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Luciole
evalulu
Commits
40e60b5a
Commit
40e60b5a
authored
1 year ago
by
Guillaume Meinesz
Browse files
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Plain Diff
random et item max sur les epreuves
parent
f0915f29
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Changes
3
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3 changed files
Assets/ChargementJSONStructure.cs
+2
-0
2 additions, 0 deletions
Assets/ChargementJSONStructure.cs
Assets/Resources/C.Ph_rimes.json
+2
-1
2 additions, 1 deletion
Assets/Resources/C.Ph_rimes.json
Assets/mainManager.cs
+28
-10
28 additions, 10 deletions
Assets/mainManager.cs
with
32 additions
and
11 deletions
Assets/ChargementJSONStructure.cs
+
2
−
0
View file @
40e60b5a
...
@@ -62,6 +62,8 @@ public class ChargementJSONStructure : MonoBehaviour
...
@@ -62,6 +62,8 @@ public class ChargementJSONStructure : MonoBehaviour
public
string
desc
;
public
string
desc
;
public
string
modalite
;
public
string
modalite
;
public
string
consigne
;
public
string
consigne
;
public
bool
randomiser
;
public
int
nbItemsMax
;
public
List
<
EpreuveItem
>
items
;
public
List
<
EpreuveItem
>
items
;
}
}
...
...
This diff is collapsed.
Click to expand it.
Assets/Resources/C.Ph_rimes.json
+
2
−
1
View file @
40e60b5a
...
@@ -1311,7 +1311,8 @@
...
@@ -1311,7 +1311,8 @@
"desc"
:
"Le sujet entend un mot et choisit celui qui rime avec parmi les propositions"
,
"desc"
:
"Le sujet entend un mot et choisit celui qui rime avec parmi les propositions"
,
"fond"
:
"M.K.BlKtchn"
,
"fond"
:
"M.K.BlKtchn"
,
"consigne"
:
"consRime"
,
"consigne"
:
"consRime"
,
"randomiser"
:
false
,
"randomiser"
:
true
,
"nbItemsMax"
:
2
,
"items"
:
[
"items"
:
[
{
{
"id"
:
"tuto_rime"
,
"id"
:
"tuto_rime"
,
...
...
This diff is collapsed.
Click to expand it.
Assets/mainManager.cs
+
28
−
10
View file @
40e60b5a
...
@@ -213,6 +213,8 @@ public class mainManager : MonoBehaviour
...
@@ -213,6 +213,8 @@ public class mainManager : MonoBehaviour
}
}
}
}
private
bool
epreuveitemscurrentSet
=
false
;
private
List
<
EpreuveItem
>
epreuvesitemsCurrent
;
public
void
playSteps
()
public
void
playSteps
()
{
{
// boutonnext cheat
// boutonnext cheat
...
@@ -227,7 +229,24 @@ public class mainManager : MonoBehaviour
...
@@ -227,7 +229,24 @@ public class mainManager : MonoBehaviour
s
=
jsonStructureScript
.
data
.
sessions
[
currentSession
];
s
=
jsonStructureScript
.
data
.
sessions
[
currentSession
];
e
=
s
.
epreuves
[
currentEpreuve
];
e
=
s
.
epreuves
[
currentEpreuve
];
i
=
e
.
items
[
currentItem
];
if
(!
epreuveitemscurrentSet
)
{
Debug
.
Log
(
"A"
);
epreuvesitemsCurrent
=
e
.
items
;
//int rand = UnityEngine.Random.Range(-1, 2);
epreuvesitemsCurrent
.
Sort
((
a
,
b
)
=>
UnityEngine
.
Random
.
Range
(-
1
,
2
));
epreuveitemscurrentSet
=
true
;
if
(
e
.
nbItemsMax
==
0
)
{
e
.
nbItemsMax
=
e
.
items
.
Count
;
Debug
.
Log
(
"B"
);
}
Debug
.
