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Commit 9c80d78e authored by Guillaume Meinesz's avatar Guillaume Meinesz
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fix perfs

parent fd5f796d
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......@@ -15,7 +15,7 @@ public class NewSystemeDeTraces : MonoBehaviour
public mainManager mM;
private NewSystemeDeTracesJSONRoot traceJson;
private int volumeCourant = 1;
private long seuilPoids = 512000;
private long seuilPoids = 200000;
[System.Serializable]
public class NewSystemeDeTracesJSONRoot
{
......
......@@ -161,7 +161,6 @@ public class Positionnement : MonoBehaviour
float spriteHeight = imageEpreuveSpriteRenderer.bounds.size.y;
// Obtenez la largeur du sprite
float spriteWidth = imageEpreuveSpriteRenderer.bounds.size.x;
Debug.Log("spriteHeight=" + spriteHeight + "/ spriteWidth=" + spriteWidth);
float scaleFactorwidth = screenWidth / spriteWidth;
// Calculez le facteur d'chelle pour la hauteur
float scaleFactorHeight = (screenHeight * 1.0f) / spriteHeight;
......@@ -212,7 +211,6 @@ public class Positionnement : MonoBehaviour
{
bt = Instantiate(prefabBoutonQCM, placeWhereToInstantiateThings).gameObject.GetComponent<boutonQCM>();
}
Debug.Log("on est l bt=" + bt);
bt.spriterenderer.sprite = image;
bt.boxcoll.size = bt.spriterenderer.bounds.size;
bt.choix = choix;
......
......@@ -135,7 +135,6 @@ public class mainManager : MonoBehaviour
}
public ChargementJSONStructure.Asset returnA(string id)
{
Debug.Log("id = " + id);
if (jsonStructureScript.data.assets.ContainsKey(id))
{
return jsonStructureScript.data.assets[id];
......@@ -145,7 +144,6 @@ public class mainManager : MonoBehaviour
private ChargementJSONStructure.Asset checkAssetValidity(string id)
{
Debug.Log("checkAssetValidity");
if (id != null && id.Length > 0)
{
ChargementJSONStructure.Asset a = returnA(id);
......@@ -159,7 +157,6 @@ public class mainManager : MonoBehaviour
public bool executeAsset(string id, Action mafonction, bool img=false, bool epreuveStep=false)
{
Debug.Log("executeAsset " + id);
bool anAssetSoundExists = false;
if(id!=null && id.Length>0)
{
......@@ -322,7 +319,7 @@ public class mainManager : MonoBehaviour
{
Destroy(posScript.currentlyInstanciatedImageEpreuveCentered.gameObject);
}
Resources.UnloadUnusedAssets();
if (epreuvesitemsCurrent == null || (currentItem >= epreuvesitemsCurrent.Count - 1) ||(currentItem>=e.nbItemsMax-1) )
{
// pas d'autre liste d'items dans cette epreuve
......@@ -608,7 +605,6 @@ public class mainManager : MonoBehaviour
public void ouvrirMenu (bool findesession=false)
{
Debug.Log("ouverture menu - fin de session = "+ findesession);
if (currentSession >= jsonStructureScript.data.sessions.Count - 1)
{
......
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