16},{65487,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {1017,10},{65488,16},{65489,16},{65490,16},{65491,16},{65492,16},{65493,16},{65494,16},{65495,16},{65496,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {1018,10},{65497,16},{65498,16},{65499,16},{65500,16},{65501,16},{65502,16},{65503,16},{65504,16},{65505,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {2040,11},{65506,16},{65507,16},{65508,16},{65509,16},{65510,16},{65511,16},{65512,16},{65513,16},{65514,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {65515,16},{65516,16},{65517,16},{65518,16},{65519,16},{65520,16},{65521,16},{65522,16},{65523,16},{65524,16},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {2041,11},{65525,16},{65526,16},{65527,16},{65528,16},{65529,16},{65530,16},{65531,16},{65532,16},{65533,16},{65534,16},{0,0},{0,0},{0,0},{0,0},{0,0}
+   };
+   static const unsigned short UVAC_HT[256][2] = {
+      {0,2},{1,2},{4,3},{10,4},{24,5},{25,5},{56,6},{120,7},{500,9},{1014,10},{4084,12},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {11,4},{57,6},{246,8},{501,9},{2038,11},{4085,12},{65416,16},{65417,16},{65418,16},{65419,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {26,5},{247,8},{1015,10},{4086,12},{32706,15},{65420,16},{65421,16},{65422,16},{65423,16},{65424,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {27,5},{248,8},{1016,10},{4087,12},{65425,16},{65426,16},{65427,16},{65428,16},{65429,16},{65430,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {58,6},{502,9},{65431,16},{65432,16},{65433,16},{65434,16},{65435,16},{65436,16},{65437,16},{65438,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {59,6},{1017,10},{65439,16},{65440,16},{65441,16},{65442,16},{65443,16},{65444,16},{65445,16},{65446,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {121,7},{2039,11},{65447,16},{65448,16},{65449,16},{65450,16},{65451,16},{65452,16},{65453,16},{65454,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {122,7},{2040,11},{65455,16},{65456,16},{65457,16},{65458,16},{65459,16},{65460,16},{65461,16},{65462,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {249,8},{65463,16},{65464,16},{65465,16},{65466,16},{65467,16},{65468,16},{65469,16},{65470,16},{65471,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {503,9},{65472,16},{65473,16},{65474,16},{65475,16},{65476,16},{65477,16},{65478,16},{65479,16},{65480,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {504,9},{65481,16},{65482,16},{65483,16},{65484,16},{65485,16},{65486,16},{65487,16},{65488,16},{65489,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {505,9},{65490,16},{65491,16},{65492,16},{65493,16},{65494,16},{65495,16},{65496,16},{65497,16},{65498,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {506,9},{65499,16},{65500,16},{65501,16},{65502,16},{65503,16},{65504,16},{65505,16},{65506,16},{65507,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {2041,11},{65508,16},{65509,16},{65510,16},{65511,16},{65512,16},{65513,16},{65514,16},{65515,16},{65516,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {16352,14},{65517,16},{65518,16},{65519,16},{65520,16},{65521,16},{65522,16},{65523,16},{65524,16},{65525,16},{0,0},{0,0},{0,0},{0,0},{0,0},
+      {1018,10},{32707,15},{65526,16},{65527,16},{65528,16},{65529,16},{65530,16},{65531,16},{65532,16},{65533,16},{65534,16},{0,0},{0,0},{0,0},{0,0},{0,0}
+   };
+   static const int YQT[] = {16,11,10,16,24,40,51,61,12,12,14,19,26,58,60,55,14,13,16,24,40,57,69,56,14,17,22,29,51,87,80,62,18,22,
+                             37,56,68,109,103,77,24,35,55,64,81,104,113,92,49,64,78,87,103,121,120,101,72,92,95,98,112,100,103,99};
+   static const int UVQT[] = {17,18,24,47,99,99,99,99,18,21,26,66,99,99,99,99,24,26,56,99,99,99,99,99,47,66,99,99,99,99,99,99,
+                              99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99};
+   static const float aasf[] = { 1.0f * 2.828427125f, 1.387039845f * 2.828427125f, 1.306562965f * 2.828427125f, 1.175875602f * 2.828427125f,
+                                 1.0f * 2.828427125f, 0.785694958f * 2.828427125f, 0.541196100f * 2.828427125f, 0.275899379f * 2.828427125f };
+
+   int row, col, i, k, subsample;
+   float fdtbl_Y[64], fdtbl_UV[64];
+   unsigned char YTable[64], UVTable[64];
+
+   if(!data || !width || !height || comp > 4 || comp < 1) {
+      return 0;
+   }
+
+   quality = quality ? quality : 90;
+   subsample = quality <= 90 ? 1 : 0;
+   quality = quality < 1 ? 1 : quality > 100 ? 100 : quality;
+   quality = quality < 50 ? 5000 / quality : 200 - quality * 2;
+
+   for(i = 0; i < 64; ++i) {
+      int uvti, yti = (YQT[i]*quality+50)/100;
+      YTable[stbiw__jpg_ZigZag[i]] = (unsigned char) (yti < 1 ? 1 : yti > 255 ? 255 : yti);
+      uvti = (UVQT[i]*quality+50)/100;
+      UVTable[stbiw__jpg_ZigZag[i]] = (unsigned char) (uvti < 1 ? 1 : uvti > 255 ? 255 : uvti);
+   }
+
+   for(row = 0, k = 0; row < 8; ++row) {
+      for(col = 0; col < 8; ++col, ++k) {
+         fdtbl_Y[k]  = 1 / (YTable [stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]);
+         fdtbl_UV[k] = 1 / (UVTable[stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]);
+      }
+   }
+
+   // Write Headers
+   {
+      static const unsigned char head0[] = { 0xFF,0xD8,0xFF,0xE0,0,0x10,'J','F','I','F',0,1,1,0,0,1,0,1,0,0,0xFF,0xDB,0,0x84,0 };
+      static const unsigned char head2[] = { 0xFF,0xDA,0,0xC,3,1,0,2,0x11,3,0x11,0,0x3F,0 };
+      const unsigned char head1[] = { 0xFF,0xC0,0,0x11,8,(unsigned char)(height>>8),STBIW_UCHAR(height),(unsigned char)(width>>8),STBIW_UCHAR(width),
+                                      3,1,(unsigned char)(subsample?0x22:0x11),0,2,0x11,1,3,0x11,1,0xFF,0xC4,0x01,0xA2,0 };
+      s->func(s->context, (void*)head0, sizeof(head0));
+      s->func(s->context, (void*)YTable, sizeof(YTable));
+      stbiw__putc(s, 1);
+      s->func(s->context, UVTable, sizeof(UVTable));
+      s->func(s->context, (void*)head1, sizeof(head1));
+      s->func(s->context, (void*)(std_dc_luminance_nrcodes+1), sizeof(std_dc_luminance_nrcodes)-1);
+      s->func(s->context, (void*)std_dc_luminance_values, sizeof(std_dc_luminance_values));
+      stbiw__putc(s, 0x10); // HTYACinfo
+      s->func(s->context, (void*)(std_ac_luminance_nrcodes+1), sizeof(std_ac_luminance_nrcodes)-1);
+      s->func(s->context, (void*)std_ac_luminance_values, sizeof(std_ac_luminance_values));
+      stbiw__putc(s, 1); // HTUDCinfo
+      s->func(s->context, (void*)(std_dc_chrominance_nrcodes+1), sizeof(std_dc_chrominance_nrcodes)-1);
+      s->func(s->context, (void*)std_dc_chrominance_values, sizeof(std_dc_chrominance_values));
+      stbiw__putc(s, 0x11); // HTUACinfo
+      s->func(s->context, (void*)(std_ac_chrominance_nrcodes+1), sizeof(std_ac_chrominance_nrcodes)-1);
+      s->func(s->context, (void*)std_ac_chrominance_values, sizeof(std_ac_chrominance_values));
+      s->func(s->context, (void*)head2, sizeof(head2));
+   }
+
+   // Encode 8x8 macroblocks
+   {
+      static const unsigned short fillBits[] = {0x7F, 7};
+      int DCY=0, DCU=0, DCV=0;
+      int bitBuf=0, bitCnt=0;
+      // comp == 2 is grey+alpha (alpha is ignored)
+      int ofsG = comp > 2 ? 1 : 0, ofsB = comp > 2 ? 2 : 0;
+      const unsigned char *dataR = (const unsigned char *)data;
