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@@ -290,6 +290,7 @@ figure {
 				<b>NeRF</b> <a href="https://www.matthewtancik.com/nerf">[Mildenhall et al. 2020]</a> uses 2D images and their camera poses to reconstruct a volumetric radiance-and-density field that is visualized using ray marching.
 				Lastly, <b>neural volume</b> learns a denoised radiance and density field directly from a volumetric path tracer.
 				In all tasks, our encoding and its efficient implementation provide clear benefits: instant training, high quality, and simplicity. Our encoding is task-agnostic: we use the same implementation and hyperparameters across all tasks and only vary the hash table size which trades off quality and performance.
+				Girl With a Pearl Earring renovation &copy;Koorosh Orooj (<a href="http://profoundism.com/free_licenses.html">CC BY-SA 4.0</a>)
 			</p>
 		</figure>
 	</section>
@@ -325,7 +326,8 @@ figure {
 			</video>
 		</figure>
 		<p class="caption_justify">
-			Real-time training progress on the image task where the neural network learns the mapping from 2D coordinates to RGB colors of a high-resolution image. Note that in this video, the network is trained from scratch—but converges so quickly you may miss it if you blink!<br/>
+			Real-time training progress on the image task where the neural network learns the mapping from 2D coordinates to RGB colors of a high-resolution image. Note that in this video, the network is trained from scratch—but converges so quickly you may miss it if you blink!
+			Image &copy;Trevor Dobson (<a href="https://creativecommons.org/licenses/by-nc-nd/2.0/">CC BY-NC-ND 2.0</a>)<br/>
 		</p>
 
 		<h3>Neural Radiance Fields</h3>
@@ -416,7 +418,8 @@ figure {
 				Your browser does not support the video tag.
 			</video>
 			<p class="caption">
-				We also support training NeRF-like radiance fields from the noisy output of a volumetric path tracer. Rays are fed in real-time to the network during training, which learns a denoised radiance field.
+				We also support training NeRF-like radiance fields from the noisy output of a volumetric path tracer. Rays are fed in real-time to the network during training, which learns a denoised radiance field.<br/>
+				Cloud model &copy;Walt Disney Animation Studios (<a href="https://media.disneyanimation.com/uploads/production/data_set_asset/6/asset/License_Cloud.pdf">CC BY-SA 3.0</a>)
 			</p>
 		</figure>
 
@@ -430,6 +433,7 @@ figure {
 		</figure>
 		<p class="caption_justify">
 			Real-time training progress on various SDF datsets. Training data is generated on the fly from the ground-truth mesh using the <a href="https://developer.nvidia.com/optix">NVIDIA OptiX raytracing framework</a>.
+			Bearded Man model &copy;Oliver Laric (<a href="https://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY-NC-SA 3.0</a>)
 		</p>
 
 		<h3>Neural Radiance Cache</h3>
@@ -501,17 +505,17 @@ figure {
 			We also thank <a href="https://joeylitalien.github.io/">Joey Litalien</a> for providing us with the framework for this website.
 			<br/>
 			<br/>
-			<em>Girl With a Pearl Earring</em> renovation by Koorosh Orooj <a href="http://profoundism.com/free_licenses.html">(CC BY-SA 4.0 License)</a>
+			<em>Girl With a Pearl Earring</em> renovation &copy;Koorosh Orooj (<a href="http://profoundism.com/free_licenses.html">CC BY-SA 4.0</a>)
 			<br/>
-			<em>Tokyo</em> gigapixel photograph by Trevor Dobson <a href="https://creativecommons.org/licenses/by-nc-nd/2.0/">(CC BY-NC-ND 2.0 License)</a>
+			<em>Tokyo</em> gigapixel image &copy;Trevor Dobson (<a href="https://creativecommons.org/licenses/by-nc-nd/2.0/">CC BY-NC-ND 2.0</a>)
 			<br/>
 			<em>Lucy</em> model from the <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3D scan repository</a>
 			<br/>
-			<em>Factory robot</em> dataset by Arman Toorians and Saurabh Jain.
+			<em>Factory robot</em> dataset by Arman Toorians and Saurabh Jain
 			<br/>
-			<em>Disney Cloud</em> model by Walt Disney Animation Studios. (<a href="https://media.disneyanimation.com/uploads/production/data_set_asset/6/asset/License_Cloud.pdf">CC BY-SA 3.0</a>)
+			<em>Disney Cloud</em> model &copy;Walt Disney Animation Studios (<a href="https://media.disneyanimation.com/uploads/production/data_set_asset/6/asset/License_Cloud.pdf">CC BY-SA 3.0</a>)
 			<br/>
-			<em>Bearded Man</em> model by Oliver Laric. (<a href="https://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY-NC-SA 3.0</a>)
+			<em>Bearded Man</em> model &copy;Oliver Laric (<a href="https://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY-NC-SA 3.0</a>)
 			</p>
 		</div>
 	</section>