Log
(
"C"
+
e
.
nbItemsMax
);
}
i
=
epreuvesitemsCurrent
[
currentItem
];
if
(
e
.
modalite
==
"GD"
)
if
(
e
.
modalite
==
"GD"
)
{
{
...
@@ -244,8 +263,10 @@ public class mainManager : MonoBehaviour
...
@@ -244,8 +263,10 @@ public class mainManager : MonoBehaviour
{
{
Destroy
(
posScript
.
currentlyInstanciatedImageEpreuveCentered
.
gameObject
);
Destroy
(
posScript
.
currentlyInstanciatedImageEpreuveCentered
.
gameObject
);
}
}
if
(
currentItem
>=
e
.
items
.
Count
-
1
)
Debug
.
Log
(
"currentItem="
+
currentItem
+
" e.nbItemsMax="
+
e
.
nbItemsMax
);
if
((
currentItem
>=
epreuvesitemsCurrent
.
Count
-
1
)
||(
currentItem
>=
e
.
nbItemsMax
-
1
)
)
{
{
Debug
.
Log
(
"end"
);
// pas d'autre liste d'items dans cette epreuve
// pas d'autre liste d'items dans cette epreuve
// on regarde s'il y a une autre epreuve dans la mme session lancer
// on regarde s'il y a une autre epreuve dans la mme session lancer
if
(
currentEpreuve
>=
s
.
epreuves
.
Count
-
1
)
if
(
currentEpreuve
>=
s
.
epreuves
.
Count
-
1
)
...
@@ -257,12 +278,11 @@ public class mainManager : MonoBehaviour
...
@@ -257,12 +278,11 @@ public class mainManager : MonoBehaviour
{
{
currentItem
=
0
;
currentItem
=
0
;
currentEpreuve
++;
currentEpreuve
++;
epreuveitemscurrentSet
=
false
;
epreuveConsignebeenPlayed
=
false
;
epreuveConsignebeenPlayed
=
false
;
current_step
=
-
1
;
current_step
=
-
1
;
e
=
s
.
epreuves
[
currentEpreuve
];
i
=
e
.
items
[
currentItem
];
Debug
.
LogError
(
"reinit with new epreuve"
);
Debug
.
Log
(
"i="
+
i
+
" currentItem="
+
currentItem
+
" current_step="
+
current_step
);
resetItem
();
resetItem
();
playSteps
();
playSteps
();
}
}
...
@@ -273,7 +293,7 @@ public class mainManager : MonoBehaviour
...
@@ -273,7 +293,7 @@ public class mainManager : MonoBehaviour
// il y a une autre liste d'items dans cette epreuve, on la charge
// il y a une autre liste d'items dans cette epreuve, on la charge
Debug
.
LogError
(
"reinit with new item"
);
Debug
.
LogError
(
"reinit with new item"
);
currentItem
++;
currentItem
++;
i
=
e
.
items
[
currentItem
];
i
=
e
preuvesitemsCurrent
[
currentItem
];
Debug
.
Log
(
"i="
+
i
+
" currentItem="
+
currentItem
+
" current_step="
+
current_step
);
Debug
.
Log
(
"i="
+
i
+
" currentItem="
+
currentItem
+
" current_step="
+
current_step
);
current_step
=
-
1
;
current_step
=
-
1
;
resetItem
();
resetItem
();
...
@@ -575,9 +595,7 @@ public class mainManager : MonoBehaviour
...
@@ -575,9 +595,7 @@ public class mainManager : MonoBehaviour
currentSession
++;
currentSession
++;
epreuveConsignebeenPlayed
=
false
;
epreuveConsignebeenPlayed
=
false
;
current_step
=
-
1
;
current_step
=
-
1
;
s
=
jsonStructureScript
.
data
.
sessions
[
currentSession
];
e
=
s
.
epreuves
[
currentEpreuve
];
i
=
e
.
items
[
currentItem
];
playSteps
();
playSteps
();
gameObjFin
.
SetActive
(
false
);
gameObjFin
.
SetActive
(
false
);
...
...
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