+      const unsigned char *dataG = dataR + ofsG;
+      const unsigned char *dataB = dataR + ofsB;
+      int x, y, pos;
+      if(subsample) {
+         for(y = 0; y < height; y += 16) {
+            for(x = 0; x < width; x += 16) {
+               float Y[256], U[256], V[256];
+               for(row = y, pos = 0; row < y+16; ++row) {
+                  // row >= height => use last input row
+                  int clamped_row = (row < height) ? row : height - 1;
+                  int base_p = (stbi__flip_vertically_on_write ? (height-1-clamped_row) : clamped_row)*width*comp;
+                  for(col = x; col < x+16; ++col, ++pos) {
+                     // if col >= width => use pixel from last input column
+                     int p = base_p + ((col < width) ? col : (width-1))*comp;
+                     float r = dataR[p], g = dataG[p], b = dataB[p];
+                     Y[pos]= +0.29900f*r + 0.58700f*g + 0.11400f*b - 128;
+                     U[pos]= -0.16874f*r - 0.33126f*g + 0.50000f*b;
+                     V[pos]= +0.50000f*r - 0.41869f*g - 0.08131f*b;
+                  }
+               }
+               DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+0,   16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+               DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+8,   16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+               DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+128, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+               DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+136, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+
+               // subsample U,V
+               {
+                  float subU[64], subV[64];
+                  int yy, xx;
+                  for(yy = 0, pos = 0; yy < 8; ++yy) {
+                     for(xx = 0; xx < 8; ++xx, ++pos) {
+                        int j = yy*32+xx*2;
+                        subU[pos] = (U[j+0] + U[j+1] + U[j+16] + U[j+17]) * 0.25f;
+                        subV[pos] = (V[j+0] + V[j+1] + V[j+16] + V[j+17]) * 0.25f;
+                     }
+                  }
+                  DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subU, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
+                  DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subV, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
+               }
+            }
+         }
+      } else {
+         for(y = 0; y < height; y += 8) {
+            for(x = 0; x < width; x += 8) {
+               float Y[64], U[64], V[64];
+               for(row = y, pos = 0; row < y+8; ++row) {
+                  // row >= height => use last input row
+                  int clamped_row = (row < height) ? row : height - 1;
+                  int base_p = (stbi__flip_vertically_on_write ? (height-1-clamped_row) : clamped_row)*width*comp;
+                  for(col = x; col < x+8; ++col, ++pos) {
+                     // if col >= width => use pixel from last input column
+                     int p = base_p + ((col < width) ? col : (width-1))*comp;
+                     float r = dataR[p], g = dataG[p], b = dataB[p];
+                     Y[pos]= +0.29900f*r + 0.58700f*g + 0.11400f*b - 128;
+                     U[pos]= -0.16874f*r - 0.33126f*g + 0.50000f*b;
+                     V[pos]= +0.50000f*r - 0.41869f*g - 0.08131f*b;
+                  }
+               }
+
+               DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y, 8, fdtbl_Y,  DCY, YDC_HT, YAC_HT);
+               DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, U, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
+               DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, V, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
+            }
+         }
+      }
+
+      // Do the bit alignment of the EOI marker
+      stbiw__jpg_writeBits(s, &bitBuf, &bitCnt, fillBits);
+   }
+
+   // EOI
+   stbiw__putc(s, 0xFF);
+   stbiw__putc(s, 0xD9);
+
+   return 1;
+}
+
+STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality)
+{
+   stbi__write_context s = { };
+   stbi__start_write_callbacks(&s, func, context);
+   return stbi_write_jpg_core(&s, x, y, comp, (void *) data, quality);
+}
+
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality)
+{
+   stbi__write_context s = { };
+   if (stbi__start_write_file(&s,filename)) {
+      int r = stbi_write_jpg_core(&s, x, y, comp, data, quality);
+      stbi__end_write_file(&s);
+      return r;
+   } else
+      return 0;
+}
+#endif
+
+#endif // STB_IMAGE_WRITE_IMPLEMENTATION
+
+/* Revision history
+      1.16  (2021-07-11)
+             make Deflate code emit uncompressed blocks when it would otherwise expand
+             support writing BMPs with alpha channel
+      1.15  (2020-07-13) unknown
+      1.14  (2020-02-02) updated JPEG writer to downsample chroma channels
+      1.13
+      1.12
+      1.11  (2019-08-11)
+
+      1.10  (2019-02-07)
+             support utf8 filenames in Windows; fix warnings and platform ifdefs
+      1.09  (2018-02-11)
+             fix typo in zlib quality API, improve STB_I_W_STATIC in C++
+      1.08  (2018-01-29)
+             add stbi__flip_vertically_on_write, external zlib, zlib quality, choose PNG filter
+      1.07  (2017-07-24)
+             doc fix
+      1.06 (2017-07-23)
+             writing JPEG (using Jon Olick's code)
+      1.05   ???
+      1.04 (2017-03-03)
+             monochrome BMP expansion
+      1.03   ???
+      1.02 (2016-04-02)
+             avoid allocating large structures on the stack
+      1.01 (2016-01-16)
+             STBIW_REALLOC_SIZED: support allocators with no realloc support
+             avoid race-condition in crc initialization
+             minor compile issues
+      1.00 (2015-09-14)
+             installable file IO function
+      0.99 (2015-09-13)
+             warning fixes; TGA rle support
+      0.98 (2015-04-08)
+             added STBIW_MALLOC, STBIW_ASSERT etc
+      0.97 (2015-01-18)
+             fixed HDR asserts, rewrote HDR rle logic
+      0.96 (2015-01-17)
+             add HDR output
+             fix monochrome BMP
+      0.95 (2014-08-17)
+             add monochrome TGA output
+      0.94 (2014-05-31)
+             rename private functions to avoid conflicts with stb_image.h
+      0.93 (2014-05-27)
+             warning fixes
+      0.92 (2010-08-01)
+             casts to unsigned char to fix warnings
+      0.91 (2010-07-17)
+             first public release
+      0.90   first internal release
+*/
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2017 Sean Barrett
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/
diff --git a/code/src/vec.cpp b/code/src/vec.cpp
new file mode 100644
index 0000000..f97fc8b
--- /dev/null
+++ b/code/src/vec.cpp
@@ -0,0 +1,150 @@
+
+#include <algorithm>
+#include <cmath>
+
+#include "vec.h"
+
+
+Point Origin( )
+{
+    return Point(0, 0, 0);
+}
+
+
+float distance( const Point& a, const Point& b )
+{
+    return length(a - b);
+}
+
+float distance2( const Point& a, const Point& b )
+{
+    return length2(a - b);
+}
+
+Point center( const Point& a, const Point& b )
+{
+    return Point((a.x + b.x) / 2, (a.y + b.y) / 2, (a.z + b.z) / 2);
