@@ -433,6 +433,10 @@ Figures present the average points earned and prediction per round (95% confiden
...
@@ -433,6 +433,10 @@ Figures present the average points earned and prediction per round (95% confiden
Against Constant behavior, <tt>GPT-4.5</tt> and <tt>Qwen3</tt> ...
Against Constant behavior, <tt>GPT-4.5</tt> and <tt>Qwen3</tt> ...
The models exhibit varied approaches to decision-making in the MP game.
<tt>GPT-4.5</tt> follows a fixed alternating pattern, switching between "Head" and "Tail" each turn, assuming the opponent behaves similarly.
<tt>Mistral-Small<tt> adopts a reactive strategy, analyzing the frequency of the opponent’s past moves and selecting the less common one. On the other hand, <tt>Qwen3</tt>, relies on randomness — choosing moves unpredictably while presuming the opponent will mimic its choice. <tt>LLaMA3</tt> does not implement a functioning strategy. Overall, these approaches demonstrate simplistic heuristics that may lack credibility and efficiency.





