diff --git a/docs/index.html b/docs/index.html index b91c9f870bd5fd8edfad70edc63a6d8c14fc0e50..37311741c363607b5cfc75edb75467e0d7ba3366 100644 --- a/docs/index.html +++ b/docs/index.html @@ -290,6 +290,7 @@ figure { <b>NeRF</b> <a href="https://www.matthewtancik.com/nerf">[Mildenhall et al. 2020]</a> uses 2D images and their camera poses to reconstruct a volumetric radiance-and-density field that is visualized using ray marching. Lastly, <b>neural volume</b> learns a denoised radiance and density field directly from a volumetric path tracer. In all tasks, our encoding and its efficient implementation provide clear benefits: instant training, high quality, and simplicity. Our encoding is task-agnostic: we use the same implementation and hyperparameters across all tasks and only vary the hash table size which trades off quality and performance. + Girl With a Pearl Earring renovation ©Koorosh Orooj (<a href="http://profoundism.com/free_licenses.html">CC BY-SA 4.0</a>) </p> </figure> </section> @@ -325,7 +326,8 @@ figure { </video> </figure> <p class="caption_justify"> - Real-time training progress on the image task where the neural network learns the mapping from 2D coordinates to RGB colors of a high-resolution image. Note that in this video, the network is trained from scratch—but converges so quickly you may miss it if you blink!<br/> + Real-time training progress on the image task where the neural network learns the mapping from 2D coordinates to RGB colors of a high-resolution image. Note that in this video, the network is trained from scratch—but converges so quickly you may miss it if you blink! + Image ©Trevor Dobson (<a href="https://creativecommons.org/licenses/by-nc-nd/2.0/">CC BY-NC-ND 2.0</a>)<br/> </p> <h3>Neural Radiance Fields</h3> @@ -416,7 +418,8 @@ figure { Your browser does not support the video tag. </video> <p class="caption"> - We also support training NeRF-like radiance fields from the noisy output of a volumetric path tracer. Rays are fed in real-time to the network during training, which learns a denoised radiance field. + We also support training NeRF-like radiance fields from the noisy output of a volumetric path tracer. Rays are fed in real-time to the network during training, which learns a denoised radiance field.<br/> + Cloud model ©Walt Disney Animation Studios (<a href="https://media.disneyanimation.com/uploads/production/data_set_asset/6/asset/License_Cloud.pdf">CC BY-SA 3.0</a>) </p> </figure> @@ -430,6 +433,7 @@ figure { </figure> <p class="caption_justify"> Real-time training progress on various SDF datsets. Training data is generated on the fly from the ground-truth mesh using the <a href="https://developer.nvidia.com/optix">NVIDIA OptiX raytracing framework</a>. + Bearded Man model ©Oliver Laric (<a href="https://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY-NC-SA 3.0</a>) </p> <h3>Neural Radiance Cache</h3> @@ -501,17 +505,17 @@ figure { We also thank <a href="https://joeylitalien.github.io/">Joey Litalien</a> for providing us with the framework for this website. <br/> <br/> - <em>Girl With a Pearl Earring</em> renovation by Koorosh Orooj <a href="http://profoundism.com/free_licenses.html">(CC BY-SA 4.0 License)</a> + <em>Girl With a Pearl Earring</em> renovation ©Koorosh Orooj (<a href="http://profoundism.com/free_licenses.html">CC BY-SA 4.0</a>) <br/> - <em>Tokyo</em> gigapixel photograph by Trevor Dobson <a href="https://creativecommons.org/licenses/by-nc-nd/2.0/">(CC BY-NC-ND 2.0 License)</a> + <em>Tokyo</em> gigapixel image ©Trevor Dobson (<a href="https://creativecommons.org/licenses/by-nc-nd/2.0/">CC BY-NC-ND 2.0</a>) <br/> <em>Lucy</em> model from the <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3D scan repository</a> <br/> - <em>Factory robot</em> dataset by Arman Toorians and Saurabh Jain. + <em>Factory robot</em> dataset by Arman Toorians and Saurabh Jain <br/> - <em>Disney Cloud</em> model by Walt Disney Animation Studios. (<a href="https://media.disneyanimation.com/uploads/production/data_set_asset/6/asset/License_Cloud.pdf">CC BY-SA 3.0</a>) + <em>Disney Cloud</em> model ©Walt Disney Animation Studios (<a href="https://media.disneyanimation.com/uploads/production/data_set_asset/6/asset/License_Cloud.pdf">CC BY-SA 3.0</a>) <br/> - <em>Bearded Man</em> model by Oliver Laric. (<a href="https://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY-NC-SA 3.0</a>) + <em>Bearded Man</em> model ©Oliver Laric (<a href="https://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY-NC-SA 3.0</a>) </p> </div> </section>