+}
+
+
+Point min( const Point& a, const Point& b )
+{ 
+    return Point( std::min(a.x, b.x), std::min(a.y, b.y), std::min(a.z, b.z) ); 
+}
+
+Point max( const Point& a, const Point& b ) 
+{ 
+    return Point( std::max(a.x, b.x), std::max(a.y, b.y), std::max(a.z, b.z) ); 
+}
+
+ 
+Vector operator- ( const Point& a, const Point& b )
+{
+    return Vector(a.x - b.x, a.y - b.y, a.z - b.z);
+}
+
+Point operator* ( const float k, const Point& a )
+{
+    return Point(k * a.x, k * a.y, k * a.z);
+}
+
+Point operator* ( const Point& a, const float k )
+{
+    return k * a;
+}
+
+Point operator/ ( const Point& a, const float k )
+{ 
+    float kk= 1.f / k; 
+    return kk * a; 
+}
+
+Point operator+ ( const Point& a, const Point& b )
+{
+    return Point(a.x + b.x, a.y + b.y, a.z + b.z);
+}
+
+Vector operator- ( const Vector& v )
+{
+    return Vector(-v.x, -v.y, -v.z);
+}
+
+Point operator+ ( const Point& a, const Vector& v )
+{
+    return Point(a.x + v.x, a.y + v.y, a.z + v.z);
+}
+
+Point operator+ ( const Vector& v, const Point& a )
+{
+    return a + v;
+}
+
+Point operator- ( const Vector& v, const Point& a )
+{
+    return a + (-v);
+}
+
+Point operator- ( const Point& a, const Vector& v )
+{
+    return a + (-v);
+}
+
+Vector operator+ ( const Vector& u, const Vector& v )
+{
+    return Vector(u.x + v.x, u.y + v.y, u.z + v.z);
+}
+
+Vector operator- ( const Vector& u, const Vector& v )
+{
+    return Vector(u.x - v.x, u.y - v.y, u.z - v.z);
+}
+
+Vector operator* ( const float k, const Vector& v )
+{
+    return Vector(k * v.x, k * v.y, k * v.z);
+}
+
+Vector operator* ( const Vector& v, const float k )
+{
+    return k * v;
+}
+
+Vector operator* ( const Vector& a, const Vector& b )
+{
+    return Vector(a.x * b.x, a.y * b.y, a.z * b.z);
+}
+
+Vector operator/ ( const Vector& v, const float k )
+{
+    float kk= 1 / k;
+    return kk * v;
+}
+
+Vector normalize( const Vector& v )
+{
+    float kk= 1 / length(v);
+    return kk * v;
+}
+
+Vector cross( const Vector& u, const Vector& v )
+{
+    return Vector(
+        (u.y * v.z) - (u.z * v.y),
+        (u.z * v.x) - (u.x * v.z),
+        (u.x * v.y) - (u.y * v.x));
+}
+
+float dot( const Vector& u, const Vector& v )
+{
+    return u.x * v.x + u.y * v.y + u.z * v.z;
+}
+
+float length( const Vector& v )
+{
+    return std::sqrt(length2(v));
+}
+
+float length2( const Vector& v )
+{
+    return v.x * v.x + v.y * v.y + v.z * v.z;
+}
diff --git a/code/src/vec.h b/code/src/vec.h
new file mode 100644
index 0000000..3f2e5b8
--- /dev/null
+++ b/code/src/vec.h
@@ -0,0 +1,232 @@
+
+#pragma once
+
+//! \addtogroup math
+///@{
+
+//! \file
+//! operations sur points et vecteurs
+
+//! declarations anticipees.
+struct vec2;
+struct vec3;
+struct vec4;
+struct Vector;
+struct Point;
+
+//! representation d'un point 3d.
+struct Point
+{
+    //! constructeur par defaut.
+    Point( ) : x(0), y(0), z(0) {}
+    Point( const float _x, const float _y, const float _z ) : x(_x), y(_y), z(_z) {}
+
+    //! cree un point a partir des coordonnees du vecteur generique (v.x, v.y, v.z).
+    Point( const vec2& v, const float z );   // l'implementation se trouve en fin de fichier, la structure vec2 n'est pas encore connue.
+    Point( const vec3& v );   // l'implementation se trouve en fin de fichier, la structure vec3 n'est pas encore connue.
+    Point( const vec4& v );   // l'implementation se trouve en fin de fichier, la structure vec4 n'est pas encore connue.
+    //! cree un point a partir des coordonnes du vecteur (v.x, v.y, v.z).
+    explicit Point( const Vector& v );   // l'implementation se trouve en fin de fichier, la structure vector n'est pas encore connue.
+    
+    //! renvoie la ieme composante du point.
+    float operator() ( const unsigned int i ) const; // l'implementation se trouve en fin de fichier
+    float& operator() ( const unsigned int i ); // l'implementation se trouve en fin de fichier
+    
+    bool zero( ) const { return x == 0 && y == 0 && z == 0; }
+    
+    float x, y, z;
+};
+
+//! renvoie le point origine (0, 0, 0)
+Point Origin( );
+
+//! renvoie la distance etre 2 points.
+float distance( const Point& a, const Point& b );
+//! renvoie le carre de la distance etre 2 points.
+float distance2( const Point& a, const Point& b );
+
+//! renvoie le milieu du segment ab.
+Point center( const Point& a, const Point& b );
+
+//! renvoie la plus petite composante de chaque point. x, y, z= min(a.x, b.x), min(a.y, b.y), min(a.z, b.z).
+Point min( const Point& a, const Point& b );
+//! renvoie la plus grande composante de chaque point. x, y, z= max(a.x, b.x), max(a.y, b.y), max(a.z, b.z).
+Point max( const Point& a, const Point& b );
+
+
+//! representation d'un vecteur 3d.
+struct Vector
+{
+    //! constructeur par defaut.
+    Vector( ) : x(0), y(0), z(0) {}
+    Vector( const float _x, const float _y, const float _z ) : x(_x), y(_y), z(_z) {}
+    
+    //! cree le vecteur ab.
+    Vector( const Point& a, const Point& b ) : x(b.x - a.x), y(b.y - a.y), z(b.z - a.z) {}
+
+    //! cree un vecteur a partir des coordonnees du vecteur generique (v.x, v.y, v.z).
+    Vector( const vec2& v, const float z );   // l'implementation se trouve en fin de fichier, la structure vec2 n'est pas encore connue.
+    Vector( const vec3& v );   // l'implementation se trouve en fin de fichier, la structure vec3 n'est pas encore connue.
+    Vector( const vec4& v );   // l'implementation se trouve en fin de fichier, la structure vec4 n'est pas encore connue.
+    //! cree un vecteur a partir des coordonnes du point (a.x, a.y, a.z).
+    explicit Vector( const Point& a );   // l'implementation se trouve en fin de fichier.
+    
+    //! renvoie la ieme composante du vecteur.
+    float operator() ( const unsigned int i ) const; // l'implementation se trouve en fin de fichier
+    float& operator() ( const unsigned int i ); // l'implementation se trouve en fin de fichier
+
+    bool zero( ) const { return x == 0 && y == 0 && z == 0; }
+    
+    float x, y, z;
+};
+
+//! renvoie un vecteur unitaire / longueur == 1.
+Vector normalize( const Vector& v );
+//! renvoie le produit vectoriel de 2 vecteurs.
+Vector cross( const Vector& u, const Vector& v );
+//! renvoie le produit scalaire de 2 vecteurs.
+float dot( const Vector& u, const Vector& v );
+//! renvoie la longueur d'un vecteur.
+float length( const Vector& v );
+//! renvoie la carre de la longueur d'un vecteur.
+float length2( const Vector& v );
+
+//! renvoie le vecteur a - b.
+Vector operator- ( const Point& a, const Point& b );
+
+//! renvoie le "point" a + b.
+Point operator+ ( const Point& a, const Point& b );
+
+//! renvoie le "point" k*a;
+Point operator* ( const float k, const Point& a );
+//! renvoie le "point" a*k;
+Point operator* ( const Point& a, const float k );
+//! renvoie le "point" v/k;
+Point operator/ ( const Point& a, const float k );
+
+//! renvoie le vecteur -v.
+Vector operator- ( const Vector& v );
+
+//! renvoie le point a+v.
+Point operator+ ( const Point& a, const Vector& v );
+//! renvoie le point a+v.
+Point operator+ ( const Vector& v, const Point& a );
+//! renvoie le point a-v.
+Point operator- ( const Vector& v, const Point& a );
+//! renvoie le point a-v.
