Skip to content
Snippets Groups Projects
  1. Jul 08, 2022
  2. Jul 06, 2022
  3. Jun 28, 2022
  4. Jun 20, 2022
  5. May 25, 2022
  6. May 11, 2022
  7. May 04, 2022
  8. Apr 21, 2022
  9. Mar 29, 2022
  10. Mar 14, 2022
  11. Jan 31, 2022
  12. Jan 19, 2022
    • Alex Evans's avatar
      mesh export with python api and run.py support; added PLY export as well as... · b97076ea
      Alex Evans authored
      mesh export with python api and run.py support; added PLY export as well as OBJ; added vertex color export (sRGB); fixed exception when loading nerf with camera path json in same folder; added UI when failing to load snapshot or camera path; some UI code consolidation; change render aabb ui to min/max rather than center/rad.
      b97076ea
  13. Jan 18, 2022
  14. Jan 15, 2022
    • Thomas Müller's avatar
      Fix sRGB & alpha pre/postmult conversion in run.py's PSNR computation (match paper's PSNR numbers) · 2b6a55f6
      Thomas Müller authored
      run.py still contained an early, subtly incorrect PSNR computation that has to do with how prior art in NeRF papers (incorrectly) interprets the PNG alpha channel as sRGB-space rather than linear space. This is further complicated by the fact that NeRF's raymarching procedure also operated in sRGB space (rather than linear), which is both non-physical and introduces a subtle discrepancy with traditional PNG background blending. The new run.py code works around all that -- as the code that generated the paper results already did.
      
      The following line of code will now produce a PSNR of ~36.35, matching the paper and reflecting the actual quality of our results.
      `./run.py --mode nerf --scene lego/transforms_train.json --test_transforms lego/transforms_test.json --nerf_compatibility`
      2b6a55f6
  15. Jan 14, 2022
  16. Jan 13, 2022
Loading