+Point operator- ( const Point& a, const Vector& v );
+//! renvoie le vecteur u+v.
+Vector operator+ ( const Vector& u, const Vector& v );
+//! renvoie le vecteur u-v.
+Vector operator- ( const Vector& u, const Vector& v );
+//! renvoie le vecteur k*u;
+Vector operator* ( const float k, const Vector& v );
+//! renvoie le vecteur k*v;
+Vector operator* ( const Vector& v, const float k );
+//! renvoie le vecteur (a.x*b.x, a.y*b.y, a.z*b.z ).
+Vector operator* ( const Vector& a, const Vector& b );
+//! renvoie le vecteur v/k;
+Vector operator/ ( const Vector& v, const float k );
+
+
+//! vecteur generique, utilitaire.
+struct vec2
+{
+    //! constructeur par defaut.
+    vec2( ) : x(0), y(0) {}
+    vec2( const float _x, const float _y ) : x(_x), y(_y) {}
+    
+    //! renvoie la ieme composante du vecteur.
+    float operator() ( const unsigned int i ) const { return (&x)[i]; }
+    float& operator() ( const unsigned int i ) { return (&x)[i]; }
+
+    float x, y;
+};
+
+
+//! vecteur generique, utilitaire.
+struct vec3
+{
+    //! constructeur par defaut.
+    vec3( ) : x(0), y(0), z(0) {}
+    vec3( const float _x, const float _y, const float _z ) : x(_x), y(_y), z(_z) {}
+    //! constructeur par defaut.
+    vec3( const vec2& a, const float _z ) : x(a.x), y(a.y), z(_z) {}
+
+    //! cree un vecteur generique a partir des coordonnees du point a.
+    vec3( const Point& a );    // l'implementation se trouve en fin de fichier.
+    //! cree un vecteur generique a partir des coordonnees du vecteur v.
+    vec3( const Vector& v );    // l'implementation se trouve en fin de fichier.
+
+    //! renvoie la ieme composante du vecteur.
+    float operator() ( const unsigned int i ) const { return (&x)[i]; }
+    float& operator() ( const unsigned int i ) { return (&x)[i]; }
+    
+    float x, y, z;
+};
+
+
+//! vecteur generique 4d, ou 3d homogene, utilitaire.
+struct vec4
+{
+    //! constructeur par defaut.
+    vec4( ) : x(0), y(0), z(0), w(0) {}
+    vec4( const float _x, const float _y, const float _z, const float _w ) : x(_x), y(_y), z(_z), w(_w) {}
+    //! constructeur par defaut.
+    vec4( const vec2& v, const float _z= 0, const float _w= 0 ) : x(v.x), y(v.y), z(_z), w(_w) {}
+    //! constructeur par defaut.
+    vec4( const vec3& v, const float _w= 0 ) : x(v.x), y(v.y), z(v.z), w(_w) {}
+
+    //! cree un vecteur generique a partir des coordonnees du point a, (a.x, a.y, a.z, 1).
+    vec4( const Point& a );    // l'implementation se trouve en fin de fichier.
+    //! cree un vecteur generique a partir des coordonnees du vecteur v, (v.x, v.y, v.z, 0).
+    vec4( const Vector& v );    // l'implementation se trouve en fin de fichier.
+    
+    //! renvoie la ieme composante du vecteur.
+    float operator() ( const unsigned int i ) const { return (&x)[i]; }
+    float& operator() ( const unsigned int i ) { return (&x)[i]; }
+
+    float x, y, z, w;
+};
+
+
+// implementation des constructeurs explicites.
+inline Point::Point( const vec2& v, const float _z ) : x(v.x), y(v.y), z(_z) {}
+inline Point::Point( const vec3& v ) : x(v.x), y(v.y), z(v.z) {}
+inline Point::Point( const vec4& v ) : x(v.x), y(v.y), z(v.z) {}
+inline Point::Point( const Vector& v ) : x(v.x), y(v.y), z(v.z) {}
+
+inline Vector::Vector( const vec2& v, const float _z ) : x(v.x), y(v.y), z(_z) {}
+inline Vector::Vector( const vec3& v ) : x(v.x), y(v.y), z(v.z) {}
+inline Vector::Vector( const vec4& v ) : x(v.x), y(v.y), z(v.z) {}
+inline Vector::Vector( const Point& a ) : x(a.x), y(a.y), z(a.z) {}
+
+inline vec3::vec3( const Point& a ) : x(a.x), y(a.y), z(a.z) {}
+inline vec3::vec3( const Vector& v ) : x(v.x), y(v.y), z(v.z) {}
+
+inline vec4::vec4( const Point& a ) : x(a.x), y(a.y), z(a.z), w(1.f) {}
+inline vec4::vec4( const Vector& v ) : x(v.x), y(v.y), z(v.z), w(0.f) {}
+
+//
+inline float Point::operator( ) ( const unsigned int i ) const { return (&x)[i]; }
+inline float Vector::operator( ) ( const unsigned int i ) const { return (&x)[i]; }
+
+inline float& Point::operator( ) ( const unsigned int i ) { return (&x)[i]; }
+inline float& Vector::operator( ) ( const unsigned int i ) { return (&x)[i]; }
+
+//
+#include <iostream>
+
+inline std::ostream& operator<<(std::ostream& o, const Point& p)
+{
+    o<<"p("<<p.x<<","<<p.y<<","<<p.z<<")";
+    return o;
+}
+
+inline std::ostream& operator<<(std::ostream& o, const Vector& v)
+{
+    o<<"v("<<v.x<<","<<v.y<<","<<v.z<<")";
+    return o;
+}
+
+///@}
diff --git a/code/src/wavefront/materials.h b/code/src/wavefront/materials.h
new file mode 100644
index 0000000..b737ec5
--- /dev/null
+++ b/code/src/wavefront/materials.h
@@ -0,0 +1,167 @@
+
+#ifndef _MATERIALS_H
+#define _MATERIALS_H
+
+#include <string>
+#include <vector>
+#include <cassert>
+
+#include "color.h"
+
+
+/*! representation d'une matiere d'un groupe de triangles d'un Mesh.
+parametres des matieres Blinn-Phong, cf \ref matiere pour les explications et \ref brdf pour le code...
+*/
+struct Material
+{
+    Color diffuse;              //!< couleur diffuse / de base.
+    Color specular;             //!< couleur du reflet.
+    Color emission;             //!< pour une source de lumiere.
+    float ns;                   //!< concentration des reflets, exposant pour les reflets blinn-phong.
+    float ni;                   //!< indice de refraction, cf coefficients de Fresnel.
+    Color transmission;         //!< transmission, "couleur" des objets transparents.
+    
+    int diffuse_texture;        //!< indice de la texture de la couleur de base, ou -1.
+    int specular_texture;        //!< indice de la texture, ou -1.
+    int ns_texture;        //!< indice de la texture, ou -1.
+    
+    //! constructeur par defaut. noir.
+    Material( ) : diffuse(), specular(), emission(), ns(0), ni(0), transmission(), diffuse_texture(-1), specular_texture(-1), ns_texture(-1) {}
+    //! matiere diffuse.
+    Material( const Color& color ) : diffuse(color), specular(), emission(), ns(0), ni(0), transmission(), diffuse_texture(-1), specular_texture(-1), ns_texture(-1) {}
+};
+
+
+/*! ensemble de matieres d'un Mesh. + ensemble de textures referencees par les descriptions de matieres. 
+
+    `names[id]` est le nom de la matiere `materials[id]`, utiliser name() et material() pour recuperer la description d'une matiere d'indice `id`.
+
+    les textures sont indexees separemment. chaque matiere reference une ou plusieurs textures, par exemple diffuse_texture et specular_texture. 
+    ces indices correspondent aux noms de fichiers (uniques) des images a charger : filename() renvoie le nom du fichier.
+    filename( material.diffuse_texture ) renvoie le nom de l'image a charger qui correspond a la texture diffuse de la matiere.
+    
+    pourquoi cette indexation supplementaire ? pour eviter de charger plusieurs fois une image / creer plusieurs fois une texture. 
+*/
+struct Materials
+{
+    std::vector<std::string> names;     //!< noms des matieres.
+    std::vector<Material> materials;    //!< description des matieres.
+    std::vector<std::string> texture_filenames; //!< noms des textures a charger.
+    int default_material_id;    //!< indice de la matiere par defaut dans materials.
+    
+    Materials( ) : names(), materials(), texture_filenames(), default_material_id(-1) {}
+    
+    void clear( ) 
+    {
+        names.clear();
+        materials.clear();
+        texture_filenames.clear();
+        default_material_id= -1;
+    }
+    
+    //! ajoute une matiere.
+    int insert( const Material& material, const char *name )
+    {
+        int id= find(name);
+        if(id == -1)
+        {
+            id= int(materials.size());
+            names.push_back(name);
+            materials.push_back(material);
+        }
+        assert(materials.size() == names.size());
+        return id;
+    }
+    
+    //! ajoute une texture / nom du fichier.
+    int insert_texture( const char *filename )
+    {
+        int id= find_texture(filename);
+        if(id == -1)
+        {
+            id= int(texture_filenames.size());
+            texture_filenames.push_back(filename);
+        }
+        return id;
+    }
+    
+    //! recherche une matiere avec son nom. renvoie son indice dans materials, ou -1.
+    int find( const char *name )
+    {
+        if(name == nullptr || name[0] == 0)
+            return -1;
+        
+        for(int i= 0; i < int(names.size()); i++)
+        {
+            if(names[i] == name)
+                return i;
+        }
+        return -1;
+    }
+    
+    //! nombre de matieres.
+    int count( ) const { return int(materials.size()); }
+    
+    //! renvoie le nom de la ieme matiere.
+    const char *name( const int id ) const { assert(id != -1); assert(id < int(materials.size())); return names[id].c_str(); }
+    //! renvoie le nom de la ieme matiere.
+    const char *name( const int id ) { assert(id != -1); assert(id < int(materials.size())); return names[id].c_str(); }
+    
+    //! renvoie la ieme matiere.
+    const Material& material( const int id ) const { assert(id != -1); assert(id < int(materials.size())); return materials[id]; }
+    //! renvoie la ieme matiere.
+    Material& material( const int id ) { assert(id != -1); assert(id < int(materials.size())); return materials[id]; }
+    
+    //! renvoie la ieme matiere.
+    const Material& operator() ( const int id ) const { return material(id); }
+    //! renvoie la ieme matiere.
+    Material& operator() ( const int id ) { return material(id); }
+    
+    //! renvoie la matiere 'name', si elle existe. ou la matiere par defaut.
+    const Material& material( const char *name )
+    {
+        int id= find(name);
+        if(id != -1)
+            // renvoie la matiere
+            return materials[id];
+        else
+            // ou renvoie la matiere par defaut...
+            return default_material();
+    }
+    
+    //! renvoie une matiere par defaut.
+    const Material& default_material( )
+    {
+        return material(default_material_index());
+    }
+    
+    //! indice de la matiere par defaut dans le tableau materials.
+    int default_material_index( )
+    {
+        if(default_material_id == -1)
+            default_material_id= insert(Material(Color(0.8)), "default");
+        
+        return default_material_id;
+    }
+    
+    //! renvoie le nombre de noms de fichiers de textures.
+    int filename_count( ) const { return int(texture_filenames.size()); }
+    //! renvoie le nom de fichier d'une texture.
+    const char *filename( const int id ) const { if(id < 0) return nullptr; assert(id < int(texture_filenames.size())); return texture_filenames[id].c_str(); }
+    
+    //! renvoie l'indice d'une texture, si elle existe.
+    int find_texture( const char *filename )
+    {
+        if(filename == nullptr || filename[0] == 0)
+            return -1;
+        
+        for(int i= 0; i < int(texture_filenames.size()); i++)
+        {
+            if(texture_filenames[i] == filename)
+                return i;
+        }
+        return -1;
+    }
+};
+
+#endif
diff --git a/code/src/wavefront/mesh_io.cpp b/code/src/wavefront/mesh_io.cpp
new file mode 100644
index 0000000..84386d7
--- /dev/null
+++ b/code/src/wavefront/mesh_io.cpp
@@ -0,0 +1,620 @@
+
+#include <cstdlib>
+#include <cassert>
+#include <map>
+
+#include "mesh_io.h"
+
+#include "image.h"
+#include "image_io.h"
+
+
+bool read_positions( const char *filename, std::vector<Point>& positions )
+{
+    positions.clear();
+    
+    FILE *in= fopen(filename, "rt");
+    if(!in)
+    {
+        printf("[error] loading mesh '%s'...\n", filename);
+        return false;
+    }
+    
+    printf("loading mesh '%s'...\n", filename);
+    
+    std::vector<Point> wpositions;
+    std::vector<int> wp;
+    
+    char line_buffer[1024];
+    bool error= true;
+    for(;;)
+    {
+        // charge une ligne du fichier
+        if(!fgets(line_buffer, sizeof(line_buffer), in))
+        {
+            error= false;       // fin du fichier, pas d'erreur detectee
+            break;
+        }
+        
+        // force la fin de la ligne, au cas ou
+        line_buffer[sizeof(line_buffer) -1]= 0;
+        
+        // saute les espaces en debut de ligne
+        char *line= line_buffer;
+        while(*line && isspace(*line))
+            line++;
+        
+        if(line[0] == 'v')
+        {
+            float x, y, z;
+            if(line[1] == ' ')          // position x y z
+            {
+                if(sscanf(line, "v %f %f %f", &x, &y, &z) != 3)
+                    break;
+                wpositions.push_back( Point(x, y, z) );
+            }
+        }
+        
+        else if(line[0] == 'f')         // triangle a b c, les sommets sont numerotes a partir de 1 ou de la fin du tableau (< 0)
+        {
+            wp.clear();
+            
+            int next= 0;
+            for(line= line +1; ; line= line + next)
+            {
+                wp.push_back(0); 
+                
+                // analyse les attributs du sommet : p/t/n ou p//n ou p/t ou p...
+                next= 0;
+                int wt= 0;
+                int wn= 0;
+                if(sscanf(line, " %d/%d/%d %n", &wp.back(), &wt, &wn, &next) == 3) 
+                    continue;
+                else if(sscanf(line, " %d/%d %n", &wp.back(), &wt, &next) == 2)
+                    continue;
+                else if(sscanf(line, " %d//%d %n", &wp.back(), &wn, &next) == 2)
+                    continue;
+                else if(sscanf(line, " %d %n", &wp.back(), &next) == 1)
+                    continue;
+                else if(next == 0)      // fin de ligne
+                    break;
+            }
+            
+            // triangule la face
+            for(unsigned v= 2; v +1 < wp.size(); v++)
+            {
+                unsigned idv[3]= { 0, v -1, v };
+                for(unsigned i= 0; i < 3; i++)
+                {
+                    unsigned k= idv[i];
+                    int p= (wp[k] < 0) ? int(wpositions.size()) + wp[k] : wp[k] -1;
+                    if(p < 0) break; // error
+                    
+                    // et duplique les positions...
+                    assert(p < int(wpositions.size()));
+                    positions.push_back(wpositions[p]);
+                }
+            }
+        }
+    }
+    
+    fclose(in);
+    
+    if(error)
+        printf("[error] loading mesh '%s'...\n%s\n\n", filename, line_buffer);
+    else
+        printf("mesh '%s': %d positions\n", filename, int(positions.size()));
+
+    return !error;
+}
+
+
+bool read_indexed_positions( const char *filename, std::vector<Point>& positions, std::vector<int>& indices )
+{
+    positions.clear();
+    indices.clear();
+    
+    FILE *in= fopen(filename, "rt");
+    if(!in)
+    {
+        printf("[error] loading indexed mesh '%s'...\n", filename);
+        return false;
+    }
+    
+    printf("loading indexed mesh '%s'...\n", filename);
+    
+    std::vector<int> wp;
+    
+    char line_buffer[1024];
+    bool error= true;
+    for(;;)
+    {
+        // charge une ligne du fichier
+        if(!fgets(line_buffer, sizeof(line_buffer), in))
+        {
+            error= false;       // fin du fichier, pas d'erreur detectee
+            break;
+        }
+        
+        // force la fin de la ligne, au cas ou
+        line_buffer[sizeof(line_buffer) -1]= 0;
+        
+        // saute les espaces en debut de ligne
+        char *line= line_buffer;
+        while(*line && isspace(*line))
+            line++;
+        
+        if(line[0] == 'v')
+        {
+            float x, y, z;
+            if(line[1] == ' ')          // position x y z
+            {
+                if(sscanf(line, "v %f %f %f", &x, &y, &z) != 3)
+                    break;
+                positions.push_back( Point(x, y, z) );
+            }
+        }
+        
+        else if(line[0] == 'f')         // triangle a b c, les sommets sont numerotes a partir de 1 ou de la fin du tableau (< 0)
+        {
+            wp.clear();
+            
+            int next= 0;
+            for(line= line +1; ; line= line + next)
+            {
+                wp.push_back(0); 
+                
+                // analyse les attributs du sommet : p/t/n ou p//n ou p/t ou p...
+                next= 0;
+                int wt= 0;
+                int wn= 0;
+                if(sscanf(line, " %d/%d/%d %n", &wp.back(), &wt, &wn, &next) == 3) 
+                    continue;
+                else if(sscanf(line, " %d/%d %n", &wp.back(), &wt, &next) == 2)
+                    continue;
+                else if(sscanf(line, " %d//%d %n", &wp.back(), &wn, &next) == 2)
+                    continue;
+                else if(sscanf(line, " %d %n", &wp.back(), &next) == 1)
+                    continue;
+                else if(next == 0)      // fin de ligne
+                    break;
+            }
+            
+            // triangule la face
+            for(unsigned v= 2; v +1 < wp.size(); v++)
+            {
+                unsigned idv[3]= { 0, v -1, v };
+                for(unsigned i= 0; i < 3; i++)
+                {
+                    unsigned k= idv[i];
+                    int p= (wp[k] < 0) ? int(positions.size()) + wp[k] : wp[k] -1;
+                    if(p < 0) break; // error
+                    
+                    assert(p < int(positions.size()));
+                    indices.push_back(p);
+                }
+            }
+        }
+    }
+    
+    fclose(in);
+    
+    if(error)
+        printf("[error] loading indexed mesh '%s'...\n%s\n\n", filename, line_buffer);
+    else
+        printf("indexed mesh '%s': %d positions, %d indices\n", filename, int(positions.size()), int(indices.size()));
+
+    return !error;
+}
+
+
+bool read_materials_mtl( const char *filename, Materials& materials  )
+{
+    FILE *in= fopen(filename, "rt");
+    if(!in)
+    {
+        printf("[error] loading materials '%s'...\n", filename);
+        return false;
+    }
+    
+    printf("loading materials '%s'...\n", filename);
+    
+    Material *material= nullptr;
+    char tmp[1024];
+    char line_buffer[1024];
+    bool error= true;
+    for(;;)
+    {
+        // charge une ligne du fichier
+        if(!fgets(line_buffer, sizeof(line_buffer), in))
+        {
+            error= false;       // fin du fichier, pas d'erreur detectee
+            break;
+        }
+        
+        // force la fin de la ligne, au cas ou
+        line_buffer[sizeof(line_buffer) -1]= 0;
+        
+        // saute les espaces en debut de ligne
+        char *line= line_buffer;
+        while(*line && isspace(*line))
+            line++;
+        
+        if(line[0] == 'n')
+        {
+            if(sscanf(line, "newmtl %[^\r\n]", tmp) == 1)
+            {
+                int id= materials.insert(Material(Black()), tmp);
+                material= &materials.material(id);
+            }
+        }
+        
+        if(material == nullptr)
+            continue;
+        
+        if(line[0] == 'K')
+        {
+            float r, g, b;
+            if(sscanf(line, "Kd %f %f %f", &r, &g, &b) == 3)
+                material->diffuse= Color(r, g, b);
+            else if(sscanf(line, "Ks %f %f %f", &r, &g, &b) == 3)
+                material->specular= Color(r, g, b);
+            else if(sscanf(line, "Ke %f %f %f", &r, &g, &b) == 3)
+                material->emission= Color(r, g, b);
+        }
+        
+        else if(line[0] == 'N')
+        {
+            float n;
+            if(sscanf(line, "Ns %f", &n) == 1)          // Ns, puissance / concentration du reflet, modele blinn phong
+                material->ns= n;
+            if(sscanf(line, "Ni %f", &n) == 1)          // Ni, indice de refraction / fresnel
+                material->ni= n;
+        }
+        else if(line[0] == 'T')
+        {
+            float r, g, b;
+            if(sscanf(line, "Tf %f %f %f", &r, &g, &b) == 3)          // Tf, couleur de l'objet transparent
+                material->transmission= Color(r, g, b);
+        }
+        
+        else if(line[0] == 'm')
+        {
+            if(sscanf(line, "map_Kd %[^\r\n]", tmp) == 1)
+                material->diffuse_texture= materials.insert_texture( absolute_filename(pathname(filename), tmp).c_str() );
+                
+            else if(sscanf(line, "map_Ks %[^\r\n]", tmp) == 1)
+                material->specular_texture= materials.insert_texture( absolute_filename(pathname(filename), tmp).c_str() );
+                
+            else if(sscanf(line, "map_Ns %[^\r\n]", tmp) == 1)
+                material->ns_texture= materials.insert_texture( absolute_filename(pathname(filename), tmp).c_str() );
+        }
+    }
+    
+    fclose(in);
+    
+    if(error)
+        printf("[error] parsing line :\n%s\n", line_buffer);
+    
+    return !error;
+}
+
+bool read_materials( const char *filename, Materials& materials, std::vector<int>& indices )
+{
+    indices.clear();
+    
+    FILE *in= fopen(filename, "rt");
+    if(!in)
+    {
+        printf("[error] loading materials '%s'...\n", filename);
+        return false;
+    }
+    
+    printf("loading materials '%s'...\n", filename);
+    
+    std::vector<int> wp;
+    int material_id= -1;
+    
+    char tmp[1024];
+    char line_buffer[1024];
+    bool error= true;
+    for(;;)
+    {
+        // charge une ligne du fichier
+        if(!fgets(line_buffer, sizeof(line_buffer), in))
+        {
+            error= false;       // fin du fichier, pas d'erreur detectee
+            break;
+        }
+        
+        // force la fin de la ligne, au cas ou
+        line_buffer[sizeof(line_buffer) -1]= 0;
+        
+        // saute les espaces en debut de ligne
+        char *line= line_buffer;
+        while(*line && isspace(*line))
+            line++;
+        
+        if(line[0] == 'f')         // triangle a b c
+        {
+            wp.clear();
+            
+            int next= 0;
+            for(line= line +1; ; line= line + next)
+            {
+                wp.push_back(0); 
+                
+                // analyse les attributs du sommet : p/t/n ou p//n ou p/t ou p...
+                next= 0;
+                int wt= 0;
+                int wn= 0;
+                if(sscanf(line, " %d/%d/%d %n", &wp.back(), &wt, &wn, &next) == 3) 
+                    continue;
+                else if(sscanf(line, " %d/%d %n", &wp.back(), &wt, &next) == 2)
+                    continue;
+                else if(sscanf(line, " %d//%d %n", &wp.back(), &wn, &next) == 2)
+                    continue;
+                else if(sscanf(line, " %d %n", &wp.back(), &next) == 1)
+                    continue;
+                else if(next == 0)      // fin de ligne
+                    break;
+            }
+            
+            // force une matiere par defaut, si necessaire
+            if(material_id == -1)
+                material_id= materials.default_material_index();
+            
+            // triangule la face
+            for(unsigned v= 2; v +1 < wp.size(); v++)
+                // indice de la matiere de chaque triangle
+                indices.push_back(material_id);
+        }
+        else if(line[0] == 'm')
+        {
+            if(sscanf(line, "mtllib %[^\r\n]", tmp) == 1)
+            {
+                std::string materials_filename;
+                if(tmp[0] != '/' && tmp[1] != ':')   // windows c:\ pour les chemins complets...
+                    materials_filename= normalize_filename(pathname(filename) + tmp);
+                else
+                    materials_filename= std::string(tmp);
+                
+                // charge les matieres
+                if(!read_materials_mtl( materials_filename.c_str(), materials ))
+                    break;
+            }
+        }
+        
+        else if(line[0] == 'u')
+        {
+           if(sscanf(line, "usemtl %[^\r\n]", tmp) == 1)
+               material_id= materials.find(tmp);
+        }
+    }
+    
+    fclose(in);
+    
+    if(error)
+        printf("[error] loading materials '%s'...\n%s\n\n", filename, line_buffer);
+
+    return !error;
+}
+
+
+// representation de l'indexation complete d'un sommet .obj / wavefront
+struct vertex
+{
+    int material;
+    int position;
+    int texcoord;
+    int normal;
+    
+    vertex( ) : material(-1), position(-1), texcoord(-1), normal(-1) {}
+    vertex( const int m, const int p, const int t, const int n ) : material(m), position(p), texcoord(t), normal(n) {}
+    
+    // comparaison lexicographique de 2 sommets / des indices de leurs attributs
+    bool operator< ( const vertex& b ) const
+    {
+        if(material != b.material) return material < b.material;
+        if(position != b.position) return position < b.position;
+        if(texcoord != b.texcoord) return texcoord < b.texcoord;
+        if(normal != b.normal) return normal < b.normal;
+        return false;
+    }
+};
+
+MeshIOData read_meshio_data( const char *filename )
+{
+    FILE *in= fopen(filename, "rt");
+    if(!in)
+    {
+        printf("[error] loading indexed mesh '%s'...\n", filename);
+        return {};
+    }
+    
+    printf("loading indexed mesh '%s'...\n", filename);
+    
+    MeshIOData data;
+    
+    std::vector<Point> wpositions;
+    std::vector<Point> wtexcoords;
+    std::vector<Vector> wnormals;
+    
+    std::vector<int> wp;
+    std::vector<int> wt;
+    std::vector<int> wn;
+    
+    std::map<vertex, int> remap;
+    int material_id= -1;
+    
+    char tmp[1024];
+    char line_buffer[1024];
+    bool error= true;
+    for(;;)
+    {
+        // charge une ligne du fichier
+        if(!fgets(line_buffer, sizeof(line_buffer), in))
+        {
+            error= false;       // fin du fichier, pas d'erreur detectee
+            break;
+        }
+        
+        // force la fin de la ligne, au cas ou
+        line_buffer[sizeof(line_buffer) -1]= 0;
+        
+        // saute les espaces en debut de ligne
+        char *line= line_buffer;
+        while(*line && isspace(*line))
+            line++;
+        
+        if(line[0] == 'v')
+        {
+            float x, y, z;
+            if(line[1] == ' ')          // position x y z
+            {
+                if(sscanf(line, "v %f %f %f", &x, &y, &z) != 3)
+                    break;
+                wpositions.push_back( Point(x, y, z) );
+            }
+            else if(line[1] == 'n')     // normal x y z
+            {
+                if(sscanf(line, "vn %f %f %f", &x, &y, &z) != 3)
+                    break;
+                wnormals.push_back( Vector(x, y, z) );
+            }
+            else if(line[1] == 't')     // texcoord x y
+            {
+                if(sscanf(line, "vt %f %f", &x, &y) != 2)
+                    break;
+                wtexcoords.push_back( Point(x, y, 0) );
+            }
+        }
+        else if(line[0] == 'f')         // triangle a b c, les sommets sont numerotes a partir de 1 ou de la fin du tableau (< 0)
+        {
+            wp.clear();
+            wt.clear();
+            wn.clear();
+            
+            int next;
+            for(line= line +1; ; line= line + next)
+            {
+                wp.push_back(0); 
+                wt.push_back(0); 
+                wn.push_back(0);         // 0: invalid index
+                
+                // analyse les attributs du sommet : p/t/n ou p//n ou p/t ou p...
+                next= 0;
+                if(sscanf(line, " %d/%d/%d %n", &wp.back(), &wt.back(), &wn.back(), &next) == 3) 
+                    continue;
+                else if(sscanf(line, " %d/%d %n", &wp.back(), &wt.back(), &next) == 2)
+                    continue;
+                else if(sscanf(line, " %d//%d %n", &wp.back(), &wn.back(), &next) == 2)
+                    continue;
+                else if(sscanf(line, " %d %n", &wp.back(), &next) == 1)
+                    continue;
+                else if(next == 0)      // fin de ligne
+                    break;
+            }
+            
+            // force une matiere par defaut, si necessaire
+            if(material_id == -1)
+                material_id= data.materials.default_material_index();
+            
+            // triangule la face
+            for(unsigned v= 2; v +1 < wp.size(); v++)
+            {
+                data.material_indices.push_back(material_id);
+                
+                unsigned idv[3]= { 0, v -1, v };
+                for(unsigned i= 0; i < 3; i++)
+                {
+                    unsigned k= idv[i];
+                    // indices des attributs du sommet
+                    int p= (wp[k] < 0) ? wpositions.size() + wp[k] : wp[k] -1;
+                    int t= (wt[k] < 0) ? wtexcoords.size() + wt[k] : wt[k] -1;
+                    int n= (wn[k] < 0) ? wnormals.size()   + wn[k] : wn[k] -1;
+                    
+                    if(p < 0) break; // error
+                    
+                    // recherche / insere le sommet 
+                    auto found= remap.insert( std::make_pair(vertex(material_id, p, t, n), int(remap.size())) );
+                    if(found.second)
+                    {
+                        // pas trouve, copie les nouveaux attributs
+                        if(t != -1) data.texcoords.push_back(wtexcoords[t]);
+                        if(n != -1) data.normals.push_back(wnormals[n]);
+                        data.positions.push_back(wpositions[p]);
+                    }
+                    
+                    // construit l'index buffer
+                    assert(found.first->second < int(data.positions.size()));
+                    data.indices.push_back(found.first->second);
+                }
+            }
+        }
+        
+        else if(line[0] == 'm')
+        {
+            if(sscanf(line, "mtllib %[^\r\n]", tmp) == 1)
+            {
+                std::string materials_filename;
+                if(tmp[0] != '/' && tmp[1] != ':')   // windows c:\ pour les chemins complets...
+                    materials_filename= normalize_filename(pathname(filename) + tmp);
+                else
+                    materials_filename= std::string(tmp);
+                
+                // charge les matieres
+                if(!read_materials_mtl( materials_filename.c_str(), data.materials ))
+                    break;
+            }
+        }
+        
+        else if(line[0] == 'u')
+        {
+           if(sscanf(line, "usemtl %[^\r\n]", tmp) == 1)
+               material_id= data.materials.find(tmp);
+        }
+    }
+    
+    fclose(in);
+    
+    if(error)
+    {
+        printf("[error] loading indexed mesh '%s'...\n%s\n\n", filename, line_buffer);
+        return {};
+    }
+
+    printf("  %d indices, %d positions %d texcoords %d normals\n", 
+        int(data.indices.size()), int(data.positions.size()), int(data.texcoords.size()), int(data.normals.size()));
+    printf("  %d materials, %d textures\n", data.materials.count(), data.materials.filename_count());
+    return data;
+}
+
+
+bool read_images( const Materials& materials, std::vector<Image>& images )
+{
+    int n= materials.filename_count();
+    if(n == 0)  // pas de textures
+        return true;
+    
+    images.resize(n);
+    
+#pragma omp parallel for
+    for(int i= 0; i < n; i++)
+    {
+        //~ printf("loading '%s'...\n", materials.filename(i));
+        images[i]= read_image(materials.filename(i));
+    }
+    
+    return true;
+}
+
+
+bool read_images( MeshIOData& data )
+{
+    return read_images(data.materials, data.images);
+}
+
+
+
+
diff --git a/code/src/wavefront/mesh_io.h b/code/src/wavefront/mesh_io.h
new file mode 100644
index 0000000..3cf74fa
--- /dev/null
+++ b/code/src/wavefront/mesh_io.h
@@ -0,0 +1,220 @@
+
+#ifndef _MESH_IO_H
+#define _MESH_IO_H
+
+#include <vector>
+
+#include "vec.h"
+#include "materials.h"
+#include "image.h"
+#include "files.h"
+
+//! \addtogroup objet3D utilitaires pour manipuler des objets 3d
+///@{
+
+/*! charge les positions des sommets des triangles d'un objet. format .obj / wavefront. un triangle est represente par 3 positions successives.
+
+exemple : charger un fichier .obj et parcourir tous les triangles
+\code
+    std::vector<Point> positions;
+    if(!read_positions("data/robot.obj", positions))
+        return "erreur";
+    
+    // parcours les triangles
+    for(unsigned i= 0; i +2 < positions.size(); i+= 3)
+    {
+        // triangle abc
+        Point a= positions[ i];
+        Point b= positions[ i +1 ];
+        Point c= positions[ i +2 ];
+        
+        // par exemple, calcule la normale du triangle
+        Vector n= normalize( cross( Vector(a, b), Vector(a, c) ) );
+        ...
+    }
+\endcode
+
+on peut facilement recuperer les sommets du triangle numero id : 
+\code
+    std::vector<Point> positions;
+    if(!read_positions("data/robot.obj", positions))
+        return "erreur";
+    
+    int id= ... ;
+    Point a= positions[ 3*id ];
+    Point b= positions[ 3*id +1 ];
+    Point c= positions[ 3*id +2 ];
+\endcode
+ */
+bool read_positions( const char *filename, std::vector<Point>& positions );
+
+/*! version indexee de read_positions(). un triangle est represente par 3 indices successifs dans indices[].
+
+exemple : charger un fichier .obj et parcourir tous les triangles
+\code
+    std::vector<int> indices;
+    std::vector<Point> positions;
+    if(!read_indexed_positions("data/robot.obj", positions, indices))
+        return "erreur";
+    
+    // parcours les triangles indexes
+    for(unsigned i= 0; i +2 < indices.size(); i+= 3)
+    {
+        // triangle abc
+        Point a= positions[ indices[i] ];
+        Point b= positions[ indices[i+1] ];
+        Point c= positions[ indices[i+2] ];
+        
+        // par exemple, calcule la normale du triangle
+        Vector n= normalize( cross( Vector(a, b), Vector(a, c) ) );
+        ...
+    }
+\endcode
+
+on peut recuperer directement les sommets du triangle numero id : 
+\code
+    std::vector<int> indices;
+    std::vector<Point> positions;
+    if(!read_indexed_positions("data/robot.obj", positions, indices))
+        return "erreur";
+    
+    int id= ... ;
+    Point a= positions[ indices[ 3*id ] ];
+    Point b= positions[ indices[ 3*id +1 ] ];
+    Point c= positions[ indices[ 3*id +2 ] ];
+\endcode
+*/
+bool read_indexed_positions( const char *filename, std::vector<Point>& positions, std::vector<int>& indices );
+
+
+/*! charge les matieres associees aux triangles d'un fichier .obj / wavefront. renvoie l'ensemble de matieres et l'indice de la matiere pour chaque triangle.
+
+exemple :
+\code
+    #include "materials.h"
+    
+    Materials materials;
+    std::vector<int> material_indices;   // indices des matieres
+    if(!read_materials("data/robot.obj", materials, material_indices))  // !! oui c'est bien le fichier .obj !!
+        return "erreur";
+        
+    // recuperer la matiere du triangle numero id :
+    int material_id= material_indices[ id ];
+    Material& material= materials( material_id );
+\endcode
+
+exemple plus complet, charge un objet, ses matieres et recupere la couleur de chaque triangle
+\code
+    #include "mesh_io.h"
+    #include "materials.h"
+    
+    std::vector<Point> positions;
+    if(!read_positions("data/robot.obj", positions))
+        return "erreur";
+    
+    Materials materials;
+    std::vector<int> material_indices;   // indices des matieres
+    if(!read_materials(data/robot.obj", materials, material_indices))
+        return "erreur";
+
+    // recuperer les sommets du triangle numero id
+    int id= ... ;
+    Point a= positions[ 3*id ];
+    Point b= positions[ 3*id +1 ];
+    Point c= positions[ 3*id +2 ];
+    
+    // recuperer la matiere du triangle numero id
+    int material_id= material_indices[ id ];
+    Material& material= materials( material_id );
+    
+    // recuperer la couleur (de la matiere) du triangle
+    Color color= material.diffuse;
+\endcode
+*/
+bool read_materials( const char *filename, Materials& materials, std::vector<int>& indices );
+
+/*! charge les images / textures referencees par les matieres d'un objet. 
+
+exemple :
+\code
+    #include "mesh_io.h"
+    #include "materials.h"
+    
+    std::vector<Point> positions;
+    if(!read_positions("data/robot.obj", positions))
+        return "erreur";
+    
+    Materials materials;
+    std::vector<int> material_indices;   // indices des matieres
+    if(!read_materials("data/robot.obj", materials, material_indices))  // !! oui c'est bien le fichier .obj !!
+        return "erreur";
+        
+    std::vector<Image> images;
+    if(!read_images(materials, images))
+        return "erreur";
+\endcode
+*/
+bool read_images( const Materials& materials, std::vector<Image>& images );
+
+
+struct MeshIOData
+{
+    std::vector<Point> positions;
+    std::vector<Point> texcoords;
+    std::vector<Vector> normals;
+    std::vector<int> indices;
+    std::vector<int> material_indices;
+    
+    Materials materials;
+    std::vector<Image> images;
+};
+
+/*! charge tous les attributs et les matieres. en une seule fois.
+
+exemple : 
+\code
+    MeshIOData data= read_meshio_data( "data/robot.obj" );
+    if(data.positions.empty())
+        return "erreur";
+    
+    // recuperer les sommets du triangle d'indice id :
+    // triangle abc
+    Point a= data.positions[ data.indices[3*id] ];
+    Point b= data.positions[ data.indices[3*id+1] ];
+    Point c= data.positions[ data.indices[3*id+2] ];
+    
+    // et recuperer sa matiere / couleur
+    int material_id= data.material_indices[ id ];
+    Material& material= data.materials( material_id );
+    
+    // recuperer la couleur (de la matiere) du triangle
+    Color color= material.diffuse;    
+    ...    
+\endcode
+
+utiliser read_meshio_data() est equivalent a :
+\code
+    const char *filename= "... .obj";
+    
+    std::vector<Point> positions;
+    std::vector<int> indices;
+    read_indexed_positions( filename, positions, indices );
+
+    Materials materials;
+    std::vector<int> material_indices;
+    read_materials( filename, materials, materials_indices );
+
+    std::vector<Image> images;
+    read_images( filename, images );
+\endcode
+
+    mais toutes les infos sont chargees en seule fois, et sont stockees dans une seule structure, cf MeshIOData, plus simple a manipuler.
+*/
+MeshIOData read_meshio_data( const char *filename );
+
+//! charge les images referencees par les matieres de l'objet. 
+bool read_images( MeshIOData& data );
+
+///@}
+
+#endif
-- 
GitLab